using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class MainPanel { #region 自定义数据 private RectTransform _DynamicEvent; public RectTransform DynamicEvent { get{ if (_DynamicEvent == null) { _DynamicEvent = GetUIUnit("DynamicEvent"); } return _DynamicEvent; } } private Text _Text_ExplorationProgress; public Text Text_ExplorationProgress { get{ if (_Text_ExplorationProgress == null) { _Text_ExplorationProgress = GetUIUnit("Text_ExplorationProgress"); } return _Text_ExplorationProgress; } } private Slider _CameraSelect; public Slider CameraSelect { get{ if (_CameraSelect == null) { _CameraSelect = GetUIUnit("CameraSelect"); } return _CameraSelect; } } private Button _Btn_Event; public Button Btn_Event { get{ if (_Btn_Event == null) { _Btn_Event = GetUIUnit