using net.shutosg.UnityEditor; using UnityEditor; using UnityEngine; namespace net.shutosg.UniEaseCopy { #if UNIEASECOPY_USE_MENU_ITEM public class UniEaseCopyEditor : Editor { [MenuItem("UniEaseCopy/Copy", false, 0)] public static void Copy() { UniEaseCopy.CopyKeyframes(onLogged: ShowDialogIfError); } [MenuItem("UniEaseCopy/PasteEase", false, 100)] public static void PasteEase() { UniEaseCopy.PasteEase(ShowDialogIfError); } [MenuItem("UniEaseCopy/PasteValue", false, 101)] public static void PasteValue() { UniEaseCopy.PasteValue(ShowDialogIfError); } [MenuItem("UniEaseCopy/Log/Copied", false, 200)] public static void LogCopied() { UniEaseCopy.LogCopied(); } [MenuItem("UniEaseCopy/Log/Selected", false, 201)] public static void LogSelected() { UniEaseCopy.LogSelected(); } private static void ShowDialogIfError(UniEaseCopyLog log) { if (log.Type == LogType.Error) EditorUtility.DisplayDialog("UniEaseCopy Error", log.Message, "OK"); } } #endif }