using System;
using Common.Utility.CombatEvent;
using Core.BattleReport;
using Core.Language;
using Fort23.Core;
using GameLogic.Combat.Buff;
using GameLogic.Combat.Skill;
namespace GameLogic.Combat.CombatTool.CombatReport
{
public class CombatReportEntityInfo : IDisposable
{
public CombatHeroEntity CombatHeroEntity;
///
/// 英雄数据面板
///
public BattleReportValueDataModule HeroInfoModule = new BattleReportValueDataModule();
///
/// 战斗照成信息面板
///
public BattleReportValueDataModule CombatInfoModule = new BattleReportValueDataModule();
///
/// 治疗信息
///
public BattleReportValueDataModule zhiLiao = new BattleReportValueDataModule();
///
/// 被治疗信息
///
public BattleReportValueDataModule beiZhiLiao = new BattleReportValueDataModule();
///
/// 战斗受到伤害信息面板
///
public BattleReportValueDataModule InjuredInfoModule = new BattleReportValueDataModule();
///
/// 战斗日子面板
///
public ReportFightMassgeLogDataModule MsgModule = new ReportFightMassgeLogDataModule();
public long allHarm = 0;
public long allZhiLiao = 0;
public long allBeiZhiLiao = 0;
public long allChengShang = 0;
public void Init(CombatHeroEntity combatHeroEntity)
{
CombatHeroEntity = combatHeroEntity;
CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
CombatEventManager.Instance.AddEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
}
private void RecoverUpdate(IEventData iEventData)
{
HarmUpdateEventData recoverUpdateEventData = iEventData as HarmUpdateEventData;
if (recoverUpdateEventData.HarmReturnInfo.source == CombatHeroEntity)
{
string msg =
$"我治疗了目标 {recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" +
$" 治疗量 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType}";
float t = CombatController.currActiveCombat.combatTime;
MsgModule.Add(t, msg);
string harmKey = "无";
SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
if (skillBasic != null)
{
harmKey = "S" + LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
}
BuffBasic buffBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
if (buffBasic != null)
{
harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
}
allZhiLiao += recoverUpdateEventData.HarmReturnInfo.att;
zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att);
}
else if (recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
{
string msg =
$"被治疗 {recoverUpdateEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" +
$" 受到治疗 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType} 治疗来源{recoverUpdateEventData.HarmReturnInfo.triggerData.Source}";
float t = CombatController.currActiveCombat.combatTime;
MsgModule.Add(t, msg);
string harmKey = "其他";
SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
if (skillBasic != null)
{
harmKey = "S" + LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
}
BuffBasic buffBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
if (buffBasic != null)
{
harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
}
allBeiZhiLiao += recoverUpdateEventData.HarmReturnInfo.att;
beiZhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att);
}
}
private void HeroInjured(IEventData iEventData)
{
HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
{
string msg =
$"我攻击了目标 {heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" +
$" 造成伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}";
float t = CombatController.currActiveCombat.combatTime;
MsgModule.Add(t, msg);
string harmKey = "无";
SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
if (skillBasic != null)
{
harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
}
BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
if (buffBasic != null)
{
harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
}
allHarm += heroInjuredEventData.HarmReturnInfo.att;
CombatInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att);
}
else if (heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
{
string msg =
$"被攻击 {heroInjuredEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" +
$" 受到伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}";
float t = CombatController.currActiveCombat.combatTime;
MsgModule.Add(t, msg);
string harmKey = "其他";
SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
if (skillBasic != null)
{
harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name);
}
BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
if (buffBasic != null)
{
harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
}
allBeiZhiLiao += heroInjuredEventData.HarmReturnInfo.att;
InjuredInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att);
}
}
public void Dispose()
{
CombatHeroEntity = null;
CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
CombatEventManager.Instance.RemoveEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
}
}
}