// Auto Generated Code By excel2json // Generate From Excel\Maps.xlsx. SheetName: PlacesConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PlacesConfig.json")] public partial class PlacesConfigHolder : ConfigHolder { } [Serializable] public struct PlacesConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///地点名称(语言表ID) /// public int placeName; /// ///区域预制件 (不配就做成固定) /// public int placePrefabName; /// ///属于哪个大地图 /// public int bigMapID; /// ///3D世界 /// public string to3DPrefab; /// ///3D世界 /// public int placeDesc; /// ///总进度值 /// public int TotalScore; /// ///主线事件ID /// public int[] TotalScore_1; /// ///支线事件ID /// public int[] DivineSenseDedicatedEvent; /// ///触发支线的进度百分比 /// public int[] Column12; /// ///刷该地图特定无限次事件的概率 40=40% /// public int DivineSenseGeneralProbability; /// ///该地图特定的无限次事件 12 /// public int[] DivineSenseGeneralEvent; /// ///挂机包含的事件列表 /// public int[] GuajiEvent; } } // End of Auto Generated Code