using NetCore; using NetCore.Protocol.MemoryPack; using NetServerCore.NetLink; using Protocol.Protocol.MemoryPack.MemoryMessage; namespace NetServer.ServerLogic; public abstract class GameLogicBasic : LogicBaisc { protected LogicManager _logicManager { get { return logicManagerBaisc as LogicManager; } } public override void Logic(MemoryRequest internalMemoryRequst, IConnection iConnection) { } public abstract Task GameLogic(MemoryRequest internalMemoryRequst, IConnection iConnection, InternalMemoryResponese internalMemoryResponese); }