using System.Collections.Generic;
using Fort23.Core;
namespace GameLogic.Combat.Skill.IntensifierEffect
{
///
/// 技能可以增强的数据
///
public class SkillIntensifierData : CObject
{
public float addHarm;
public BetterList currIntensifierEffectBasicList =
new BetterList();
public override void ActiveObj()
{
}
public void AddIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)
{
if (currIntensifierEffectBasicList.Contains(intensifierEffectBasic))
{
return;
}
currIntensifierEffectBasicList.Add(intensifierEffectBasic);
}
public void RemoveIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)
{
if (!currIntensifierEffectBasicList.Contains(intensifierEffectBasic))
{
return;
}
currIntensifierEffectBasicList.Remove(intensifierEffectBasic);
}
public override void DormancyObj()
{
addHarm = 0;
currIntensifierEffectBasicList.Clear();
}
}
}