// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "SRP Baked GI", "Miscellaneous", "Gets Baked GI info." )] public sealed class BakedGINode : ParentNode { private const string BakedGIHeaderHDRP = "ASEBakedGI( {0}, {1}, {2}, {3} )"; private readonly string[] BakedGIBodyHDRP = { "float3 ASEBakedGI( float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap )\n", "{\n", "\tfloat3 positionRWS = GetCameraRelativePositionWS( positionWS );\n", "\treturn SampleBakedGI( positionRWS, normalWS, uvStaticLightmap, uvDynamicLightmap );\n", "}\n" }; private const string BakedGIHeaderHDRP2 = "ASEBakedGI( {0}, {1}, {2}, {3}, {4} )"; private readonly string[] BakedGIBodyHDRP2 = { "float3 ASEBakedGI( float3 positionWS, float3 normalWS, uint2 positionSS, float2 uvStaticLightmap, float2 uvDynamicLightmap )\n", "{\n", "\tfloat3 positionRWS = GetCameraRelativePositionWS( positionWS );\n", "\tbool needToIncludeAPV = true;\n", "\treturn SampleBakedGI( positionRWS, normalWS, positionSS, uvStaticLightmap, uvDynamicLightmap, needToIncludeAPV );\n", "}\n" }; private readonly string BakedGIHeaderURP = "ASEBakedGI( {0}, {1}, {2})"; private readonly string[] BakedGIBodyURP = { "float3 ASEBakedGI( float3 normalWS, float2 uvStaticLightmap, bool applyScaling )\n", "{\n", "#ifdef LIGHTMAP_ON\n", "\tif( applyScaling )\n", "\t\tuvStaticLightmap = uvStaticLightmap * unity_LightmapST.xy + unity_LightmapST.zw;\n", "\treturn SampleLightmap( uvStaticLightmap, normalWS );\n", "#else\n", "\treturn SampleSH(normalWS);\n", "#endif\n", "}\n" }; private readonly string BakedGIHeaderURP2 = "ASEBakedGI( {0}, {1}, {2}, {3}, {4}, {5})"; private readonly string[] BakedGIBodyURP2 = { "float3 ASEBakedGI( float3 positionWS, float3 normalWS, uint2 positionSS, float2 uvStaticLightmap, float2 uvDynamicLightmap, bool applyScaling )\n", "{\n", "#ifdef LIGHTMAP_ON\n", "\tif (applyScaling)\n", "\t{\n", "\t\tuvStaticLightmap = uvStaticLightmap * unity_LightmapST.xy + unity_LightmapST.zw;\n", "\t\tuvDynamicLightmap = uvDynamicLightmap * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw;\n", "\t}\n", "#if defined(DYNAMICLIGHTMAP_ON)\n", "\treturn SampleLightmap(uvStaticLightmap, uvDynamicLightmap, normalWS);\n", "#else\n", "\treturn SampleLightmap(uvStaticLightmap, normalWS);\n", "#endif\n", "#else\n", "#if (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2))\n", "\tif (_EnableProbeVolumes)\n", "\t{\n", "\t\tfloat3 bakeDiffuseLighting;\n", "\t\tEvaluateAdaptiveProbeVolume(positionWS, normalWS, GetWorldSpaceNormalizeViewDir(positionWS), positionSS, bakeDiffuseLighting);\n", "\t\treturn bakeDiffuseLighting;\n", "\t}\n", "\telse\n", "\treturn SampleSH(normalWS);\n", "#else\n", "\treturn SampleSH(normalWS);\n", "#endif\n", "#endif\n", "}\n" }; private const string ApplyScalingStr = "Apply Scaling"; [SerializeField] private bool m_applyScaling = true; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT3, false, "World Position" ); AddInputPort( WirePortDataType.FLOAT3, false, "World Normal" ); AddInputPort( WirePortDataType.FLOAT2, false, "Static UV" ); AddInputPort( WirePortDataType.FLOAT2, false, "Dynamic UV" ); AddInputPort( WirePortDataType.FLOAT4, false, "Screen Position" ); AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); m_textLabelWidth = 95; m_autoWrapProperties = true; } public override void DrawProperties() { base.DrawProperties(); EditorGUILayout.HelpBox( "Screen Position input must be Normalized (xyz/w), which is the default setting for Screen Position node.", MessageType.Info ); m_applyScaling = EditorGUILayoutToggle( ApplyScalingStr, m_applyScaling ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( !dataCollector.IsSRP ) { UIUtils.ShowMessage( "Node only intended to use on HDRP and URP rendering pipelines" ); return GenerateErrorValue(); } if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string positionWS; if ( m_inputPorts[ 0 ].IsConnected ) { positionWS = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); } else { positionWS = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId ); } string normalWS; if ( m_inputPorts[ 1 ].IsConnected ) { normalWS = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); } else { normalWS = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId ); } string uvStaticLightmap = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string uvDynamicLightmap = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); string screenPos; string positionSS; if ( m_inputPorts[ 4 ].IsConnected ) { screenPos = m_inputPorts[ 4 ].GeneratePortInstructions( ref dataCollector ); positionSS = string.Format( "( uint2 )( {0}.xy * _ScreenSize.xy )", screenPos ); } else { screenPos = GeneratorUtils.GenerateScreenPositionRaw( ref dataCollector, UniqueId, CurrentPrecisionType ); positionSS = string.Format( "( uint2 )( {0}.xy / {0}.w * _ScreenSize.xy )", screenPos ); } string localVarName = "bakedGI" + OutputId; if ( dataCollector.TemplateDataCollectorInstance.IsHDRP ) { bool unityIsBeta = TemplateHelperFunctions.GetUnityBetaVersion( out int betaVersion ); int unityVersion = TemplateHelperFunctions.GetUnityVersion(); if ( ASEPackageManagerHelper.CurrentHDRPBaseline == ASESRPBaseline.ASE_SRP_14 && unityVersion >= 20220326 || ASEPackageManagerHelper.CurrentHDRPBaseline == ASESRPBaseline.ASE_SRP_16 && unityVersion >= 20230220 || ASEPackageManagerHelper.CurrentHDRPBaseline == ASESRPBaseline.ASE_SRP_17 && unityIsBeta && betaVersion >= 15 || ASEPackageManagerHelper.CurrentSRPVersion >= ( int )170003 ) { dataCollector.AddToPragmas( UniqueId, "multi_compile_fragment _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2" ); dataCollector.AddFunction( BakedGIBodyHDRP2[ 0 ], BakedGIBodyHDRP2, false ); RegisterLocalVariable( 0, string.Format( BakedGIHeaderHDRP2, positionWS, normalWS, positionSS, uvStaticLightmap, uvDynamicLightmap ), ref dataCollector, localVarName ); } else { dataCollector.AddFunction( BakedGIBodyHDRP[ 0 ], BakedGIBodyHDRP, false ); RegisterLocalVariable( 0, string.Format( BakedGIHeaderHDRP, positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap ), ref dataCollector, localVarName ); } } else { if ( ASEPackageManagerHelper.CurrentURPBaseline >= ASESRPBaseline.ASE_SRP_15 ) { dataCollector.AddToPragmas( UniqueId, "multi_compile_fragment _ PROBE_VOLUMES_L1 PROBE_VOLUMES_L2" ); dataCollector.AddFunction( BakedGIBodyURP2[ 0 ], BakedGIBodyURP2, false ); RegisterLocalVariable( 0, string.Format( BakedGIHeaderURP2, positionWS, normalWS, positionSS, uvStaticLightmap, uvDynamicLightmap, m_applyScaling ? "true" : "false" ), ref dataCollector, localVarName ); } else { dataCollector.AddFunction( BakedGIBodyURP[ 0 ], BakedGIBodyURP, false ); RegisterLocalVariable( 0, string.Format( BakedGIHeaderURP, normalWS, uvStaticLightmap, m_applyScaling ? "true" : "false" ), ref dataCollector, localVarName ); } } return localVarName; } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_applyScaling = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_applyScaling ); } } }