%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Fade Transition m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor v1.9.7\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19700\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;9;80,80;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;15;240,160;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SaturateNode;16;384,160;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;10;-208,96;Inherit;False;2;2;0;FLOAT;1;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;8;-176,-32;Inherit;False;Fade Value;1;1;False;1;0;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;14;-496,304;Inherit;False;Noise Value;1;0;False;1;0;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;11;-496,176;Inherit;False;Fade Contrast;1;2;False;1;0;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;13;-288,304;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;12;-64,176;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionOutput;0;560,160;Inherit;False;True;-1;Fade;0;True;1;0;FLOAT;0;False;1;FLOAT;0\nWireConnection;9;0;8;0\nWireConnection;9;1;10;0\nWireConnection;15;0;9;0\nWireConnection;15;1;12;0\nWireConnection;16;0;15;0\nWireConnection;10;0;11;0\nWireConnection;13;0;14;0\nWireConnection;12;0;11;0\nWireConnection;12;1;13;0\nWireConnection;0;0;16;0\nASEEND*/\n//CHKSM=9FCA8037D4796154519081315442000D48E49A75" m_functionName: m_description: "The Fade Transition method introduces variation by adding noise during a function's transition between on and off states. This node takes a fade input and remaps it based on a noise value, typically derived from a texture.\n\nWhen Fade Value is set to 0, the output will be 0, and when Fade Value is 1, the output reaches exactly 1. Between 0 and 1, the transition pattern is defined by the noise.\n\nThis node can be used to manage LOD transitions.\r\n\r\n* Noise: The noise variation applied to modify the fade effect.\n\n* Fade Value: Controls the extent of the transition.\r\n\n* Fade Contrast: Adjusts the sharpness of transition edges; higher values.\n result in crisper edges as pixels shift from transparent to opaque.\r\n\n* \rFade: The final computed fade value." m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 0 m_moduleName: ' Additional Directives' m_independentModule: 1 m_customEdited: 0 m_additionalDirectives: [] m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesIndex: -1 m_nativeDirectivesFoldout: 0 m_directivesSaveItems: [] m_nodeCategory: 1 m_headerStyle: 1 m_headerColor: {r: 0.5882353, g: 0.078431375, b: 0.23921569, a: 1} m_customNodeCategory: Scene m_previewPosition: 0 m_hidden: 0 m_url: