using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class PengLaiDaoBigMapPanel { #region 自定义数据 private GameObject _map_1; public GameObject map_1 { get{ if (_map_1 == null) { _map_1 = GetUIUnit("map_1"); } return _map_1; } } private GameObject _map_2; public GameObject map_2 { get{ if (_map_2 == null) { _map_2 = GetUIUnit("map_2"); } return _map_2; } } private GameObject _map_3; public GameObject map_3 { get{ if (_map_3 == null) { _map_3 = GetUIUnit("map_3"); } return _map_3; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }