using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class DaoYouGuaJiWidget { #region 自定义数据 private Text _Text_Name; public Text Text_Name { get{ if (_Text_Name == null) { _Text_Name = GetUIUnit("Text_Name"); } return _Text_Name; } } private Text _Text_GaiLv; public Text Text_GaiLv { get{ if (_Text_GaiLv == null) { _Text_GaiLv = GetUIUnit("Text_GaiLv"); } return _Text_GaiLv; } } private Text _Text_Time; public Text Text_Time { get{ if (_Text_Time == null) { _Text_Time = GetUIUnit("Text_Time"); } return _Text_Time; } } private Text _Text_State; public Text Text_State { get{ if (_Text_State == null) { _Text_State = GetUIUnit("Text_State"); } return _Text_State; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }