using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class DivineSenceEventResultPanel { #region 自定义数据 private Object _myButton; public Object myButton { get{ if (_myButton == null) { _myButton = GetUIUnit("myButton"); } return _myButton; } } private MyImage _bg; public MyImage bg { get{ if (_bg == null) { _bg = GetUIUnit("bg"); } return _bg; } } private ScrollList _Content; public ScrollList Content { get{ if (_Content == null) { _Content = GetUIUnit("Content"); } return _Content; } } private RectTransform _ContentRoot; public RectTransform ContentRoot { get{ if (_ContentRoot == null) { _ContentRoot = GetUIUnit("ContentRoot"); } return _ContentRoot; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit