%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Shadow Mask m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor v1.9.1\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19100\nNode;AmplifyShaderEditor.FunctionOutput;0;0,0;Inherit;False;True;-1;Output;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.FunctionInput;3;-470.5,-3.5;Inherit;False;Lightmap UV;2;0;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.CustomExpressionNode;1;-260.5,-0.5;Half;False;#if defined(SHADOWS_SHADOWMASK) && defined(LIGHTMAP_ON)$return SAMPLE_SHADOWMASK( LightmapUV.xy )@$#elif !defined (LIGHTMAP_ON)$return unity_ProbesOcclusion@$#else$return half4( 1, 1, 1, 1 )@$#endif;4;Create;1;True;LightmapUV;FLOAT2;0,0;In;;Inherit;False;Calculate Shadow Mask;True;False;0;;False;1;0;FLOAT2;0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.FunctionNode;5;-706.5,-0.5;Inherit;False;Lightmap UV;-1;;3;1940f027d0458684eb0ad486f669d7d5;1,1,0;0;1;FLOAT2;0\nWireConnection;0;0;1;0\nWireConnection;3;0;5;0\nWireConnection;1;0;3;0\nASEEND*/\n//CHKSM=DB75C7A5508A9FEAEED52395B06205E2D0B4ECDA" m_functionName: m_description: Returns Shadow Mask based on input Lightmap UV coordinates. Default Lightmap UVs are Static. Applies only to SRP 10 or greater. m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 0 m_moduleName: ' Additional Directives' m_independentModule: 1 m_customEdited: 0 m_additionalDirectives: [] m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesIndex: -1 m_nativeDirectivesFoldout: 0 m_directivesSaveItems: [] m_nodeCategory: 3 m_headerStyle: 0 m_headerColor: {r: 1, g: 0.4, b: 0, a: 1} m_customNodeCategory: m_previewPosition: 0 m_hidden: 0 m_url: