// Auto Generated Code By excel2json // Generate From Excel\Buff.xlsx. SheetName: BuffPoolConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BuffPoolConfig.json")] public partial class BuffPoolConfigHolder : ConfigHolder { } [Serializable] public struct BuffPoolConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///包括的BUFFid /// public int[] BuffsID; /// ///buff池类型: 1.课题机制 2.深渊 3.火 4.冰 5.雷 6.初始课题 7.冒险 8.debuff 97.普通 98.高级 99.传说 100.主线 200.藏宝图 /// public int[] BuffType; /// ///单价道具 /// public int CostItem; /// ///类型 11=肉鸽 10=藏宝图 1=主线剧情关卡 /// public int PoolType; /// ///单价 /// public int CostCount; /// ///权重 /// public int BuffProb; /// ///最大数量 (商店里刷出时最大的级数) /// public int MaxCount; /// ///额外数量概率 1000=100% /// public int[] Chance; } } // End of Auto Generated Code