using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace GameLogic.Combat.Skill { public class S2001: SkillBasic { protected override void ProUseSkill() { ActivationTimeLineData("lieyanjian"); } protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData) { } } }