#if !COMBAT_SERVER using UnityEngine; namespace CombatLibrary.CombatLibrary.CombatCore.GPool { [AddComponentMenu("特效脚本/隐藏后生成End特效")] public class HideShowEndFx : MonoBehaviour { [Header("隐藏是需要显示的特效")] public string hideFxName; [Header("位置偏移(默认就在当前位置)")] public Vector3 posOff; } } #endif