using UnityEngine; namespace Fort23.Mono { public class UIToggleObjectActiveWidget : UIToggleWidgetBasic { public GameObject showObj; public GameObject hindObj; public override void Show() { showObj.SetActive(true); // ReSharper disable once Unity.NoNullPropagation hindObj.SetActive(false); } public override void Hind() { showObj.SetActive(false); // ReSharper disable once Unity.NoNullPropagation hindObj?.SetActive(true); } } }