using System; using Common.Utility.CombatEvent; using Core.BattleReport; using Core.Language; using Fort23.Core; using GameLogic.Combat.Buff; using GameLogic.Combat.Skill; namespace GameLogic.Combat.CombatTool.CombatReport { public class CombatReportEntityInfo : IDisposable { public CombatHeroEntity CombatHeroEntity; /// /// 英雄数据面板 /// public BattleReportValueDataModule HeroInfoModule = new BattleReportValueDataModule(); /// /// 战斗照成信息面板 /// public BattleReportValueDataModule CombatInfoModule = new BattleReportValueDataModule(); /// /// 治疗信息 /// public BattleReportValueDataModule zhiLiao = new BattleReportValueDataModule(); /// /// 被治疗信息 /// public BattleReportValueDataModule beiZhiLiao = new BattleReportValueDataModule(); /// /// 战斗受到伤害信息面板 /// public BattleReportValueDataModule InjuredInfoModule = new BattleReportValueDataModule(); /// /// 战斗日子面板 /// public ReportFightMassgeLogDataModule MsgModule = new ReportFightMassgeLogDataModule(); public long allHarm = 0; public long allZhiLiao = 0; public long allBeiZhiLiao = 0; public long allChengShang = 0; public void Init(CombatHeroEntity combatHeroEntity) { CombatHeroEntity = combatHeroEntity; CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured); CombatEventManager.Instance.AddEventListener(CombatEventType.RecoverUpdate, RecoverUpdate); } private void RecoverUpdate(IEventData iEventData) { HarmUpdateEventData recoverUpdateEventData = iEventData as HarmUpdateEventData; if (recoverUpdateEventData.HarmReturnInfo.source == CombatHeroEntity) { string msg = $"我治疗了目标 {recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" + $" 治疗量 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType}"; float t = CombatController.currActiveCombat.combatTime; MsgModule.Add(t, msg); string harmKey = "无"; SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic; if (skillBasic != null) { harmKey = "S" + LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name); } BuffBasic buffBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as BuffBasic; if (buffBasic != null) { harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName); } allZhiLiao += recoverUpdateEventData.HarmReturnInfo.att; zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att); } else if (recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity) { string msg = $"被治疗 {recoverUpdateEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" + $" 受到治疗 {recoverUpdateEventData.HarmReturnInfo.att} 治疗类型 {recoverUpdateEventData.HarmReturnInfo.attType} 治疗来源{recoverUpdateEventData.HarmReturnInfo.triggerData.Source}"; float t = CombatController.currActiveCombat.combatTime; MsgModule.Add(t, msg); string harmKey = "其他"; SkillBasic skillBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as SkillBasic; if (skillBasic != null) { harmKey = "S" + LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name); } BuffBasic buffBasic = recoverUpdateEventData.HarmReturnInfo.triggerData.Source as BuffBasic; if (buffBasic != null) { harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName); } allBeiZhiLiao += recoverUpdateEventData.HarmReturnInfo.att; beiZhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att); } } private void HeroInjured(IEventData iEventData) { HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData; if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity) { string msg = $"我攻击了目标 {heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName}" + $" 造成伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}"; float t = CombatController.currActiveCombat.combatTime; MsgModule.Add(t, msg); string harmKey = "无"; SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic; if (skillBasic != null) { harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name); } BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic; if (buffBasic != null) { harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName); } allHarm += heroInjuredEventData.HarmReturnInfo.att; CombatInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att); } else if (heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity) { string msg = $"被攻击 {heroInjuredEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName}" + $" 受到伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType}"; float t = CombatController.currActiveCombat.combatTime; MsgModule.Add(t, msg); string harmKey = "其他"; SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic; if (skillBasic != null) { harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name); } BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic; if (buffBasic != null) { harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName); } allBeiZhiLiao += heroInjuredEventData.HarmReturnInfo.att; InjuredInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att); } } public void Dispose() { CombatHeroEntity = null; CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured); CombatEventManager.Instance.RemoveEventListener(CombatEventType.RecoverUpdate, RecoverUpdate); } } }