// Auto Generated Code By excel2json // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroModelConfig.json")] public partial class HeroModelConfigHolder : ConfigHolder { } [Serializable] public struct HeroModelConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// public int ID; /// ///称号 /// public int nickName; /// ///名字 /// public int name; /// ///头像素材名 /// public string headicon; /// ///模型名称 /// public string model; /// /// /// public bool isUseGpu; /// ///1. 英雄 2. 小怪 3. 精英 4. BOSS /// public int heroType; /// ///生命值 /// public int hp; /// ///攻击力 /// public int attack; /// ///防御力 /// public int def; /// ///护盾 /// public int shield; /// ///攻击速度 X秒/圈 /// public float speed_atk; /// ///灵根初值 金-水-木-火-土 /// public int[] Linggen; /// ///功法序列 主动≤4 被动≤3 /// public int[] skillID; /// ///功法最低出现等级 /// public int[] skillActiveLv; /// ///角色自带的法宝(最多4个) /// public int[] fa_bao_id; /// ///法宝最低出现等级 /// public int[] fabaoActiveLv; /// ///英雄故事文本 /// public int heroStory; } } // End of Auto Generated Code