namespace AmplifyShaderEditor { public class TessellationParentNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_useInternalPortData = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( dataCollector.PortCategory != MasterNodePortCategory.Tessellation ) { UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " can only be used on Master Node Tessellation port" ); return "(-1)"; } return BuildTessellationFunction( ref dataCollector ); } protected virtual string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) { return string.Empty; } } }