using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SkillWidget { #region 自定义数据 private MyUIButton _myButton; public MyUIButton myButton { get{ if (_myButton == null) { _myButton = GetUIUnit("myButton"); } return _myButton; } } private MyImage _icon; public MyImage icon { get{ if (_icon == null) { _icon = GetUIUnit("icon"); } return _icon; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }