apply plugin: 'com.android.library' **APPLY_PLUGINS** dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) // 添加你的其他依赖项 **DEPS**} android { namespace "com.unity3d.player" ndkPath "**NDKPATH**" compileSdkVersion **APIVERSION** buildToolsVersion '30.0.3' compileOptions { sourceCompatibility JavaVersion.VERSION_11 targetCompatibility JavaVersion.VERSION_11 } defaultConfig { minSdkVersion **MINSDKVERSION** targetSdkVersion **TARGETSDKVERSION** ndk { abiFilters **ABIFILTERS** } versionCode **VERSIONCODE** versionName '**VERSIONNAME**' consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD** } lintOptions { abortOnError false } aaptOptions { // noCompress = ['.unity3d', '.ress', '.resource', '.obb'] + tuanjieStreamingAssets noCompress '.unity3d', '.ress', '.resource', '.obb'**STREAMING_ASSETS** ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~" }**PACKAGING_OPTIONS** } **IL_CPP_BUILD_SETUP** **SOURCE_BUILD_SETUP** **EXTERNAL_SOURCES**