using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class HeroInformationPanel { #region 自定义数据 private Text _Text_Jingjie; public Text Text_Jingjie { get{ if (_Text_Jingjie == null) { _Text_Jingjie = GetUIUnit("Text_Jingjie"); } return _Text_Jingjie; } } private Text _Text_Speed; public Text Text_Speed { get{ if (_Text_Speed == null) { _Text_Speed = GetUIUnit("Text_Speed"); } return _Text_Speed; } } private Text _Text_exp; public Text Text_exp { get{ if (_Text_exp == null) { _Text_exp = GetUIUnit("Text_exp"); } return _Text_exp; } } private Text _Text_Level; public Text Text_Level { get{ if (_Text_Level == null) { _Text_Level = GetUIUnit("Text_Level"); } return _Text_Level; } } private Slider _Slider_Exp; public Slider Slider_Exp { get{ if (_Slider_Exp == null) { _Slider_Exp = GetUIUnit("Slider_Exp"); } return _Slider_Exp; } } private Button _Btn_TuPo; public Button Btn_TuPo { get{ if (_Btn_TuPo == null) { _Btn_TuPo = GetUIUnit