// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "[Deprecated] World Reflection", "Surface Data", "World reflection vector", null, KeyCode.None, true, true, "World Reflection", typeof( WorldReflectionVector ) )] public sealed class WorldReflInputsNode : SurfaceShaderINParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_currentInput = SurfaceInputs.WORLD_REFL; InitialSetup(); } } }