%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &371179306872708837
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 3710377046804360438}
  - component: {fileID: 5631451146268071616}
  - component: {fileID: 2097102446203349561}
  - component: {fileID: 8504868171236296686}
  m_Layer: 0
  m_Name: SGE_Water_CPU
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &3710377046804360438
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 371179306872708837}
  m_LocalRotation: {x: 0.000000021855694, y: -0.00000004371139, z: 1.0165751e-15,
    w: 1}
  m_LocalPosition: {x: 22.2, y: 2.4, z: -15.1}
  m_LocalScale: {x: 100, y: 100, z: 100}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5631451146268071616
MeshFilter:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 371179306872708837}
  m_Mesh: {fileID: 4952510593234050921, guid: 69031618877e77841a15f31ab1282068, type: 3}
--- !u!23 &2097102446203349561
MeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 371179306872708837}
  m_Enabled: 1
  m_CastShadows: 0
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: e9fba6a34ec87af428ca909b74bc92ac, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!114 &8504868171236296686
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 371179306872708837}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 343066b205496ce44b582ef684677e1c, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  _noiseOctaveData:
  - Direction: {x: 1, y: -0.41}
    Amplitude: 0.002
    Speed: 0.5
    Frequency: 50
  - Direction: {x: -1, y: 10.5}
    Amplitude: 0.001
    Speed: 1
    Frequency: 100
  - Direction: {x: -0.56, y: -0.41}
    Amplitude: 0.0005
    Speed: 2
    Frequency: 200
  _waterGrid: {fileID: 5631451146268071616}
