Shader "Hidden/EncodeViewNormalStereoHlpNode" { Properties { _A ( "_A", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #include "Preview.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag ( v2f_img i ) : SV_Target { float3 a = tex2D ( _A, i.uv ).rgb; return float4( EncodeViewNormalStereo( a ),0,0); } ENDCG } } }