# Setting

Name: LastIndexSymbolScanners
Value:
3eec062c-1463-4780-a3cd-e651e09576e3-3f204174-4693-4e54-8361-bb99c2a95280-4b32c687-281c-4c6d-a2a1-3d874bfa2d4d-7b3bd5d3-8362-427d-89a4-742f2e2256c2-9bf89b9c-e9dc-4073-a236-3e7b278f51c7-c62867cc-67a8-49c6-a9d0-2bef369d8bf7-cbf48547-0be6-4cd2-832c-c12df35dee99-d9212c5d-975a-49e6-a753-2f586bfbf077-dfc75919-8da2-4b4c-bd45-165d2bcf6f61-e51564ef-4583-47f1-872f-3d7f55ae961c-ed814497-3055-46c1-9fe0-586cc9530310-f75c87b0-dd54-4f60-96cd-cdfd06848522


Name: ProjectConfigurationService
Value:
{
  "ProjectBuildConfigurations": [],
  "StartupProjectFiles": [],
  "CurrentStartupProject": null
}


# FileSystemEntity

Name:
layer_LightmapWithFog(2048.000,2048.000)(0.000,0.000)(0.000,0.000,0.000),0.000,0.000.terrainlayer.meta


# SymbolDefinition

Name: gpuEcsAnimatorShaderDataLookup
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimatedMeshSystem.GpuEcsAnimatedMeshJob.gpuEcsAnimatorShaderDataLookup


Name: eventNormalizedTime
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimationEventOccurenceBufferElement.eventNormalizedTime


Name: blendPreviousToCurrent
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimatorTransitionInfoComponent.blendPreviousToCurrent


Name: currentTransform
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsCurrentAttachmentAnchorBufferElement.currentTransform


Name: UpdateAnimatorState
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimatorSystem.GpuEcsAnimatorJob.UpdateAnimatorState


Name: UpdateAnimationNormalizedTime
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimatorSystem.GpuEcsAnimatorJob.UpdateAnimationNormalizedTime


Name: GetAttachmentAnchorID
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentInitializerBehaviour.GetAttachmentAnchorID


Name: gpuEcsCurrentAttachmentAnchorLookup
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentSystem.gpuEcsCurrentAttachmentAnchorLookup


Name: gpuEcsCurrentAttachmentAnchorLookup
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentSystem.GpuEcsAttachmentJob.gpuEcsCurrentAttachmentAnchorLookup


Name: GpuEcsAttachmentInitializer_AnchorIdsMariaAttachments_Behaviour
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAttachmentInitializer_AnchorIdsMariaAttachments_Behaviour


Name: GpuEcsAnimatorInitializer_AnimationIdsRunnerMarathon_Behaviour
FullyQualifiedName:
GPUECSAnimationBaker.Engine.AnimatorSystem.GpuEcsAnimatorInitializer_AnimationIdsRunnerMarathon_Behaviour


Name: StartAnimation
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes._0_Basics.StartStopSkinnedMeshRendererScript.StartAnimation


Name: StopAnimation
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes._0_Basics.StartStopSkinnedMeshRendererScript.StopAnimation


Name: attachmentPrefab
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes._5_Attachments.AttachmentPrefabBufferElement.attachmentPrefab


Name: attachmentPrefabs
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes._5_Attachments.AttachmentManagerBehaviour.attachmentPrefabs


Name: attachmentToSetIndex
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes._5_Attachments.AttachmentScriptSystem.attachmentToSetIndex


Name: cols
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerUpdateComponent.cols


Name: rows
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerUpdateComponent.rows


Name: random
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerUpdateComponent.random


Name: updateTime
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerUpdateComponent.updateTime


Name: CrowdSpawnerAnimatorPrefabBufferElement
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerAnimatorPrefabBufferElement


Name: gpuEcsAnimatorPrefab
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerAnimatorPrefabBufferElement.gpuEcsAnimatorPrefab


Name: CrowdSpawnerAnimatorBufferElement
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerAnimatorBufferElement


Name: gpuEcsAnimator
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerAnimatorBufferElement.gpuEcsAnimator


Name: rowsScrollbar
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.rowsScrollbar


Name: colsScrollbar
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.colsScrollbar


Name: rowsText
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.rowsText


Name: colsText
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.colsText


Name: totalAmountText
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.totalAmountText


Name: Start
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.Start


Name: ScrollUpdate
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlBehaviour.ScrollUpdate


Name: doScrollUpdate
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlSystem.doScrollUpdate


Name: cols
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlSystem.cols


Name: rows
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlSystem.rows


Name: OnUpdate
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerControlSystem.OnUpdate


Name: gpuEcsAnimatorPrefabs
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerBehaviour.gpuEcsAnimatorPrefabs


Name: nbrOfRunners
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerComponent.nbrOfRunners


Name: speedWalking
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerComponent.speedWalking


Name: speedRunning
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerComponent.speedRunning


Name: speedSprinting
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerComponent.speedSprinting


Name: fieldSizeZ
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerUpdateComponent.fieldSizeZ


Name: fieldSizeX
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerUpdateComponent.fieldSizeX


Name: nbrOfRunners
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerUpdateComponent.nbrOfRunners


Name: random
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerUpdateComponent.random


Name: updateTime
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerUpdateComponent.updateTime


Name: RunnerSpawnerAnimatorPrefabBufferElement
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerAnimatorPrefabBufferElement


Name: gpuEcsAnimatorPrefab
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerAnimatorPrefabBufferElement.gpuEcsAnimatorPrefab


Name: gpuEcsAnimator
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerAnimatorBufferElement.gpuEcsAnimator


Name: fieldSizeXScrollbar
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.fieldSizeXScrollbar


Name: fieldSizeZScrollbar
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.fieldSizeZScrollbar


Name: nbrOfEntitiesScrollbar
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.nbrOfEntitiesScrollbar


Name: fieldSizeXText
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.fieldSizeXText


Name: fieldSizeZText
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.fieldSizeZText


Name: nbrOfEntitiesText
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.nbrOfEntitiesText


Name: Start
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.Start


Name: ScrollUpdate
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlBehaviour.ScrollUpdate


Name: doScrollUpdate
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlSystem.doScrollUpdate


Name: fieldSizeX
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlSystem.fieldSizeX


Name: fieldSizeZ
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlSystem.fieldSizeZ


Name: nbrOfEntities
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlSystem.nbrOfEntities


Name: OnUpdate
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerControlSystem.OnUpdate


Name: gpuEcsAnimatorPrefabs
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.gpuEcsAnimatorPrefabs


Name: walkCycleDistance
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.walkCycleDistance


Name: walkAnimation
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.walkAnimation


Name: runCycleDistance
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.runCycleDistance


Name: runAnimation
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.runAnimation


Name: sprintCycleDistance
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.sprintCycleDistance


Name: sprintAnimation
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerBehaviour.sprintAnimation


Name: gpuEcsAnimationDataBufferLookup
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.gpuEcsAnimationDataBufferLookup


Name: localTransformLookup
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.localTransformLookup


Name: CrowdSpawnerJob
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob


Name: ecb
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob.ecb


Name: deltaTime
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob.deltaTime


Name: gpuEcsAnimationDataBufferLookup
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob.gpuEcsAnimationDataBufferLookup


Name: localTransformLookup
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob.localTransformLookup


Name: Execute
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob.Execute


Name: CreateNewAnimator
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Festival.CrowdSpawnerSystem.CrowdSpawnerSystem.CrowdSpawnerJob.CreateNewAnimator


Name: localTransformLookup
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.localTransformLookup


Name: RunnerSpawnerJob
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.RunnerSpawnerJob


Name: ecb
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.RunnerSpawnerJob.ecb


Name: deltaTime
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.RunnerSpawnerJob.deltaTime


Name: localTransformLookup
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.RunnerSpawnerJob.localTransformLookup


Name: Execute
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.RunnerSpawnerJob.Execute


Name: CreateNewAnimator
FullyQualifiedName:
GPUECSAnimationBaker.Samples.SampleScenes.Marathon.RunnerSystems.RunnerSpawnerSystem.RunnerSpawnerJob.CreateNewAnimator


Name: GenerateAllProjectSettings
FullyQualifiedName:
Unity.AI.Navigation.Samples.Editor.NavigationSampleProjectSettingsGenerator.GenerateAllProjectSettings


Name: IsAgentTypeSetWithDefaultValues
FullyQualifiedName:
Unity.AI.Navigation.Samples.Editor.NavigationSampleProjectSettingsGenerator.IsAgentTypeSetWithDefaultValues


Name: CreateHumanoidAgentSettings
FullyQualifiedName:
Unity.AI.Navigation.Samples.Editor.NavigationSampleProjectSettingsGenerator.CreateHumanoidAgentSettings


Name: GetSerializedSettingsByID
FullyQualifiedName:
Unity.AI.Navigation.Samples.Editor.NavigationSampleProjectSettingsGenerator.GetSerializedSettingsByID


Name: Camera
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.Camera


Name: direction
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.direction


Name: totalTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.totalTime


Name: count
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.count


Name: qiangDu
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.qiangDu


Name: AnimationCurve
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.AnimationCurve


Name: _effectTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour._effectTime


Name: _startPos
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour._startPos


Name: _inEffect
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour._inEffect


Name: cosAdd
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.cosAdd


Name: currCosTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.currCosTime


Name: OnBehaviourPlay
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.OnBehaviourPlay


Name: ProcessFrame
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.ProcessFrame


Name: ShakingPos
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTime.CameraShakingAsset.CameraShakingBehaviour.ShakingPos


Name: extraData
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.extraData


Name: _AssociationGroupBasics
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic._AssociationGroupBasics


Name: timeLineLogic
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.timeLineLogic


Name: OnInitParticleSystemPoolCallBack
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.OnInitParticleSystemPoolCallBack


Name: InitGuid
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.InitGuid


Name: timeLineTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.timeLineTime


Name: maxTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.maxTime


Name: MAXTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.MAXTime


Name: updateEnd
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.updateEnd


Name: skillTimelineEnd
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.skillTimelineEnd


Name: TimeLineMaxTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.TimeLineMaxTime


Name: groupName
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.groupName


Name: targetEntity
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.targetEntity


Name: castEntity
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.castEntity


Name: TimeLineUpdateEnd
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.TimeLineUpdateEnd


Name: isEndSing
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.isEndSing


Name: attSpeed
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.attSpeed


Name: SkillPreparationTime
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.SkillPreparationTime


Name: AddAssociationGroupBasics
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.AddAssociationGroupBasics


Name: IsExist
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.IsExist


Name: SceneWorldPos
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.SceneWorldPos


Name: ProInit
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.ProInit


Name: SetCombatInfo
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.SetCombatInfo


Name: Update
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.Update


Name: BreakTimeLine
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.BreakTimeLine


Name: CloseLoopFx
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.CloseLoopFx


Name: UpdateEndFinish
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.UpdateEndFinish


Name: Dispose
FullyQualifiedName:
CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic.TimeLineEventLogicGroupBasic.Dispose


Name: GetTineLineTargetEntity
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface.ITimeLineTargetEntity.GetTineLineTargetEntity


Name: TimeLineFxParticleFactory
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface.TimeLineFxParticleTool.TimeLineFxParticleFactory


Name: _tineFxParticleFactory
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface.TimeLineFxParticleTool._tineFxParticleFactory


Name: ProSetCombatInfo
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineTimeTriggerEventLogicBasic.ProSetCombatInfo


Name: ProTimeUpdate
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineTimeTriggerEventLogicBasic.ProTimeUpdate


Name: ProBreakTimeLine
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineTimeTriggerEventLogicBasic.ProBreakTimeLine


Name: timeLinePlayFxSerializtion
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineEventParticleLogicBasic.timeLinePlayFxSerializtion


Name: ProSetCombatInfo
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineEventParticleLogicBasic.ProSetCombatInfo


Name: ProBreakTimeLine
FullyQualifiedName:
UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic.TimeLineEventParticleLogicBasic.ProBreakTimeLine


Name: PkzipClassicEncryptCryptoTransform
FullyQualifiedName:
ICSharpCode.SharpZipLib.Encryption.PkzipClassicEncryptCryptoTransform.PkzipClassicEncryptCryptoTransform


Name: PkzipClassicDecryptCryptoTransform
FullyQualifiedName:
ICSharpCode.SharpZipLib.Encryption.PkzipClassicDecryptCryptoTransform.PkzipClassicDecryptCryptoTransform


Name: SomeResourcesDisabledIntegrityIssue
FullyQualifiedName:
SRDebugger.Editor.SRDebugEditor.SomeResourcesDisabledIntegrityIssue.SomeResourcesDisabledIntegrityIssue


Name: SomeResourcesAreEnabledAndDisabledIntegrityIssue
FullyQualifiedName:
SRDebugger.Editor.SRDebugEditor.SomeResourcesAreEnabledAndDisabledIntegrityIssue.SomeResourcesAreEnabledAndDisabledIntegrityIssue


Name: ScriptsDisabledButResourcesEnabled
FullyQualifiedName:
SRDebugger.Editor.SRDebugEditor.ScriptsDisabledButResourcesEnabled.ScriptsDisabledButResourcesEnabled


Name: ScriptsEnabledButResourcesDisabled
FullyQualifiedName:
SRDebugger.Editor.SRDebugEditor.ScriptsEnabledButResourcesDisabled.ScriptsEnabledButResourcesDisabled


Name: ReflectionOptionContainer
FullyQualifiedName:
SRDebugger.Services.Implementation.OptionsServiceImpl.ReflectionOptionContainer.ReflectionOptionContainer


Name: OptionContainerEventHandler
FullyQualifiedName:
SRDebugger.Services.Implementation.OptionsServiceImpl.OptionContainerEventHandler.OptionContainerEventHandler


Name: ContainerOnOptionAdded
FullyQualifiedName:
SRDebugger.Services.Implementation.OptionsServiceImpl.OptionContainerEventHandler.ContainerOnOptionAdded


Name: ContainerOnOptionRemoved
FullyQualifiedName:
SRDebugger.Services.Implementation.OptionsServiceImpl.OptionContainerEventHandler.ContainerOnOptionRemoved


Name: StandardSystemInformationService
FullyQualifiedName:
SRDebugger.Services.Implementation.StandardSystemInformationService.StandardSystemInformationService


Name: SelectManyEnumerableObserverWithIndex
FullyQualifiedName:
UniRx.Operators.SelectManyObservable.SelectManyEnumerableObserverWithIndex.SelectManyEnumerableObserverWithIndex


Name: SelectManyObserver
FullyQualifiedName:
UniRx.Operators.SelectManyObservable.SelectManyObserverWithIndex.SelectManyObserver.SelectManyObserver


Name: ThrottleFirstFrameTick
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UniRx.Operators.ThrottleFirstFrameObservable.ThrottleFirstFrame.ThrottleFirstFrameTick.ThrottleFirstFrameTick


Name: NavMeshSurfacePrefabVariant_WhenFreshAndRebaked_ParentAssetUnchanged
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabVariantTests.NavMeshSurfacePrefabVariant_WhenFreshAndRebaked_ParentAssetUnchanged


Name: NavMeshSurfacePrefabVariant_WhenCustomizedAndRebaked_OldAssetDiscardedAndParentAssetUnchanged
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabVariantTests.NavMeshSurfacePrefabVariant_WhenCustomizedAndRebaked_OldAssetDiscardedAndParentAssetUnchanged


Name: ModifierVolume_WhenInsidePrefabMode_ModifiesTheNavMeshInPrefab
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Unity.AI.Navigation.Editor.Tests.NavMeshModifierVolumeInPrefabTests.ModifierVolume_WhenInsidePrefabMode_ModifiesTheNavMeshInPrefab


Name: ModifierVolume_WhenInsidePrefabMode_DoesNotAffectTheNavMeshInMainScene
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshModifierVolumeInPrefabTests.ModifierVolume_WhenInsidePrefabMode_DoesNotAffectTheNavMeshInMainScene


Name: ModifierVolume_WhenOutsidePrefabMode_DoesNotAffectTheNavMeshInPrefab
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshModifierVolumeInPrefabTests.ModifierVolume_WhenOutsidePrefabMode_DoesNotAffectTheNavMeshInPrefab


Name: NavMeshSurfacePrefab_WhenOpenedInPrefabMode_DoesNotActivateItsNavMesh
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenOpenedInPrefabMode_DoesNotActivateItsNavMesh


Name: NavMeshSurfacePrefab_AfterBakingInPrefabMode_DoesNotActivateItsNavMesh
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_AfterBakingInPrefabMode_DoesNotActivateItsNavMesh


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FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_AfterBakingInPrefabMode_LeavesMainSceneUntouched


Name: NavMeshSurfacePrefab_WhenInstantiated_ReferencesTheSameNavMeshData
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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstantiated_ReferencesTheSameNavMeshData


Name: NavMeshSurfacePrefab_WhenInstantiatedAndCleared_InstanceHasEmptyNavMeshData
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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstantiatedAndCleared_InstanceHasEmptyNavMeshData


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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenBakesNewNavMesh_UpdatesTheInstance


Name: NavMeshSurfacePrefab_WhenInstanceRebaked_HasDifferentNavMeshData
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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstanceRebaked_HasDifferentNavMeshData


Name: NavMeshSurfacePrefab_WhenInstanceCleared_InstanceHasEmptyNavMeshData
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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstanceCleared_InstanceHasEmptyNavMeshData


Name: NavMeshSurfacePrefab_WhenInstanceCleared_PrefabKeepsNavMeshData
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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstanceCleared_PrefabKeepsNavMeshData


Name: NavMeshSurfacePrefab_WhenRebakedButInstanceModified_DoesNotChangeDataReferencedByInstance
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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenRebakedButInstanceModified_DoesNotChangeDataReferencedByInstance


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FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenRebakedButNotSaved_RevertsToTheInitialNavMeshData


Name: NavMeshSurfacePrefab_WhenRebakedButNotSaved_TheRebakedAssetNoLongerExists
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenRebakedButNotSaved_TheRebakedAssetNoLongerExists


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FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenRebaked_TheOldAssetExistsUntilSavingAndNotAfter


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Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenRebakedAndAutoSaved_InstanceHasTheNewNavMeshData


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FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_AfterModifiedInstanceAppliedBack_TheOldAssetNoLongerExists


Name: NavMeshSurfacePrefab_AfterModifiedInstanceAppliedBack_UpdatedAccordingToInstance
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_AfterModifiedInstanceAppliedBack_UpdatedAccordingToInstance


Name: NavMeshSurfacePrefab_AfterClearedInstanceAppliedBack_HasEmptyData
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_AfterClearedInstanceAppliedBack_HasEmptyData


Name: NavMeshSurfacePrefab_WhenInstanceRevertsBack_InstanceIsLikePrefab
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstanceRevertsBack_InstanceIsLikePrefab


Name: NavMeshSurfacePrefab_WhenInstanceRevertsBack_TheInstanceAssetNoLongerExists
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenInstanceRevertsBack_TheInstanceAssetNoLongerExists


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FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenDeleted_InstancesMakeCopiesOfData


Name: NavMeshSurfacePrefab_WhenBakingInPrefabModeScene_CollectsOnlyPrefabModeSceneObjects
FullyQualifiedName:
Unity.AI.Navigation.Editor.Tests.NavMeshSurfaceInPrefabTests.NavMeshSurfacePrefab_WhenBakingInPrefabModeScene_CollectsOnlyPrefabModeSceneObjects


