using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using TMPro; namespace Fort23.Mono { public partial class CombatHeroDiePanel { #region 自定义数据 private TextMeshProUGUI _clickTime; public TextMeshProUGUI clickTime { get{ if (_clickTime == null) { _clickTime = GetUIUnit("clickTime"); } return _clickTime; } } private Button _Button_ok; public Button Button_ok { get{ if (_Button_ok == null) { _Button_ok = GetUIUnit