// Auto Generated Code By excel2json // Generate From Excel\Item.xlsx. SheetName: ItemConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ItemConfig.json")] public partial class ItemConfigHolder : ConfigHolder { } [Serializable] public struct ItemConfig : IConfig { public int GetID() {return ID;} /// ///ID1 /// public int ID; /// ///道具名称 /// public int itemName; /// ///道具说明 (英雄故事) /// public int itemDesc; /// ///道具图标 /// public string icon; /// ///道具分类 1.货币 2.碎片 3.道具 4.装备 /// public int bagTab; /// ///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[英雄碎片]铜 7.[英雄碎片]银 8.[英雄碎片]金 9.[私物]绿 10.[私物]紫 11.[私物]橙 12.[皮肤]银 13.[皮肤]金 14.[物品]红 99.SSS /// public int quality; /// ///堆叠数量 0.无限 /// public int stack; /// ///是否出售 /// public bool isSell; /// ///出售金额 /// public int rewardsNum; /// ///进入背包时,是否可见 /// public int isVisible; /// ///是否可用 /// public bool isUse; /// ///使用限制 0. 无 1. 共鸣等级 /// public int useLimit; /// ///消耗道具数量 /// public int costItemNum; /// ///获得道具ID /// public int[] rewardsItems; /// ///获得道具的数量 /// public int[] rewardsItemNums; /// ///堆叠数量 0.无限 /// public int stack_1; /// ///背包内排序 /// public int sort; } } // End of Auto Generated Code