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[11012,13001,{"$f":"异常状态效果值!G25","v":225},318,741,"太虚幻剑经","身体周围幻化出{0}柄细剑，每柄细剑对敌人造成{1}%伤害，并有{2}几率对敌人造成1层流血。",1,"icon_s1101","S1101",1101,"1101_timeline_TD",1,1,1,3,"6;23;100",2,"101","10",1101,10,null,6,{"$f":"ROUND(异常状态效果值!G11*(1-AK8)/AI8,0)","v":23},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S8-100,\"生命\",\"攻击\",\"防御\"),\"+\",V8,\"%\")","v":"生命+10%"},"太虚幻剑经·叁",null,197.142857142857,6,23,{"$f":"AI8*5/100","v":0.3},{"$nulls":4},10]
[11013,13001,{"$f":"异常状态效果值!G26","v":337.5},319,742,"太虚幻剑经","身体周围幻化出{0}柄细剑，每柄细剑对敌人造成{1}%伤害，并有{2}几率对敌人造成1层流血。\n如果敌人有减益状态，则虚剑伤害提升{3}%。",1,"icon_s1101","S1101",1101,"1101_timeline_TD",1,1,1,4,"6;23;100;10",2,"101","10",1102,1,null,6,{"$f":"ROUND(异常状态效果值!G12*(1-AK9)/AI9,0)","v":23},100,10,null,null,null,{"$f":"CONCATENATE(\"飞剑数量+\",V9,\"，对带减益的敌人增伤\")","v":"飞剑数量+1，对带减益的敌人增伤"},"太虚幻剑经·肆",null,230,6,23,{"$f":"AI9*5/100+AA9/100","v":0.4},{"$nulls":4},10]
[11014,13001,{"$f":"异常状态效果值!G27","v":506.25},320,743,"太虚幻剑经","身体周围幻化出{0}柄细剑，每柄细剑对敌人造成{1}%伤害，并有{2}几率对敌人造成1层流血。\n如果敌人有减益状态，则虚剑伤害提升{3}%。",1,"icon_s1101","S1101",1101,"1101_timeline_TD",1,1,1,5,"6;26;100;10",2,"101","20",1103,10,null,6,{"$f":"ROUND(异常状态效果值!G13*(1-AK10)/AI10,0)","v":26},100,10,null,null,null,{"$f":"CONCATENATE(CHOOSE(S10-100,\"生命\",\"攻击\",\"防御\"),\"+\",V10,\"%\")","v":"生命+10%"},"太虚幻剑经·伍",null,260,6,26,{"$f":"AI10*5/100+AA10/100","v":0.4},{"$nulls":4},20]
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[{"$f":"K13*10+P13-1","v":11020},{"$f":"B6+1","v":13002},{"$f":"异常状态效果值!G23*1.3","v":130},322,745,"天罡剑气诀","吸收自身灵气凝聚{0}柄大剑，大剑旋转快速穿透敌人对敌人照成{1}%伤害",1,"icon_s1102",{"$f":"CONCATENATE(\"S\",K13)","v":"S1102"},{"$f":"K6+1","v":1102},"1102_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X13:AD13)","v":"1;170"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP13=\"\",\"\",101),IF(AQ13=\"\",\"\",102),IF(AR13=\"\",\"\",103),IF(AS13=\"\",\"\",106),IF(AT13=\"\",\"\",107),IF(AU13=\"\",\"\",108),IF(AV13=\"\",\"\",109),IF(AW13=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP13:AW13)","v":""},-1,null,null,1,{"$f":"ROUND(异常状态效果值!F9*(1-AK13)/AI13,0)","v":170},{"$nulls":6},"天罡剑气诀·壹",null,170,{"$f":"X13","v":1},{"$f":"Y13","v":170}]
[{"$f":"K14*10+P14-1","v":11021},{"$f":"B7+1","v":13002},{"$f":"异常状态效果值!G24*1.3","v":195},323,746,"天罡剑气诀","吸收自身灵气凝聚{0}柄大剑，大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态，对敌人造成的伤害+{2}%",1,"icon_s1102",{"$f":"CONCATENATE(\"S\",K14)","v":"S1102"},{"$f":"K7+1","v":1102},"1102_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X14:AD14)","v":"1;150;25"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP14=\"\",\"\",101),IF(AQ14=\"\",\"\",102),IF(AR14=\"\",\"\",103),IF(AS14=\"\",\"\",106),IF(AT14=\"\",\"\",107),IF(AU14=\"\",\"\",108),IF(AV14=\"\",\"\",109),IF(AW14=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP14:AW14)","v":""},1105,2,null,1,{"$f":"ROUND(异常状态效果值!F10*(1-AK14)/AI14,0)","v":150},25,{"$nulls":4},"对流血或放血敌人增伤","天罡剑气诀·贰",null,200,{"$f":"X14","v":1},{"$f":"Y14","v":150},{"$f":"Z14/100","v":0.25}]
[11022,13002,{"$f":"异常状态效果值!G25*1.3","v":292.5},324,747,"天罡剑气诀","吸收自身灵气凝聚{0}柄大剑，大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态，对敌人造成的伤害+{2}%",1,"icon_s1102","S1102",1102,"1102_timeline_TD",1,1,1,3,"1;173;25",2,"102","10",1106,10,null,1,{"$f":"ROUND(异常状态效果值!F11*(1-AK15)/AI15,0)","v":173},25,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S15-100,\"生命\",\"攻击\",\"防御\"),\"+\",V15,\"%\")","v":"攻击+10%"},"天罡剑气诀·叁",null,230.666666666667,1,{"$f":"Y15","v":173},{"$f":"Z15/100","v":0.25},{"$nulls":5},10]
[11023,13002,{"$f":"异常状态效果值!G26*1.3","v":438.75},325,748,"天罡剑气诀","吸收自身灵气凝聚{0}柄大剑，大剑旋转快速穿透敌人对敌人照成{1}%伤害\n敌人如果在流血或放血状态，对敌人造成的伤害+{2}%\n重伤敌人后，如果目标没在放血状态，直接放血且不消耗流血层数",1,"icon_s1102","S1102",1102,"1102_timeline_TD",1,1,1,4,"1;169;25",2,"102","10",1107,1,null,1,{"$f":"ROUND(异常状态效果值!F12*(1-AK16)/AI16,0)","v":169},25,{"$nulls":4},"无条件放血","天罡剑气诀·肆",null,260,1,169,{"$f":"Z16/100+0.1","v":0.35},{"$nulls":5},10]
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[11033,13003,337.5,331,754,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃刀气，对敌人{1}造成伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,4,"3;73;100;50",2,"103","10",1112,2,null,3,{"$f":"ROUND(异常状态效果值!F12*(1-AK23-0.1)/AI23,0)","v":73},100,50,null,null,null,{"$f":"CONCATENATE(\"刀气+\",V23)","v":"刀气+2"},"血刃金煌功·肆",null,232.978723404255,3,73,{"$f":"AI23*异常状态效果值!B1/100","v":0.06},null,{"$f":"Y23*X23*AA23/10000","v":1.095},{"$nulls":4},10]
[11034,13003,506.25,332,755,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃刀气，对敌人{1}造成伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,5,"3;84;100;60",2,"103","20",1113,10,null,3,{"$f":"ROUND(异常状态效果值!F13*(1-AK24-0.1)/AI24,0)","v":84},100,60,null,null,null,{"$f":"CONCATENATE(CHOOSE(S24-100,\"生命\",\"攻击\",\"防御\"),\"+\",V24,\"%\")","v":"防御+10%"},"血刃金煌功·伍",null,268.085106382979,3,84,{"$f":"AI24*异常状态效果值!B1/100","v":0.06},null,{"$f":"Y24*X24*AA24/10000","v":1.512},{"$nulls":4},20]
[11035,13003,759.375,333,756,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃刀气，对敌人{1}造成伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。\n刀气对流血的敌人额外造成{4}%伤害",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,6,"3;77;100;70;20",2,"103","20",1114,null,null,3,{"$f":"ROUND(异常状态效果值!F14*(1-AK25-0.1)/AI25,0)","v":77},100,70,20,null,null,"对流血目标增伤，再次放血","血刃金煌功·陆",null,312.162162162162,3,77,{"$f":"AI25*异常状态效果值!B1/100+AB25/100","v":0.26},null,{"$f":"Y25*X25*AA25/10000","v":1.617},{"$nulls":4},20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K27*10+P27-1","v":11040},{"$f":"B20+1","v":13004},{"$f":"异常状态效果值!H23","v":80},334,757,"飞刃","发射{0}枚飞刀，对敌人造成{1}%伤害。",1,"icon_s1104",{"$f":"CONCATENATE(\"S\",K27)","v":"S1104"},{"$f":"K20+1","v":1104},"1104_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X27:AD27)","v":"5;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP27=\"\",\"\",101),IF(AQ27=\"\",\"\",102),IF(AR27=\"\",\"\",103),IF(AS27=\"\",\"\",106),IF(AT27=\"\",\"\",107),IF(AU27=\"\",\"\",108),IF(AV27=\"\",\"\",109),IF(AW27=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP27:AW27)","v":""},-1,null,null,5,{"$f":"ROUND(异常状态效果值!H9*(1-AK27-AM27*0.1)/AI27,0)","v":30},{"$nulls":6},"飞刃·壹",null,150,{"$f":"X27","v":5},{"$f":"Y27","v":30}]
[{"$f":"K28*10+P28-1","v":11041},{"$f":"B21+1","v":13004},{"$f":"异常状态效果值!H24","v":120},335,758,"飞刃","发射{0}枚飞刀，对敌人造成{1}%伤害。",1,"icon_s1104",{"$f":"CONCATENATE(\"S\",K28)","v":"S1104"},{"$f":"K21+1","v":1104},"1104_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X28:AD28)","v":"5;34"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP28=\"\",\"\",101),IF(AQ28=\"\",\"\",102),IF(AR28=\"\",\"\",103),IF(AS28=\"\",\"\",106),IF(AT28=\"\",\"\",107),IF(AU28=\"\",\"\",108),IF(AV28=\"\",\"\",109),IF(AW28=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP28:AW28)","v":"5"},1115,5,null,5,{"$f":"ROUND(异常状态效果值!H10*(1-AK28-AM28*0.1)/AI28,0)","v":34},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S28-100,\"生命\",\"攻击\",\"防御\"),\"+\",V28,\"%\")","v":"攻击+5%"},"飞刃·贰",null,170,{"$f":"X28","v":5},{"$f":"Y28","v":34},{"$nulls":6},5]
[11042,13004,{"$f":"异常状态效果值!H25","v":180},336,759,"飞刃","发射{0}枚飞刀，对敌人造成{1}%伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,3,"5;36",2,"102","5",1116,2,null,5,{"$f":"ROUND(异常状态效果值!H11*(1-AK29-AM29*0.1)/AI29,0)","v":36},{"$nulls":5},{"$f":"CONCATENATE(\"飞刀数量+\",V29)","v":"飞刀数量+2"},"飞刃·叁",null,180,5,36,{"$nulls":6},5]
[11043,13004,{"$f":"异常状态效果值!H26","v":270},337,760,"飞刃","发射{0}枚飞刀，对敌人造成{1}%伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,4,"5;38",2,"102","10",1117,5,null,5,{"$f":"ROUND(异常状态效果值!H12*(1-AK30-AM30*0.1)/AI30,0)","v":38},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S30-100,\"生命\",\"攻击\",\"防御\"),\"+\",V30,\"%\")","v":"攻击+5%"},"飞刃·肆",null,190,5,38,{"$nulls":6},10]
[11044,13004,{"$f":"异常状态效果值!H27","v":405},338,761,"飞刃","发射{0}枚飞刀，对敌人造成{1}%伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,5,"5;40",2,"102","10",1118,2,null,5,{"$f":"ROUND(异常状态效果值!H13*(1-AK31-AM31*0.1)/AI31,0)","v":40},{"$nulls":5},{"$f":"CONCATENATE(\"飞刀数量+\",V31)","v":"飞刀数量+2"},"飞刃·伍",null,200,5,40,{"$nulls":6},10]
[11045,13004,{"$f":"异常状态效果值!H28","v":607.5},339,762,"飞刃","发射{0}枚飞刀，对敌人造成{1}%伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,6,"5;44",2,"102","15",1119,5,null,5,{"$f":"ROUND(异常状态效果值!H14*(1-AK32-AM32*0.1)/AI32,0)","v":44},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S32-100,\"生命\",\"攻击\",\"防御\"),\"+\",V32,\"%\")","v":"攻击+5%"},"飞刃·陆",null,220,5,44,{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K34*10+P34-1","v":11050},{"$f":"B27+1","v":13005},{"$f":"异常状态效果值!H23","v":80},340,763,"金针","手中快速发射{0}%枚金针，对敌人造成{1}%伤害，并有{2}%概率施加1层流血。",1,"icon_s1105",{"$f":"CONCATENATE(\"S\",K34)","v":"S1105"},{"$f":"K27+1","v":1105},"1105_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X34:AD34)","v":"4;35;40"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP34=\"\",\"\",101),IF(AQ34=\"\",\"\",102),IF(AR34=\"\",\"\",103),IF(AS34=\"\",\"\",106),IF(AT34=\"\",\"\",107),IF(AU34=\"\",\"\",108),IF(AV34=\"\",\"\",109),IF(AW34=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP34:AW34)","v":""},-1,null,null,4,{"$f":"ROUND(异常状态效果值!H9*(1-AK34-AM34*0.1)/AI34,0)","v":35},40,{"$nulls":5},"金针·壹",null,152.173913043478,{"$f":"X34","v":4},{"$f":"Y34","v":35},{"$f":"X34*异常状态效果值!B1/100","v":0.08}]
[{"$f":"K35*10+P35-1","v":11051},{"$f":"B28+1","v":13005},{"$f":"异常状态效果值!H24","v":120},341,764,"金针","手中快速发射{0}%枚金针，对敌人造成{1}%伤害，并有{2}%概率施加1层流血。",1,"icon_s1105",{"$f":"CONCATENATE(\"S\",K35)","v":"S1105"},{"$f":"K28+1","v":1105},"1105_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X35:AD35)","v":"4;39;40"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP35=\"\",\"\",101),IF(AQ35=\"\",\"\",102),IF(AR35=\"\",\"\",103),IF(AS35=\"\",\"\",106),IF(AT35=\"\",\"\",107),IF(AU35=\"\",\"\",108),IF(AV35=\"\",\"\",109),IF(AW35=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP35:AW35)","v":"5"},1120,5,null,4,{"$f":"ROUND(异常状态效果值!H10*(1-AK35-AM35*0.1)/AI35,0)","v":39},40,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S35-100,\"生命\",\"攻击\",\"防御\"),\"+\",V35,\"%\")","v":"防御+5%"},"金针·贰",null,169.565217391304,4,39,{"$f":"X35*异常状态效果值!B1/100","v":0.08},{"$nulls":6},5]
[11052,13005,{"$f":"异常状态效果值!H25","v":180},342,765,"金针","手中快速发射{0}%枚金针，对敌人造成{1}%伤害，并有{2}%概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,3,"4;41;40",2,"103","5",1121,1,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-AK36-AM36*0.1)/AI36,0)","v":41},40,{"$nulls":4},{"$f":"CONCATENATE(\"金针数量+\",V36)","v":"金针数量+1"},"金针·叁",null,178.260869565217,4,41,{"$f":"X36*异常状态效果值!B1/100","v":0.08},{"$nulls":6},5]
[11053,13005,{"$f":"异常状态效果值!H26","v":270},343,766,"金针","手中快速发射{0}%枚金针，对敌人造成{1}%伤害，并有{2}%概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,4,"4;44;40",2,"103","10",1122,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-AK37-AM37*0.1)/AI37,0)","v":44},40,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S37-100,\"生命\",\"攻击\",\"防御\"),\"+\",V37,\"%\")","v":"防御+5%"},"金针·肆",null,191.304347826087,4,44,{"$f":"X37*异常状态效果值!B1/100","v":0.08},{"$nulls":6},10]
[11054,13005,{"$f":"异常状态效果值!H27","v":405},344,767,"金针","手中快速发射{0}%枚金针，对敌人造成{1}%伤害，并有{2}%概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,5,"4;46;40",2,"103","10",1123,1,null,4,{"$f":"ROUND(异常状态效果值!H13*(1-AK38-AM38*0.1)/AI38,0)","v":46},40,{"$nulls":4},{"$f":"CONCATENATE(\"金针数量+\",V38)","v":"金针数量+1"},"金针·伍",null,200,4,46,{"$f":"X38*异常状态效果值!B1/100","v":0.08},{"$nulls":6},10]
[11055,13005,{"$f":"异常状态效果值!H28","v":607.5},345,768,"金针","手中快速发射{0}%枚金针，对敌人造成{1}%伤害，并有{2}%概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,6,"4;51;40",2,"103","15",1124,5,null,4,{"$f":"ROUND(异常状态效果值!H14*(1-AK39-AM39*0.1)/AI39,0)","v":51},40,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S39-100,\"生命\",\"攻击\",\"防御\"),\"+\",V39,\"%\")","v":"防御+5%"},"金针·陆",null,221.739130434783,4,51,{"$f":"X39*异常状态效果值!B1/100","v":0.08},{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K41*10+P41-1","v":12010},{"$f":"B34+1","v":13006},100,346,769,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",2,"icon_s1201",{"$f":"CONCATENATE(\"S\",K41)","v":"S1201"},1201,"1201_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X41:AD41)","v":"4;35;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP41=\"\",\"\",101),IF(AQ41=\"\",\"\",102),IF(AR41=\"\",\"\",103),IF(AS41=\"\",\"\",106),IF(AT41=\"\",\"\",107),IF(AU41=\"\",\"\",108),IF(AV41=\"\",\"\",109),IF(AW41=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP41:AW41)","v":""},-1,null,null,4,{"$f":"ROUND(异常状态效果值!G9*(1-AK41-AM41*0.1)/AI41,0)","v":35},100,{"$nulls":5},"碧落幽冥劲·壹",null,152.173913043478,{"$f":"X41","v":4},{"$f":"Y41","v":35},{"$f":"X41*异常状态效果值!B2/100","v":0.08}]
[{"$f":"K42*10+P42-1","v":12011},{"$f":"B35+1","v":13006},150,347,770,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",2,"icon_s1201",{"$f":"CONCATENATE(\"S\",K42)","v":"S1201"},1201,"1201_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X42:AD42)","v":"4;39;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP42=\"\",\"\",101),IF(AQ42=\"\",\"\",102),IF(AR42=\"\",\"\",103),IF(AS42=\"\",\"\",106),IF(AT42=\"\",\"\",107),IF(AU42=\"\",\"\",108),IF(AV42=\"\",\"\",109),IF(AW42=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP42:AW42)","v":""},1125,1,null,4,{"$f":"ROUND(异常状态效果值!G10*(1-AK42-AM42*0.1)/AI42,0)","v":39},100,{"$nulls":4},{"$f":"CONCATENATE(\"冰锥数量+\",V42)","v":"冰锥数量+1"},"碧落幽冥劲·贰",null,169.565217391304,4,39,{"$f":"X42*异常状态效果值!B2/100","v":0.08}]
[12012,13006,225,348,771,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",2,"icon_s1201","S1201",1201,"1201_timeline_TD",1,1,1,3,"4;46;100",2,"101","10",1126,10,null,4,{"$f":"ROUND(异常状态效果值!G11*(1-AK43-AM43*0.1)/AI43,0)","v":46},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S43-100,\"生命\",\"攻击\",\"防御\"),\"+\",V43,\"%\")","v":"生命+10%"},"碧落幽冥劲·叁",null,200,4,46,{"$f":"X43*异常状态效果值!B2/100","v":0.08},{"$nulls":4},10]
[12013,13006,337.5,349,772,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",2,"icon_s1201","S1201",1201,"1201_timeline_TD",1,1,1,4,"4;53;100",2,"101","10",1127,1,null,4,{"$f":"ROUND(异常状态效果值!G12*(1-AK44-AM44*0.1)/AI44,0)","v":53},100,{"$nulls":4},{"$f":"CONCATENATE(\"冰锥数量+\",V44)","v":"冰锥数量+1"},"碧落幽冥劲·肆",null,230.434782608696,4,53,{"$f":"X44*异常状态效果值!B2/100","v":0.08},{"$nulls":4},10]
[12014,13006,506.25,350,773,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",2,"icon_s1201","S1201",1201,"1201_timeline_TD",1,1,1,5,"4;60;100",2,"101","20",1128,10,null,4,{"$f":"ROUND(异常状态效果值!G13*(1-AK45-AM45*0.1)/AI45,0)","v":60},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S45-100,\"生命\",\"攻击\",\"防御\"),\"+\",V45,\"%\")","v":"生命+10%"},"碧落幽冥劲·伍",null,260.869565217391,4,60,{"$f":"X45*异常状态效果值!B2/100","v":0.08},{"$nulls":4},20]
[12015,13006,759.375,351,774,"碧落幽冥劲","发出{0}道寒气冰锥，对敌人照成{1}%伤害，每到冰锥有{2}%概率对敌人施加1层寒气",2,"icon_s1201","S1201",1201,"1201_timeline_TD",1,1,1,6,"5;54;100",2,"101","20",1129,1,null,5,{"$f":"ROUND(异常状态效果值!G14*(1-AK46-AM46*0.1)/AI46,0)","v":54},100,{"$nulls":4},{"$f":"CONCATENATE(\"冰锥数量+\",V46)","v":"冰锥数量+1"},"碧落幽冥劲·陆",null,300,5,54,{"$f":"X46*异常状态效果值!B2/100","v":0.1},{"$nulls":4},20]
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[{"$f":"K104*10+P104-1","v":13050},{"$f":"B97+1","v":13015},{"$f":"异常状态效果值!H23","v":80},388,811,"飞叶","发射{0}枚飞叶，对敌人造成{1}%伤害。",4,"icon_s1305",{"$f":"CONCATENATE(\"S\",K104)","v":"S1305"},1305,"1305_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X104:AD104)","v":"4;38"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP104=\"\",\"\",101),IF(AQ104=\"\",\"\",102),IF(AR104=\"\",\"\",103),IF(AS104=\"\",\"\",106),IF(AT104=\"\",\"\",107),IF(AU104=\"\",\"\",108),IF(AV104=\"\",\"\",109),IF(AW104=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP104:AW104)","v":""},-1,null,null,4,{"$f":"ROUND(异常状态效果值!H9*(1-AK104-AM104*0.1)/AI104,0)","v":38},{"$nulls":6},"飞叶·壹",null,{"$f":"IF(A104=\"\",\"\",AI104*AJ104/(1-AK104-AL104))","v":152},{"$f":"X104","v":4},{"$f":"Y104","v":38}]
[{"$f":"K105*10+P105-1","v":13051},{"$f":"B98+1","v":13015},{"$f":"异常状态效果值!H24","v":120},389,812,"飞叶","发射{0}枚飞叶，对敌人造成{1}%伤害。",4,"icon_s1305",{"$f":"CONCATENATE(\"S\",K105)","v":"S1305"},1305,"1305_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X105:AD105)","v":"4;43"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP105=\"\",\"\",101),IF(AQ105=\"\",\"\",102),IF(AR105=\"\",\"\",103),IF(AS105=\"\",\"\",106),IF(AT105=\"\",\"\",107),IF(AU105=\"\",\"\",108),IF(AV105=\"\",\"\",109),IF(AW105=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP105:AW105)","v":"5"},1170,5,null,4,{"$f":"ROUND(异常状态效果值!H10*(1-AK105-AM105*0.1)/AI105,0)","v":43},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S105-100,\"生命\",\"攻击\",\"防御\"),\"+\",V105,\"%\")","v":"攻击+5%"},"飞叶·贰",null,172,4,43,{"$nulls":6},5]
[13052,13015,{"$f":"异常状态效果值!H25","v":180},390,813,"飞叶","发射{0}枚飞叶，对敌人造成{1}%伤害。",4,"icon_s1305","S1305",1305,"1305_timeline_TD",1,1,1,3,"4;45",2,"102","5",1171,3,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-AK106-AM106*0.1)/AI106,0)","v":45},{"$nulls":5},{"$f":"CONCATENATE(\"飞叶数量+\",V106)","v":"飞叶数量+3"},"飞叶·叁",null,180,4,45,{"$nulls":6},5]
[13053,13015,{"$f":"异常状态效果值!H26","v":270},391,814,"飞叶","发射{0}枚飞叶，对敌人造成{1}%伤害。",4,"icon_s1305","S1305",1305,"1305_timeline_TD",1,1,1,4,"4;48",2,"102","10",1172,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-AK107-AM107*0.1)/AI107,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S107-100,\"生命\",\"攻击\",\"防御\"),\"+\",V107,\"%\")","v":"攻击+5%"},"飞叶·肆",null,192,4,48,{"$nulls":6},10]
[13054,13015,{"$f":"异常状态效果值!H27","v":405},392,815,"飞叶","发射{0}枚飞叶，对敌人造成{1}%伤害。",4,"icon_s1305","S1305",1305,"1305_timeline_TD",1,1,1,5,"4;50",2,"102","10",1173,3,null,4,{"$f":"ROUND(异常状态效果值!H13*(1-AK108-AM108*0.1)/AI108,0)","v":50},{"$nulls":5},{"$f":"CONCATENATE(\"飞叶数量+\",V108)","v":"飞叶数量+3"},"飞叶·伍",null,200,4,50,{"$nulls":6},10]
[13055,13015,{"$f":"异常状态效果值!H28","v":607.5},393,816,"飞叶","发射{0}枚飞叶，对敌人造成{1}%伤害。",4,"icon_s1305","S1305",1305,"1305_timeline_TD",1,1,1,6,"4;55",2,"102","15",1174,5,null,4,{"$f":"ROUND(异常状态效果值!H14*(1-AK109-AM109*0.1)/AI109,0)","v":55},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S109-100,\"生命\",\"攻击\",\"防御\"),\"+\",V109,\"%\")","v":"攻击+5%"},"飞叶·陆",null,220,4,55,{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K111*10+P111-1","v":14010},{"$f":"B104+1","v":13016},100,394,817,"烈焰剑","向前方发出{0}柄剑，对敌人造成{1}%火系伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401",{"$f":"CONCATENATE(\"S\",K111)","v":"S1401"},1401,"1401_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X111:AD111)","v":"4;39;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP111=\"\",\"\",101),IF(AQ111=\"\",\"\",102),IF(AR111=\"\",\"\",103),IF(AS111=\"\",\"\",106),IF(AT111=\"\",\"\",107),IF(AU111=\"\",\"\",108),IF(AV111=\"\",\"\",109),IF(AW111=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP111:AW111)","v":""},-1,null,null,4,{"$f":"ROUND(异常状态效果值!F9*(1-AK111-AM111*0.1)/AI111,0)","v":39},100,{"$nulls":5},"烈焰剑·壹",null,169.565217391304,{"$f":"X111","v":4},{"$f":"Y111","v":39},{"$f":"X111*异常状态效果值!B4/100","v":0.08}]
[{"$f":"K112*10+P112-1","v":14011},{"$f":"B105+1","v":13016},150,395,818,"烈焰剑","向前方发出{0}柄剑，对敌人造成{1}%火系伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401",{"$f":"CONCATENATE(\"S\",K112)","v":"S1401"},1401,"1401_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X112:AD112)","v":"4;46;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP112=\"\",\"\",101),IF(AQ112=\"\",\"\",102),IF(AR112=\"\",\"\",103),IF(AS112=\"\",\"\",106),IF(AT112=\"\",\"\",107),IF(AU112=\"\",\"\",108),IF(AV112=\"\",\"\",109),IF(AW112=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP112:AW112)","v":""},1175,2,null,4,{"$f":"ROUND(异常状态效果值!F10*(1-AK112-AM112*0.1)/AI112,0)","v":46},100,{"$nulls":4},{"$f":"CONCATENATE(\"剑柄数量+\",V112)","v":"剑柄数量+2"},"烈焰剑·贰",null,200,4,46,{"$f":"X112*异常状态效果值!B4/100","v":0.08}]
[14012,13016,225,396,819,"烈焰剑","向前方发出{0}柄剑，对敌人造成{1}%火系伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,3,"4;53;100",2,"101","10",1176,10,null,4,{"$f":"ROUND(异常状态效果值!F11*(1-AK113-AM113*0.1)/AI113,0)","v":53},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S113-100,\"生命\",\"攻击\",\"防御\"),\"+\",V113,\"%\")","v":"生命+10%"},"烈焰剑·叁",null,230.434782608696,4,53,{"$f":"X113*异常状态效果值!B4/100","v":0.08},{"$nulls":4},10]
[14013,13016,337.5,397,820,"烈焰剑","向前方发出{0}柄剑，对敌人造成{1}%火系伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,4,"4;60;100",2,"101","10",1177,4,null,4,{"$f":"ROUND(异常状态效果值!F12*(1-AK114-AM114*0.1)/AI114,0)","v":60},100,{"$nulls":4},{"$f":"CONCATENATE(\"剑柄数量+\",V114)","v":"剑柄数量+4"},"烈焰剑·肆",null,260.869565217391,4,60,{"$f":"X114*异常状态效果值!B4/100","v":0.08},{"$nulls":4},10]
[14014,13016,506.25,398,821,"烈焰剑","向前方发出{0}柄剑，对敌人造成{1}%火系伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,5,"4;69;100",2,"101","20",1178,10,null,4,{"$f":"ROUND(异常状态效果值!F13*(1-AK115-AM115*0.1)/AI115,0)","v":69},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S115-100,\"生命\",\"攻击\",\"防御\"),\"+\",V115,\"%\")","v":"生命+10%"},"烈焰剑·伍",null,300,4,69,{"$f":"X115*异常状态效果值!B4/100","v":0.08},{"$nulls":4},20]
[14015,13016,759.375,399,822,"烈焰剑","向前方发出{0}柄剑，对敌人造成{1}%火系伤害，并有{2}%的概率施加1层灼烧。\n每柄烈焰剑将会对敌人照成爆燃，爆燃额外受到{3}%伤害",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,6,"4;83;100;20",2,"101","20",1179,null,null,4,{"$f":"ROUND(异常状态效果值!F14*(1-AK116-AM116*0.1)/AI116,0)","v":83},100,20,null,null,null,"额外造成爆燃伤害","烈焰剑·陆",null,431.168831168831,4,83,{"$f":"X116*异常状态效果值!B4/100","v":0.08},0.15,null,null,null,20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K118*10+P118-1","v":14020},{"$f":"B111+1","v":13017},{"$f":"异常状态效果值!G23*1.2","v":120},400,823,"赤焰龙吟功","飞出{0}道巨龙，对敌人造成{1}火系伤害。",8,"icon_s1402",{"$f":"CONCATENATE(\"S\",K118)","v":"S1402"},1402,"1402_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X118:AD118)","v":"2;85"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP118=\"\",\"\",101),IF(AQ118=\"\",\"\",102),IF(AR118=\"\",\"\",103),IF(AS118=\"\",\"\",106),IF(AT118=\"\",\"\",107),IF(AU118=\"\",\"\",108),IF(AV118=\"\",\"\",109),IF(AW118=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP118:AW118)","v":""},-1,null,null,2,{"$f":"ROUND(异常状态效果值!F9*(1-AK118-AM118*0.1)/AI118,0)","v":85},{"$nulls":6},"赤焰龙吟功·壹",null,{"$f":"IF(A118=\"\",\"\",AI118*AJ118/(1-AK118-AL118))","v":170},{"$f":"X118","v":2},{"$f":"Y118","v":85}]
[{"$f":"K119*10+P119-1","v":14021},{"$f":"B112+1","v":13017},{"$f":"异常状态效果值!G24*1.2","v":180},401,824,"赤焰龙吟功","飞出{0}道巨龙，对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402",{"$f":"CONCATENATE(\"S\",K119)","v":"S1402"},1402,"1402_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X119:AD119)","v":"2;90;5;3"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP119=\"\",\"\",101),IF(AQ119=\"\",\"\",102),IF(AR119=\"\",\"\",103),IF(AS119=\"\",\"\",106),IF(AT119=\"\",\"\",107),IF(AU119=\"\",\"\",108),IF(AV119=\"\",\"\",109),IF(AW119=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP119:AW119)","v":""},1180,null,null,2,{"$f":"ROUND(异常状态效果值!F10*(1-AK119-AM119*0.1)/AI119,0)","v":90},5,3,null,null,null,"眩晕处于灼烧中的敌人","赤焰龙吟功·贰",null,200,2,90,0.1]
[14022,13017,{"$f":"异常状态效果值!G25*1.2","v":270},402,825,"赤焰龙吟功","飞出{0}道巨龙，对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,3,"2;104;5;3",2,"102","10",1181,10,null,2,{"$f":"ROUND(异常状态效果值!F11*(1-AK120-AM120*0.1)/AI120,0)","v":104},5,3,null,null,null,{"$f":"CONCATENATE(CHOOSE(S120-100,\"生命\",\"攻击\",\"防御\"),\"+\",V120,\"%\")","v":"攻击+10%"},"赤焰龙吟功·叁",null,231.111111111111,2,104,0.1,{"$nulls":5},10]
[14023,13017,{"$f":"异常状态效果值!G26*1.2","v":405},403,826,"赤焰龙吟功","飞出{0}道巨龙，对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,4,"2;112;5;3",2,"102","10",1182,1,null,2,{"$f":"ROUND(异常状态效果值!F12*(1-AK121-AM121*0.1)/AI121,0)","v":112},5,3,null,null,null,{"$f":"CONCATENATE(\"飞龙数量+\",V121,\"，额外造成灼烧\")","v":"飞龙数量+1，额外造成灼烧"},"赤焰龙吟功·肆",null,260.46511627907,2,112,{"$f":"X121*异常状态效果值!B4/100+10/100","v":0.14},{"$nulls":5},10]
[14024,13017,{"$f":"异常状态效果值!G27*1.2","v":607.5},404,827,"赤焰龙吟功","飞出{0}道巨龙，对敌人造成{1}火系伤害。\n并施加一层灼烧\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,5,"2;129;5;3",2,"102","20",1183,10,null,2,{"$f":"ROUND(异常状态效果值!F13*(1-AK122-AM122*0.1)/AI122,0)","v":129},5,3,null,null,null,{"$f":"CONCATENATE(CHOOSE(S122-100,\"生命\",\"攻击\",\"防御\"),\"+\",V122,\"%\")","v":"攻击+10%"},"赤焰龙吟功·伍",null,300,2,129,{"$f":"X122*异常状态效果值!B4/100+10/100","v":0.14},{"$nulls":5},20]
[14025,13017,{"$f":"异常状态效果值!G28*1.2","v":911.25},405,828,"赤焰龙吟功","飞出{0}道巨龙，对敌人造成{1}火系伤害。\n如果敌人处于灼烧中对其有{2}%*层数的概率造成胆摄，眩晕敌人{3}秒\n并施加一层灼烧\n飞龙命中目标后引发天雷，对敌人额外造成{4}%伤害。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,6,"2;155;5;3;25",2,"102","20",1184,null,null,2,{"$f":"ROUND(异常状态效果值!F14*(1-AK123-AM123*0.1)/AI123,0)","v":155},5,3,25,null,null,"额外引发天雷伤害","赤焰龙吟功·陆",null,360.46511627907,2,155,{"$f":"X123*异常状态效果值!B4/100+10/100","v":0.14},{"$nulls":5},20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K125*10+P125-1","v":14030},{"$f":"B118+1","v":13018},100,406,829,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，对敌人照成{1}伤害同时{2}%概率施加1层灼烧。",8,"icon_s1403",{"$f":"CONCATENATE(\"S\",K125)","v":"S1403"},1403,"1403_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X125:AD125)","v":"1;27;25"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP125=\"\",\"\",101),IF(AQ125=\"\",\"\",102),IF(AR125=\"\",\"\",103),IF(AS125=\"\",\"\",106),IF(AT125=\"\",\"\",107),IF(AU125=\"\",\"\",108),IF(AV125=\"\",\"\",109),IF(AW125=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP125:AW125)","v":""},-1,null,null,1,{"$f":"ROUND(异常状态效果值!G9*(1-(AK125+AL125)-AM125*0.1)/AI125,0)","v":27},25,{"$nulls":5},"朱雀燎原指·壹",null,150,{"$f":"X125*5","v":5},{"$f":"Y125","v":27},{"$f":"AI125*异常状态效果值!B4/100","v":0.1}]
[{"$f":"K126*10+P126-1","v":14031},{"$f":"B119+1","v":13018},150,407,830,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403",{"$f":"CONCATENATE(\"S\",K126)","v":"S1403"},1403,"1403_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X126:AD126)","v":"1;31;25;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP126=\"\",\"\",101),IF(AQ126=\"\",\"\",102),IF(AR126=\"\",\"\",103),IF(AS126=\"\",\"\",106),IF(AT126=\"\",\"\",107),IF(AU126=\"\",\"\",108),IF(AV126=\"\",\"\",109),IF(AW126=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP126:AW126)","v":""},1185,null,null,1,{"$f":"ROUND(异常状态效果值!G10*(1-(AK126+AL126)-AM126*0.1)/AI126,0)","v":31},25,30,null,null,null,"对灼烧的敌人额外增伤","朱雀燎原指·贰",null,172.222222222222,5,31,{"$f":"AI126*异常状态效果值!B4/100","v":0.1}]
[14032,13018,225,408,831,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,3,"1;36;25;30",2,"103","10",1186,10,null,1,{"$f":"ROUND(异常状态效果值!G11*(1-(AK127+AL127)-AM127*0.1)/AI127,0)","v":36},25,30,null,null,null,{"$f":"CONCATENATE(CHOOSE(S127-100,\"生命\",\"攻击\",\"防御\"),\"+\",V127,\"%\")","v":"防御+10%"},"朱雀燎原指·叁",null,200,5,36,{"$f":"AI127*异常状态效果值!B4/100","v":0.1},{"$nulls":6},10]
[14033,13018,337.5,409,832,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,4,"1;41;25;30",2,"103","10",1187,null,null,1,{"$f":"ROUND(异常状态效果值!G12*(1-(AK128+AL128)-AM128*0.1)/AI128,0)","v":41},25,30,null,null,null,"烈焰伤害提升","朱雀燎原指·肆",null,227.777777777778,5,41,{"$f":"AI128*异常状态效果值!B4/100","v":0.1},{"$nulls":6},10]
[14034,13018,506.25,410,833,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,5,"1;47;25;30",2,"103","20",1188,10,null,1,{"$f":"ROUND(异常状态效果值!G13*(1-(AK129+AL129)-AM129*0.1)/AI129,0)","v":47},25,30,null,null,null,{"$f":"CONCATENATE(CHOOSE(S129-100,\"生命\",\"攻击\",\"防御\"),\"+\",V129,\"%\")","v":"防御+10%"},"朱雀燎原指·伍",null,261.111111111111,5,47,{"$f":"AI129*异常状态效果值!B4/100","v":0.1},{"$nulls":6},20]
[14035,13018,759.375,411,834,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，对敌人照成{1}伤害同时{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。\n在左右各出现一只大手发射烈焰，但每道烈焰伤害降低{4}%。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,6,"1;54;25;40;40",2,"103","20",1189,null,null,1,{"$f":"ROUND(异常状态效果值!G14*(1-(AK130+AL130)-AM130*0.1)/AI130,0)","v":54},25,40,40,null,null,"出现2只大手但单发伤害降低","朱雀燎原指·陆",null,300,5,54,{"$f":"AI130*异常状态效果值!B4/100","v":0.1},{"$nulls":6},20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K132*10+P132-1","v":14040},{"$f":"B125+1","v":13019},{"$f":"异常状态效果值!H23","v":80},412,835,"火球","发射{0}枚火球，对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧",8,"icon_s1404",{"$f":"CONCATENATE(\"S\",K132)","v":"S1404"},1404,"1404_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X132:AD132)","v":"5;27;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP132=\"\",\"\",101),IF(AQ132=\"\",\"\",102),IF(AR132=\"\",\"\",103),IF(AS132=\"\",\"\",106),IF(AT132=\"\",\"\",107),IF(AU132=\"\",\"\",108),IF(AV132=\"\",\"\",109),IF(AW132=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP132:AW132)","v":""},-1,null,null,5,{"$f":"ROUND(异常状态效果值!H9*(1-(AK132+AL132)-AM132*0.1)/AI132,0)","v":27},100,{"$nulls":5},"火球·壹",null,150,{"$f":"X132","v":5},{"$f":"Y132","v":27},{"$f":"AI132*异常状态效果值!B4/100","v":0.1}]
[{"$f":"K133*10+P133-1","v":14041},{"$f":"B126+1","v":13019},{"$f":"异常状态效果值!H24","v":120},413,836,"火球","发射{0}枚火球，对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧",8,"icon_s1404",{"$f":"CONCATENATE(\"S\",K133)","v":"S1404"},1404,"1404_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X133:AD133)","v":"5;31;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP133=\"\",\"\",101),IF(AQ133=\"\",\"\",102),IF(AR133=\"\",\"\",103),IF(AS133=\"\",\"\",106),IF(AT133=\"\",\"\",107),IF(AU133=\"\",\"\",108),IF(AV133=\"\",\"\",109),IF(AW133=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP133:AW133)","v":"5"},1190,5,null,5,{"$f":"ROUND(异常状态效果值!H10*(1-(AK133+AL133)-AM133*0.1)/AI133,0)","v":31},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S133-100,\"生命\",\"攻击\",\"防御\"),\"+\",V133,\"%\")","v":"防御+5%"},"火球·贰",null,172.222222222222,5,31,{"$f":"AI133*异常状态效果值!B4/100","v":0.1},{"$nulls":6},5]
[14042,13019,{"$f":"异常状态效果值!H25","v":180},414,837,"火球","发射{0}枚火球，对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧",8,"icon_s1404","S1404",1404,"1404_timeline_TD",1,1,1,3,"5;32;100",2,"103","5",1191,1,null,5,{"$f":"ROUND(异常状态效果值!H11*(1-(AK134+AL134)-AM134*0.1)/AI134,0)","v":32},100,{"$nulls":4},{"$f":"CONCATENATE(\"火球数量+\",V134)","v":"火球数量+1"},"火球·叁",null,177.777777777778,5,32,{"$f":"AI134*异常状态效果值!B4/100","v":0.1},{"$nulls":6},5]
[14043,13019,{"$f":"异常状态效果值!H26","v":270},415,838,"火球","发射{0}枚火球，对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧",8,{"$f":"IF(A135=\"\",\"\",CONCATENATE(\"icon_s\",K135))","v":"icon_s1404"},"S1404",1404,"1404_timeline_TD",1,1,1,4,"5;34;100",2,"103","10",1192,5,null,5,{"$f":"ROUND(异常状态效果值!H12*(1-(AK135+AL135)-AM135*0.1)/AI135,0)","v":34},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S135-100,\"生命\",\"攻击\",\"防御\"),\"+\",V135,\"%\")","v":"防御+5%"},"火球·肆",null,{"$f":"IF(A135=\"\",\"\",AI135*AJ135/(1-AK135-AL135))","v":188.888888888889},5,34,{"$f":"AI135*异常状态效果值!B4/100","v":0.1},{"$nulls":6},10]
[14044,13019,{"$f":"异常状态效果值!H27","v":405},416,839,"火球","发射{0}枚火球，对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧",8,"icon_s1404","S1404",1404,"1404_timeline_TD",1,1,1,5,"6;29;100",2,"103","10",1193,2,null,6,{"$f":"ROUND(异常状态效果值!H13*(1-(AK136+AL136)-AM136*0.1)/AI136,0)","v":29},100,{"$nulls":4},{"$f":"CONCATENATE(\"火球数量+\",V136)","v":"火球数量+2"},"火球·伍",null,197.727272727273,6,29,{"$f":"AI136*异常状态效果值!B4/100","v":0.12},{"$nulls":6},10]
[14045,13019,{"$f":"异常状态效果值!H28","v":607.5},417,840,"火球","发射{0}枚火球，对敌人造成{1}%伤害。又{2}概率对敌人施加1成灼烧",8,"icon_s1404","S1404",1404,"1404_timeline_TD",1,1,1,6,"6;32;100",2,"103","15",1194,5,null,6,{"$f":"ROUND(异常状态效果值!H14*(1-(AK137+AL137)-AM137*0.1)/AI137,0)","v":32},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S137-100,\"生命\",\"攻击\",\"防御\"),\"+\",V137,\"%\")","v":"防御+5%"},"火球·陆",null,218.181818181818,6,32,{"$f":"AI137*异常状态效果值!B4/100","v":0.12},{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,{"$f":"IF(A138=\"\",\"\",AI138*AJ138/(1-AK138-AL138))","v":""}]
[{"$f":"K139*10+P139-1","v":14050},{"$f":"B132+1","v":13020},{"$f":"异常状态效果值!H23","v":80},418,841,"火刀","发射{0}枚火刃，对敌人造成{1}%伤害。",8,"icon_s1405",{"$f":"CONCATENATE(\"S\",K139)","v":"S1405"},1405,"1405_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X139:AD139)","v":"4;38"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP139=\"\",\"\",101),IF(AQ139=\"\",\"\",102),IF(AR139=\"\",\"\",103),IF(AS139=\"\",\"\",106),IF(AT139=\"\",\"\",107),IF(AU139=\"\",\"\",108),IF(AV139=\"\",\"\",109),IF(AW139=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP139:AW139)","v":""},-1,null,null,4,{"$f":"ROUND(异常状态效果值!H9*(1-(AK139+AL139)-AM139*0.1)/AI139,0)","v":38},{"$nulls":6},"火刀·壹",null,152,{"$f":"X139","v":4},{"$f":"Y139","v":38}]
[{"$f":"K140*10+P140-1","v":14051},{"$f":"B133+1","v":13020},{"$f":"异常状态效果值!H24","v":120},419,842,"火刀","发射{0}枚火刃，对敌人造成{1}%伤害。",8,"icon_s1405",{"$f":"CONCATENATE(\"S\",K140)","v":"S1405"},1405,"1405_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X140:AD140)","v":"4;43"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP140=\"\",\"\",101),IF(AQ140=\"\",\"\",102),IF(AR140=\"\",\"\",103),IF(AS140=\"\",\"\",106),IF(AT140=\"\",\"\",107),IF(AU140=\"\",\"\",108),IF(AV140=\"\",\"\",109),IF(AW140=\"\",\"\",110))","v":"101"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP140:AW140)","v":"5"},1195,5,null,4,{"$f":"ROUND(异常状态效果值!H10*(1-(AK140+AL140)-AM140*0.1)/AI140,0)","v":43},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S140-100,\"生命\",\"攻击\",\"防御\"),\"+\",V140,\"%\")","v":"生命+5%"},"火刀·贰",null,172,4,43,{"$nulls":5},5]
[14052,13020,{"$f":"异常状态效果值!H25","v":180},420,843,"火刀","发射{0}枚火刃，对敌人造成{1}%伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,3,"4;45",2,"101","5",1196,2,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-(AK141+AL141)-AM141*0.1)/AI141,0)","v":45},{"$nulls":5},{"$f":"CONCATENATE(\"火刃数量+\",V141)","v":"火刃数量+2"},"火刀·叁",null,180,4,45,{"$nulls":5},5]
[14053,13020,{"$f":"异常状态效果值!H26","v":270},421,844,"火刀","发射{0}枚火刃，对敌人造成{1}%伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,4,"4;48",2,"101","10",1197,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-(AK142+AL142)-AM142*0.1)/AI142,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S142-100,\"生命\",\"攻击\",\"防御\"),\"+\",V142,\"%\")","v":"生命+5%"},"火刀·肆",null,192,4,48,{"$nulls":5},10]
[14054,13020,{"$f":"异常状态效果值!H27","v":405},422,845,"火刀","发射{0}枚火刃，对敌人造成{1}%伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,5,"4;50",2,"101","10",1198,2,null,4,{"$f":"ROUND(异常状态效果值!H13*(1-(AK143+AL143)-AM143*0.1)/AI143,0)","v":50},{"$nulls":5},{"$f":"CONCATENATE(\"火刃数量+\",V143)","v":"火刃数量+2"},"火刀·伍",null,200,4,50,{"$nulls":5},10]
[14055,13020,{"$f":"异常状态效果值!H28","v":607.5},423,846,"火刀","发射{0}枚火刃，对敌人造成{1}%伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,6,"4;55",2,"101","15",1199,5,null,4,{"$f":"ROUND(异常状态效果值!H14*(1-(AK144+AL144)-AM144*0.1)/AI144,0)","v":55},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S144-100,\"生命\",\"攻击\",\"防御\"),\"+\",V144,\"%\")","v":"生命+5%"},"火刀·陆",null,220,4,55,{"$nulls":5},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K146*10+P146-1","v":15010},{"$f":"B139+1","v":13021},100,424,847,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，对敌人造成{1}%伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501",{"$f":"CONCATENATE(\"S\",K146)","v":"S1501"},1501,"1501_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X146:AD146)","v":"5;29;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP146=\"\",\"\",101),IF(AQ146=\"\",\"\",102),IF(AR146=\"\",\"\",103),IF(AS146=\"\",\"\",106),IF(AT146=\"\",\"\",107),IF(AU146=\"\",\"\",108),IF(AV146=\"\",\"\",109),IF(AW146=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP146:AW146)","v":""},-1,null,null,5,{"$f":"ROUND(异常状态效果值!G9*(1-(AK146+AL146)-AM146*0.1)/AI146,0)","v":29},100,{"$nulls":5},"黄尘灭魂刺·壹",null,152.631578947368,{"$f":"X146","v":5},{"$f":"Y146","v":29},{"$f":"AI146*异常状态效果值!B5/100","v":0.05}]
[{"$f":"K147*10+P147-1","v":15011},{"$f":"B140+1","v":13021},150,425,848,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，对敌人造成{1}%伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501",{"$f":"CONCATENATE(\"S\",K147)","v":"S1501"},1501,"1501_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X147:AD147)","v":"5;32;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP147=\"\",\"\",101),IF(AQ147=\"\",\"\",102),IF(AR147=\"\",\"\",103),IF(AS147=\"\",\"\",106),IF(AT147=\"\",\"\",107),IF(AU147=\"\",\"\",108),IF(AV147=\"\",\"\",109),IF(AW147=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP147:AW147)","v":""},1200,2,null,5,{"$f":"ROUND(异常状态效果值!G10*(1-(AK147+AL147)-AM147*0.1)/AI147,0)","v":32},100,{"$nulls":4},{"$f":"CONCATENATE(\"土刺数量+\",V147)","v":"土刺数量+2"},"黄尘灭魂刺·贰",null,168.421052631579,5,32,{"$f":"AI147*异常状态效果值!B5/100","v":0.05}]
[15012,13021,225,426,849,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，对敌人造成{1}%伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,3,"5;38;100",2,"101","10",1201,10,null,5,{"$f":"ROUND(异常状态效果值!G11*(1-(AK148+AL148)-AM148*0.1)/AI148,0)","v":38},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S148-100,\"生命\",\"攻击\",\"防御\"),\"+\",V148,\"%\")","v":"生命+10%"},{"$f":"IF(F148=\"\",\"\",CONCATENATE(F148,\"·\",CHOOSE(P148,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"黄尘灭魂刺·叁"},null,200,5,38,{"$f":"AI148*异常状态效果值!B5/100","v":0.05},{"$nulls":4},10]
[15013,13021,337.5,427,850,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，对敌人造成{1}%伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,4,"5;44;100",2,"101","10",1202,2,null,5,{"$f":"ROUND(异常状态效果值!G12*(1-(AK149+AL149)-AM149*0.1)/AI149,0)","v":44},100,{"$nulls":4},{"$f":"CONCATENATE(\"土刺数量+\",V149)","v":"土刺数量+2"},"黄尘灭魂刺·肆",null,231.578947368421,5,44,{"$f":"AI149*异常状态效果值!B5/100","v":0.05},{"$nulls":4},10]
[15014,13021,506.25,428,851,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，对敌人造成{1}%伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,5,"5;49;100",2,"101","20",1203,10,null,5,{"$f":"ROUND(异常状态效果值!G13*(1-(AK150+AL150)-AM150*0.1)/AI150,0)","v":49},100,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S150-100,\"生命\",\"攻击\",\"防御\"),\"+\",V150,\"%\")","v":"生命+10%"},"黄尘灭魂刺·伍",null,257.894736842105,5,49,{"$f":"AI150*异常状态效果值!B5/100","v":0.05},{"$nulls":4},20]
[15015,13021,759.375,429,852,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，对敌人造成{1}%伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,6,"5;57;100",2,"101","20",1204,2,null,5,{"$f":"ROUND(异常状态效果值!G14*(1-(AK151+AL151)-AM151*0.1)/AI151,0)","v":57},100,{"$nulls":4},{"$f":"CONCATENATE(\"土刺数量+\",V151)","v":"土刺数量+2"},"黄尘灭魂刺·陆",null,300,5,57,{"$f":"AI151*异常状态效果值!B5/100","v":0.05},{"$nulls":4},20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K153*10+P153-1","v":15020},{"$f":"B146+1","v":13022},100,430,853,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个刀气，对敌人造成{1}%伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502",{"$f":"CONCATENATE(\"S\",K153)","v":"S1502"},1502,"1502_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X153:AD153)","v":"3;49;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP153=\"\",\"\",101),IF(AQ153=\"\",\"\",102),IF(AR153=\"\",\"\",103),IF(AS153=\"\",\"\",106),IF(AT153=\"\",\"\",107),IF(AU153=\"\",\"\",108),IF(AV153=\"\",\"\",109),IF(AW153=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP153:AW153)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK153+AL153)-AM153*0.1)/AI153,0)","v":49},30,{"$nulls":5},"地裂屠龙斩·壹",null,{"$f":"IF(A153=\"\",\"\",AI153*AJ153/(1-AK153-AL153))","v":151.546391752577},{"$f":"X153","v":3},{"$f":"Y153","v":49},{"$f":"AI153*异常状态效果值!B5/100","v":0.03}]
[{"$f":"K154*10+P154-1","v":15021},{"$f":"B147+1","v":13022},150,431,854,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个刀气，对敌人造成{1}%伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502",{"$f":"CONCATENATE(\"S\",K154)","v":"S1502"},1502,"1502_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X154:AD154)","v":"3;55;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP154=\"\",\"\",101),IF(AQ154=\"\",\"\",102),IF(AR154=\"\",\"\",103),IF(AS154=\"\",\"\",106),IF(AT154=\"\",\"\",107),IF(AU154=\"\",\"\",108),IF(AV154=\"\",\"\",109),IF(AW154=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP154:AW154)","v":""},1205,1,null,3,{"$f":"ROUND(异常状态效果值!G10*(1-(AK154+AL154)-AM154*0.1)/AI154,0)","v":55},30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",V154)","v":"刀气数量+1"},"地裂屠龙斩·贰",null,170.103092783505,3,55,{"$f":"AI154*异常状态效果值!B5/100","v":0.03}]
[15022,13022,225,432,855,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个刀气，对敌人造成{1}%伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502","S1502",1502,"1502_timeline_TD",1,1,1,3,"3;65;30",2,"102","10",1206,10,null,3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK155+AL155)-AM155*0.1)/AI155,0)","v":65},30,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S155-100,\"生命\",\"攻击\",\"防御\"),\"+\",V155,\"%\")","v":"攻击+10%"},"地裂屠龙斩·叁",null,201.030927835052,3,65,{"$f":"AI155*异常状态效果值!B5/100","v":0.03},{"$nulls":5},10]
[15023,13022,337.5,433,856,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个刀气，对敌人造成{1}%伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502","S1502",1502,"1502_timeline_TD",1,1,1,4,"3;74;30",2,"102","10",1207,1,null,3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK156+AL156)-AM156*0.1)/AI156,0)","v":74},30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",V156)","v":"刀气数量+1"},"地裂屠龙斩·肆",null,228.865979381443,3,74,{"$f":"AI156*异常状态效果值!B5/100","v":0.03},{"$nulls":5},10]
[15024,13022,506.25,434,857,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个刀气，对敌人造成{1}%伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502","S1502",1502,"1502_timeline_TD",1,1,1,5,"3;84;30",2,"102","20",1208,10,null,3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK157+AL157)-AM157*0.1)/AI157,0)","v":84},30,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S157-100,\"生命\",\"攻击\",\"防御\"),\"+\",V157,\"%\")","v":"攻击+10%"},"地裂屠龙斩·伍",null,259.79381443299,3,84,{"$f":"AI157*异常状态效果值!B5/100","v":0.03},{"$nulls":5},20]
[15025,13022,759.375,435,858,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个刀气，对敌人造成{1}%伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502","S1502",1502,"1502_timeline_TD",1,1,1,6,"3;97;30",2,"102","20",1209,1,null,3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK158+AL158)-AM158*0.1)/AI158,0)","v":97},30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",V158)","v":"刀气数量+1"},"地裂屠龙斩·陆",null,300,3,97,{"$f":"AI158*异常状态效果值!B5/100","v":0.03},{"$nulls":5},20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[null,{"$f":"B153+1","v":13023},100,436,859,null,"占位",16,"",{"$f":"CONCATENATE(\"S\",K160)","v":"S1503"},1503,"bingzhui_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X160:AD160)","v":"3;120;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP160=\"\",\"\",101),IF(AQ160=\"\",\"\",102),IF(AR160=\"\",\"\",103),IF(AS160=\"\",\"\",106),IF(AT160=\"\",\"\",107),IF(AU160=\"\",\"\",108),IF(AV160=\"\",\"\",109),IF(AW160=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP160:AW160)","v":""},-1,null,null,3,120,30,{"$nulls":5},{"$f":"IF(F160=\"\",\"\",CONCATENATE(F160,\"·\",CHOOSE(P160,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":""},null,"",{"$f":"X160","v":3},{"$f":"Y160","v":120}]
[null,{"$f":"B154+1","v":13023},150,437,860,null,"占位",16,"",{"$f":"CONCATENATE(\"S\",K161)","v":"S1503"},1503,"bingzhui_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X161:AD161)","v":"4;120;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP161=\"\",\"\",101),IF(AQ161=\"\",\"\",102),IF(AR161=\"\",\"\",103),IF(AS161=\"\",\"\",106),IF(AT161=\"\",\"\",107),IF(AU161=\"\",\"\",108),IF(AV161=\"\",\"\",109),IF(AW161=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP161:AW161)","v":""},1210,1,null,4,120,30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",V161)","v":"刀气数量+1"},"",null,"",4,120]
[null,13023,225,438,861,null,"占位",16,"","S1503",1503,"bingzhui_timeline_TD",1,1,1,3,"4;120;30",2,"103","10",1211,10,null,4,120,30,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S162-100,\"生命\",\"攻击\",\"防御\"),\"+\",V162,\"%\")","v":"防御+10%"},"",null,"",4,120,{"$nulls":7},10]
[null,13023,337.5,439,862,null,"占位",16,"","S1503",1503,"bingzhui_timeline_TD",1,1,1,4,"5;120;30",2,"103","10",1212,2,null,5,120,30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",V163)","v":"刀气数量+2"},"",null,"",5,120,{"$nulls":7},10]
[null,13023,506.25,440,863,null,"占位",16,"","S1503",1503,"bingzhui_timeline_TD",1,1,1,5,"5;120;30",2,"103","20",1213,10,null,5,120,30,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S164-100,\"生命\",\"攻击\",\"防御\"),\"+\",V164,\"%\")","v":"防御+10%"},"",null,"",5,120,{"$nulls":7},20]
[null,13023,759.375,441,864,null,"占位",16,"","S1503",1503,"bingzhui_timeline_TD",1,1,1,6,"6;120;30",2,"103","20",1214,3,null,6,120,30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",V165)","v":"刀气数量+3"},"",null,"",6,120,{"$nulls":7},20]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K167*10+P167-1","v":15040},{"$f":"B160+1","v":13024},{"$f":"异常状态效果值!H23","v":80},436,859,"落石","从天而降{0}枚落石，对敌人造成{1}%伤害。",16,"icon_s1504",{"$f":"CONCATENATE(\"S\",K167)","v":"S1504"},1504,"1504_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X167:AD167)","v":"3;50"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP167=\"\",\"\",101),IF(AQ167=\"\",\"\",102),IF(AR167=\"\",\"\",103),IF(AS167=\"\",\"\",106),IF(AT167=\"\",\"\",107),IF(AU167=\"\",\"\",108),IF(AV167=\"\",\"\",109),IF(AW167=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP167:AW167)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK167+AL167)-AM167*0.1)/AI167,0)","v":50},{"$nulls":6},"落石·壹",null,150,{"$f":"X167","v":3},{"$f":"Y167","v":50}]
[{"$f":"K168*10+P168-1","v":15041},{"$f":"B161+1","v":13024},{"$f":"异常状态效果值!H24","v":120},437,860,"落石","从天而降{0}枚落石，对敌人造成{1}%伤害。",16,"icon_s1504",{"$f":"CONCATENATE(\"S\",K168)","v":"S1504"},1504,"1504_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X168:AD168)","v":"3;57"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP168=\"\",\"\",101),IF(AQ168=\"\",\"\",102),IF(AR168=\"\",\"\",103),IF(AS168=\"\",\"\",106),IF(AT168=\"\",\"\",107),IF(AU168=\"\",\"\",108),IF(AV168=\"\",\"\",109),IF(AW168=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP168:AW168)","v":"5"},1215,5,null,3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK168+AL168)-AM168*0.1)/AI168,0)","v":57},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S168-100,\"生命\",\"攻击\",\"防御\"),\"+\",V168,\"%\")","v":"攻击+5%"},"落石·贰",null,171,3,57,{"$nulls":6},5]
[15042,13024,{"$f":"异常状态效果值!H25","v":180},438,861,"落石","从天而降{0}枚落石，对敌人造成{1}%伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,3,"3;60",2,"102","5",1216,1,null,3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK169+AL169)-AM169*0.1)/AI169,0)","v":60},{"$nulls":5},{"$f":"CONCATENATE(\"落石数量+\",V169)","v":"落石数量+1"},"落石·叁",null,180,3,60,{"$nulls":6},5]
[15043,13024,{"$f":"异常状态效果值!H26","v":270},439,862,"落石","从天而降{0}枚落石，对敌人造成{1}%伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,4,"3;63",2,"102","10",1217,5,null,3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK170+AL170)-AM170*0.1)/AI170,0)","v":63},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S170-100,\"生命\",\"攻击\",\"防御\"),\"+\",V170,\"%\")","v":"攻击+5%"},"落石·肆",null,189,3,63,{"$nulls":6},10]
[15044,13024,{"$f":"异常状态效果值!H27","v":405},440,863,"落石","从天而降{0}枚落石，对敌人造成{1}%伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,5,"3;67",2,"102","10",1218,1,null,3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK171+AL171)-AM171*0.1)/AI171,0)","v":67},{"$nulls":5},{"$f":"CONCATENATE(\"落石数量+\",V171)","v":"落石数量+1"},"落石·伍",null,201,3,67,{"$nulls":6},10]
[15045,13024,{"$f":"异常状态效果值!H28","v":607.5},441,864,"落石","从天而降{0}枚落石，对敌人造成{1}%伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,6,"3;73",2,"102","15",1219,5,null,3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK172+AL172)-AM172*0.1)/AI172,0)","v":73},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S172-100,\"生命\",\"攻击\",\"防御\"),\"+\",V172,\"%\")","v":"攻击+5%"},"落石·陆",null,219,3,73,{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K174*10+P174-1","v":15050},{"$f":"B167+1","v":13025},{"$f":"异常状态效果值!H23","v":80},442,865,"小石头","发射{0}枚小石头，对敌人造成{1}%伤害。",16,"icon_s1505",{"$f":"CONCATENATE(\"S\",K174)","v":"S1505"},1505,"1505_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X174:AD174)","v":"4;38"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP174=\"\",\"\",101),IF(AQ174=\"\",\"\",102),IF(AR174=\"\",\"\",103),IF(AS174=\"\",\"\",106),IF(AT174=\"\",\"\",107),IF(AU174=\"\",\"\",108),IF(AV174=\"\",\"\",109),IF(AW174=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP174:AW174)","v":""},-1,null,null,4,{"$f":"ROUND(异常状态效果值!H9*(1-(AK174+AL174)-AM174*0.1)/AI174,0)","v":38},{"$nulls":6},"小石头·壹",null,{"$f":"IF(A174=\"\",\"\",AI174*AJ174/(1-AK174-AL174))","v":152},{"$f":"X174","v":4},{"$f":"Y174","v":38}]
[{"$f":"K175*10+P175-1","v":15051},{"$f":"B168+1","v":13025},{"$f":"异常状态效果值!H24","v":120},443,866,"小石头","发射{0}枚小石头，对敌人造成{1}%伤害。",16,"icon_s1505",{"$f":"CONCATENATE(\"S\",K175)","v":"S1505"},1505,"1505_timeline_TD",1,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X175:AD175)","v":"4;43"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP175=\"\",\"\",101),IF(AQ175=\"\",\"\",102),IF(AR175=\"\",\"\",103),IF(AS175=\"\",\"\",106),IF(AT175=\"\",\"\",107),IF(AU175=\"\",\"\",108),IF(AV175=\"\",\"\",109),IF(AW175=\"\",\"\",110))","v":"101"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP175:AW175)","v":"5"},1220,5,null,4,{"$f":"ROUND(异常状态效果值!H10*(1-(AK175+AL175)-AM175*0.1)/AI175,0)","v":43},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S175-100,\"生命\",\"攻击\",\"防御\"),\"+\",V175,\"%\")","v":"生命+5%"},"小石头·贰",null,172,4,43,{"$nulls":5},5]
[15052,13025,{"$f":"异常状态效果值!H25","v":180},444,867,"小石头","发射{0}枚小石头，对敌人造成{1}%伤害。",16,"icon_s1505","S1505",1505,"1505_timeline_TD",1,1,1,3,"4;45",2,"101","5",1221,3,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-(AK176+AL176)-AM176*0.1)/AI176,0)","v":45},{"$nulls":5},{"$f":"CONCATENATE(\"小石头数量+\",V176)","v":"小石头数量+3"},"小石头·叁",null,180,4,45,{"$nulls":5},5]
[15053,13025,{"$f":"异常状态效果值!H26","v":270},445,868,"小石头","发射{0}枚小石头，对敌人造成{1}%伤害。",16,"icon_s1505","S1505",1505,"1505_timeline_TD",1,1,1,4,"4;48",2,"101","10",1222,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-(AK177+AL177)-AM177*0.1)/AI177,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S177-100,\"生命\",\"攻击\",\"防御\"),\"+\",V177,\"%\")","v":"生命+5%"},"小石头·肆",null,192,4,48,{"$nulls":5},10]
[15054,13025,{"$f":"异常状态效果值!H27","v":405},446,869,"小石头","发射{0}枚小石头，对敌人造成{1}%伤害。",16,"icon_s1505","S1505",1505,"1505_timeline_TD",1,1,1,5,"4;50",2,"101","10",1223,3,null,4,{"$f":"ROUND(异常状态效果值!H13*(1-(AK178+AL178)-AM178*0.1)/AI178,0)","v":50},{"$nulls":5},{"$f":"CONCATENATE(\"小石头数量+\",V178)","v":"小石头数量+3"},"小石头·伍",null,200,4,50,{"$nulls":5},10]
[15055,13025,{"$f":"异常状态效果值!H28","v":607.5},447,870,"小石头","发射{0}枚小石头，对敌人造成{1}%伤害。",16,"icon_s1505","S1505",1505,"1505_timeline_TD",1,1,1,6,"4;55",2,"101","15",1224,5,null,4,{"$f":"ROUND(异常状态效果值!H14*(1-(AK179+AL179)-AM179*0.1)/AI179,0)","v":55},{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S179-100,\"生命\",\"攻击\",\"防御\"),\"+\",V179,\"%\")","v":"生命+5%"},"小石头·陆",null,220,4,55,{"$nulls":5},15]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[null,"英雄-被动功法区域",{"$nulls":6},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K182*10+P182-1","v":20010},13501,100,448,871,"天衍星辰诀","引星辰之力入体，增强玩家体魄，\n让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾）",0,"icon_s2001",{"$f":"CONCATENATE(\"S\",K182)","v":"S2001"},2001,null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X182:AD182)","v":""},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP182=\"\",\"\",101),IF(AQ182=\"\",\"\",102),IF(AR182=\"\",\"\",103),IF(AS182=\"\",\"\",106),IF(AT182=\"\",\"\",107),IF(AU182=\"\",\"\",108),IF(AV182=\"\",\"\",109),IF(AW182=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP182:AW182)","v":""},-1,null,"0;-1",{"$nulls":8},"天衍星辰诀·壹",null,0]
[{"$f":"K183*10+P183-1","v":20011},13501,150,449,872,"天衍星辰诀","引星辰之力入体，增强玩家体魄，\n让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾）",0,"icon_s2001",{"$f":"CONCATENATE(\"S\",K183)","v":"S2001"},2001,null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X183:AD183)","v":""},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP183=\"\",\"\",101),IF(AQ183=\"\",\"\",102),IF(AR183=\"\",\"\",103),IF(AS183=\"\",\"\",106),IF(AT183=\"\",\"\",107),IF(AU183=\"\",\"\",108),IF(AV183=\"\",\"\",109),IF(AW183=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP183:AW183)","v":"3"},1225,3,"0;-1",{"$nulls":7},{"$f":"CONCATENATE(CHOOSE(S183-100,\"生命\",\"攻击\",\"防御\"),\"+\",V183,\"%\")","v":"防御+3%"},"天衍星辰诀·贰",null,0,{"$nulls":9},3]
[20012,13501,225,450,873,"天衍星辰诀","引星辰之力入体，增强玩家体魄，\n让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾）",0,"icon_s2001","S2001",2001,null,1,0,2,3,"",0,"103","6",1226,3,"0;-1",{"$nulls":7},{"$f":"CONCATENATE(CHOOSE(S184-100,\"生命\",\"攻击\",\"防御\"),\"+\",V184,\"%\")","v":"防御+3%"},"天衍星辰诀·叁",null,0,{"$nulls":9},6]
[20013,13501,337.5,451,874,"天衍星辰诀","引星辰之力入体，增强玩家体魄，\n让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾）",0,"icon_s2001","S2001",2001,null,1,0,2,4,"",0,"103","9",1227,3,"0;-1",{"$nulls":7},{"$f":"CONCATENATE(CHOOSE(S185-100,\"生命\",\"攻击\",\"防御\"),\"+\",V185,\"%\")","v":"防御+3%"},"天衍星辰诀·肆",null,0,{"$nulls":9},9]
[20014,13501,506.25,452,875,"天衍星辰诀","引星辰之力入体，增强玩家体魄，\n让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾）",0,"icon_s2001","S2001",2001,null,1,0,2,5,"",0,"103","12",1228,3,"0;-1",{"$nulls":7},{"$f":"CONCATENATE(CHOOSE(S186-100,\"生命\",\"攻击\",\"防御\"),\"+\",V186,\"%\")","v":"防御+3%"},"天衍星辰诀·伍",null,0,{"$nulls":9},12]
[20015,13501,759.375,453,876,"天衍星辰诀","引星辰之力入体，增强玩家体魄，\n让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾）",0,"icon_s2001","S2001",2001,null,1,0,2,6,"",0,"103","12",1229,null,"0;-1",{"$nulls":7},"穿过护盾时额外对护盾照成等额伤害","天衍星辰诀·陆",null,0,{"$nulls":9},12]
[{"$nulls":8},"",{"$nulls":4},0,{"$nulls":17},"",null,""]
[{"$f":"K189*10+P189-1","v":20020},13502,100,454,877,"法宝秘籍","后方槽位技能在击中目标时，为法宝提供{0}%充能",0,"icon_s2002",{"$f":"CONCATENATE(\"S\",K189)","v":"S2002"},{"$f":"K182+1","v":2002},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X189:AD189)","v":"1"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP189=\"\",\"\",101),IF(AQ189=\"\",\"\",102),IF(AR189=\"\",\"\",103),IF(AS189=\"\",\"\",106),IF(AT189=\"\",\"\",107),IF(AU189=\"\",\"\",108),IF(AV189=\"\",\"\",109),IF(AW189=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP189:AW189)","v":""},-1,null,"0;-1",1,{"$nulls":7},"法宝秘籍·壹",null,0]
[{"$f":"K190*10+P190-1","v":20021},13502,150,455,878,"法宝秘籍","后方槽位技能在击中目标时，为法宝提供{0}%充能",0,"icon_s2002",{"$f":"CONCATENATE(\"S\",K190)","v":"S2002"},{"$f":"K183+1","v":2002},null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X190:AD190)","v":"1"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP190=\"\",\"\",101),IF(AQ190=\"\",\"\",102),IF(AR190=\"\",\"\",103),IF(AS190=\"\",\"\",106),IF(AT190=\"\",\"\",107),IF(AU190=\"\",\"\",108),IF(AV190=\"\",\"\",109),IF(AW190=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP190:AW190)","v":"3"},1230,3,"0;-1",1,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S190-100,\"生命\",\"攻击\",\"防御\"),\"+\",V190,\"%\")","v":"攻击+3%"},"法宝秘籍·贰",null,0,{"$nulls":8},3]
[20022,13502,225,456,879,"法宝秘籍","后方槽位技能在击中目标时，为法宝提供{0}%充能",0,"icon_s2002","S2002",2002,null,1,0,2,3,"1",0,"102","6",1231,3,"0;-1",1,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S191-100,\"生命\",\"攻击\",\"防御\"),\"+\",V191,\"%\")","v":"攻击+3%"},"法宝秘籍·叁",null,0,{"$nulls":8},6]
[20023,13502,337.5,457,880,"法宝秘籍","后方槽位技能在击中目标时，为法宝提供{0}%充能",0,"icon_s2002","S2002",2002,null,1,0,2,4,"1",0,"102","9",1232,3,"0;-1",1,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S192-100,\"生命\",\"攻击\",\"防御\"),\"+\",V192,\"%\")","v":"攻击+3%"},"法宝秘籍·肆",null,0,{"$nulls":8},9]
[20024,13502,506.25,458,881,"法宝秘籍","后方槽位技能在击中目标时，为法宝提供{0}%充能",0,"icon_s2002","S2002",2002,null,1,0,2,5,"1",0,"102","12",1233,3,"0;-1",1,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S193-100,\"生命\",\"攻击\",\"防御\"),\"+\",V193,\"%\")","v":"攻击+3%"},"法宝秘籍·伍",null,0,{"$nulls":8},12]
[20025,13502,759.375,459,882,"法宝秘籍","后方槽位技能在击中目标时，为法宝提供{0}%充能。\n法宝可以瞬间施放，且规避法宝对拼。",0,"icon_s2002","S2002",2002,null,1,0,2,6,"3",0,"102","12",1234,null,"0;-1",3,{"$nulls":6},"充能增效，法宝瞬发且不对拼","法宝秘籍·陆",null,0,{"$nulls":8},12]
[{"$nulls":8},"",{"$nulls":4},0,{"$nulls":17},"",null,""]
[{"$f":"K196*10+P196-1","v":20030},13503,100,460,883,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003",{"$f":"CONCATENATE(\"S\",K196)","v":"S2003"},{"$f":"K189+1","v":2003},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X196:AD196)","v":"50"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP196=\"\",\"\",101),IF(AQ196=\"\",\"\",102),IF(AR196=\"\",\"\",103),IF(AS196=\"\",\"\",106),IF(AT196=\"\",\"\",107),IF(AU196=\"\",\"\",108),IF(AV196=\"\",\"\",109),IF(AW196=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP196:AW196)","v":""},-1,null,"0;1",50,{"$nulls":7},"崩脉决·壹",null,0]
[{"$f":"K197*10+P197-1","v":20031},13503,150,461,884,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003",{"$f":"CONCATENATE(\"S\",K197)","v":"S2003"},{"$f":"K190+1","v":2003},null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X197:AD197)","v":"50"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP197=\"\",\"\",101),IF(AQ197=\"\",\"\",102),IF(AR197=\"\",\"\",103),IF(AS197=\"\",\"\",106),IF(AT197=\"\",\"\",107),IF(AU197=\"\",\"\",108),IF(AV197=\"\",\"\",109),IF(AW197=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP197:AW197)","v":"3"},1235,3,"0;1",50,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S197-100,\"生命\",\"攻击\",\"防御\"),\"+\",V197,\"%\")","v":"防御+3%"},"崩脉决·贰",null,0,{"$nulls":9},3]
[20032,13503,225,462,885,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003","S2003",2003,null,1,0,2,3,"50",0,"103","6",1236,3,"0;1",50,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S198-100,\"生命\",\"攻击\",\"防御\"),\"+\",V198,\"%\")","v":"防御+3%"},"崩脉决·叁",null,0,{"$nulls":9},6]
[20033,13503,337.5,463,886,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,{"$f":"IF(A199=\"\",\"\",CONCATENATE(\"icon_s\",K199))","v":"icon_s2003"},"S2003",2003,null,1,0,2,4,"50",0,"103","9",1237,3,"0;1",50,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S199-100,\"生命\",\"攻击\",\"防御\"),\"+\",V199,\"%\")","v":"防御+3%"},"崩脉决·肆",null,{"$f":"IF(A199=\"\",\"\",AI199*AJ199/(1-AK199-AL199))","v":0},{"$nulls":9},9]
[20034,13503,506.25,464,887,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003","S2003",2003,null,1,0,2,5,"50",0,"103","12",1238,3,"0;1",50,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S200-100,\"生命\",\"攻击\",\"防御\"),\"+\",V200,\"%\")","v":"防御+3%"},"崩脉决·伍",null,0,{"$nulls":9},12]
[20035,13503,759.375,465,888,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003","S2003",2003,null,1,0,2,6,"100",0,"103","12",1239,null,"0;1",100,{"$nulls":6},"触发概率提升","崩脉决·陆",null,0,{"$nulls":9},12]
[{"$nulls":8},"",{"$nulls":4},0,{"$nulls":17},"",null,""]
[{"$f":"K203*10+P203-1","v":20040},13504,100,466,889,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004",{"$f":"CONCATENATE(\"S\",K203)","v":"S2004"},{"$f":"K196+1","v":2004},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X203:AD203)","v":"30"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP203=\"\",\"\",101),IF(AQ203=\"\",\"\",102),IF(AR203=\"\",\"\",103),IF(AS203=\"\",\"\",106),IF(AT203=\"\",\"\",107),IF(AU203=\"\",\"\",108),IF(AV203=\"\",\"\",109),IF(AW203=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP203:AW203)","v":""},-1,null,"1;-1",30,{"$nulls":7},"两仪决·壹",null,0]
[{"$f":"K204*10+P204-1","v":20041},13504,150,467,890,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004",{"$f":"CONCATENATE(\"S\",K204)","v":"S2004"},{"$f":"K197+1","v":2004},null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X204:AD204)","v":"30"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP204=\"\",\"\",101),IF(AQ204=\"\",\"\",102),IF(AR204=\"\",\"\",103),IF(AS204=\"\",\"\",106),IF(AT204=\"\",\"\",107),IF(AU204=\"\",\"\",108),IF(AV204=\"\",\"\",109),IF(AW204=\"\",\"\",110))","v":"101"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP204:AW204)","v":"3"},1240,3,"1;-1",30,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S204-100,\"生命\",\"攻击\",\"防御\"),\"+\",V204,\"%\")","v":"生命+3%"},"两仪决·贰",null,0,{"$nulls":7},3]
[20042,13504,225,468,891,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004","S2004",2004,null,1,0,2,3,"30",0,"101","6",1241,3,"1;-1",30,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S205-100,\"生命\",\"攻击\",\"防御\"),\"+\",V205,\"%\")","v":"生命+3%"},"两仪决·叁",null,0,{"$nulls":7},6]
[20043,13504,337.5,469,892,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004","S2004",2004,null,1,0,2,4,"30",0,"101","9",1242,3,"1;-1",30,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S206-100,\"生命\",\"攻击\",\"防御\"),\"+\",V206,\"%\")","v":"生命+3%"},"两仪决·肆",null,0,{"$nulls":7},9]
[20044,13504,506.25,470,893,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004","S2004",2004,null,1,0,2,5,"30",0,"101","12",1243,3,"1;-1",30,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S207-100,\"生命\",\"攻击\",\"防御\"),\"+\",V207,\"%\")","v":"生命+3%"},"两仪决·伍",null,0,{"$nulls":7},12]
[20045,13504,759.375,471,894,"两仪决","前后方法宝如果相生则双生效果增强{0}%。\n前后方法宝如果不相生则双生效果增加{1}%。\n前方后法宝如果相克则双生效果增强{2}%。",0,"icon_s2004","S2004",2004,null,1,0,2,6,"30;15;10",0,"101","12",1244,null,"1;-1",30,15,10,{"$nulls":4},"不相生甚至相克功法也生效","两仪决·陆",null,0,{"$nulls":7},12]
[{"$nulls":8},"",{"$nulls":4},0,{"$nulls":17},"",null,""]
[{"$f":"K210*10+P210-1","v":20050},13505,100,472,895,"火焰决","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005",{"$f":"CONCATENATE(\"S\",K210)","v":"S2005"},{"$f":"K203+1","v":2005},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X210:AD210)","v":"5;4"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP210=\"\",\"\",101),IF(AQ210=\"\",\"\",102),IF(AR210=\"\",\"\",103),IF(AS210=\"\",\"\",106),IF(AT210=\"\",\"\",107),IF(AU210=\"\",\"\",108),IF(AV210=\"\",\"\",109),IF(AW210=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP210:AW210)","v":""},-1,null,null,5,4,{"$nulls":6},"火焰决·壹",null,0]
[{"$f":"K211*10+P211-1","v":20051},13505,150,473,896,"火焰决","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005",{"$f":"CONCATENATE(\"S\",K211)","v":"S2005"},{"$f":"K204+1","v":2005},null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X211:AD211)","v":"5;4"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP211=\"\",\"\",101),IF(AQ211=\"\",\"\",102),IF(AR211=\"\",\"\",103),IF(AS211=\"\",\"\",106),IF(AT211=\"\",\"\",107),IF(AU211=\"\",\"\",108),IF(AV211=\"\",\"\",109),IF(AW211=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP211:AW211)","v":"3"},1245,3,null,5,4,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S211-100,\"生命\",\"攻击\",\"防御\"),\"+\",V211,\"%\")","v":"攻击+3%"},"火焰决·贰",null,0,{"$nulls":8},3]
[20052,13505,225,474,897,"火焰决","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005","S2005",2005,null,1,0,2,3,"5;4",0,"102","6",1246,3,null,5,4,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S212-100,\"生命\",\"攻击\",\"防御\"),\"+\",V212,\"%\")","v":"攻击+3%"},"火焰决·叁",null,0,{"$nulls":8},6]
[20053,13505,337.5,475,898,"火焰决","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005","S2005",2005,null,1,0,2,4,"5;4",0,"102","9",1247,3,null,5,4,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S213-100,\"生命\",\"攻击\",\"防御\"),\"+\",V213,\"%\")","v":"攻击+3%"},"火焰决·肆",null,0,{"$nulls":8},9]
[20054,13505,506.25,476,899,"火焰决","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005","S2005",2005,null,1,0,2,5,"5;4",0,"102","12",1248,3,null,5,4,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S214-100,\"生命\",\"攻击\",\"防御\"),\"+\",V214,\"%\")","v":"攻击+3%"},"火焰决·伍",null,0,{"$nulls":8},12]
[20055,13505,759.375,477,900,"火焰决","每层经过火经脉时使火系功法伤害提升{0}%，最多叠加{1}层。\n当达到满层后，任何火系功法命中时都会施加{1}层灼烧。",0,"icon_s2005","S2005",2005,null,1,0,2,6,"6;4;1",0,"102","12",1249,null,null,6,4,1,{"$nulls":4},"满层时施加灼烧","火焰决·陆",null,0,{"$nulls":8},12]
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[{"$f":"K217*10+P217-1","v":20060},13506,100,478,901,"乾坤巨灵诀","后方槽位第一个技能体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006",{"$f":"CONCATENATE(\"S\",K217)","v":"S2006"},{"$f":"K210+1","v":2006},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X217:AD217)","v":"30;30"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP217=\"\",\"\",101),IF(AQ217=\"\",\"\",102),IF(AR217=\"\",\"\",103),IF(AS217=\"\",\"\",106),IF(AT217=\"\",\"\",107),IF(AU217=\"\",\"\",108),IF(AV217=\"\",\"\",109),IF(AW217=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP217:AW217)","v":""},-1,null,"0;-1",30,30,{"$nulls":6},"乾坤巨灵诀·壹",null,0]
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[20064,13506,506.25,482,905,"乾坤巨灵诀","后方槽位第一个技能体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006","S2006",2006,null,1,0,2,5,"30;30",0,"103","12",1253,3,"0;-1",30,30,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S221-100,\"生命\",\"攻击\",\"防御\"),\"+\",V221,\"%\")","v":"防御+3%"},"乾坤巨灵诀·伍",null,0,{"$nulls":9},12]
[20065,13506,759.375,483,906,"乾坤巨灵诀","后方槽位第一个技能体型巨大化，且在对碰中强度增加{0}%\n巨大化的功法对拼耗尽不再消失，而是恢复{1}%强度",0,"icon_s2006","S2006",2006,null,1,0,2,6,"30;30;30",0,"103","12",1254,null,"0;-1",30,30,30,{"$nulls":4},"对拼时重生","乾坤巨灵诀·陆",null,0,{"$nulls":9},12]
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[20072,13507,225,486,909,"极速齿轮","后槽位技能在催动时获得转盘加速{0}%,持续{1}秒",0,"icon_s2007","S2007",2007,null,1,0,2,3,"10;9",0,"101","6",1256,3,"0;-1",10,9,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S226-100,\"生命\",\"攻击\",\"防御\"),\"+\",V226,\"%\")","v":"生命+3%"},"极速齿轮·叁",null,0,{"$nulls":7},6]
[20073,13507,337.5,487,910,"极速齿轮","后槽位技能在催动时获得转盘加速{0}%,持续{1}秒",0,"icon_s2007","S2007",2007,null,1,0,2,4,"10;9",0,"101","9",1257,3,"0;-1",10,9,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S227-100,\"生命\",\"攻击\",\"防御\"),\"+\",V227,\"%\")","v":"生命+3%"},"极速齿轮·肆",null,0,{"$nulls":7},9]
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[{"$f":"K232*10+P232-1","v":20081},13508,150,491,914,"太虚剑意","后方槽位如果是剑功法，在释放功法时额外释放{0}道剑气，对敌人造成{1}%伤害，并无视护盾类效果",0,"icon_s2008",{"$f":"CONCATENATE(\"S\",K232)","v":"S2008"},{"$f":"K225+1","v":2008},null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X232:AD232)","v":"1;100"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP232=\"\",\"\",101),IF(AQ232=\"\",\"\",102),IF(AR232=\"\",\"\",103),IF(AS232=\"\",\"\",106),IF(AT232=\"\",\"\",107),IF(AU232=\"\",\"\",108),IF(AV232=\"\",\"\",109),IF(AW232=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP232:AW232)","v":"3"},1260,3,"0;-1",1,100,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S232-100,\"生命\",\"攻击\",\"防御\"),\"+\",V232,\"%\")","v":"攻击+3%"},"太虚剑意·贰",null,0,{"$nulls":8},3]
[20082,13508,225,492,915,"太虚剑意","后方槽位如果是剑功法，在释放功法时额外释放{0}道剑气，对敌人造成{1}%伤害，并无视护盾类效果",0,"icon_s2008","S2008",2008,null,1,0,2,3,"1;100",0,"102","6",1261,3,"0;-1",1,100,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S233-100,\"生命\",\"攻击\",\"防御\"),\"+\",V233,\"%\")","v":"攻击+3%"},{"$f":"IF(F233=\"\",\"\",CONCATENATE(F233,\"·\",CHOOSE(P233,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"太虚剑意·叁"},null,0,{"$nulls":8},6]
[20083,13508,337.5,493,916,"太虚剑意","后方槽位如果是剑功法，在释放功法时额外释放{0}道剑气，对敌人造成{1}%伤害，并无视护盾类效果",0,"icon_s2008","S2008",2008,null,1,0,2,4,"1;100",0,"102","9",1262,3,"0;-1",1,100,{"$nulls":5},{"$f":"CONCATENATE(CHOOSE(S234-100,\"生命\",\"攻击\",\"防御\"),\"+\",V234,\"%\")","v":"攻击+3%"},"太虚剑意·肆",null,0,{"$nulls":8},9]
[20084,13508,506.25,494,917,"太虚剑意","后方槽位如果是剑功法，在释放功法时额外释放{0}道剑气，对敌人造成{1}%伤害，并无视护盾类效果",0,"icon_s2008","S2008",2008,null,1,0,2,5,"1;100",0,"102","12",1263,3,"0;-1",1,100,{"$nulls":5},"攻击+3%","太虚剑意·伍",null,0,{"$nulls":8},12]
[20085,13508,759.375,495,918,"太虚剑意","前方和后方槽位如果是剑功法，在释放功法时额外释放{0}道剑气，对敌人造成{0}%伤害，并无视护盾类效果\n该剑气会对敌人施加{2}层流血",0,"icon_s2008","S2008",2008,null,1,0,2,6,"2;100;1",0,"102","12",1264,null,"1;-1",2,100,1,{"$nulls":4},"前槽位也生效，剑气增强","太虚剑意·陆",null,0,{"$nulls":8},12]
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[{"$f":"K238*10+P238-1","v":20090},13509,100,{"$f":"A238+1000000","v":1020090},{"$f":"A238+1100000","v":1120090},"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时有{1}%概率清除自己1个随机debuff,并恢复{2}%攻击力伤害",0,"icon_s2009",{"$f":"CONCATENATE(\"S\",K238)","v":"S2009"},{"$f":"K231+1","v":2009},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X238:AD238)","v":"5;30;50"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP238=\"\",\"\",101),IF(AQ238=\"\",\"\",102),IF(AR238=\"\",\"\",103),IF(AS238=\"\",\"\",106),IF(AT238=\"\",\"\",107),IF(AU238=\"\",\"\",108),IF(AV238=\"\",\"\",109),IF(AW238=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP238:AW238)","v":""},-1,null,1,5,30,50,{"$nulls":5},"青莲净体诀·壹",null,{"$f":"IF(A238=\"\",\"\",AI238*AJ238/(1-AK238-AL238))","v":0}]
[20091,13509,150,1020091,1120091,"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害",0,"icon_s2009","S2009",{"$f":"K232+1","v":2009},null,1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X239:AD239)","v":"5;40;60"},0,"102","3",1260,3,1,5,40,60,{"$nulls":4},"攻击+3%","青莲净体诀·贰",null,0,{"$nulls":8},3]
[20092,13509,225,1020092,1120092,"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害",0,"icon_s2009","S2009",2009,null,1,0,2,3,"5;50;70",0,"102","6",1261,3,1,5,50,70,{"$nulls":4},"攻击+3%","青莲净体诀·叁",null,0,{"$nulls":8},6]
[20093,13509,337.5,1020093,1120093,"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害",0,"icon_s2009","S2009",2009,null,1,0,2,4,"5;60;80",0,"102","9",1262,3,1,5,60,80,{"$nulls":4},"攻击+3%","青莲净体诀·肆",null,0,{"$nulls":8},9]
[20094,13509,506.25,1020094,1120094,"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害",0,"icon_s2009","S2009",2009,null,1,0,2,5,"5;70;90",0,"102","12",1263,3,1,5,70,90,{"$nulls":4},"攻击+3%","青莲净体诀·伍",null,0,{"$nulls":8},12]
[20095,13509,759.375,1020095,1120095,"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%攻击力伤害\n",0,"icon_s2009","S2009",2009,null,1,0,2,6,"5;100;100",0,"102","12",1264,null,"1;-1",5,100,100,{"$nulls":4},"前槽位也生效，剑气增强","青莲净体诀·陆",null,0,{"$nulls":8},12]
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[{"$f":"K245*10+P245-1","v":20100},13510,100,{"$f":"A245+1000000","v":1020100},{"$f":"A245+1100000","v":1120100},"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}%最大攻击力伤害",0,"icon_s2010",{"$f":"CONCATENATE(\"S\",K245)","v":"S2010"},{"$f":"K238+1","v":2010},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X245:AD245)","v":"90;0"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP245=\"\",\"\",101),IF(AQ245=\"\",\"\",102),IF(AR245=\"\",\"\",103),IF(AS245=\"\",\"\",106),IF(AT245=\"\",\"\",107),IF(AU245=\"\",\"\",108),IF(AV245=\"\",\"\",109),IF(AW245=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP245:AW245)","v":""},-1,null,null,90,0,{"$nulls":6},{"$f":"IF(F245=\"\",\"\",CONCATENATE(F245,\"·\",CHOOSE(P245,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"碧霄回春术·壹"},null,{"$f":"IF(A245=\"\",\"\",AI245*AJ245/(1-AK245-AL245))","v":0}]
[20101,13510,150,1020101,1120101,"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}%最大攻击力伤害",0,"icon_s2010","S2010",2010,null,1,0,2,2,"110;20;20",0,"102","3",1260,3,null,110,20,20,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S246-100,\"生命\",\"攻击\",\"防御\"),\"+\",V246,\"%\")","v":"攻击+3%"},"碧霄回春术·贰",null,0,{"$nulls":8},3]
[20102,13510,225,1020102,1120102,"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}%最大攻击力伤害",0,"icon_s2010","S2010",2010,null,1,0,2,3,"130;20;20",0,"102","6",1261,3,null,130,20,20,{"$nulls":4},"攻击+3%","碧霄回春术·叁",null,0,{"$nulls":8},6]
[20103,13510,337.5,1020103,1120103,"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}%最大攻击力伤害",0,"icon_s2010","S2010",2010,null,1,0,2,4,"150;30;30",0,"102","9",1262,3,null,150,30,30,{"$nulls":4},"攻击+3%","碧霄回春术·肆",null,0,{"$nulls":8},9]
[20104,13510,506.25,1020104,1120104,"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}%最大攻击力伤害",0,"icon_s2010","S2010",2010,null,1,0,2,5,"170;30;30",0,"102","12",1263,3,null,170,30,30,{"$nulls":4},"攻击+3%","碧霄回春术·伍",null,0,{"$nulls":8},12]
[20105,13510,759.375,1020105,1120105,"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}%最大攻击力伤害\n在生命值低于{1}%时恢复量提升{2}%",0,"icon_s2010","S2010",2010,null,1,0,2,6,"190;30;30",0,"102","12",1264,null,null,190,30,30,{"$nulls":4},"前槽位也生效，剑气增强","碧霄回春术·陆",null,0,{"$nulls":8},12]
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[{"$f":"K252*10+P252-1","v":20110},13511,100,{"$f":"A252+1000000","v":1020110},{"$f":"A252+1100000","v":1120110},"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害",0,"icon_s2011",{"$f":"CONCATENATE(\"S\",K252)","v":"S2011"},{"$f":"K245+1","v":2011},null,2,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X252:AD252)","v":"550"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP252=\"\",\"\",101),IF(AQ252=\"\",\"\",102),IF(AR252=\"\",\"\",103),IF(AS252=\"\",\"\",106),IF(AT252=\"\",\"\",107),IF(AU252=\"\",\"\",108),IF(AV252=\"\",\"\",109),IF(AW252=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP252:AW252)","v":""},-1,null,null,550,{"$nulls":7},{"$f":"IF(F252=\"\",\"\",CONCATENATE(F252,\"·\",CHOOSE(P252,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"血祭神通·壹"},null,{"$f":"IF(A252=\"\",\"\",AI252*AJ252/(1-AK252-AL252))","v":0}]
[20111,13511,150,{"$f":"A253+1000000","v":1020111},{"$f":"A253+1100000","v":1120111},"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害",0,"icon_s2011","S2011",2011,null,2,0,2,2,"650",0,"101","3",1260,3,null,650,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S253-100,\"生命\",\"攻击\",\"防御\"),\"+\",V253,\"%\")","v":"生命+3%"},"血祭神通·贰",null,0,{"$nulls":7},3]
[20112,13511,225,{"$f":"A254+1000000","v":1020112},{"$f":"A254+1100000","v":1120112},"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害",0,"icon_s2011","S2011",2011,null,2,0,2,3,"750",0,"101","6",1261,3,null,750,{"$nulls":6},"生命+3%","血祭神通·叁",null,0,{"$nulls":7},6]
[20113,13511,337.5,1020113,1120113,"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害",0,"icon_s2011","S2011",2011,null,2,0,2,4,"850",0,"101","9",1262,3,null,850,{"$nulls":6},"生命+3%","血祭神通·肆",null,0,{"$nulls":7},9]
[20114,13511,506.25,1020114,1120114,"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害",0,"icon_s2011","S2011",2011,null,2,0,2,5,"950",0,"101","12",1263,3,null,950,{"$nulls":6},"生命+3%","血祭神通·伍",null,0,{"$nulls":7},12]
[20115,13511,759.375,1020115,1120115,"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害",0,"icon_s2011","S2011",2011,null,2,0,2,6,"1050",0,"101","12",1264,null,null,1050,{"$nulls":6},"前槽位也生效，剑气增强","血祭神通·陆",null,0,{"$nulls":7},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K259*10+P259-1","v":20120},13512,100,{"$f":"A259+1000000","v":1020120},{"$f":"A259+1100000","v":1120120},"金煞决","前方功法对敌人照成伤害时额施加一层流血",0,"icon_s2012",{"$f":"CONCATENATE(\"S\",K259)","v":"S2012"},{"$f":"K252+1","v":2012},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X259:AD259)","v":""},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP259=\"\",\"\",101),IF(AQ259=\"\",\"\",102),IF(AR259=\"\",\"\",103),IF(AS259=\"\",\"\",106),IF(AT259=\"\",\"\",107),IF(AU259=\"\",\"\",108),IF(AV259=\"\",\"\",109),IF(AW259=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP259:AW259)","v":""},-1,null,1,{"$nulls":8},{"$f":"IF(F259=\"\",\"\",CONCATENATE(F259,\"·\",CHOOSE(P259,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"金煞决·壹"},null,{"$f":"IF(A259=\"\",\"\",AI259*AJ259/(1-AK259-AL259))","v":0}]
[20121,13512,150,{"$f":"A260+1000000","v":1020121},{"$f":"A260+1100000","v":1120121},"金煞决","前方功法对敌人照成伤害时额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,2,"",0,"102","3",1260,3,1,{"$nulls":7},{"$f":"CONCATENATE(CHOOSE(S260-100,\"生命\",\"攻击\",\"防御\"),\"+\",V260,\"%\")","v":"攻击+3%"},"金煞决·贰",null,0,{"$nulls":8},3]
[20122,13512,225,{"$f":"A261+1000000","v":1020122},{"$f":"A261+1100000","v":1120122},"金煞决","前方功法对敌人照成伤害时额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,3,"",0,"102","6",1261,3,1,{"$nulls":7},"攻击+3%","金煞决·叁",null,0,{"$nulls":8},6]
[20123,13512,337.5,1020123,1120123,"金煞决","前方功法对敌人照成伤害时额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,4,"",0,"102","9",1262,3,1,{"$nulls":7},"攻击+3%","金煞决·肆",null,0,{"$nulls":8},9]
[20124,13512,506.25,1020124,1120124,"金煞决","前方功法对敌人照成伤害时额施加一层流血",0,{"$f":"IF(A263=\"\",\"\",CONCATENATE(\"icon_s\",K263))","v":"icon_s2012"},"S2012",2012,null,1,0,2,5,"",0,"102","12",1263,3,1,{"$nulls":7},"攻击+3%","金煞决·伍",null,0,{"$nulls":8},12]
[20125,13512,759.375,1020125,1120125,"金煞决","前方功法对敌人照成伤害时额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,6,"",0,"102","12",1264,null,1,{"$nulls":7},"前槽位也生效，剑气增强","金煞决·陆",null,0,{"$nulls":8},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K266*10+P266-1","v":20130},13513,100,1020130,1120130,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013",{"$f":"CONCATENATE(\"S\",K266)","v":"S2013"},{"$f":"K259+1","v":2013},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X266:AD266)","v":""},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP266=\"\",\"\",101),IF(AQ266=\"\",\"\",102),IF(AR266=\"\",\"\",103),IF(AS266=\"\",\"\",106),IF(AT266=\"\",\"\",107),IF(AU266=\"\",\"\",108),IF(AV266=\"\",\"\",109),IF(AW266=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP266:AW266)","v":""},-1,null,1,{"$nulls":8},{"$f":"IF(F266=\"\",\"\",CONCATENATE(F266,\"·\",CHOOSE(P266,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"毒瘴领域·壹"},null,{"$f":"IF(A266=\"\",\"\",AI266*AJ266/(1-AK266-AL266))","v":0}]
[20131,13513,150,1020131,1120131,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,2,"",0,"103","3",1260,3,1,{"$nulls":7},{"$f":"CONCATENATE(CHOOSE(S267-100,\"生命\",\"攻击\",\"防御\"),\"+\",V267,\"%\")","v":"防御+3%"},"毒瘴领域·贰",null,0,{"$nulls":9},3]
[20132,13513,225,{"$f":"A268+1000000","v":1020132},{"$f":"A268+1100000","v":1120132},"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,3,"",0,"103","6",1261,3,1,{"$nulls":7},"防御+3%","毒瘴领域·叁",null,0,{"$nulls":9},6]
[20133,13513,337.5,1020133,1120133,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,4,"",0,"103","9",1262,3,1,{"$nulls":7},"防御+3%","毒瘴领域·肆",null,0,{"$nulls":9},9]
[20134,13513,506.25,1020134,1120134,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,5,"",0,"103","12",1263,3,1,{"$nulls":7},"防御+3%","毒瘴领域·伍",null,0,{"$nulls":9},12]
[20135,13513,759.375,1020135,1120135,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,6,"",0,"103","12",1264,null,1,{"$nulls":7},"前槽位也生效，剑气增强","毒瘴领域·陆",null,0,{"$nulls":9},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K273*10+P273-1","v":20140},13514,100,1020140,1120140,"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害",0,"icon_s2014",{"$f":"CONCATENATE(\"S\",K273)","v":"S2014"},{"$f":"K266+1","v":2014},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X273:AD273)","v":"5;20;10"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP273=\"\",\"\",101),IF(AQ273=\"\",\"\",102),IF(AR273=\"\",\"\",103),IF(AS273=\"\",\"\",106),IF(AT273=\"\",\"\",107),IF(AU273=\"\",\"\",108),IF(AV273=\"\",\"\",109),IF(AW273=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP273:AW273)","v":""},-1,null,"0;-1",5,20,10,{"$nulls":5},{"$f":"IF(F273=\"\",\"\",CONCATENATE(F273,\"·\",CHOOSE(P273,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"毒爆·壹"},null,{"$f":"IF(A273=\"\",\"\",AI273*AJ273/(1-AK273-AL273))","v":0}]
[20141,13514,150,1020141,1120141,"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害",0,"icon_s2014","S2014",2014,null,1,0,2,2,"5;30;15",0,"101","3",1260,3,"0;-1",5,30,15,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S274-100,\"生命\",\"攻击\",\"防御\"),\"+\",V274,\"%\")","v":"生命+3%"},"毒爆·贰",null,0,{"$nulls":7},3]
[20142,13514,225,{"$f":"A275+1000000","v":1020142},{"$f":"A275+1100000","v":1120142},"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害",0,"icon_s2014","S2014",2014,null,1,0,2,3,"4;40;15",0,"101","6",1261,3,"0;-1",4,40,15,{"$nulls":4},"生命+3%","毒爆·叁",null,0,{"$nulls":7},6]
[20143,13514,337.5,1020143,1120143,"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害",0,"icon_s2014","S2014",2014,null,1,0,2,4,"4;50;20",0,"101","9",1262,3,"0;-1",4,50,20,{"$nulls":4},"生命+3%","毒爆·肆",null,0,{"$nulls":7},9]
[20144,13514,506.25,1020144,1120144,"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害",0,"icon_s2014","S2014",2014,null,1,0,2,5,"4;60;25",0,"101","12",1263,3,"0;-1",4,60,25,{"$nulls":4},"生命+3%","毒爆·伍",null,0,{"$nulls":7},12]
[20145,13514,759.375,1020145,1120145,"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害",0,"icon_s2014","S2014",2014,null,1,0,2,6,"3;70;30",0,"101","12",1264,null,"0;-1",3,70,30,{"$nulls":4},"前槽位也生效，剑气增强","毒爆·陆",null,0,{"$nulls":7},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K280*10+P280-1","v":20150},13515,100,1020150,1120150,"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015",{"$f":"CONCATENATE(\"S\",K280)","v":"S2015"},{"$f":"K273+1","v":2015},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X280:AD280)","v":"5;20;10"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP280=\"\",\"\",101),IF(AQ280=\"\",\"\",102),IF(AR280=\"\",\"\",103),IF(AS280=\"\",\"\",106),IF(AT280=\"\",\"\",107),IF(AU280=\"\",\"\",108),IF(AV280=\"\",\"\",109),IF(AW280=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP280:AW280)","v":""},-1,null,"0;-1",5,20,10,{"$nulls":5},{"$f":"IF(F280=\"\",\"\",CONCATENATE(F280,\"·\",CHOOSE(P280,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"异常转移·壹"},null,{"$f":"IF(A280=\"\",\"\",AI280*AJ280/(1-AK280-AL280))","v":0}]
[20151,13515,150,1020151,1120151,"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,2,"5;30;15",0,"102","3",1260,3,"0;-1",5,30,15,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S281-100,\"生命\",\"攻击\",\"防御\"),\"+\",V281,\"%\")","v":"攻击+3%"},"异常转移·贰",null,0,{"$nulls":8},3]
[20152,13515,225,{"$f":"A282+1000000","v":1020152},{"$f":"A282+1100000","v":1120152},"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,3,"4;40;15",0,"102","6",1261,3,"0;-1",4,40,15,{"$nulls":4},"攻击+3%","异常转移·叁",null,0,{"$nulls":8},6]
[20153,13515,337.5,1020153,1120153,"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,4,"4;50;20",0,"102","9",1262,3,"0;-1",4,50,20,{"$nulls":4},"攻击+3%","异常转移·肆",null,0,{"$nulls":8},9]
[20154,13515,506.25,1020154,1120154,"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,5,"4;60;25",0,"102","12",1263,3,"0;-1",4,60,25,{"$nulls":4},"攻击+3%","异常转移·伍",null,0,{"$nulls":8},12]
[20155,13515,759.375,1020155,1120155,"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,6,"3;70;30",0,"102","12",1264,null,"0;-1;1",3,70,30,{"$nulls":4},"前槽位也生效，剑气增强","异常转移·陆",null,0,{"$nulls":8},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K287*10+P287-1","v":20160},13516,100,1020160,1120160,"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)",0,"icon_s2016",{"$f":"CONCATENATE(\"S\",K287)","v":"S2016"},{"$f":"K280+1","v":2016},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X287:AD287)","v":"5;20;10"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP287=\"\",\"\",101),IF(AQ287=\"\",\"\",102),IF(AR287=\"\",\"\",103),IF(AS287=\"\",\"\",106),IF(AT287=\"\",\"\",107),IF(AU287=\"\",\"\",108),IF(AV287=\"\",\"\",109),IF(AW287=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP287:AW287)","v":""},-1,null,1,5,20,10,{"$nulls":5},{"$f":"IF(F287=\"\",\"\",CONCATENATE(F287,\"·\",CHOOSE(P287,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"阴水·壹"},null,{"$f":"IF(A287=\"\",\"\",AI287*AJ287/(1-AK287-AL287))","v":0}]
[20161,13516,150,1020161,1120161,"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)",0,"icon_s2016","S2016",2016,null,1,0,2,2,"5;30;15",0,"103","3",1260,3,1,5,30,15,{"$nulls":4},{"$f":"CONCATENATE(CHOOSE(S288-100,\"生命\",\"攻击\",\"防御\"),\"+\",V288,\"%\")","v":"防御+3%"},"阴水·贰",null,0,{"$nulls":9},3]
[20162,13516,225,{"$f":"A289+1000000","v":1020162},{"$f":"A289+1100000","v":1120162},"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)",0,"icon_s2016","S2016",2016,null,1,0,2,3,"4;40;15",0,"103","6",1261,3,1,4,40,15,{"$nulls":4},"防御+3%","阴水·叁",null,0,{"$nulls":9},6]
[20163,13516,337.5,1020163,1120163,"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)",0,"icon_s2016","S2016",2016,null,1,0,2,4,"4;50;20",0,"103","9",1262,3,1,4,50,20,{"$nulls":4},"防御+3%","阴水·肆",null,0,{"$nulls":9},9]
[20164,13516,506.25,1020164,1120164,"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)",0,"icon_s2016","S2016",2016,null,1,0,2,5,"4;60;25",0,"103","12",1263,3,1,4,60,25,{"$nulls":4},"防御+3%","阴水·伍",null,0,{"$nulls":9},12]
[20165,13516,759.375,1020165,1120165,"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)",0,"icon_s2016","S2016",2016,null,1,0,2,6,"3;70;30",0,"103","12",1264,null,1,3,70,30,{"$nulls":4},"前槽位也生效，剑气增强","阴水·陆",null,0,{"$nulls":9},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K294*10+P294-1","v":20170},13517,100,1020170,1120170,"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017",{"$f":"CONCATENATE(\"S\",K294)","v":"S2017"},{"$f":"K287+1","v":2017},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X294:AD294)","v":"30"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP294=\"\",\"\",101),IF(AQ294=\"\",\"\",102),IF(AR294=\"\",\"\",103),IF(AS294=\"\",\"\",106),IF(AT294=\"\",\"\",107),IF(AU294=\"\",\"\",108),IF(AV294=\"\",\"\",109),IF(AW294=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP294:AW294)","v":""},-1,null,1,30,{"$nulls":7},{"$f":"IF(F294=\"\",\"\",CONCATENATE(F294,\"·\",CHOOSE(P294,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"灵油·壹"},null,{"$f":"IF(A294=\"\",\"\",AI294*AJ294/(1-AK294-AL294))","v":0}]
[20171,13517,150,1020171,1120171,"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,2,"40",0,"101","3",1260,3,1,40,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S295-100,\"生命\",\"攻击\",\"防御\"),\"+\",V295,\"%\")","v":"生命+3%"},"灵油·贰",null,0,{"$nulls":7},3]
[20172,13517,225,{"$f":"A296+1000000","v":1020172},{"$f":"A296+1100000","v":1120172},"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,3,"50",0,"101","6",1261,3,1,50,{"$nulls":6},"生命+3%","灵油·叁",null,0,{"$nulls":7},6]
[20173,13517,337.5,1020173,1120173,"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,4,"60",0,"101","9",1262,3,1,60,{"$nulls":6},"生命+3%","灵油·肆",null,0,{"$nulls":7},9]
[20174,13517,506.25,1020174,1120174,"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,5,"70",0,"101","12",1263,3,1,70,{"$nulls":6},"生命+3%","灵油·伍",null,0,{"$nulls":7},12]
[20175,13517,759.375,1020175,1120175,"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,6,"80",0,"101","12",1264,null,1,80,{"$nulls":6},"前槽位也生效，剑气增强","灵油·陆",null,0,{"$nulls":7},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K301*10+P301-1","v":20180},13518,100,1020180,1120180,"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点",0,"icon_s2018",{"$f":"CONCATENATE(\"S\",K301)","v":"S2018"},{"$f":"K294+1","v":2018},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X301:AD301)","v":"10;10;10;5"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP301=\"\",\"\",101),IF(AQ301=\"\",\"\",102),IF(AR301=\"\",\"\",103),IF(AS301=\"\",\"\",106),IF(AT301=\"\",\"\",107),IF(AU301=\"\",\"\",108),IF(AV301=\"\",\"\",109),IF(AW301=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP301:AW301)","v":""},-1,null,null,10,10,10,5,{"$nulls":4},{"$f":"IF(F301=\"\",\"\",CONCATENATE(F301,\"·\",CHOOSE(P301,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"厚土护体·壹"},null,{"$f":"IF(A301=\"\",\"\",AI301*AJ301/(1-AK301-AL301))","v":0}]
[20181,13518,150,1020181,1120181,"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点",0,"icon_s2018","S2018",2018,null,1,0,2,2,"10;10;10;5",0,"102","3",1260,3,null,10,10,10,5,null,null,null,{"$f":"CONCATENATE(CHOOSE(S302-100,\"生命\",\"攻击\",\"防御\"),\"+\",V302,\"%\")","v":"攻击+3%"},"厚土护体·贰",null,0,{"$nulls":8},3]
[20182,13518,225,{"$f":"A303+1000000","v":1020182},{"$f":"A303+1100000","v":1120182},"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点",0,"icon_s2018","S2018",2018,null,1,0,2,3,"10;10;10;5",0,"102","6",1261,3,null,10,10,10,5,null,null,null,"攻击+3%","厚土护体·叁",null,0,{"$nulls":8},6]
[20183,13518,337.5,1020183,1120183,"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点",0,"icon_s2018","S2018",2018,null,1,0,2,4,"10;10;10;5",0,"102","9",1262,3,null,10,10,10,5,null,null,null,"攻击+3%","厚土护体·肆",null,0,{"$nulls":8},9]
[20184,13518,506.25,1020184,1120184,"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点",0,"icon_s2018","S2018",2018,null,1,0,2,5,"10;10;10;5",0,"102","12",1263,3,null,10,10,10,5,null,null,null,"攻击+3%","厚土护体·伍",null,0,{"$nulls":8},12]
[20185,13518,759.375,1020185,1120185,"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点",0,"icon_s2018","S2018",2018,null,1,0,2,6,"10;10;10;5",0,"102","12",1264,null,null,10,10,10,5,null,null,null,"前槽位也生效，剑气增强","厚土护体·陆",null,0,{"$nulls":8},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K308*10+P308-1","v":20190},13519,100,{"$f":"A308+1000000","v":1020190},1120190,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019",{"$f":"CONCATENATE(\"S\",K308)","v":"S2019"},{"$f":"K301+1","v":2019},null,1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X308:AD308)","v":"20"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP308=\"\",\"\",101),IF(AQ308=\"\",\"\",102),IF(AR308=\"\",\"\",103),IF(AS308=\"\",\"\",106),IF(AT308=\"\",\"\",107),IF(AU308=\"\",\"\",108),IF(AV308=\"\",\"\",109),IF(AW308=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP308:AW308)","v":""},-1,null,1,20,{"$nulls":7},{"$f":"IF(F308=\"\",\"\",CONCATENATE(F308,\"·\",CHOOSE(P308,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"金沙·壹"},null,{"$f":"IF(A308=\"\",\"\",AI308*AJ308/(1-AK308-AL308))","v":0}]
[20191,13519,150,{"$f":"A309+1000000","v":1020191},1120191,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,2,"30",0,"103","3",1260,3,1,30,{"$nulls":6},{"$f":"CONCATENATE(CHOOSE(S309-100,\"生命\",\"攻击\",\"防御\"),\"+\",V309,\"%\")","v":"防御+3%"},"金沙·贰",null,0,{"$nulls":9},3]
[20192,13519,225,1020192,1120192,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,3,"40",0,"103","6",1261,3,1,40,{"$nulls":6},"防御+3%","金沙·叁",null,0,{"$nulls":9},6]
[20193,13519,337.5,1020193,1120193,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,4,"50",0,"103","9",1262,3,1,50,{"$nulls":6},"防御+3%","金沙·肆",null,0,{"$nulls":9},9]
[20194,13519,506.25,1020194,1120194,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,5,"60",0,"103","12",1263,3,1,60,{"$nulls":6},"防御+3%","金沙·伍",null,0,{"$nulls":9},12]
[20195,13519,759.375,1020195,1120195,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,6,"70",0,"103","12",1264,null,1,70,{"$nulls":6},"前槽位也生效，剑气增强","金沙·陆",null,0,{"$nulls":9},12]
[{"$nulls":8},"",{"$nulls":4},0,{"$nulls":19},{"$f":"IF(#REF!=\"\",\"\",AI314*AJ314/(1-AK314-AL314))","v":{"$error":"#REF!"}}]
[null,"英雄-法宝区域",{"$nulls":6},"",{"$nulls":22},{"$f":"IF(F315=\"\",\"\",CONCATENATE(F315,\"·\",CHOOSE(P315,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":""},null,{"$f":"IF(A315=\"\",\"\",AI315*AJ315/(1-AK315-AL315))","v":""}]
[{"$f":"K316*10+P316-1","v":31010},11005,100,496,919,"神龙鼎","对敌人照成{0}伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101",{"$f":"CONCATENATE(\"S\",K316)","v":"S3101"},3101,null,30,1,3,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X316:AD316)","v":"400;9"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP316=\"\",\"\",101),IF(AQ316=\"\",\"\",102),IF(AR316=\"\",\"\",103),IF(AS316=\"\",\"\",106),IF(AT316=\"\",\"\",107),IF(AU316=\"\",\"\",108),IF(AV316=\"\",\"\",109),IF(AW316=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP316:AW316)","v":""},-1,null,null,{"$f":"ROUND(异常状态效果值!I9*(1-(AK316+AL316)-AM316*0.1)/AI316,0)","v":400},9,{"$nulls":6},{"$f":"IF(F316=\"\",\"\",CONCATENATE(F316,\"·\",CHOOSE(P316,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"神龙鼎·壹"},null,0,1,null,0.2]
[{"$f":"K317*10+P317-1","v":31011},11005,120,497,920,"神龙鼎","对敌人照成{0}伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101",{"$f":"CONCATENATE(\"S\",K317)","v":"S3101"},3101,null,30,1,3,2,"560;9",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP317=\"\",\"\",101),IF(AQ317=\"\",\"\",102),IF(AR317=\"\",\"\",103),IF(AS317=\"\",\"\",106),IF(AT317=\"\",\"\",107),IF(AU317=\"\",\"\",108),IF(AV317=\"\",\"\",109),IF(AW317=\"\",\"\",110))","v":"106"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP317:AW317)","v":"5"},1265,5,null,{"$f":"ROUND(异常状态效果值!I10*(1-(AK317+AL317)-AM317*0.1)/AI317,0)","v":560},9,{"$nulls":5},{"$f":"CONCATENATE(\"金灵根+\",V317)","v":"金灵根+5"},"神龙鼎·贰",null,0,1,null,0.2,{"$nulls":7},5]
[31012,11005,225,498,921,"神龙鼎","对敌人照成{0}伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101","S3101",3101,null,30,1,3,3,"720;9",1,"102;106","5;5",1266,5,null,{"$f":"ROUND(异常状态效果值!I11*(1-(AK318+AL318)-AM318*0.1)/AI318,0)","v":720},9,{"$nulls":5},{"$f":"CONCATENATE(\"攻击+\",V318,\"%\")","v":"攻击+5%"},"神龙鼎·叁",null,0,1,null,0.2,{"$nulls":5},5,null,5]
[31013,11005,337.5,499,922,"神龙鼎","对敌人照成{0}伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101","S3101",3101,null,30,1,3,4,"880;9",1,"102;106","5;10",1267,5,null,{"$f":"ROUND(异常状态效果值!I12*(1-(AK319+AL319)-AM319*0.1)/AI319,0)","v":880},9,{"$nulls":5},{"$f":"CONCATENATE(\"金灵根+\",V319)","v":"金灵根+5"},"神龙鼎·肆",null,0,1,null,0.2,{"$nulls":5},5,null,10]
[31014,11005,506.25,500,923,"神龙鼎","对敌人照成{0}伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101","S3101",3101,null,30,1,3,5,"1040;9",1,"102;106","10;10",1268,5,null,{"$f":"ROUND(异常状态效果值!I13*(1-(AK320+AL320)-AM320*0.1)/AI320,0)","v":1040},9,{"$nulls":5},{"$f":"CONCATENATE(\"攻击+\",V320,\"%\")","v":"攻击+5%"},"神龙鼎·伍",null,0,1,null,0.2,{"$nulls":5},10,null,10]
[31015,11005,759.375,501,924,"神龙鼎","对敌人照成{0}伤害，使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒\n神农鼎生效期间，使敌人的所有灵根降低{2}%。",1,"icon_s3101","S3101",3101,null,30,1,3,6,"1200;9;15",1,"102;106","10;10",1269,null,null,{"$f":"ROUND(异常状态效果值!I14*(1-(AK321+AL321)-AM321*0.1)/AI321,0)","v":1200},9,15,{"$nulls":4},"降低敌人灵根","神龙鼎·陆",null,0,1,null,0.2,{"$nulls":5},10,null,10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K323*10+P323-1","v":31020},11005,100,502,925,"噬空齿刃","无视敌人灵根，对敌人造成{0]伤害，同时让五行伤势1",1,"icon_s3102",{"$f":"CONCATENATE(\"S\",K323)","v":"S3102"},3102,null,30,1,3,1,"250",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP323=\"\",\"\",101),IF(AQ323=\"\",\"\",102),IF(AR323=\"\",\"\",103),IF(AS323=\"\",\"\",106),IF(AT323=\"\",\"\",107),IF(AU323=\"\",\"\",108),IF(AV323=\"\",\"\",109),IF(AW323=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP323:AW323)","v":""},-1,null,null,{"$f":"ROUND(异常状态效果值!I9*(1-(AK323+AL323)-AM323*0.1)/AI323,0)","v":250},{"$nulls":7},"噬空齿刃·壹",null,0,1,null,0.5]
[31021,11005,150,503,926,"噬空齿刃","无视敌人灵根，对敌人造成{0]伤害，同时让五行伤势1",1,"icon_s3102",{"$f":"CONCATENATE(\"S\",K324)","v":"S3102"},3102,null,30,1,3,2,"350",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP324=\"\",\"\",101),IF(AQ324=\"\",\"\",102),IF(AR324=\"\",\"\",103),IF(AS324=\"\",\"\",106),IF(AT324=\"\",\"\",107),IF(AU324=\"\",\"\",108),IF(AV324=\"\",\"\",109),IF(AW324=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP324:AW324)","v":""},1270,null,null,{"$f":"ROUND(异常状态效果值!I10*(1-(AK324+AL324)-AM324*0.1)/AI324,0)","v":350},{"$nulls":7},"噬空齿刃·贰",null,0,1,null,0.5]
[31022,11005,225,504,927,"噬空齿刃","无视敌人灵根，对敌人造成{0]伤害，同时让五行伤势1",1,"icon_s3102","S3102",3102,null,30,1,3,3,"450",1,"","",1271,null,null,{"$f":"ROUND(异常状态效果值!I11*(1-(AK325+AL325)-AM325*0.1)/AI325,0)","v":450},{"$nulls":7},"噬空齿刃·叁",null,0,1,null,0.5]
[31023,11005,337.5,505,928,"噬空齿刃","无视敌人灵根，对敌人造成{0]伤害，同时让五行伤势1",1,"icon_s3102","S3102",3102,null,30,1,3,4,"550",1,"","",1272,null,null,{"$f":"ROUND(异常状态效果值!I12*(1-(AK326+AL326)-AM326*0.1)/AI326,0)","v":550},{"$nulls":7},"噬空齿刃·肆",null,0,1,null,0.5]
[31024,11005,506.25,506,929,"噬空齿刃","无视敌人灵根，对敌人造成{0]伤害，同时让五行伤势1",1,{"$f":"IF(A327=\"\",\"\",CONCATENATE(\"icon_s\",K327))","v":"icon_s3102"},"S3102",3102,null,30,1,3,5,"650",1,"","",1273,null,null,{"$f":"ROUND(异常状态效果值!I13*(1-(AK327+AL327)-AM327*0.1)/AI327,0)","v":650},{"$nulls":7},"噬空齿刃·伍",null,0,1,null,0.5]
[31025,11005,759.375,507,930,"噬空齿刃","无视敌人灵根，对敌人造成{0]伤害，同时让五行伤势1",1,"icon_s3102","S3102",3102,null,30,1,3,6,"750",1,"","",1274,null,null,{"$f":"ROUND(异常状态效果值!I14*(1-(AK328+AL328)-AM328*0.1)/AI328,0)","v":750},{"$nulls":7},"噬空齿刃·陆",null,0,1,null,0.5]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K330*10+P330-1","v":32010},11002,100,508,931,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201",{"$f":"CONCATENATE(\"S\",K330)","v":"S3201"},3201,null,30,1,3,1,"50;12",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP330=\"\",\"\",101),IF(AQ330=\"\",\"\",102),IF(AR330=\"\",\"\",103),IF(AS330=\"\",\"\",106),IF(AT330=\"\",\"\",107),IF(AU330=\"\",\"\",108),IF(AV330=\"\",\"\",109),IF(AW330=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP330:AW330)","v":""},-1,null,null,50,12,{"$nulls":6},"翡翠葫芦·壹",null,0]
[{"$f":"K331*10+P331-1","v":32011},11002,150,509,932,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201",{"$f":"CONCATENATE(\"S\",K331)","v":"S3201"},3201,null,30,1,3,2,"75;12",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP331=\"\",\"\",101),IF(AQ331=\"\",\"\",102),IF(AR331=\"\",\"\",103),IF(AS331=\"\",\"\",106),IF(AT331=\"\",\"\",107),IF(AU331=\"\",\"\",108),IF(AV331=\"\",\"\",109),IF(AW331=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP331:AW331)","v":""},1275,null,null,75,12,{"$nulls":5},"降速效果提升","翡翠葫芦·贰",null,0]
[32012,11002,225,510,933,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201","S3201",3201,null,30,1,3,3,"75;12",1,"108","5",1276,5,null,75,12,{"$nulls":5},{"$f":"CONCATENATE(\"水灵根+\",V332)","v":"水灵根+5"},"翡翠葫芦·叁",null,0,{"$nulls":12},5]
[32013,11002,337.5,511,934,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201","S3201",3201,null,30,1,3,4,"75;12",1,"101;108","5;5",1277,5,null,75,12,{"$nulls":5},{"$f":"CONCATENATE(\"生命+\",V333,\"%\")","v":"生命+5%"},"翡翠葫芦·肆",null,0,{"$nulls":7},5,{"$nulls":4},5]
[32014,11002,506.25,512,935,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201","S3201",3201,null,30,1,3,5,"75;12",1,"101;108","5;10",1278,5,null,75,12,{"$nulls":5},{"$f":"CONCATENATE(\"水灵根+\",V334)","v":"水灵根+5"},"翡翠葫芦·伍",null,0,{"$nulls":7},5,{"$nulls":4},10]
[32015,11002,759.375,513,936,"翡翠葫芦","战场区域形成一个域。敌人的功法弹道进入域后将降低敌人{0}%的功法弹道速度，持续{1}秒\n受影响的敌方功法强度降低{2}%",2,"icon_s3201","S3201",3201,null,30,1,3,6,"75;12;50",1,"101;108","5;10",1279,null,null,75,12,50,{"$nulls":4},"降低被影响功法的强度","翡翠葫芦·陆",null,0,{"$nulls":7},5,{"$nulls":4},10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K337*10+P337-1","v":32020},11002,100,514,937,"混沌珠","用后{2}秒内大幅提升所有灵根{0}%，一场战斗可使用{1}次",2,"icon_s3202",{"$f":"CONCATENATE(\"S\",K337)","v":"S3202"},3202,null,30,1,3,1,"20;2;18",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP337=\"\",\"\",101),IF(AQ337=\"\",\"\",102),IF(AR337=\"\",\"\",103),IF(AS337=\"\",\"\",106),IF(AT337=\"\",\"\",107),IF(AU337=\"\",\"\",108),IF(AV337=\"\",\"\",109),IF(AW337=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP337:AW337)","v":""},-1,null,null,20,2,18,{"$nulls":5},{"$f":"IF(F337=\"\",\"\",CONCATENATE(F337,\"·\",CHOOSE(P337,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"混沌珠·壹"},null,0]
[{"$f":"K338*10+P338-1","v":32021},11002,150,515,938,"混沌珠","用后{2}秒内大幅提升所有灵根{0}%，一场战斗可使用{1}次",2,"icon_s3202",{"$f":"CONCATENATE(\"S\",K338)","v":"S3202"},3202,null,30,1,3,2,"20;2;18",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP338=\"\",\"\",101),IF(AQ338=\"\",\"\",102),IF(AR338=\"\",\"\",103),IF(AS338=\"\",\"\",106),IF(AT338=\"\",\"\",107),IF(AU338=\"\",\"\",108),IF(AV338=\"\",\"\",109),IF(AW338=\"\",\"\",110))","v":"108"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP338:AW338)","v":"5"},1280,5,null,20,2,18,{"$nulls":4},{"$f":"CONCATENATE(\"水灵根+\",V338)","v":"水灵根+5"},"混沌珠·贰",null,0,{"$nulls":12},5]
[32022,11002,225,516,939,"混沌珠","用后{2}秒内大幅提升所有灵根{0}%，一场战斗可使用{1}次",2,"icon_s3202","S3202",3202,null,30,1,3,3,"20;2;18",1,"103;108","5;5",1281,5,null,20,2,18,{"$nulls":4},{"$f":"CONCATENATE(\"防御+\",V339,\"%\")","v":"防御+5%"},"混沌珠·叁",null,0,{"$nulls":9},5,null,null,5]
[32023,11002,337.5,517,940,"混沌珠","用后{2}秒内大幅提升所有灵根{0}%，一场战斗可使用{1}次",2,"icon_s3202","S3202",3202,null,30,1,3,4,"20;3;18",1,"103;108","5;5",1282,null,null,20,3,18,{"$nulls":4},"可使用次数增加","混沌珠·肆",null,{"$f":"IF(A340=\"\",\"\",AI340*AJ340/(1-AK340-AL340))","v":0},{"$nulls":9},5,null,null,5]
[32024,11002,506.25,518,941,"混沌珠","用后{2}秒内大幅提升所有灵根{0}%，一场战斗可使用{1}次",2,"icon_s3202","S3202",3202,null,30,1,3,5,"20;3;18",1,"103;108","5;10",1283,5,null,20,3,18,{"$nulls":4},{"$f":"CONCATENATE(\"水灵根+\",V341)","v":"水灵根+5"},"混沌珠·伍",null,0,{"$nulls":9},5,null,null,10]
[32025,11002,759.375,519,942,"混沌珠","用后{2}秒内大幅提升所有灵根{0}%，一场战斗可使用{1}次\n混沌珠生效期间，己方所有功法额外增伤{3}%",2,"icon_s3202","S3202",3202,null,30,1,3,6,"20;3;18;20",1,"103;108","5;10",1284,null,null,20,3,18,20,null,null,null,"功法额外增伤","混沌珠·陆",null,0,{"$nulls":9},5,null,null,10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K344*10+P344-1","v":32030},11002,100,520,943,"绝脉瓶","对敌人照成{0}水系伤害，封锁敌人筋脉随机{1}个格子流动{2}秒",2,"icon_s3203",{"$f":"CONCATENATE(\"S\",K344)","v":"S3203"},3203,null,30,1,3,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X344:AD344)","v":"350;1;5"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP344=\"\",\"\",101),IF(AQ344=\"\",\"\",102),IF(AR344=\"\",\"\",103),IF(AS344=\"\",\"\",106),IF(AT344=\"\",\"\",107),IF(AU344=\"\",\"\",108),IF(AV344=\"\",\"\",109),IF(AW344=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP344:AW344)","v":""},-1,null,null,{"$f":"ROUND(异常状态效果值!I9*(1-(AK344+AL344)-AM344*0.1)/AI344,0)","v":350},1,5,{"$nulls":5},{"$f":"IF(F344=\"\",\"\",CONCATENATE(F344,\"·\",CHOOSE(P344,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"绝脉瓶·壹"},null,0,1,null,0.3]
[32031,11002,150,521,944,"绝脉瓶","对敌人照成{0}水系伤害，封锁敌人筋脉随机{1}个格子流动{2}秒",2,"icon_s3203",{"$f":"CONCATENATE(\"S\",K345)","v":"S3203"},3203,null,30,1,3,2,"490;1;5",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP345=\"\",\"\",101),IF(AQ345=\"\",\"\",102),IF(AR345=\"\",\"\",103),IF(AS345=\"\",\"\",106),IF(AT345=\"\",\"\",107),IF(AU345=\"\",\"\",108),IF(AV345=\"\",\"\",109),IF(AW345=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP345:AW345)","v":""},1285,null,null,{"$f":"ROUND(异常状态效果值!I10*(1-(AK345+AL345)-AM345*0.1)/AI345,0)","v":490},1,5,{"$nulls":5},"绝脉瓶·贰",null,0,1,null,0.3]
[32032,11002,225,522,945,"绝脉瓶","对敌人照成{0}水系伤害，封锁敌人筋脉随机{1}个格子流动{2}秒",2,"icon_s3203",{"$f":"CONCATENATE(\"S\",K346)","v":"S3203"},3203,null,30,1,3,3,"630;1;5",1,"","",1286,null,null,{"$f":"ROUND(异常状态效果值!I11*(1-(AK346+AL346)-AM346*0.1)/AI346,0)","v":630},1,5,{"$nulls":5},"绝脉瓶·叁",null,0,1,null,0.3]
[32033,11002,337.5,523,946,"绝脉瓶","对敌人照成{0}水系伤害，封锁敌人筋脉随机{1}个格子流动{2}秒",2,"icon_s3203","S3203",3203,null,30,1,3,4,"770;1;5",1,"","",1287,null,null,{"$f":"ROUND(异常状态效果值!I12*(1-(AK347+AL347)-AM347*0.1)/AI347,0)","v":770},1,5,{"$nulls":5},"绝脉瓶·肆",null,0,1,null,0.3]
[32034,11002,506.25,524,947,"绝脉瓶","对敌人照成{0}水系伤害，封锁敌人筋脉随机{1}个格子流动{2}秒",2,"icon_s3203","S3203",3203,null,30,1,3,5,"910;1;5",1,"","",1288,null,null,{"$f":"ROUND(异常状态效果值!I13*(1-(AK348+AL348)-AM348*0.1)/AI348,0)","v":910},1,5,{"$nulls":5},"绝脉瓶·伍",null,0,1,null,0.3]
[32035,11002,759.375,525,948,"绝脉瓶","对敌人照成{0}水系伤害，封锁敌人筋脉随机{1}个格子流动{2}秒",2,"icon_s3203","S3203",3203,null,30,1,3,6,"1050;1;5",1,"","",1289,null,null,{"$f":"ROUND(异常状态效果值!I14*(1-(AK349+AL349)-AM349*0.1)/AI349,0)","v":1050},1,5,{"$nulls":5},"绝脉瓶·陆",null,0,1,null,0.3]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K351*10+P351-1","v":33010},11004,100,526,949,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用",4,"icon_s3301",{"$f":"CONCATENATE(\"S\",K351)","v":"S3301"},3301,null,30,1,3,1,"1;12;400",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP351=\"\",\"\",101),IF(AQ351=\"\",\"\",102),IF(AR351=\"\",\"\",103),IF(AS351=\"\",\"\",106),IF(AT351=\"\",\"\",107),IF(AU351=\"\",\"\",108),IF(AV351=\"\",\"\",109),IF(AW351=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP351:AW351)","v":""},-1,null,null,1,12,{"$f":"ROUND(异常状态效果值!I9*(1-(AK351+AL351)-AM351*0.1)/AI351,0)","v":400},{"$nulls":5},{"$f":"IF(F351=\"\",\"\",CONCATENATE(F351,\"·\",CHOOSE(P351,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"九幽镇魂瓶·壹"},null,0,1,null,0.2]
[{"$f":"K352*10+P352-1","v":33011},11004,150,527,950,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用",4,"icon_s3301",{"$f":"CONCATENATE(\"S\",K352)","v":"S3301"},3301,null,30,1,3,2,"2;12;560",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP352=\"\",\"\",101),IF(AQ352=\"\",\"\",102),IF(AR352=\"\",\"\",103),IF(AS352=\"\",\"\",106),IF(AT352=\"\",\"\",107),IF(AU352=\"\",\"\",108),IF(AV352=\"\",\"\",109),IF(AW352=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP352:AW352)","v":""},1290,null,null,2,12,{"$f":"ROUND(异常状态效果值!I10*(1-(AK352+AL352)-AM352*0.1)/AI352,0)","v":560},{"$nulls":4},"封印法宝数量增加","九幽镇魂瓶·贰",null,0,1,null,0.2]
[33012,11004,225,528,951,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用",4,"icon_s3301","S3301",3301,null,30,1,3,3,"2;12;720",2,"107","5",1291,5,null,2,12,{"$f":"ROUND(异常状态效果值!I11*(1-(AK353+AL353)-AM353*0.1)/AI353,0)","v":720},{"$nulls":4},{"$f":"CONCATENATE(\"木灵根+\",V353)","v":"木灵根+5"},"九幽镇魂瓶·叁",null,0,1,null,0.2,{"$nulls":8},5]
[33013,11004,337.5,529,952,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用\n如果影响的法宝是相生法宝，则使其充能时间延长{3}%直至战斗结束",4,"icon_s3301","S3301",3301,null,30,1,3,4,"2;12;880;30",2,"107","5",1292,null,null,2,12,{"$f":"ROUND(异常状态效果值!I12*(1-(AK354+AL354)-AM354*0.1)/AI354,0)","v":880},30,null,null,null,"减缓相生法宝充能","九幽镇魂瓶·肆",null,0,1,null,0.2,{"$nulls":8},5]
[33014,11004,506.25,530,953,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用\n如果影响的法宝是相生法宝，则使其充能时间延长{3}%直至战斗结束",4,"icon_s3301","S3301",3301,null,30,1,3,5,"2;12;1040;30",2,"107","10",1293,5,null,2,12,{"$f":"ROUND(异常状态效果值!I13*(1-(AK355+AL355)-AM355*0.1)/AI355,0)","v":1040},30,null,null,null,{"$f":"CONCATENATE(\"木灵根+\",V355)","v":"木灵根+5"},"九幽镇魂瓶·伍",null,0,1,null,0.2,{"$nulls":8},10]
[33015,11004,759.375,531,954,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用\n如果影响的法宝是相生法宝，则使其充能时间延长{3}%直至战斗结束",4,"icon_s3301","S3301",3301,null,30,1,3,6,"2;12;1200;300",2,"107","10",1294,null,null,2,12,{"$f":"ROUND(异常状态效果值!I14*(1-(AK356+AL356)-AM356*0.1)/AI356,0)","v":1200},300,null,null,null,"大幅减缓相生法宝充能","九幽镇魂瓶·陆",null,0,1,null,0.2,{"$nulls":8},10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K358*10+P358-1","v":33020},11008,100,532,955,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302",{"$f":"CONCATENATE(\"S\",K358)","v":"S3302"},3302,null,30,1,3,1,"10;1",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP358=\"\",\"\",101),IF(AQ358=\"\",\"\",102),IF(AR358=\"\",\"\",103),IF(AS358=\"\",\"\",106),IF(AT358=\"\",\"\",107),IF(AU358=\"\",\"\",108),IF(AV358=\"\",\"\",109),IF(AW358=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP358:AW358)","v":""},-1,null,null,10,1,{"$nulls":6},{"$f":"IF(F358=\"\",\"\",CONCATENATE(F358,\"·\",CHOOSE(P358,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"玉莲守心灯·壹"},null,0]
[33021,11008,150,533,956,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302",{"$f":"CONCATENATE(\"S\",K359)","v":"S3302"},3302,null,30,1,3,2,"11;1",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP359=\"\",\"\",101),IF(AQ359=\"\",\"\",102),IF(AR359=\"\",\"\",103),IF(AS359=\"\",\"\",106),IF(AT359=\"\",\"\",107),IF(AU359=\"\",\"\",108),IF(AV359=\"\",\"\",109),IF(AW359=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP359:AW359)","v":""},1295,null,null,11,1,{"$nulls":6},"玉莲守心灯·贰",null,0]
[33022,11008,225,534,957,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,3,"12;1",1,"","",1296,null,null,12,1,{"$nulls":6},"玉莲守心灯·叁",null,0]
[33023,11008,337.5,535,958,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,4,"13;1",1,"","",1297,null,null,13,1,{"$nulls":6},"玉莲守心灯·肆",null,0]
[33024,11008,506.25,536,959,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,5,"14;1",1,"","",1298,null,null,14,1,{"$nulls":6},"玉莲守心灯·伍",null,0]
[33025,11008,759.375,537,960,"玉莲守心灯","一盏明灯围绕玩家，{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,6,"15;1",1,"","",1299,null,null,15,1,{"$nulls":6},"玉莲守心灯·陆",null,0]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":19},""]
[{"$f":"K365*10+P365-1","v":34010},11004,100,538,961,"融灵塔","宝塔在英雄的头顶前往位置旋转，形成一个扇形区域，敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401",{"$f":"CONCATENATE(\"S\",K365)","v":"S3401"},3401,null,30,1,3,1,"40;12",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP365=\"\",\"\",101),IF(AQ365=\"\",\"\",102),IF(AR365=\"\",\"\",103),IF(AS365=\"\",\"\",106),IF(AT365=\"\",\"\",107),IF(AU365=\"\",\"\",108),IF(AV365=\"\",\"\",109),IF(AW365=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP365:AW365)","v":""},-1,null,null,40,12,{"$nulls":6},{"$f":"IF(F365=\"\",\"\",CONCATENATE(F365,\"·\",CHOOSE(P365,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"融灵塔·壹"},null,0]
[{"$f":"K366*10+P366-1","v":34011},11004,150,539,962,"融灵塔","宝塔在英雄的头顶前往位置旋转，形成一个扇形区域，敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401",{"$f":"CONCATENATE(\"S\",K366)","v":"S3401"},3401,null,30,1,3,2,"40;12",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP366=\"\",\"\",101),IF(AQ366=\"\",\"\",102),IF(AR366=\"\",\"\",103),IF(AS366=\"\",\"\",106),IF(AT366=\"\",\"\",107),IF(AU366=\"\",\"\",108),IF(AV366=\"\",\"\",109),IF(AW366=\"\",\"\",110))","v":"109"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP366:AW366)","v":"5"},1300,5,null,40,12,{"$nulls":5},{"$f":"CONCATENATE(\"火灵根+\",V366)","v":"火灵根+5"},"融灵塔·贰",null,0,{"$nulls":13},5]
[34012,11004,225,540,963,"融灵塔","宝塔在英雄的头顶前往位置旋转，形成一个扇形区域，敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401","S3401",3401,null,30,1,3,3,"60;12",2,"109","5",1301,null,null,60,12,{"$nulls":5},"增加吸收几率","融灵塔·叁",null,0,{"$nulls":13},5]
[34013,11004,337.5,541,964,"融灵塔","宝塔在英雄的头顶前往位置旋转，形成一个扇形区域，敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401","S3401",3401,null,30,1,3,4,"60;12",2,"102;109","5;5",1302,5,null,60,12,{"$nulls":5},{"$f":"CONCATENATE(\"攻击+\",V368,\"%\")","v":"攻击+5%"},"融灵塔·肆",null,0,{"$nulls":8},5,{"$nulls":4},5]
[34014,11004,506.25,542,965,"融灵塔","宝塔在英雄的头顶前往位置旋转，形成一个扇形区域，敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401","S3401",3401,null,30,1,3,5,"60;12",2,"102;109","5;10",1303,5,null,60,12,{"$nulls":5},{"$f":"CONCATENATE(\"火灵根+\",V369)","v":"火灵根+5"},"融灵塔·伍",null,0,{"$nulls":8},5,{"$nulls":4},10]
[34015,11004,759.375,543,966,"融灵塔","宝塔在英雄的头顶前往位置旋转，形成一个扇形区域，敌人的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒\n敌方功法被吸收后，己方英雄临时增加{2}点对应五行灵根，持续{3}秒",8,"icon_s3401","S3401",3401,null,30,1,3,6,"100;12;20;9",2,"102;109","5;10",1304,null,null,100,12,20,9,null,null,null,"完全吸收，临时加灵根","融灵塔·陆",null,0,{"$nulls":8},5,{"$nulls":4},10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K372*10+P372-1","v":34020},11004,100,544,967,"禁元珠","打断对手当前正在生效中的法宝",8,"icon_s3402",{"$f":"CONCATENATE(\"S\",K372)","v":"S3402"},3402,null,30,1,3,1,"",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP372=\"\",\"\",101),IF(AQ372=\"\",\"\",102),IF(AR372=\"\",\"\",103),IF(AS372=\"\",\"\",106),IF(AT372=\"\",\"\",107),IF(AU372=\"\",\"\",108),IF(AV372=\"\",\"\",109),IF(AW372=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP372:AW372)","v":""},-1,{"$nulls":10},{"$f":"IF(F372=\"\",\"\",CONCATENATE(F372,\"·\",CHOOSE(P372,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"禁元珠·壹"},null,0]
[{"$f":"K373*10+P373-1","v":34021},11004,150,545,968,"禁元珠","打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402",{"$f":"CONCATENATE(\"S\",K373)","v":"S3402"},3402,null,30,1,3,2,"12",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP373=\"\",\"\",101),IF(AQ373=\"\",\"\",102),IF(AR373=\"\",\"\",103),IF(AS373=\"\",\"\",106),IF(AT373=\"\",\"\",107),IF(AU373=\"\",\"\",108),IF(AV373=\"\",\"\",109),IF(AW373=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP373:AW373)","v":""},1305,null,null,12,{"$nulls":6},"打断增强，避免对拼","禁元珠·贰",null,0]
[34022,11004,225,546,969,"禁元珠","打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402","S3402",3402,null,30,1,3,3,"12",2,"109","5",1306,5,null,12,{"$nulls":6},{"$f":"CONCATENATE(\"火灵根+\",V374)","v":"火灵根+5"},"禁元珠·叁",null,0,{"$nulls":13},5]
[34023,11004,337.5,547,970,"禁元珠","打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402","S3402",3402,null,30,1,3,4,"12",2,"102;109","5;5",1307,null,null,12,{"$nulls":6},{"$f":"CONCATENATE(\"攻击+\",V375,\"%\")","v":"攻击+%"},"禁元珠·肆",null,0,{"$nulls":8},5,{"$nulls":4},5]
[34024,11004,506.25,548,971,"禁元珠","打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402","S3402",3402,null,30,1,3,5,"12",2,"102;109","5;10",1308,5,null,12,{"$nulls":6},{"$f":"CONCATENATE(\"火灵根+\",V376)","v":"火灵根+5"},"禁元珠·伍",null,0,{"$nulls":8},5,{"$nulls":4},10]
[34025,11004,759.375,549,972,"禁元珠","打断对手当前正在生效中的法宝\n可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒\n每打断一次法宝，使禁元珠的冷却时间缩减{1}%，最多{2}次",8,"icon_s3402","S3402",3402,null,30,1,3,6,"12;15;3",2,"102;109","5;10",1309,null,null,12,15,3,{"$nulls":4},"成功打断后加速冷却","禁元珠·陆",null,0,{"$nulls":8},5,{"$nulls":4},10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[{"$f":"K379*10+P379-1","v":35010},11003,100,550,973,"玄龟盾","前方形成土系防御盾，抵挡相当于自身生命上限{0}%的伤害，持续{1}秒",16,"icon_s3501",{"$f":"CONCATENATE(\"S\",K379)","v":"S3501"},3501,null,30,1,3,1,"10;12",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP379=\"\",\"\",101),IF(AQ379=\"\",\"\",102),IF(AR379=\"\",\"\",103),IF(AS379=\"\",\"\",106),IF(AT379=\"\",\"\",107),IF(AU379=\"\",\"\",108),IF(AV379=\"\",\"\",109),IF(AW379=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP379:AW379)","v":""},-1,null,null,10,12,{"$nulls":6},{"$f":"IF(F379=\"\",\"\",CONCATENATE(F379,\"·\",CHOOSE(P379,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"玄龟盾·壹"},null,0]
[{"$f":"K380*10+P380-1","v":35011},11003,150,551,974,"玄龟盾","前方形成土系防御盾，抵挡相当于自身生命上限{0}%的伤害，持续{1}秒",16,"icon_s3501",{"$f":"CONCATENATE(\"S\",K380)","v":"S3501"},3501,null,30,1,3,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X380:AD380)","v":"13;12"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP380=\"\",\"\",101),IF(AQ380=\"\",\"\",102),IF(AR380=\"\",\"\",103),IF(AS380=\"\",\"\",106),IF(AT380=\"\",\"\",107),IF(AU380=\"\",\"\",108),IF(AV380=\"\",\"\",109),IF(AW380=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP380:AW380)","v":""},1310,null,null,13,12,{"$nulls":5},"盾强度提升","玄龟盾·贰",null,0]
[35012,11003,225,552,975,"玄龟盾","前方形成土系防御盾，抵挡相当于自身生命上限{0}%的伤害，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,3,"13;12",1,"110","5",1311,5,null,13,12,{"$nulls":5},{"$f":"CONCATENATE(\"土灵根+\",V381)","v":"土灵根+5"},"玄龟盾·叁",null,0,{"$nulls":14},5]
[35013,11003,337.5,553,976,"玄龟盾","前方形成土系防御盾，抵挡相当于自身生命上限{0}%的伤害，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,4,"16;12",1,"110","5",1312,null,null,16,12,{"$nulls":5},"盾强度提升","玄龟盾·肆",null,0,{"$nulls":14},5]
[35014,11003,506.25,554,977,"玄龟盾","前方形成土系防御盾，抵挡相当于自身生命上限{0}%的伤害，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,5,"16;12",1,"110","10",1313,5,null,16,12,{"$nulls":5},{"$f":"CONCATENATE(\"土灵根+\",V383)","v":"土灵根+5"},"玄龟盾·伍",null,0,{"$nulls":14},10]
[35015,11003,759.375,555,978,"玄龟盾","前方形成土系防御盾，抵挡相当于自身生命上限{0}%的伤害，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,6,"20;12",1,"110","10",1314,null,null,20,12,{"$nulls":5},"盾强度提升","玄龟盾·陆",null,0,{"$nulls":14},10]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[35020,11006,100,556,979,"天殇血刃剑","对敌人照成土属性伤害，并封锁敌人土系经络6秒",16,"icon_s3502",{"$f":"CONCATENATE(\"S\",K386)","v":"S3502"},3502,null,30,1,3,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X386:AD386)","v":""},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP386=\"\",\"\",101),IF(AQ386=\"\",\"\",102),IF(AR386=\"\",\"\",103),IF(AS386=\"\",\"\",106),IF(AT386=\"\",\"\",107),IF(AU386=\"\",\"\",108),IF(AV386=\"\",\"\",109),IF(AW386=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP386:AW386)","v":""},-1,{"$nulls":10},"天殇血刃剑·壹",null,0]
[35021,11006,150,557,980,"天殇血刃剑","对敌人照成土属性伤害，并封锁敌人土系经络6秒",16,"icon_s3502",{"$f":"CONCATENATE(\"S\",K387)","v":"S3502"},3502,null,30,1,3,2,"",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AP387=\"\",\"\",101),IF(AQ387=\"\",\"\",102),IF(AR387=\"\",\"\",103),IF(AS387=\"\",\"\",106),IF(AT387=\"\",\"\",107),IF(AU387=\"\",\"\",108),IF(AV387=\"\",\"\",109),IF(AW387=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AP387:AW387)","v":""},1315,{"$nulls":10},"天殇血刃剑·贰",null,0]
[35022,11006,225,558,981,"天殇血刃剑","对敌人照成土属性伤害，并封锁敌人土系经络6秒",16,"icon_s3502","S3502",3502,null,30,1,3,3,"",1,"","",1316,{"$nulls":10},"天殇血刃剑·叁",null,0]
[35023,11006,337.5,559,982,"天殇血刃剑","对敌人照成土属性伤害，并封锁敌人土系经络6秒",16,"icon_s3502","S3502",3502,null,30,1,3,4,"",1,"","",1317,{"$nulls":10},"天殇血刃剑·肆",null,0]
[35024,11006,506.25,560,983,"天殇血刃剑","对敌人照成土属性伤害，并封锁敌人土系经络6秒",16,"icon_s3502","S3502",3502,null,30,1,3,5,"",1,"","",1318,{"$nulls":10},"天殇血刃剑·伍",null,0]
[35025,11006,759.375,561,984,"天殇血刃剑","对敌人照成土属性伤害，并封锁敌人土系经络6秒",16,{"$f":"IF(A391=\"\",\"\",CONCATENATE(\"icon_s\",K391))","v":"icon_s3502"},"S3502",3502,null,30,1,3,6,"",1,"","",1319,{"$nulls":10},"天殇血刃剑·陆",null,0]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":17},"",null,""]
[null,"英雄-大道区域",{"$nulls":6},"",{"$nulls":4},1,{"$nulls":19},""]
[601011,null,100,696,699,"星辰道","每次释放功法时获得{0}点能量，{1}点能量后提升{2}%转盘速度和{3}%攻击速度，持续{4}秒。",1,"icon_s1001","DS60101",1001,null,1,1,4,"1","10;100;50;50;9",0,{"$nulls":15},0]
[601021,null,100,697,700,"生衍道","功法拥有生息之能，每次使用功法能获得1对应属性的充能，充能满后获得对应属性的加成 \n{0}金：提升{1}%攻击力 ,最大{2}%\n{0}木：恢复{3}%生命 \n{0}水：治疗最严重的伤势，使其伤势-{4} \n{0}火：功法强度提升{5}%，最大{6}%\n{0}土：玩家防御提升{7}%，最大{8}%",1,"icon_s1002","DS60102",1002,null,1,1,4,"1","3;3;30;5;1;3;30;3;30",0,{"$nulls":15},0]
[601031,null,100,698,701,"玄黄道 ","每次使用功法时在当前位置留下一道属性印记，下一个放上来的功法如果和以前功法相生则功法效果提升{0}%，每次使用功法时都会治疗对应相生属性的{1}伤势。（均衡性功法搭配，转盘改变，变为金、水、木、火、土）\n",1,"icon_s1003","DS60103",1003,null,1,1,4,"1","30;1",0,{"$nulls":15},0]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":19},""]
[null,"怪物-主动功法区域",{"$nulls":6},"",{"$nulls":4},1,{"$nulls":17},{"$f":"IF(F398=\"\",\"\",CONCATENATE(F398,\"·\",CHOOSE(P398,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":""},null,""]
[{"$f":"K399*10+P399-1","v":90010},null,300,707,717,"万箭穿心","(前摇时间长)：最多10柄剑从远处汇聚到boss周围，然后以一字行快速贯穿目标对目标照成{0}伤害，每命中目标肉体{1}次防御削减{2}%，目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害",1,"icon_s9001",{"$f":"CONCATENATE(\"S\",K399)","v":"S9001"},9001,"BossSk1_timeline_TD",3,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X399:AD399)","v":"42;5;1;10;1;1;30"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G9*(1-(AK399+AL399)-AM399*0.1)/AI399,0)*M399","v":42},5,1,10,1,1,30,null,"万箭穿心·壹",null,466.666666666667,10,{"$f":"X399","v":42},0.1]
[90011,null,{"$f":"C399*1.5","v":450},707,717,"万箭穿心","(前摇时间长)：最多10柄剑从远处汇聚到boss周围，然后以一字行快速贯穿目标对目标照成{0}伤害，每命中目标肉体{1}次防御削减{2}%，目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害",1,"icon_s9001",{"$f":"CONCATENATE(\"S\",K400)","v":"S9001"},9001,"BossSk1_timeline_TD",3,1,1,2,"45;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G10*(1-(AK400+AL400)-AM400*0.1)/AI400,0)*M400","v":45},5,1,10,1,1,30,null,{"$f":"IF(F400=\"\",\"\",CONCATENATE(F400,\"·\",CHOOSE(P400,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"万箭穿心·贰"},null,500,10,{"$f":"X400","v":45},0.1]
[90012,null,{"$f":"C400*1.5","v":675},707,717,"万箭穿心","(前摇时间长)：最多10柄剑从远处汇聚到boss周围，然后以一字行快速贯穿目标对目标照成{0}伤害，每命中目标肉体{1}次防御削减{2}%，目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,3,"54;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G11*(1-(AK401+AL401)-AM401*0.1)/AI401,0)*M401","v":54},5,1,10,1,1,30,null,"万箭穿心·叁",null,600,10,54,0.1]
[90013,null,1012.5,707,717,"万箭穿心","(前摇时间长)：最多10柄剑从远处汇聚到boss周围，然后以一字行快速贯穿目标对目标照成{0}伤害，每命中目标肉体{1}次防御削减{2}%，目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,4,"63;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G12*(1-(AK402+AL402)-AM402*0.1)/AI402,0)*M402","v":63},5,1,10,1,1,30,null,"万箭穿心·肆",null,700,10,63,0.1]
[90014,null,1518.75,707,717,"万箭穿心","(前摇时间长)：最多10柄剑从远处汇聚到boss周围，然后以一字行快速贯穿目标对目标照成{0}伤害，每命中目标肉体{1}次防御削减{2}%，目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,5,"69;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G13*(1-(AK403+AL403)-AM403*0.1)/AI403,0)*M403","v":69},5,1,10,1,1,30,null,"万箭穿心·伍",null,766.666666666667,10,69,0.1]
[90015,null,2278.125,707,717,"万箭穿心","(前摇时间长)：最多10柄剑从远处汇聚到boss周围，然后以一字行快速贯穿目标对目标照成{0}伤害，每命中目标肉体{1}次防御削减{2}%，目标肉体{3}次所有伤势+{4}  ,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到额外{6}%的伤害\n,如果目标上有剑毅，每丙剑消耗{5}层剑毅让敌人受到{6}额外的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,6,"81;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G14*(1-(AK404+AL404)-AM404*0.1)/AI404,0)*M404","v":81},5,1,10,1,1,30,null,"万箭穿心·陆",null,{"$f":"IF(A404=\"\",\"\",AI404*AJ404/(1-AK404-AL404))","v":900},10,81,0.1]
[{"$nulls":8},"",{"$nulls":4},1,{"$nulls":19},{"$f":"IF(A405=\"\",\"\",AI405*AJ405/(1-AK405-AL405))","v":""}]
[{"$f":"K406*10+P406-1","v":90020},null,300,708,718,"御剑术","身体周围围绕多丙金属剑飞行，可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到额外{0}%的火系伤害。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,1,"20;50",{"$nulls":6},20,50,{"$nulls":6},"御剑术·壹",null,0,10,0,null,null,{"$f":"X406/100","v":0.2},1]
[90021,null,{"$f":"C406*1.5","v":450},708,718,"御剑术","身体周围围绕多丙金属剑飞行，可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到额外{0}%的火系伤害。",1,"icon_s9002",{"$f":"CONCATENATE(\"S\",K407)","v":"S9002"},9002,"BossSk2_timeline_TD",2,1,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X407:AD407)","v":"23;50"},{"$nulls":6},23,50,{"$nulls":6},{"$f":"IF(F407=\"\",\"\",CONCATENATE(F407,\"·\",CHOOSE(P407,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"御剑术·贰"},null,0,10,0,null,null,0.23,1]
[90022,null,{"$f":"C407*1.5","v":675},708,718,"御剑术","身体周围围绕多丙金属剑飞行，可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到额外{0}%的火系伤害。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,3,"26;50",{"$nulls":6},26,50,{"$nulls":6},"御剑术·叁",null,0,10,0,null,null,0.26,1]
[90023,null,1012.5,708,718,"御剑术","身体周围围绕多丙金属剑飞行，可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到额外{0}%的火系伤害。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,4,"29;50",{"$nulls":6},29,50,{"$nulls":6},"御剑术·肆",null,0,10,0,null,null,0.29,1]
[90024,null,1518.75,708,718,"御剑术","身体周围围绕多丙金属剑飞行，可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到额外{0}%的火系伤害。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,5,"32;50",{"$nulls":6},32,50,{"$nulls":6},"御剑术·伍",null,0,10,0,null,null,0.32,1]
[90025,null,2278.125,708,718,"御剑术","身体周围围绕多丙金属剑飞行，可以阻挡敌人相当于自身最大生命{0}%的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到额外{0}%的火系伤害。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,6,"35;50",{"$nulls":6},35,50,{"$nulls":6},"御剑术·陆",null,0,10,0,null,null,0.35,1]
[{"$nulls":8},"",{"$nulls":4},1]
[{"$f":"K413*10+P413-1","v":90030},null,100,709,719,"剑意","剑祖的攻击会让目标受到一层剑毅",1,"icon_s9003","S9003",9003,null,1,1,2,1,"1",1,{"$nulls":5},1,{"$nulls":7},"剑意·壹",null,0]
[{"$nulls":8},"",{"$nulls":4},1]
[{"$f":"K415*10+P415-1","v":90040},null,{"$f":"异常状态效果值!H23","v":80},710,720,"boss技能4","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X415:AD415)","v":"50"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H9*(1-(AK415+AL415)-AM415*0.1)/AI415,0)*M415","v":50},{"$nulls":7},"boss技能4·壹",null,{"$f":"IF(A415=\"\",\"\",AI415*AJ415/(1-AK415-AL415))","v":150},3,{"$f":"X415","v":50}]
[90041,null,{"$f":"异常状态效果值!H24","v":120},710,720,"boss技能4","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9004",{"$f":"CONCATENATE(\"S\",K416)","v":"S9004"},9004,"BossSk4_timeline_TD",1,1,1,2,"57",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H10*(1-(AK416+AL416)-AM416*0.1)/AI416,0)*M416","v":57},{"$nulls":7},{"$f":"IF(F416=\"\",\"\",CONCATENATE(F416,\"·\",CHOOSE(P416,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"boss技能4·贰"},null,171,3,{"$f":"X416","v":57}]
[90042,null,{"$f":"异常状态效果值!H25","v":180},710,720,"boss技能4","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,3,"60",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H11*(1-(AK417+AL417)-AM417*0.1)/AI417,0)*M417","v":60},{"$nulls":7},"boss技能4·叁",null,180,3,60]
[90043,null,{"$f":"异常状态效果值!H26","v":270},710,720,"boss技能4","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,4,"63",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H12*(1-(AK418+AL418)-AM418*0.1)/AI418,0)*M418","v":63},{"$nulls":7},"boss技能4·肆",null,189,3,63]
[90044,null,{"$f":"异常状态效果值!H27","v":405},710,720,"boss技能4","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,5,"67",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H13*(1-(AK419+AL419)-AM419*0.1)/AI419,0)*M419","v":67},{"$nulls":7},"boss技能4·伍",null,201,3,67]
[90045,null,{"$f":"异常状态效果值!H28","v":607.5},710,720,"boss技能4","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9004",{"$f":"CONCATENATE(\"S\",K420)","v":"S9004"},9004,"BossSk4_timeline_TD",1,1,1,6,"73",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H14*(1-(AK420+AL420)-AM420*0.1)/AI420,0)*M420","v":73},{"$nulls":7},{"$f":"IF(F420=\"\",\"\",CONCATENATE(F420,\"·\",CHOOSE(P420,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"boss技能4·陆"},null,219,3,73]
[{"$nulls":8},"",{"$nulls":4},1]
[{"$f":"K422*10+P422-1","v":90050},null,{"$f":"异常状态效果值!H23","v":80},711,721,"boss技能5","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,1,"50",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H9*(1-(AK422+AL422)-AM422*0.1)/AI422,0)*M422","v":50},{"$nulls":7},"boss技能5·壹",null,{"$f":"IF(A422=\"\",\"\",AI422*AJ422/(1-AK422-AL422))","v":150},3,{"$f":"X422","v":50}]
[90051,null,{"$f":"异常状态效果值!H24","v":120},711,721,"boss技能5","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9005",{"$f":"CONCATENATE(\"S\",K423)","v":"S9005"},9005,"BossSk4_timeline_TD",1,1,1,2,"57",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H10*(1-(AK423+AL423)-AM423*0.1)/AI423,0)*M423","v":57},{"$nulls":7},{"$f":"IF(F423=\"\",\"\",CONCATENATE(F423,\"·\",CHOOSE(P423,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"boss技能5·贰"},null,171,3,{"$f":"X423","v":57}]
[90052,null,{"$f":"异常状态效果值!H25","v":180},711,721,"boss技能5","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,3,"60",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H11*(1-(AK424+AL424)-AM424*0.1)/AI424,0)*M424","v":60},{"$nulls":7},"boss技能5·叁",null,180,3,60]
[90053,null,{"$f":"异常状态效果值!H26","v":270},711,721,"boss技能5","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,4,"63",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H12*(1-(AK425+AL425)-AM425*0.1)/AI425,0)*M425","v":63},{"$nulls":7},"boss技能5·肆",null,189,3,63]
[90054,null,{"$f":"异常状态效果值!H27","v":405},711,721,"boss技能5","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,5,"67",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H13*(1-(AK426+AL426)-AM426*0.1)/AI426,0)*M426","v":67},{"$nulls":7},"boss技能5·伍",null,201,3,67]
[90055,null,{"$f":"异常状态效果值!H28","v":607.5},711,721,"boss技能5","发射3柄剑，对敌人照成{0}伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,6,"73",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H14*(1-(AK427+AL427)-AM427*0.1)/AI427,0)*M427","v":73},{"$nulls":7},"boss技能5·陆",null,219,3,73]
[{"$nulls":8},""]
[{"$f":"K429*10+P429-1","v":90110},null,100,711,721,"凤凰技能1","凤凰煽动翅膀，再翅膀前方行程类似于羽毛的冰箭，生成{0}枚冰箭，对敌人造成{1}水属性伤害，并施加一层寒气",2,"icon_s9011",{"$f":"CONCATENATE(\"S\",K429)","v":"S9011"},9011,"Boss_fenghuang_TD",1,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X429:AD429)","v":"3;47"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK429+AL429)-AM429*0.1)/AI429,0)*M429","v":47},{"$nulls":6},{"$f":"IF(F429=\"\",\"\",CONCATENATE(F429,\"·\",CHOOSE(P429,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"凤凰技能1·壹"},null,{"$f":"IF(A429=\"\",\"\",AI429*AJ429/(1-AK429-AL429))","v":150},3,{"$f":"Y429","v":47},{"$f":"AI429*异常状态效果值!B2/100","v":0.06}]
[90111,null,{"$f":"C429*1.5","v":150},711,721,"凤凰技能1","凤凰煽动翅膀，再翅膀前方行程类似于羽毛的冰箭，生成{0}枚冰箭，对敌人造成{1}水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,2,"3;53",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AK430+AL430)-AM430*0.1)/AI430,0)*M430","v":53},{"$nulls":6},"凤凰技能1·贰",null,{"$f":"IF(A430=\"\",\"\",AI430*AJ430/(1-AK430-AL430))","v":169.148936170213},3,53,{"$f":"AI430*异常状态效果值!B2/100","v":0.06}]
[90112,null,225,711,721,"凤凰技能1","凤凰煽动翅膀，再翅膀前方行程类似于羽毛的冰箭，生成{0}枚冰箭，对敌人造成{1}水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,3,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK431+AL431)-AM431*0.1)/AI431,0)*M431","v":63},{"$nulls":6},"凤凰技能1·叁",null,201.063829787234,3,63,{"$f":"AI431*异常状态效果值!B2/100","v":0.06}]
[90113,null,337.5,711,721,"凤凰技能1","凤凰煽动翅膀，再翅膀前方行程类似于羽毛的冰箭，生成{0}枚冰箭，对敌人造成{1}水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,4,"3;72",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK432+AL432)-AM432*0.1)/AI432,0)*M432","v":72},{"$nulls":6},"凤凰技能1·肆",null,229.787234042553,3,72,{"$f":"AI432*异常状态效果值!B2/100","v":0.06}]
[90114,null,506.25,711,721,"凤凰技能1","凤凰煽动翅膀，再翅膀前方行程类似于羽毛的冰箭，生成{0}枚冰箭，对敌人造成{1}水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,5,"3;81",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK433+AL433)-AM433*0.1)/AI433,0)*M433","v":81},{"$nulls":6},"凤凰技能1·伍",null,258.510638297872,3,81,{"$f":"AI433*异常状态效果值!B2/100","v":0.06}]
[90115,null,759.375,711,721,"凤凰技能1","凤凰煽动翅膀，再翅膀前方行程类似于羽毛的冰箭，生成{0}枚冰箭，对敌人造成{1}水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,6,"3;94",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK434+AL434)-AM434*0.1)/AI434,0)*M434","v":94},{"$nulls":6},"凤凰技能1·陆",null,300,3,94,{"$f":"AI434*异常状态效果值!B2/100","v":0.06}]
[{"$nulls":8},""]
[{"$f":"K436*10+P436-1","v":90120},null,100,711,721,"凤凰技能2","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9012",{"$f":"CONCATENATE(\"S\",K436)","v":"S9012"},9012,"Boss_fenghuang_TD",2,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X436:AD436)","v":"210;10"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G9*(1-(AK436+AL436)-AM436*0.1)/AI436,0)*M436","v":210},10,{"$nulls":6},{"$f":"IF(F436=\"\",\"\",CONCATENATE(F436,\"·\",CHOOSE(P436,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"凤凰技能2·壹"},null,{"$f":"IF(A436=\"\",\"\",AI436*AJ436/(1-AK436-AL436))","v":310},1,{"$f":"X436+Y436*0.7","v":217},null,0.3]
[90121,null,{"$f":"C436*1.5","v":150},711,721,"凤凰技能2","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X437:AD437)","v":"238;10"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G10*(1-(AK437+AL437)-AM437*0.1)/AI437,0)*M437","v":238},10,{"$nulls":6},"凤凰技能2·贰",null,350,1,245,null,0.3]
[90122,null,225,711,721,"凤凰技能2","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,3,"280;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G11*(1-(AK438+AL438)-AM438*0.1)/AI438,0)*M438","v":280},10,{"$nulls":6},"凤凰技能2·叁",null,410,1,287,null,0.3]
[90123,null,337.5,711,721,"凤凰技能2","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,4,"322;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G12*(1-(AK439+AL439)-AM439*0.1)/AI439,0)*M439","v":322},10,{"$nulls":6},"凤凰技能2·肆",null,470,1,329,null,0.3]
[90124,null,506.25,711,721,"凤凰技能2","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,5,"364;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G13*(1-(AK440+AL440)-AM440*0.1)/AI440,0)*M440","v":364},10,{"$nulls":6},"凤凰技能2·伍",null,530,1,371,null,0.3]
[90125,null,759.375,711,721,"凤凰技能2","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,6,"420;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G14*(1-(AK441+AL441)-AM441*0.1)/AI441,0)*M441","v":420},10,{"$nulls":6},"凤凰技能2·陆",null,610,1,427,null,0.3]
[{"$nulls":8},""]
[{"$f":"K443*10+P443-1","v":90130},null,100,711,721,"霜域新生（被动，只会生效一次）","凤凰在伤害还剩{0}%的时候会触发此技能，凤凰身体冰冻住并有一层寒气笼罩，期间凤凰不在受到任何伤害，并慢慢回血，直到恢复满，持续5秒左右吧，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向玩家，对玩家照成{3}伤害",2,"icon_s9013",{"$f":"CONCATENATE(\"S\",K443)","v":"S9013"},9013,"Boss_fenghuang_TD",1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X443:AD443)","v":"10;10;5;60"},4,{"$nulls":5},10,10,5,60,{"$nulls":4},{"$f":"IF(F443=\"\",\"\",CONCATENATE(F443,\"·\",CHOOSE(P443,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"霜域新生（被动，只会生效一次）·壹"},null,{"$f":"IF(A443=\"\",\"\",AI443*AJ443/(1-AK443-AL443))","v":3},{"$f":"Z443","v":5},{"$f":"AA443/100","v":0.6},null,null,0.9,1,1]
[90131,null,{"$f":"C443*1.5","v":150},711,721,"霜域新生（被动，只会生效一次）","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,2,"10;10;5;80",4,{"$nulls":5},10,10,5,80,{"$nulls":4},"霜域新生（被动，只会生效一次）·贰",null,4,5,0.8,null,null,0.9,1,1]
[90132,null,225,711,721,"霜域新生（被动，只会生效一次）","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,3,"10;10;5;100",4,{"$nulls":5},10,10,5,100,{"$nulls":4},"霜域新生（被动，只会生效一次）·叁",null,5,5,1,null,null,0.9,1,1]
[90133,null,337.5,711,721,"霜域新生（被动，只会生效一次）","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,4,"10;10;5;120",4,{"$nulls":5},10,10,5,120,{"$nulls":4},"霜域新生（被动，只会生效一次）·肆",null,6,5,1.2,null,null,0.9,1,1]
[90134,null,506.25,711,721,"霜域新生（被动，只会生效一次）","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,5,"10;10;5;140",4,{"$nulls":5},10,10,5,140,{"$nulls":4},"霜域新生（被动，只会生效一次）·伍",null,7,5,1.4,null,null,0.9,1,1]
[90135,null,759.375,711,721,"霜域新生（被动，只会生效一次）","凤凰张口喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，只会有一个，对敌人造成{0}伤害，并额外造成寒气层数*{1}的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,6,"10;10;5;160",4,{"$nulls":5},10,10,5,160,{"$nulls":4},"霜域新生（被动，只会生效一次）·陆",null,8,5,1.6,null,null,0.9,1,1]
[{"$nulls":8},""]
[{"$f":"K450*10+P450-1","v":90140},null,100,711,721,"冰星坠地","天空中出现多道冰球，只会有{0}枚砸向玩家，其他的冰球主要是为了好看和为了拦截玩家的弹道，照成{1}伤害，并施加一层寒气",2,"icon_s9014",{"$f":"CONCATENATE(\"S\",K450)","v":"S9014"},9014,"Boss_fenghuang_TD",2,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X450:AD450)","v":"3;94"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK450+AL450)-AM450*0.1)/AI450,0)*M450","v":94},{"$nulls":6},{"$f":"IF(F450=\"\",\"\",CONCATENATE(F450,\"·\",CHOOSE(P450,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"冰星坠地·壹"},null,{"$f":"IF(A450=\"\",\"\",AI450*AJ450/(1-AK450-AL450))","v":30},{"$f":"X450","v":3},{"$f":"Y450*0.5/5","v":9.4},{"$f":"AI450*异常状态效果值!B2/100","v":0.06}]
[90141,null,{"$f":"C450*1.5","v":150},711,721,"冰星坠地","天空中出现多道冰球，只会有{0}枚砸向玩家，其他的冰球主要是为了好看和为了拦截玩家的弹道，照成{1}伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,2,"3;106",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AK451+AL451)-AM451*0.1)/AI451,0)*M451","v":106},{"$nulls":6},"冰星坠地·贰",null,33.8297872340426,3,10.6,{"$f":"AI451*异常状态效果值!B2/100","v":0.06}]
[90142,null,225,711,721,"冰星坠地","天空中出现多道冰球，只会有{0}枚砸向玩家，其他的冰球主要是为了好看和为了拦截玩家的弹道，照成{1}伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,3,"3;126",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK452+AL452)-AM452*0.1)/AI452,0)*M452","v":126},{"$nulls":6},"冰星坠地·叁",null,40.2127659574468,3,12.6,{"$f":"AI452*异常状态效果值!B2/100","v":0.06}]
[90143,null,337.5,711,721,"冰星坠地","天空中出现多道冰球，只会有{0}枚砸向玩家，其他的冰球主要是为了好看和为了拦截玩家的弹道，照成{1}伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,4,"3;144",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK453+AL453)-AM453*0.1)/AI453,0)*M453","v":144},{"$nulls":6},"冰星坠地·肆",null,45.9574468085106,3,14.4,{"$f":"AI453*异常状态效果值!B2/100","v":0.06}]
[90144,null,506.25,711,721,"冰星坠地","天空中出现多道冰球，只会有{0}枚砸向玩家，其他的冰球主要是为了好看和为了拦截玩家的弹道，照成{1}伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,5,"3;162",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK454+AL454)-AM454*0.1)/AI454,0)*M454","v":162},{"$nulls":6},"冰星坠地·伍",null,51.7021276595745,3,16.2,{"$f":"AI454*异常状态效果值!B2/100","v":0.06}]
[90145,null,759.375,711,721,"冰星坠地","天空中出现多道冰球，只会有{0}枚砸向玩家，其他的冰球主要是为了好看和为了拦截玩家的弹道，照成{1}伤害，并施加一层寒气",2,{"$f":"IF(A455=\"\",\"\",CONCATENATE(\"icon_s\",K455))","v":"icon_s9014"},"S9014",9014,"Boss_fenghuang_TD",2,0,1,6,"3;188",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK455+AL455)-AM455*0.1)/AI455,0)*M455","v":188},{"$nulls":6},"冰星坠地·陆",null,60,3,18.8,{"$f":"AI455*异常状态效果值!B2/100","v":0.06}]
[{"$nulls":8},""]
[{"$f":"K457*10+P457-1","v":90150},null,100,711,721,"羽箭（普通，左翅膀挥动）","挥动翅膀发射{0}枚冰箭，对敌人照成{1}伤害",2,"icon_s9015",{"$f":"CONCATENATE(\"S\",K457)","v":"S9015"},9015,"Boss_fenghuang_TD",1,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X457:AD457)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK457+AL457)-AM457*0.1)/AI457,0)*M457","v":50},{"$nulls":6},{"$f":"IF(F457=\"\",\"\",CONCATENATE(F457,\"·\",CHOOSE(P457,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"羽箭（普通，左翅膀挥动）·壹"},null,{"$f":"IF(A457=\"\",\"\",AI457*AJ457/(1-AK457-AL457))","v":150},{"$f":"X457","v":3},{"$f":"Y457","v":50}]
[90151,null,{"$f":"C457*1.5","v":150},711,721,"羽箭（普通，左翅膀挥动）","挥动翅膀发射{0}枚冰箭，对敌人照成{1}伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,2,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK458+AL458)-AM458*0.1)/AI458,0)*M458","v":57},{"$nulls":6},"羽箭（普通，左翅膀挥动）·贰",null,171,3,57]
[90152,null,225,711,721,"羽箭（普通，左翅膀挥动）","挥动翅膀发射{0}枚冰箭，对敌人照成{1}伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,3,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK459+AL459)-AM459*0.1)/AI459,0)*M459","v":60},{"$nulls":6},"羽箭（普通，左翅膀挥动）·叁",null,180,3,60]
[90153,null,337.5,711,721,"羽箭（普通，左翅膀挥动）","挥动翅膀发射{0}枚冰箭，对敌人照成{1}伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,4,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK460+AL460)-AM460*0.1)/AI460,0)*M460","v":63},{"$nulls":6},"羽箭（普通，左翅膀挥动）·肆",null,189,3,63]
[90154,null,506.25,711,721,"羽箭（普通，左翅膀挥动）","挥动翅膀发射{0}枚冰箭，对敌人照成{1}伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,5,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK461+AL461)-AM461*0.1)/AI461,0)*M461","v":67},{"$nulls":6},"羽箭（普通，左翅膀挥动）·伍",null,201,3,67]
[90155,null,759.375,711,721,"羽箭（普通，左翅膀挥动）","挥动翅膀发射{0}枚冰箭，对敌人照成{1}伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,6,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK462+AL462)-AM462*0.1)/AI462,0)*M462","v":73},{"$nulls":6},"羽箭（普通，左翅膀挥动）·陆",null,219,3,73]
[{"$nulls":8},""]
[{"$f":"K464*10+P464-1","v":90210},null,100,711,721,"冰魄飞甲\n","神龟龟甲一个虚影快速连续收缩，然后爆开，形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害，碎片无视敌人{2}%防御",2,"icon_s9021",{"$f":"CONCATENATE(\"S\",K464)","v":"S9021"},9021,"Boss_BeiHaiGui_TD",2,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X464:AD464)","v":"1;270;10"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G9*(1-(AK464+AL464)-AM464*0.1)/AI464,0)*M464","v":270},10,{"$nulls":5},{"$f":"IF(F464=\"\",\"\",CONCATENATE(F464,\"·\",CHOOSE(P464,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"冰魄飞甲\n·壹"},null,{"$f":"IF(A464=\"\",\"\",AI464*AJ464/(1-AK464-AL464))","v":300},{"$f":"X464","v":1},{"$f":"Y464","v":270},{"$f":"Z464/100","v":0.1}]
[90211,null,{"$f":"C464*1.5","v":150},711,721,"冰魄飞甲\n","神龟龟甲一个虚影快速连续收缩，然后爆开，形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害，碎片无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,2,"1;300;12",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G10*(1-(AK465+AL465)-AM465*0.1)/AI465,0)*M465","v":300},12,{"$nulls":5},"冰魄飞甲\n·贰",null,340.909090909091,1,300,0.12]
[90212,null,225,711,721,"冰魄飞甲\n","神龟龟甲一个虚影快速连续收缩，然后爆开，形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害，碎片无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,3,"1;344;14",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G11*(1-(AK466+AL466)-AM466*0.1)/AI466,0)*M466","v":344},14,{"$nulls":5},"冰魄飞甲\n·叁",null,400,1,344,0.14]
[90213,null,337.5,711,721,"冰魄飞甲\n","神龟龟甲一个虚影快速连续收缩，然后爆开，形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害，碎片无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,4,"1;386;16",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G12*(1-(AK467+AL467)-AM467*0.1)/AI467,0)*M467","v":386},16,{"$nulls":5},"冰魄飞甲\n·肆",null,459.52380952381,1,386,0.16]
[90214,null,506.25,711,721,"冰魄飞甲\n","神龟龟甲一个虚影快速连续收缩，然后爆开，形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害，碎片无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,5,"1;426;18",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G13*(1-(AK468+AL468)-AM468*0.1)/AI468,0)*M468","v":426},18,{"$nulls":5},"冰魄飞甲\n·伍",null,519.512195121951,1,426,0.18]
[90215,null,759.375,711,721,"冰魄飞甲\n","神龟龟甲一个虚影快速连续收缩，然后爆开，形成{0}多个如同龟甲碎片的弹道,被命中的敌人受到{1}伤害，碎片无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,6,"1;480;20",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G14*(1-(AK469+AL469)-AM469*0.1)/AI469,0)*M469","v":480},20,{"$nulls":5},"冰魄飞甲\n·陆",null,600,1,480,0.2]
[{"$nulls":8},""]
[{"$f":"K471*10+P471-1","v":90220},null,100,711,721,"玄甲护体（防御型技能）\n","从四周飞来类似龟甲的碎片，乌龟龟甲上形成一个新的龟甲，防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒",2,"icon_s9022",{"$f":"CONCATENATE(\"S\",K471)","v":"S9022"},9022,"Boss_BeiHaiGui_TD",2,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X471:AD471)","v":"20;35;10"},{"$nulls":6},20,35,10,{"$nulls":5},{"$f":"IF(F471=\"\",\"\",CONCATENATE(F471,\"·\",CHOOSE(P471,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"玄甲护体（防御型技能）\n·壹"},null,{"$f":"IF(A471=\"\",\"\",AI471*AJ471/(1-AK471-AL471))/100*异常状态效果值!G9","v":52.5},1,{"$f":"Y471","v":35},null,null,{"$f":"X471/100/2","v":0.1}]
[90221,null,{"$f":"C471*1.5","v":150},711,721,"玄甲护体（防御型技能）\n","从四周飞来类似龟甲的碎片，乌龟龟甲上形成一个新的龟甲，防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X472:AD472)","v":"20;45;10"},{"$nulls":6},20,45,10,{"$nulls":5},"玄甲护体（防御型技能）\n·贰",null,{"$f":"IF(A472=\"\",\"\",AI472*AJ472/(1-AK472-AL472))/100*异常状态效果值!G10","v":76.5},1,45,null,null,{"$f":"X472/100/2","v":0.1}]
[90222,null,225,711,721,"玄甲护体（防御型技能）\n","从四周飞来类似龟甲的碎片，乌龟龟甲上形成一个新的龟甲，防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,3,"20;55;10",{"$nulls":6},20,55,10,{"$nulls":5},"玄甲护体（防御型技能）\n·叁",null,{"$f":"IF(A473=\"\",\"\",AI473*AJ473/(1-AK473-AL473))/100*异常状态效果值!G11","v":110},1,55,null,null,0.1]
[90223,null,337.5,711,721,"玄甲护体（防御型技能）\n","从四周飞来类似龟甲的碎片，乌龟龟甲上形成一个新的龟甲，防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,4,"20;65;10",{"$nulls":6},20,65,10,{"$nulls":5},"玄甲护体（防御型技能）\n·肆",null,{"$f":"IF(A474=\"\",\"\",AI474*AJ474/(1-AK474-AL474))/100*异常状态效果值!G12","v":149.5},1,65,null,null,0.1]
[90224,null,506.25,711,721,"玄甲护体（防御型技能）\n","从四周飞来类似龟甲的碎片，乌龟龟甲上形成一个新的龟甲，防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,5,"20;75;10",{"$nulls":6},20,75,10,{"$nulls":5},"玄甲护体（防御型技能）\n·伍",null,{"$f":"IF(A475=\"\",\"\",AI475*AJ475/(1-AK475-AL475))/100*异常状态效果值!G13","v":195},1,75,null,null,0.1]
[90225,null,759.375,711,721,"玄甲护体（防御型技能）\n","从四周飞来类似龟甲的碎片，乌龟龟甲上形成一个新的龟甲，防御+{0}%,敌人对其照成伤害时会收到{1}%防御力的反伤。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,6,"20;85;10",{"$nulls":6},20,85,10,{"$nulls":5},"玄甲护体（防御型技能）\n·陆",null,{"$f":"IF(A476=\"\",\"\",AI476*AJ476/(1-AK476-AL476))/100*异常状态效果值!G14","v":255},1,85,null,null,0.1]
[{"$nulls":8},""]
[{"$f":"K478*10+P478-1","v":90230},null,100,711,721,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人照成{1}伤害",2,"icon_s9023",{"$f":"CONCATENATE(\"S\",K478)","v":"S9023"},9023,"Boss_BeiHaiGui_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X478:AD478)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK478+AL478)-AM478*0.1)/AI478,0)*M478","v":50},{"$nulls":6},{"$f":"IF(F478=\"\",\"\",CONCATENATE(F478,\"·\",CHOOSE(P478,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"水球·壹"},null,{"$f":"IF(A478=\"\",\"\",AI478*AJ478/(1-AK478-AL478))","v":150},{"$f":"X478","v":3},{"$f":"Y478","v":50}]
[90231,null,{"$f":"C478*1.5","v":150},711,721,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人照成{1}伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,2,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK479+AL479)-AM479*0.1)/AI479,0)*M479","v":57},{"$nulls":6},"水球·贰",null,171,3,57]
[90232,null,225,711,721,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人照成{1}伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,3,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK480+AL480)-AM480*0.1)/AI480,0)*M480","v":60},{"$nulls":6},"水球·叁",null,180,3,60]
[90233,null,337.5,711,721,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人照成{1}伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,4,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK481+AL481)-AM481*0.1)/AI481,0)*M481","v":63},{"$nulls":6},"水球·肆",null,189,3,63]
[90234,null,506.25,711,721,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人照成{1}伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,5,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK482+AL482)-AM482*0.1)/AI482,0)*M482","v":67},{"$nulls":6},"水球·伍",null,201,3,67]
[90235,null,759.375,711,721,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人照成{1}伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,6,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK483+AL483)-AM483*0.1)/AI483,0)*M483","v":73},{"$nulls":6},"水球·陆",null,219,3,73]
[{"$nulls":8},""]
[{"$f":"K485*10+P485-1","v":90240},null,100,711,721,"冰魄牢域","当乌龟生命低于{0}%时，神龟仰天长吼，跺脚几下，\n整个战场出现寒气特效，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，寒气每叠到{1}层时，消耗所有层寒气对敌人照成{2}秒的冰冻效果",2,"icon_s9024",{"$f":"CONCATENATE(\"S\",K485)","v":"S9024"},9024,"Boss_BeiHaiGui_TD",1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X485:AD485)","v":"50;10;3"},{"$nulls":6},50,10,3,{"$nulls":5},{"$f":"IF(F485=\"\",\"\",CONCATENATE(F485,\"·\",CHOOSE(P485,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"冰魄牢域·壹"},null,{"$f":"IF(A485=\"\",\"\",AI485*AJ485/(1-AK485-AL485))","v":150},3,{"$f":"X485","v":50}]
[90241,null,{"$f":"C485*1.5","v":150},711,721,"冰魄牢域","当乌龟生命低于{0}%时，神龟仰天长吼，跺脚几下，\n整个战场出现寒气特效，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，寒气每叠到{1}层时，消耗所有层寒气对敌人照成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,2,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·贰",null,150,3,{"$f":"X486","v":50}]
[90242,null,225,711,721,"冰魄牢域","当乌龟生命低于{0}%时，神龟仰天长吼，跺脚几下，\n整个战场出现寒气特效，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，寒气每叠到{1}层时，消耗所有层寒气对敌人照成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,3,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·叁",null,150,3,50]
[90243,null,337.5,711,721,"冰魄牢域","当乌龟生命低于{0}%时，神龟仰天长吼，跺脚几下，\n整个战场出现寒气特效，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，寒气每叠到{1}层时，消耗所有层寒气对敌人照成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,4,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·肆",null,150,3,50]
[90244,null,506.25,711,721,"冰魄牢域","当乌龟生命低于{0}%时，神龟仰天长吼，跺脚几下，\n整个战场出现寒气特效，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，寒气每叠到{1}层时，消耗所有层寒气对敌人照成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,5,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·伍",null,150,3,50]
[90245,null,759.375,711,721,"冰魄牢域","当乌龟生命低于{0}%时，神龟仰天长吼，跺脚几下，\n整个战场出现寒气特效，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，寒气每叠到{1}层时，消耗所有层寒气对敌人照成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,6,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·陆",null,150,3,50]
[{"$nulls":8},""]
[{"$f":"K492*10+P492-1","v":90610},null,100,711,721,"幻花迷雾(被动触发）","身体摇动，天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061",{"$f":"CONCATENATE(\"S\",K492)","v":"S9061"},9061,"Boss_Tree_TD",1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X492:AD492)","v":"200;2"},{"$nulls":6},200,2,{"$nulls":6},{"$f":"IF(F492=\"\",\"\",CONCATENATE(F492,\"·\",CHOOSE(P492,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幻花迷雾(被动触发）·壹"},null,{"$f":"IF(A492=\"\",\"\",AI492*AJ492/(1-AK492-AL492))","v":0},3,0,null,null,0.1]
[90611,null,{"$f":"C492*1.5","v":150},711,721,"幻花迷雾(被动触发）","身体摇动，天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,2,"230;2",{"$nulls":6},230,2,{"$nulls":6},"幻花迷雾(被动触发）·贰",null,0,3,0,null,null,0.11]
[90612,null,225,711,721,"幻花迷雾(被动触发）","身体摇动，天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,3,"260;2",{"$nulls":6},260,2,{"$nulls":6},"幻花迷雾(被动触发）·叁",null,0,3,0,null,null,0.12]
[90613,null,337.5,711,721,"幻花迷雾(被动触发）","身体摇动，天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,4,"290;2",{"$nulls":6},290,2,{"$nulls":6},"幻花迷雾(被动触发）·肆",null,0,3,0,null,null,0.13]
[90614,null,506.25,711,721,"幻花迷雾(被动触发）","身体摇动，天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,5,"320;2",{"$nulls":6},320,2,{"$nulls":6},"幻花迷雾(被动触发）·伍",null,0,3,0,null,null,0.14]
[90615,null,759.375,711,721,"幻花迷雾(被动触发）","身体摇动，天空散发出小小的花朵。木灵隐藏其中防御+{0}%,期间不在攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,6,"350;2",{"$nulls":6},350,2,{"$nulls":6},"幻花迷雾(被动触发）·陆",null,0,3,0,null,null,0.15]
[{"$nulls":8},""]
[{"$f":"K499*10+P499-1","v":90620},null,100,711,721,"木灵分身（被动触发）","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子之有普通攻击，木灵之子拥有boss的{1}最大生命值的生命\n（等级跟随boss的等级走），木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062",{"$f":"CONCATENATE(\"S\",K499)","v":"S9062"},9062,"Boss_Tree_TD",1,0,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X499:AD499)","v":"80;30;20"},{"$nulls":6},80,30,20,{"$nulls":5},{"$f":"IF(F499=\"\",\"\",CONCATENATE(F499,\"·\",CHOOSE(P499,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"木灵分身（被动触发）·壹"},null,{"$f":"IF(A499=\"\",\"\",AI499*AJ499/(1-AK499-AL499))","v":80},1,80]
[90621,null,{"$f":"C499*1.5","v":150},711,721,"木灵分身（被动触发）","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子之有普通攻击，木灵之子拥有boss的{1}最大生命值的生命\n（等级跟随boss的等级走），木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,2,{"$f":"_xlfn.TEXTJOIN(\";\",1,X500:AD500)","v":"80;30;20"},{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身（被动触发）·贰",null,80,1,{"$f":"X500","v":80}]
[90622,null,225,711,721,"木灵分身（被动触发）","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子之有普通攻击，木灵之子拥有boss的{1}最大生命值的生命\n（等级跟随boss的等级走），木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,3,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身（被动触发）·叁",null,160,2,80]
[90623,null,337.5,711,721,"木灵分身（被动触发）","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子之有普通攻击，木灵之子拥有boss的{1}最大生命值的生命\n（等级跟随boss的等级走），木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,4,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身（被动触发）·肆",null,160,2,80]
[90624,null,506.25,711,721,"木灵分身（被动触发）","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子之有普通攻击，木灵之子拥有boss的{1}最大生命值的生命\n（等级跟随boss的等级走），木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,5,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身（被动触发）·伍",null,160,2,80]
[90625,null,759.375,711,721,"木灵分身（被动触发）","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子之有普通攻击，木灵之子拥有boss的{1}最大生命值的生命\n（等级跟随boss的等级走），木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,6,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身（被动触发）·陆",null,160,2,80]
[{"$nulls":8},""]
[{"$f":"K506*10+P506-1","v":90630},null,100,711,721,"木桩","木灵挥手，从手中挥舞出{0]个木头，直线飞向敌人\n，对敌人造成{1}伤害",2,"icon_s9063",{"$f":"CONCATENATE(\"S\",K506)","v":"S9063"},9063,"Boss_Tree_TD",1,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X506:AD506)","v":"1;150"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H9*(1-(AK506+AL506)-AM506*0.1)/AI506,0)*M506","v":150},{"$nulls":6},{"$f":"IF(F506=\"\",\"\",CONCATENATE(F506,\"·\",CHOOSE(P506,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"木桩·壹"},null,{"$f":"IF(A506=\"\",\"\",AI506*AJ506/(1-AK506-AL506))","v":150},{"$f":"X506","v":1},{"$f":"Y506","v":150}]
[90631,null,{"$f":"C506*1.5","v":150},711,721,"木桩","木灵挥手，从手中挥舞出{0]个木头，直线飞向敌人\n，对敌人造成{1}伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,2,"1;170",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H10*(1-(AK507+AL507)-AM507*0.1)/AI507,0)*M507","v":170},{"$nulls":6},"木桩·贰",null,170,1,170]
[90632,null,225,711,721,"木桩","木灵挥手，从手中挥舞出{0]个木头，直线飞向敌人\n，对敌人造成{1}伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,3,"1;180",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H11*(1-(AK508+AL508)-AM508*0.1)/AI508,0)*M508","v":180},{"$nulls":6},"木桩·叁",null,180,1,180]
[90633,null,337.5,711,721,"木桩","木灵挥手，从手中挥舞出{0]个木头，直线飞向敌人\n，对敌人造成{1}伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,4,"1;190",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H12*(1-(AK509+AL509)-AM509*0.1)/AI509,0)*M509","v":190},{"$nulls":6},"木桩·肆",null,190,1,190]
[90634,null,506.25,711,721,"木桩","木灵挥手，从手中挥舞出{0]个木头，直线飞向敌人\n，对敌人造成{1}伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,5,"1;200",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H13*(1-(AK510+AL510)-AM510*0.1)/AI510,0)*M510","v":200},{"$nulls":6},"木桩·伍",null,200,1,200]
[90635,null,759.375,711,721,"木桩","木灵挥手，从手中挥舞出{0]个木头，直线飞向敌人\n，对敌人造成{1}伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,6,"1;220",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H14*(1-(AK511+AL511)-AM511*0.1)/AI511,0)*M511","v":220},{"$nulls":6},"木桩·陆",null,220,1,220]
[{"$nulls":8},""]
[{"$f":"K513*10+P513-1","v":90640},null,100,711,721,"缠绕","敌人脚下生长出藤蔓，将敌人捆住。{0}秒内不能行动\n（功法不在释放和填充），受到木灵之子的攻击伤害+{1}%",2,"icon_s9064",{"$f":"CONCATENATE(\"S\",K513)","v":"S9064"},9064,"Boss_Tree_TD",3,0,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X513:AD513)","v":"6;90"},{"$nulls":6},6,90,{"$nulls":6},{"$f":"IF(F513=\"\",\"\",CONCATENATE(F513,\"·\",CHOOSE(P513,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"缠绕·壹"},null,{"$f":"IF(A513=\"\",\"\",AI513*AJ513/(1-AK513-AL513))/150*异常状态效果值!H9","v":90},1,{"$f":"Y513","v":90}]
[90641,null,{"$f":"C513*1.5","v":150},711,721,"缠绕","敌人脚下生长出藤蔓，将敌人捆住。{0}秒内不能行动\n（功法不在释放和填充），受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,2,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·贰",null,{"$f":"IF(A514=\"\",\"\",AI514*AJ514/(1-AK514-AL514))/150*异常状态效果值!H10","v":102},1,90]
[90642,null,225,711,721,"缠绕","敌人脚下生长出藤蔓，将敌人捆住。{0}秒内不能行动\n（功法不在释放和填充），受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,3,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·叁",null,{"$f":"IF(A515=\"\",\"\",AI515*AJ515/(1-AK515-AL515))/150*异常状态效果值!H11","v":108},1,90]
[90643,null,337.5,711,721,"缠绕","敌人脚下生长出藤蔓，将敌人捆住。{0}秒内不能行动\n（功法不在释放和填充），受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,4,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·肆",null,{"$f":"IF(A516=\"\",\"\",AI516*AJ516/(1-AK516-AL516))/150*异常状态效果值!H12","v":114},1,90]
[90644,null,506.25,711,721,"缠绕","敌人脚下生长出藤蔓，将敌人捆住。{0}秒内不能行动\n（功法不在释放和填充），受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,5,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·伍",null,{"$f":"IF(A517=\"\",\"\",AI517*AJ517/(1-AK517-AL517))/150*异常状态效果值!H13","v":120},1,90]
[90645,null,759.375,711,721,"缠绕","敌人脚下生长出藤蔓，将敌人捆住。{0}秒内不能行动\n（功法不在释放和填充），受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,6,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·陆",null,{"$f":"IF(A518=\"\",\"\",AI518*AJ518/(1-AK518-AL518))/150*异常状态效果值!H14","v":132},1,90]
[{"$nulls":8},{"$f":"IF(A519=\"\",\"\",CONCATENATE(\"icon_s\",K519))","v":""}]
[{"$f":"K520*10+P520-1","v":90710},null,100,711,721,"木刺","挥手发射{0}枚木刺，对敌人造成{1}伤害",2,"icon_s9071",{"$f":"CONCATENATE(\"S\",K520)","v":"S9071"},9071,"Boss_Tree_xiao_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X520:AD520)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK520+AL520)-AM520*0.1)/AI520,0)*M520","v":50},{"$nulls":6},{"$f":"IF(F520=\"\",\"\",CONCATENATE(F520,\"·\",CHOOSE(P520,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"木刺·壹"},null,{"$f":"IF(A520=\"\",\"\",AI520*AJ520/(1-AK520-AL520))","v":150},{"$f":"X520","v":3},{"$f":"Y520","v":50}]
[90711,null,{"$f":"C520*1.5","v":150},711,721,"木刺","挥手发射{0}枚木刺，对敌人造成{1}伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,2,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK521+AL521)-AM521*0.1)/AI521,0)*M521","v":57},{"$nulls":6},"木刺·贰",null,171,3,57]
[90712,null,225,711,721,"木刺","挥手发射{0}枚木刺，对敌人造成{1}伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,3,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK522+AL522)-AM522*0.1)/AI522,0)*M522","v":60},{"$nulls":6},"木刺·叁",null,180,3,60]
[90713,null,337.5,711,721,"木刺","挥手发射{0}枚木刺，对敌人造成{1}伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,4,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK523+AL523)-AM523*0.1)/AI523,0)*M523","v":63},{"$nulls":6},"木刺·肆",null,189,3,63]
[90714,null,506.25,711,721,"木刺","挥手发射{0}枚木刺，对敌人造成{1}伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,5,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK524+AL524)-AM524*0.1)/AI524,0)*M524","v":67},{"$nulls":6},"木刺·伍",null,201,3,67]
[90715,null,759.375,711,721,"木刺","挥手发射{0}枚木刺，对敌人造成{1}伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,6,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK525+AL525)-AM525*0.1)/AI525,0)*M525","v":73},{"$nulls":6},"木刺·陆",null,219,3,73]
[{"$nulls":8},""]
[{"$f":"K527*10+P527-1","v":90510},null,100,711,721,"风刃","穷奇煽动翅膀，空中行程{0}枚风刃，对敌人造成{1}伤害",2,"icon_s9051",{"$f":"CONCATENATE(\"S\",K527)","v":"S9051"},9051,"Boss_QiongQi_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X527:AD527)","v":"3;25"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK527+AL527)-AM527*0.1)/AI527/2,0)*M527","v":25},{"$nulls":6},{"$f":"IF(F527=\"\",\"\",CONCATENATE(F527,\"·\",CHOOSE(P527,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"风刃·壹"},null,{"$f":"IF(A527=\"\",\"\",AI527*AJ527/(1-AK527-AL527))","v":150},{"$f":"X527","v":3},{"$f":"Y527*2","v":50}]
[90511,null,{"$f":"C527*1.5","v":150},711,721,"风刃","穷奇煽动翅膀，空中行程{0}枚风刃，对敌人造成{1}伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,2,"3;28",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK528+AL528)-AM528*0.1)/AI528/2,0)*M528","v":28},{"$nulls":6},"风刃·贰",null,{"$f":"IF(A528=\"\",\"\",AI528*AJ528/(1-AK528-AL528))","v":168},3,56]
[90512,null,225,711,721,"风刃","穷奇煽动翅膀，空中行程{0}枚风刃，对敌人造成{1}伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,3,"3;30",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK529+AL529)-AM529*0.1)/AI529/2,0)*M529","v":30},{"$nulls":6},"风刃·叁",null,{"$f":"IF(A529=\"\",\"\",AI529*AJ529/(1-AK529-AL529))","v":180},3,60]
[90513,null,337.5,711,721,"风刃","穷奇煽动翅膀，空中行程{0}枚风刃，对敌人造成{1}伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,4,"3;32",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK530+AL530)-AM530*0.1)/AI530/2,0)*M530","v":32},{"$nulls":6},"风刃·肆",null,192,3,64]
[90514,null,506.25,711,721,"风刃","穷奇煽动翅膀，空中行程{0}枚风刃，对敌人造成{1}伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,5,"3;33",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK531+AL531)-AM531*0.1)/AI531/2,0)*M531","v":33},{"$nulls":6},"风刃·伍",null,198,3,66]
[90515,null,759.375,711,721,"风刃","穷奇煽动翅膀，空中行程{0}枚风刃，对敌人造成{1}伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,6,"3;37",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK532+AL532)-AM532*0.1)/AI532/2,0)*M532","v":37},{"$nulls":6},"风刃·陆",null,222,3,74]
[{"$nulls":8},""]
[{"$f":"K534*10+P534-1","v":90520},null,100,711,721,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}伤害，每个光被带有雷电之力，对敌人施加一层感电",2,"icon_s9052",{"$f":"CONCATENATE(\"S\",K534)","v":"S9052"},9052,"Boss_QiongQi_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X534:AD534)","v":"5;29"},2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G9*(1-(AK534+AL534)-AM534*0.1)/AI534,0)*M534","v":29},{"$nulls":6},{"$f":"IF(F534=\"\",\"\",CONCATENATE(F534,\"·\",CHOOSE(P534,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"雷罡波·壹"},null,152.631578947368,{"$f":"X534","v":5},{"$f":"Y534","v":29},{"$f":"AI534*异常状态效果值!B6/100","v":0.05}]
[90521,null,{"$f":"C534*1.5","v":150},711,721,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}伤害，每个光被带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,2,"5;32",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G10*(1-(AK535+AL535)-AM535*0.1)/AI535,0)*M535","v":32},{"$nulls":6},"雷罡波·贰",null,168.421052631579,5,32,{"$f":"AI535*异常状态效果值!B6/100","v":0.05}]
[90522,null,225,711,721,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}伤害，每个光被带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,3,"5;38",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G11*(1-(AK536+AL536)-AM536*0.1)/AI536,0)*M536","v":38},{"$nulls":6},"雷罡波·叁",null,200,5,38,{"$f":"AI536*异常状态效果值!B6/100","v":0.05}]
[90523,null,337.5,711,721,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}伤害，每个光被带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,4,"5;44",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G12*(1-(AK537+AL537)-AM537*0.1)/AI537,0)*M537","v":44},{"$nulls":6},"雷罡波·肆",null,231.578947368421,5,44,{"$f":"AI537*异常状态效果值!B6/100","v":0.05}]
[90524,null,506.25,711,721,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}伤害，每个光被带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,5,"5;49",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G13*(1-(AK538+AL538)-AM538*0.1)/AI538,0)*M538","v":49},{"$nulls":6},"雷罡波·伍",null,257.894736842105,5,49,{"$f":"AI538*异常状态效果值!B6/100","v":0.05}]
[90525,null,759.375,711,721,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}伤害，每个光被带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,6,"5;57",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G14*(1-(AK539+AL539)-AM539*0.1)/AI539,0)*M539","v":57},{"$nulls":6},"雷罡波·陆",null,300,5,57,{"$f":"AI539*异常状态效果值!B6/100","v":0.05}]
[{"$nulls":8},""]
[{"$f":"K541*10+P541-1","v":90530},null,100,711,721,"雷罡波","请求仰天施法，引导天雷，天雷在战场上随机落下，{0}%概率击中目标，每层感电额外+{1}%概率，最多被击中{2}次，每次击中造成{3}伤害，消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053",{"$f":"CONCATENATE(\"S\",K541)","v":"S9053"},9053,"Boss_QiongQi_TD",3,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X541:AD541)","v":"50;3;5;81;10;10"},4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G9*(1-(AK541+AL541)-AM541*0.1)/AI541,0)*M541","v":81},10,10,null,null,{"$f":"IF(F541=\"\",\"\",CONCATENATE(F541,\"·\",CHOOSE(P541,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"雷罡波·壹"},null,{"$f":"IF(A541=\"\",\"\",AI541*AJ541/(1-AK541-AL541))","v":225},{"$f":"Z541","v":5},{"$f":"AA541*0.5","v":40.5},{"$f":"AB541/100","v":0.1}]
[90531,null,{"$f":"C541*1.5","v":150},711,721,"雷罡波","请求仰天施法，引导天雷，天雷在战场上随机落下，{0}%概率击中目标，每层感电额外+{1}%概率，最多被击中{2}次，每次击中造成{3}伤害，消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,2,"50;3;5;93;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G10*(1-(AK542+AL542)-AM542*0.1)/AI542,0)*M542","v":93},10,10,null,null,"雷罡波·贰",null,{"$f":"IF(A542=\"\",\"\",AI542*AJ542/(1-AK542-AL542))","v":258.333333333333},5,46.5,{"$f":"AB542/100","v":0.1}]
[90532,null,225,711,721,"雷罡波","请求仰天施法，引导天雷，天雷在战场上随机落下，{0}%概率击中目标，每层感电额外+{1}%概率，最多被击中{2}次，每次击中造成{3}伤害，消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,3,"50;3;5;108;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G11*(1-(AK543+AL543)-AM543*0.1)/AI543,0)*M543","v":108},10,10,null,null,"雷罡波·叁",null,300,5,54,0.1]
[90533,null,337.5,711,721,"雷罡波","请求仰天施法，引导天雷，天雷在战场上随机落下，{0}%概率击中目标，每层感电额外+{1}%概率，最多被击中{2}次，每次击中造成{3}伤害，消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,4,"50;3;5;123;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G12*(1-(AK544+AL544)-AM544*0.1)/AI544,0)*M544","v":123},10,10,null,null,"雷罡波·肆",null,341.666666666667,5,61.5,0.1]
[90534,null,506.25,711,721,"雷罡波","请求仰天施法，引导天雷，天雷在战场上随机落下，{0}%概率击中目标，每层感电额外+{1}%概率，最多被击中{2}次，每次击中造成{3}伤害，消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,5,"50;3;5;141;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G13*(1-(AK545+AL545)-AM545*0.1)/AI545,0)*M545","v":141},10,10,null,null,"雷罡波·伍",null,391.666666666667,5,70.5,0.1]
[90535,null,759.375,711,721,"雷罡波","请求仰天施法，引导天雷，天雷在战场上随机落下，{0}%概率击中目标，每层感电额外+{1}%概率，最多被击中{2}次，每次击中造成{3}伤害，消耗一层感电额外照成{4}伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,6,"50;3;5;162;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G14*(1-(AK546+AL546)-AM546*0.1)/AI546,0)*M546","v":162},10,10,null,null,"雷罡波·陆",null,450,5,81,0.1]
[{"$nulls":8},""]
[{"$f":"K548*10+P548-1","v":90540},null,100,711,721,"导电（被动）","每隔{0}秒，对有感电的敌人劈一道小雷，敌人受到感电层数*{1}%的伤害",2,"icon_s9054",{"$f":"CONCATENATE(\"S\",K548)","v":"S9054"},9054,"Boss_QiongQi_TD",1,1,2,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X548:AD548)","v":"3;30"},2,{"$nulls":5},3,30,{"$nulls":6},{"$f":"IF(F548=\"\",\"\",CONCATENATE(F548,\"·\",CHOOSE(P548,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"导电（被动）·壹"},null,{"$f":"IF(A548=\"\",\"\",AI548*AJ548/(1-AK548-AL548))","v":450},1,{"$f":"Y548*3*5","v":450}]
[90541,null,{"$f":"C548*1.5","v":150},711,721,"导电（被动）","每隔{0}秒，对有感电的敌人劈一道小雷，敌人受到感\n电层数*{1}%的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,2,"3;40",2,{"$nulls":5},3,40,{"$nulls":6},"导电（被动）·贰",null,600,1,600]
[90542,null,225,711,721,"导电（被动）","每隔{0}秒，对有感电的敌人劈一道小雷，敌人受到感电层数*{1}%的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,3,"3;50",2,{"$nulls":5},3,50,{"$nulls":6},"导电（被动）·叁",null,750,1,750]
[90543,null,337.5,711,721,"导电（被动）","每隔{0}秒，对有感电的敌人劈一道小雷，敌人受到感电层数*{1}%的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,4,"3;60",2,{"$nulls":5},3,60,{"$nulls":6},"导电（被动）·肆",null,900,1,900]
[90544,null,506.25,711,721,"导电（被动）","每隔{0}秒，对有感电的敌人劈一道小雷，敌人受到感电层数*{1}%的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,5,"3;70",2,{"$nulls":5},3,70,{"$nulls":6},"导电（被动）·伍",null,1050,1,1050]
[90545,null,759.375,711,721,"导电（被动）","每隔{0}秒，对有感电的敌人劈一道小雷，敌人受到感电层数*{1}%的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,6,"3;80",2,{"$nulls":5},3,80,{"$nulls":6},"导电（被动）·陆",null,1200,1,1200]
[{"$nulls":8},""]
[{"$f":"K555*10+P555-1","v":90310},null,100,711,721,"毒刺）","蜘蛛从嘴里连续射击出{0}没毒刺，对敌人照成{1}伤害，命中敌人时有{2}%概率中毒1层",2,"icon_s9031",{"$f":"CONCATENATE(\"S\",K555)","v":"S9031"},9031,"Gw_zhizhu_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X555:AD555)","v":"3;47;30"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK555+AL555)-AM555*0.1)/AI555,0)*M555","v":47},30,{"$nulls":5},{"$f":"IF(F555=\"\",\"\",CONCATENATE(F555,\"·\",CHOOSE(P555,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"毒刺）·壹"},null,{"$f":"IF(A555=\"\",\"\",AI555*AJ555/(1-AK555-AL555))","v":150},{"$f":"X555","v":3},{"$f":"Y555","v":47},{"$f":"AI555*异常状态效果值!B3/100","v":0.06}]
[90311,null,{"$f":"C555*1.5","v":150},711,721,"毒刺）","蜘蛛从嘴里连续射击出{0}没毒刺，对敌人照成{1}伤害，命中敌人时有{2}%概率中毒1层",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,2,"3;53;35",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AK556+AL556)-AM556*0.1)/AI556,0)*M556","v":53},35,{"$nulls":5},"毒刺）·贰",null,169.148936170213,{"$f":"X556","v":3},{"$f":"Y556","v":53},{"$f":"AI556*异常状态效果值!B3/100","v":0.06}]
[90312,null,225,711,721,"毒刺）","蜘蛛从嘴里连续射击出{0}没毒刺，对敌人照成{1}伤害，命中敌人时有{2}%概率中毒1层",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,3,"3;63;40",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK557+AL557)-AM557*0.1)/AI557,0)*M557","v":63},40,{"$nulls":5},"毒刺）·叁",null,201.063829787234,{"$f":"X557","v":3},63,{"$f":"AI557*异常状态效果值!B3/100","v":0.06}]
[90313,null,337.5,711,721,"毒刺）","蜘蛛从嘴里连续射击出{0}没毒刺，对敌人照成{1}伤害，命中敌人时有{2}%概率中毒1层",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,4,"3;72;45",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK558+AL558)-AM558*0.1)/AI558,0)*M558","v":72},45,{"$nulls":5},"毒刺）·肆",null,229.787234042553,3,72,{"$f":"AI558*异常状态效果值!B3/100","v":0.06}]
[90314,null,506.25,711,721,"毒刺）","蜘蛛从嘴里连续射击出{0}没毒刺，对敌人照成{1}伤害，命中敌人时有{2}%概率中毒1层",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,5,"3;81;50",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK559+AL559)-AM559*0.1)/AI559,0)*M559","v":81},50,{"$nulls":5},"毒刺）·伍",null,258.510638297872,3,81,{"$f":"AI559*异常状态效果值!B3/100","v":0.06}]
[90315,null,759.375,711,721,"毒刺）","蜘蛛从嘴里连续射击出{0}没毒刺，对敌人照成{1}伤害，命中敌人时有{2}%概率中毒1层",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,6,"3;94;55",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK560+AL560)-AM560*0.1)/AI560,0)*M560","v":94},55,{"$nulls":5},"毒刺）·陆",null,300,3,94,{"$f":"AI560*异常状态效果值!B3/100","v":0.06}]
[{"$nulls":8},""]
[{"$f":"K562*10+P562-1","v":90320},null,100,711,721,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人照成{1}伤害",2,"icon_s9032",{"$f":"CONCATENATE(\"S\",K562)","v":"S9032"},9032,"Gw_zhizhu_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X562:AD562)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK562+AL562)-AM562*0.1)/AI562,0)*M562","v":50},{"$nulls":6},{"$f":"IF(F562=\"\",\"\",CONCATENATE(F562,\"·\",CHOOSE(P562,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"千蛛潮·壹"},null,{"$f":"IF(A562=\"\",\"\",AI562*AJ562/(1-AK562-AL562))","v":150},3,{"$f":"Y562","v":50}]
[90321,null,{"$f":"C562*1.5","v":150},711,721,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人照成{1}伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,2,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AK563+AL563)-AM563*0.1)/AI563,0)*M563","v":57},{"$nulls":6},"千蛛潮·贰",null,171,3,57]
[90322,null,225,711,721,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人照成{1}伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,3,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK564+AL564)-AM564*0.1)/AI564,0)*M564","v":67},{"$nulls":6},"千蛛潮·叁",null,201,3,67]
[90323,null,337.5,711,721,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人照成{1}伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,4,"3;77",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK565+AL565)-AM565*0.1)/AI565,0)*M565","v":77},{"$nulls":6},"千蛛潮·肆",null,231,3,77]
[90324,null,506.25,711,721,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人照成{1}伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,5,"3;87",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK566+AL566)-AM566*0.1)/AI566,0)*M566","v":87},{"$nulls":6},"千蛛潮·伍",null,261,3,87]
[90325,null,759.375,711,721,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人照成{1}伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,6,"3;100",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK567+AL567)-AM567*0.1)/AI567,0)*M567","v":100},{"$nulls":6},"千蛛潮·陆",null,300,3,100]
[{"$nulls":8},""]
[{"$f":"K569*10+P569-1","v":90330},null,100,711,721,"吐丝","嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害",2,"icon_s9033",{"$f":"CONCATENATE(\"S\",K569)","v":"S9033"},9033,"Gw_zhizhu_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X569:AD569)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK569+AL569)-AM569*0.1)/AI569,0)*M569","v":50},{"$nulls":6},{"$f":"IF(F569=\"\",\"\",CONCATENATE(F569,\"·\",CHOOSE(P569,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"吐丝·壹"},null,{"$f":"IF(A569=\"\",\"\",AI569*AJ569/(1-AK569-AL569))","v":150},{"$f":"X569","v":3},{"$f":"Y569","v":50}]
[90331,null,{"$f":"C569*1.5","v":150},711,721,"吐丝","嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,2,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK570+AL570)-AM570*0.1)/AI570,0)*M570","v":57},{"$nulls":6},"吐丝·贰",null,171,3,57]
[90332,null,225,711,721,"吐丝","嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,3,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK571+AL571)-AM571*0.1)/AI571,0)*M571","v":60},{"$nulls":6},"吐丝·叁",null,180,3,60]
[90333,null,337.5,711,721,"吐丝","嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,4,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK572+AL572)-AM572*0.1)/AI572,0)*M572","v":63},{"$nulls":6},"吐丝·肆",null,189,3,63]
[90334,null,506.25,711,721,"吐丝","嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,5,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK573+AL573)-AM573*0.1)/AI573,0)*M573","v":67},{"$nulls":6},"吐丝·伍",null,201,3,67]
[90335,null,759.375,711,721,"吐丝","嘴里吐出{0}个蜘蛛丝对敌人照成{1}伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,6,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK574+AL574)-AM574*0.1)/AI574,0)*M574","v":73},{"$nulls":6},"吐丝·陆",null,219,3,73]
[{"$nulls":8},""]
[{"$f":"K576*10+P576-1","v":90410},null,100,711,721,"幻骨","老鼠甩动尾巴，生成一排黑色的骨刺{0}个，每个骨刺对敌人照成{1}伤害，命中敌人时对敌人施加一层鼠疫",2,"icon_s9041",{"$f":"CONCATENATE(\"S\",K576)","v":"S9041"},9041,"Boss_ShuGuai_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X576:AD576)","v":"3;46"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK576+AL576)-AM576*0.1)/AI576,0)*M576","v":46},{"$nulls":6},{"$f":"IF(F576=\"\",\"\",CONCATENATE(F576,\"·\",CHOOSE(P576,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幻骨·壹"},null,{"$f":"IF(A576=\"\",\"\",AI576*AJ576/(1-AK576-AL576))","v":151.648351648352},{"$f":"X576","v":3},{"$f":"Y576","v":46},{"$f":"AI576*异常状态效果值!B7/100","v":0.09}]
[90411,null,{"$f":"C576*1.5","v":150},711,721,"幻骨","老鼠甩动尾巴，生成一排黑色的骨刺{0}个，每个骨刺对敌人照成{1}伤害，命中敌人时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,2,"3;52",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AK577+AL577)-AM577*0.1)/AI577,0)*M577","v":52},{"$nulls":6},"幻骨·贰",null,171.428571428571,3,52,{"$f":"AI577*异常状态效果值!B7/100","v":0.09}]
[90412,null,225,711,721,"幻骨","老鼠甩动尾巴，生成一排黑色的骨刺{0}个，每个骨刺对敌人照成{1}伤害，命中敌人时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,3,"3;61",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK578+AL578)-AM578*0.1)/AI578,0)*M578","v":61},{"$nulls":6},"幻骨·叁",null,201.098901098901,3,61,{"$f":"AI578*异常状态效果值!B7/100","v":0.09}]
[90413,null,337.5,711,721,"幻骨","老鼠甩动尾巴，生成一排黑色的骨刺{0}个，每个骨刺对敌人照成{1}伤害，命中敌人时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,4,"3;70",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK579+AL579)-AM579*0.1)/AI579,0)*M579","v":70},{"$nulls":6},"幻骨·肆",null,230.769230769231,3,70,{"$f":"AI579*异常状态效果值!B7/100","v":0.09}]
[90414,null,506.25,711,721,"幻骨","老鼠甩动尾巴，生成一排黑色的骨刺{0}个，每个骨刺对敌人照成{1}伤害，命中敌人时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,5,"3;79",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK580+AL580)-AM580*0.1)/AI580,0)*M580","v":79},{"$nulls":6},"幻骨·伍",null,260.43956043956,3,79,{"$f":"AI580*异常状态效果值!B7/100","v":0.09}]
[90415,null,759.375,711,721,"幻骨","老鼠甩动尾巴，生成一排黑色的骨刺{0}个，每个骨刺对敌人照成{1}伤害，命中敌人时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,6,"3;91",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK581+AL581)-AM581*0.1)/AI581,0)*M581","v":91},{"$nulls":6},"幻骨·陆",null,300,3,91,{"$f":"AI581*异常状态效果值!B7/100","v":0.09}]
[{"$nulls":8},""]
[{"$f":"K583*10+P583-1","v":90420},null,100,711,721,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}伤害",2,{"$f":"IF(A583=\"\",\"\",CONCATENATE(\"icon_s\",K583))","v":"icon_s9042"},{"$f":"CONCATENATE(\"S\",K583)","v":"S9042"},9042,"Boss_ShuGuai_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X583:AD583)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AK583+AL583)-AM583*0.1)/AI583,0)*M583","v":50},{"$nulls":6},{"$f":"IF(F583=\"\",\"\",CONCATENATE(F583,\"·\",CHOOSE(P583,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"鼠角·壹"},null,{"$f":"IF(A583=\"\",\"\",AI583*AJ583/(1-AK583-AL583))","v":150},{"$f":"X583","v":3},{"$f":"Y583","v":50}]
[90421,null,{"$f":"C583*1.5","v":150},711,721,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,2,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AK584+AL584)-AM584*0.1)/AI584,0)*M584","v":57},{"$nulls":6},"鼠角·贰",null,171,3,57]
[90422,null,225,711,721,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,3,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AK585+AL585)-AM585*0.1)/AI585,0)*M585","v":60},{"$nulls":6},"鼠角·叁",null,180,3,60]
[90423,null,337.5,711,721,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,4,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AK586+AL586)-AM586*0.1)/AI586,0)*M586","v":63},{"$nulls":6},"鼠角·肆",null,189,3,63]
[90424,null,506.25,711,721,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,5,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AK587+AL587)-AM587*0.1)/AI587,0)*M587","v":67},{"$nulls":6},"鼠角·伍",null,201,3,67]
[90425,null,759.375,711,721,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,6,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AK588+AL588)-AM588*0.1)/AI588,0)*M588","v":73},{"$nulls":6},"鼠角·陆",null,219,3,73]
[{"$nulls":8},""]
[{"$f":"K590*10+P590-1","v":90430},null,100,711,721,"幽爪灭魂指","老鼠挥动鼠爪，将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲，对敌人造成{1}伤害，并对敌人施加已成鼠疫 ",2,"icon_s9043",{"$f":"CONCATENATE(\"S\",K590)","v":"S9043"},9043,"Boss_ShuGuai_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X590:AD590)","v":"2;24"},2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G9*(1-(AK590+AL590)-AM590*0.1)/AI590/3,0)*M590","v":24},{"$nulls":6},{"$f":"IF(F590=\"\",\"\",CONCATENATE(F590,\"·\",CHOOSE(P590,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幽爪灭魂指·壹"},null,{"$f":"IF(A590=\"\",\"\",AI590*AJ590/(1-AK590-AL590))","v":153.191489361702},{"$f":"X590","v":2},{"$f":"Y590*3","v":72},{"$f":"AI590*异常状态效果值!B7/100","v":0.06}]
[90431,null,{"$f":"C590*1.5","v":150},711,721,"幽爪灭魂指","老鼠挥动鼠爪，将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲，对敌人造成{1}伤害，并对敌人施加已成鼠疫 ",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,2,"2;27",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G10*(1-(AK591+AL591)-AM591*0.1)/AI591/3,0)*M591","v":27},{"$nulls":6},"幽爪灭魂指·贰",null,172.340425531915,2,81,{"$f":"AI591*异常状态效果值!B7/100","v":0.06}]
[90432,null,225,711,721,"幽爪灭魂指","老鼠挥动鼠爪，将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲，对敌人造成{1}伤害，并对敌人施加已成鼠疫 ",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,3,"2;31",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G11*(1-(AK592+AL592)-AM592*0.1)/AI592/3,0)*M592","v":31},{"$nulls":6},"幽爪灭魂指·叁",null,197.872340425532,2,93,{"$f":"AI592*异常状态效果值!B7/100","v":0.06}]
[90433,null,337.5,711,721,"幽爪灭魂指","老鼠挥动鼠爪，将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲，对敌人造成{1}伤害，并对敌人施加已成鼠疫 ",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,4,"2;36",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G12*(1-(AK593+AL593)-AM593*0.1)/AI593/3,0)*M593","v":36},{"$nulls":6},"幽爪灭魂指·肆",null,229.787234042553,2,108,{"$f":"AI593*异常状态效果值!B7/100","v":0.06}]
[90434,null,506.25,711,721,"幽爪灭魂指","老鼠挥动鼠爪，将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲，对敌人造成{1}伤害，并对敌人施加已成鼠疫 ",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,5,"2;41",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G13*(1-(AK594+AL594)-AM594*0.1)/AI594/3,0)*M594","v":41},{"$nulls":6},"幽爪灭魂指·伍",null,261.702127659575,2,123,{"$f":"AI594*异常状态效果值!B7/100","v":0.06}]
[90435,null,759.375,711,721,"幽爪灭魂指","老鼠挥动鼠爪，将尖锐的指尖射出。指甲上带有老鼠的病菌。生成{0}枚指甲，对敌人造成{1}伤害，并对敌人施加已成鼠疫 ",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,6,"2;47",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G14*(1-(AK595+AL595)-AM595*0.1)/AI595/3,0)*M595","v":47},{"$nulls":6},"幽爪灭魂指·陆",null,300,2,141,{"$f":"AI595*异常状态效果值!B7/100","v":0.06}]
[{"$nulls":8},""]
[{"$f":"K597*10+P597-1","v":90440},null,100,711,721,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害，给敌人施加一层鼠疫。",2,"icon_s9044",{"$f":"CONCATENATE(\"S\",K597)","v":"S9044"},9044,"Boss_ShuGuai_TD",3,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X597:AD597)","v":"1;450"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G9*(1-(AK597+AL597)-AM597*0.1)/AI597,0)*M597","v":450},{"$nulls":6},{"$f":"IF(F597=\"\",\"\",CONCATENATE(F597,\"·\",CHOOSE(P597,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幽爪灭魂指·壹"},null,{"$f":"IF(A597=\"\",\"\",AI597*AJ597/(1-AK597-AL597))","v":450},{"$f":"X597","v":1},{"$f":"Y597","v":450}]
[90441,null,{"$f":"C597*1.5","v":150},711,721,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,2,"1;510",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G10*(1-(AK598+AL598)-AM598*0.1)/AI598,0)*M598","v":510},{"$nulls":6},"幽爪灭魂指·贰",null,510,1,{"$f":"Y598","v":510}]
[90442,null,225,711,721,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,3,"1;600",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G11*(1-(AK599+AL599)-AM599*0.1)/AI599,0)*M599","v":600},{"$nulls":6},"幽爪灭魂指·叁",null,600,1,{"$f":"Y599","v":600}]
[90443,null,337.5,711,721,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,4,"1;690",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G12*(1-(AK600+AL600)-AM600*0.1)/AI600,0)*M600","v":690},{"$nulls":6},"幽爪灭魂指·肆",null,690,1,690]
[90444,null,506.25,711,721,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,5,"1;780",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G13*(1-(AK601+AL601)-AM601*0.1)/AI601,0)*M601","v":780},{"$nulls":6},"幽爪灭魂指·伍",null,780,1,780]
[90445,null,759.375,711,721,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸浊气散开对敌人造成{0}伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,6,"1;900",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G14*(1-(AK602+AL602)-AM602*0.1)/AI602,0)*M602","v":900},{"$nulls":6},"幽爪灭魂指·陆",null,900,1,900]
[{"$nulls":8},""]
[{"$f":"K604*10+P604-1","v":90910},null,100,711,721,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛对敌人照成{1}伤害",2,"icon_s9091",{"$f":"CONCATENATE(\"S\",K604)","v":"S9091"},9091,"gw_xianhei_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X604:AD604)","v":"1;150"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G9*(1-(AK604+AL604)-AM604*0.1)/AI604,0)*M604","v":150},{"$nulls":6},{"$f":"IF(F604=\"\",\"\",CONCATENATE(F604,\"·\",CHOOSE(P604,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"羽刃风暴·壹"},null,{"$f":"IF(A604=\"\",\"\",AI604*AJ604/(1-AK604-AL604))","v":150},{"$f":"X604","v":1},150]
[90911,null,{"$f":"C604*1.5","v":150},711,721,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛对敌人照成{1}伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,2,"1;170",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G10*(1-(AK605+AL605)-AM605*0.1)/AI605,0)*M605","v":170},{"$nulls":6},"羽刃风暴·贰",null,170,1,170]
[90912,null,225,711,721,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛对敌人照成{1}伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,3,"1;200",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G11*(1-(AK606+AL606)-AM606*0.1)/AI606,0)*M606","v":200},{"$nulls":6},"羽刃风暴·叁",null,200,1,200]
[90913,null,337.5,711,721,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛对敌人照成{1}伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,4,"1;230",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G12*(1-(AK607+AL607)-AM607*0.1)/AI607,0)*M607","v":230},{"$nulls":6},"羽刃风暴·肆",null,230,1,230]
[90914,null,506.25,711,721,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛对敌人照成{1}伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,5,"1;260",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G13*(1-(AK608+AL608)-AM608*0.1)/AI608,0)*M608","v":260},{"$nulls":6},"羽刃风暴·伍",null,260,1,260]
[90915,null,759.375,711,721,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛对敌人照成{1}伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,6,"1;300",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G14*(1-(AK609+AL609)-AM609*0.1)/AI609,0)*M609","v":300},{"$nulls":6},"羽刃风暴·陆",null,300,1,300]
[{"$nulls":8},""]
[{"$f":"K611*10+P611-1","v":90920},null,100,711,721,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092",{"$f":"CONCATENATE(\"S\",K611)","v":"S9092"},9092,"gw_xianhei_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X611:AD611)","v":"300"},1,{"$nulls":5},300,{"$nulls":7},{"$f":"IF(F611=\"\",\"\",CONCATENATE(F611,\"·\",CHOOSE(P611,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"仙鹤朝露·壹"},null,{"$f":"IF(A611=\"\",\"\",AI611*AJ611/(1-AK611-AL611))","v":0},{"$f":"X611","v":300},{"$f":"Y611","v":0},null,null,{"$f":"X611/100","v":3}]
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[90922,null,225,711,721,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,3,"500",1,{"$nulls":5},500,{"$nulls":7},"仙鹤朝露·叁",null,0,500,0,null,null,5]
[90923,null,337.5,711,721,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,4,"600",1,{"$nulls":5},600,{"$nulls":7},"仙鹤朝露·肆",null,0,600,0,null,null,6]
[90924,null,506.25,711,721,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,5,"700",1,{"$nulls":5},700,{"$nulls":7},"仙鹤朝露·伍",null,0,700,0,null,null,7]
[90925,null,759.375,711,721,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,6,"800",1,{"$nulls":5},800,{"$nulls":7},"仙鹤朝露·陆",null,0,800,0,null,null,8]
[{"$nulls":8},""]
[{"$f":"K618*10+P618-1","v":91010},null,100,711,721,"狐火","狐狸从嘴中吐出{0}团狐火，对敌人照成{1}%伤害",2,"icon_s9101",{"$f":"CONCATENATE(\"S\",K618)","v":"S9101"},9101,"gw_huli_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X618:AD618)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AK618+AL618)-AM618*0.1)/AI618,0)*M618","v":50},{"$nulls":6},{"$f":"IF(F618=\"\",\"\",CONCATENATE(F618,\"·\",CHOOSE(P618,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"狐火·壹"},null,{"$f":"IF(A618=\"\",\"\",AI618*AJ618/(1-AK618-AL618))","v":150},{"$f":"X618","v":3},{"$f":"Y618","v":50}]
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[91012,null,225,711,721,"狐火","狐狸从嘴中吐出{0}团狐火，对敌人照成{1}%伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,3,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AK620+AL620)-AM620*0.1)/AI620,0)*M620","v":67},{"$nulls":6},"狐火·叁",null,201,3,67]
[91013,null,337.5,711,721,"狐火","狐狸从嘴中吐出{0}团狐火，对敌人照成{1}%伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,4,"3;77",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AK621+AL621)-AM621*0.1)/AI621,0)*M621","v":77},{"$nulls":6},"狐火·肆",null,231,3,77]
[91014,null,506.25,711,721,"狐火","狐狸从嘴中吐出{0}团狐火，对敌人照成{1}%伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,5,"3;87",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AK622+AL622)-AM622*0.1)/AI622,0)*M622","v":87},{"$nulls":6},"狐火·伍",null,261,3,87]
[91015,null,759.375,711,721,"狐火","狐狸从嘴中吐出{0}团狐火，对敌人照成{1}%伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,6,"3;100",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AK623+AL623)-AM623*0.1)/AI623,0)*M623","v":100},{"$nulls":6},"狐火·陆",null,300,3,100]
[{"$nulls":8},""]
[{"$f":"K625*10+P625-1","v":91020},null,100,711,721,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102",{"$f":"CONCATENATE(\"S\",K625)","v":"S9102"},9102,"gw_huli_TD",1,1,1,1,{"$f":"_xlfn.TEXTJOIN(\";\",1,X625:AD625)","v":"1"},{"$nulls":6},1,{"$nulls":7},{"$f":"IF(F625=\"\",\"\",CONCATENATE(F625,\"·\",CHOOSE(P625,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"灵狐渡厄·壹"},null,{"$f":"IF(A625=\"\",\"\",AI625*AJ625/(1-AK625-AL625))","v":0},{"$f":"X625","v":1},{"$f":"Y625","v":0}]
[91021,null,{"$f":"C625*1.5","v":150},711,721,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,2,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·贰",null,0,1,0]
[91022,null,225,711,721,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,3,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·叁",null,0,1,0]
[91023,null,337.5,711,721,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,4,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·肆",null,0,1,0]
[91024,null,506.25,711,721,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,5,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·伍",null,0,1,0]
[91025,null,759.375,711,721,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,6,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·陆",null,0,1,0]

{"sheet":"SkillPowerupConfig","index":1,"n_rows":65,"n_cols":13,"rows_kept":65,"cut":false,"hidden":false,"merged":[]}
["ID","MainPower","SkillPower1","LevelupItem","LevelupItemNum",{"$nulls":4},"PlayerLevelLimit"]
["int","float","float","int[]","int[]",{"$nulls":4},"int"]
[]
["等级","功法对拼标准强度","标准强度百分比","功法升级所需道具","攻击升级所需道具数量","道具1","数量1","道具2","数量2","升级所需境界",1.1225,100,100]
[1,100,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,F5,H5)","v":"1001;1005"},{"$f":"_xlfn.TEXTJOIN(\";\",1,G5,I5)","v":"26285;656"},1001,{"$f":"ROUND(20*VLOOKUP(J5,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":26285},1005,{"$f":"ROUND(50*VLOOKUP(J5,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":656},6]
[2,{"$f":"ROUND(B5*K$4,2)","v":112.25},{"$f":"ROUND(C$5+(M$4*A5/60),2)","v":101.67},{"$f":"_xlfn.TEXTJOIN(\";\",1,F6,H6)","v":"1001;1005"},"27635;694",1001,{"$f":"ROUND(20*VLOOKUP(J6,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":27635},1005,{"$f":"ROUND(50*VLOOKUP(J6,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":694},11]
[3,{"$f":"ROUND(B6*K$4,2)","v":126},{"$f":"ROUND(C$5+(M$4*A6/60),2)","v":103.33},"1001;1005","29055;725",1001,{"$f":"ROUND(20*VLOOKUP(J7,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":29055},1005,{"$f":"ROUND(50*VLOOKUP(J7,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":725},16]
[4,141.44,105,"1001;1005","30548;763",1001,{"$f":"ROUND(20*VLOOKUP(J8,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":30548},1005,{"$f":"ROUND(50*VLOOKUP(J8,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":763},21]
[5,158.77,106.67,"1001;1005","32115;800",1001,{"$f":"ROUND(20*VLOOKUP(J9,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":32115},1005,{"$f":"ROUND(50*VLOOKUP(J9,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":800},26]
[6,178.22,108.33,"1001;1005","33765;844",1001,{"$f":"ROUND(20*VLOOKUP(J10,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":33765},1005,{"$f":"ROUND(50*VLOOKUP(J10,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":844},31]
[7,200.05,110,"1001;1005","35500;888",1001,{"$f":"ROUND(20*VLOOKUP(J11,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":35500},1005,{"$f":"ROUND(50*VLOOKUP(J11,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":888},36]
[8,224.56,111.67,"1001;1005","37325;931",1001,{"$f":"ROUND(20*VLOOKUP(J12,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":37325},1005,{"$f":"ROUND(50*VLOOKUP(J12,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":931},41]
[9,252.07,113.33,"1001;1005","39243;981",1001,{"$f":"ROUND(20*VLOOKUP(J13,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":39243},1005,{"$f":"ROUND(50*VLOOKUP(J13,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":981},46]
[10,282.95,115,"1001;1005","41258;1031",1001,{"$f":"ROUND(20*VLOOKUP(J14,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":41258},1005,{"$f":"ROUND(50*VLOOKUP(J14,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1031},51]
[11,317.61,116.67,"1001;1005","43378;1088",1001,{"$f":"ROUND(20*VLOOKUP(J15,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":43378},1005,{"$f":"ROUND(50*VLOOKUP(J15,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1088},56]
[12,356.52,118.33,"1001;1005","45605;1138",1001,{"$f":"ROUND(20*VLOOKUP(J16,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":45605},1005,{"$f":"ROUND(50*VLOOKUP(J16,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1138},61]
[13,400.19,120,"1001;1005","47948;1200",1001,{"$f":"ROUND(20*VLOOKUP(J17,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":47948},1005,{"$f":"ROUND(50*VLOOKUP(J17,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1200},66]
[14,449.21,121.67,"1001;1005","50413;1263",1001,{"$f":"ROUND(20*VLOOKUP(J18,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":50413},1005,{"$f":"ROUND(50*VLOOKUP(J18,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1263},71]
[15,504.24,123.33,"1001;1005","53000;1325",1001,{"$f":"ROUND(20*VLOOKUP(J19,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":53000},1005,{"$f":"ROUND(50*VLOOKUP(J19,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1325},76]
[16,566.01,125,"1001;1005","55725;1394",1001,{"$f":"ROUND(20*VLOOKUP(J20,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":55725},1005,{"$f":"ROUND(50*VLOOKUP(J20,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1394},81]
[17,635.35,126.67,"1001;1005","58588;1463",1001,{"$f":"ROUND(20*VLOOKUP(J21,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":58588},1005,{"$f":"ROUND(50*VLOOKUP(J21,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1463},86]
[18,713.18,128.33,"1001;1005","61598;1538",1001,{"$f":"ROUND(20*VLOOKUP(J22,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":61598},1005,{"$f":"ROUND(50*VLOOKUP(J22,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1538},91]
[19,800.54,130,"1001;1005","64760;1619",1001,{"$f":"ROUND(20*VLOOKUP(J23,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":64760},1005,{"$f":"ROUND(50*VLOOKUP(J23,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1619},96]
[20,898.61,131.67,"1001;1005","68088;1700",1001,{"$f":"ROUND(20*VLOOKUP(J24,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":68088},1005,{"$f":"ROUND(50*VLOOKUP(J24,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1700},101]
[21,1008.69,133.33,"1001;1005","71585;1788",1001,{"$f":"ROUND(20*VLOOKUP(J25,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":71585},1005,{"$f":"ROUND(50*VLOOKUP(J25,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1788},106]
[22,1132.25,135,"1001;1005","75263;1881",1001,{"$f":"ROUND(20*VLOOKUP(J26,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":75263},1005,{"$f":"ROUND(50*VLOOKUP(J26,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1881},111]
[23,1270.95,136.67,"1001;1005","79130;1981",1001,{"$f":"ROUND(20*VLOOKUP(J27,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":79130},1005,{"$f":"ROUND(50*VLOOKUP(J27,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":1981},116]
[24,1426.64,138.33,"1001;1005","83195;2081",1001,{"$f":"ROUND(20*VLOOKUP(J28,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":83195},1005,{"$f":"ROUND(50*VLOOKUP(J28,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":2081},121]
[25,1601.4,140,"1001;1005","87468;2188",1001,{"$f":"ROUND(20*VLOOKUP(J29,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":87468},1005,{"$f":"ROUND(50*VLOOKUP(J29,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":2188},126]
[26,1797.57,141.67,"1001;1005","91963;2300",1001,{"$f":"ROUND(20*VLOOKUP(J30,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":91963},1005,{"$f":"ROUND(50*VLOOKUP(J30,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":2300},131]
[27,2017.77,143.33,"1001;1005","96685;2419",1001,{"$f":"ROUND(20*VLOOKUP(J31,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":96685},1005,{"$f":"ROUND(50*VLOOKUP(J31,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":2419},136]
[28,2264.95,145,"1001;1005","101653;2544",1001,{"$f":"ROUND(20*VLOOKUP(J32,[1]ResourceLevelConfig!$A:$G,3,FALSE)/8,0)","v":101653},1005,{"$f":"ROUND(50*VLOOKUP(J32,[1]ResourceLevelConfig!$A:$G,7,FALSE)/8,0)","v":2544},141]
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{"$rows_empty":9}
[{"$nulls":25},"金","高速，低伤害"]
[{"$nulls":12},20,{"$nulls":8},"血祭神通","为所有流血状态附加上血祭，\n流血带来的伤害会充能血祭，充能满后\n对敌人照成大量伤害",null,null,null,"流血"]
[{"$nulls":21},"金煞决\n","前方功法对敌人照成伤害时额外附加一层流血",null,null,null,"放血"]
[]
[]
[]
[{"$nulls":21},"毒瘴领域\n","前方功法在击中目标时，额外施加 一层毒，对流血中的目标额外施加一层\n",null,null,"木","高范围，高异常伤害"]
[{"$nulls":21},"毒爆\n","后方功法击中目标后让目标身上\n的毒气爆炸开来，对目标照成额外的20%伤害，如果范围内其敌人也有毒，则对其他敌人照成等额的伤害",null,null,null,"毒"]
[]
[{"$nulls":21},"异常转移","对目标照成的以上状态有20%概率转移到\n周围的敌人身上"]
[]
[{"$nulls":21},"阴水","后方水系功法会让目标沾染上水，如果目标身上有寒气则会让会\n变为冰冻值，冰冻值满后会冰冻住敌人，敌人受到灼烧的概率下降50%",null,null,"水","高控"]
[{"$nulls":26},"寒气"]
[{"$nulls":26},"控制"]
[]
[]
[{"$nulls":21},"灵油\n\n\n","后方功法附加上灵气汇聚的油，\n火属性功法提升30%伤害，额外获得3层灼烧\n\n",null,null,"火","高爆发，高伤害"]
[{"$nulls":26},"燃烧"]
[]
[]
[]
[{"$nulls":21},"厚土护体\n\n","每使用一个土系功法获得3点土系值\n，土系值达到100时获得20%防御，持续10秒，每对敌人施加一次细尘额外获得1点",null,null,"土","高防"]
[{"$nulls":21},"金沙","后方功法命中目标额外施加1层土沙，命中目标后将敌人的土沙升级为金沙，效果提升20%\n",null,null,null,"加防"]
[{"$nulls":26},"减防"]

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["流血buff效果值",2]
["寒气buff转换为伤害值",2]
["毒的转换值",2]
["燃烧转换值",2]
["细尘转换值",1]
["感电转换值",1,{"$nulls":4},"功法伤害占比系数",1]
["鼠疫转换值",3]
[{"$nulls":5},"SSR功法","SR功法伤害强度","R普通","法宝伤害强度"]
[{"$nulls":5},170,150,150,500]
[{"$nulls":5},200,170,170,700]
[{"$nulls":5},230,200,180,900]
[{"$nulls":5},260,230,190,1100]
[{"$nulls":5},300,260,200,1300]
[{"$nulls":5},360,300,220,1500,null,null,"天衍星辰诀","引星辰之力入体，增强玩家体魄让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾），"]
[]
[]
[{"$nulls":11},"法宝秘籍","后方槽位第一个技能在击中目前时为法宝提供1%充能"]
[]
[{"$nulls":11},"崩脉决","前方功法照成伤害时有{0}%概率施加一层对应属性的伤势"]
[{"$nulls":24},85,{"$nulls":11},{"$f":"AI20*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},"s碰撞强度","普通的碰撞强度",null,null,null,"两仪决","前后方法宝如果相生则功法效果增强，（具体效果值取决于技能）",{"$nulls":11},85,null,25,{"$nulls":9},{"$f":"AI21*异常状态效果值!B1/100","v":0},null,{"$f":"AA21/100","v":0.25}]
[{"$nulls":36},{"$f":"AI22*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},100,{"$f":"G23*0.8","v":80},null,null,null,"火焰决","每层经过火经脉时使火系功法伤害提升1%，最多叠加20层",{"$nulls":23},{"$f":"AI23*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},150,120,{"$nulls":28},{"$f":"AI24*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},225,180,null,null,null,"乾坤巨灵诀","后方槽位第一个技能体型巨大化体型提升{0}%，且在对碰中强度增加{1}%",{"$nulls":23},{"$f":"AI25*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},337.5,270]
[{"$nulls":6},506.25,405,null,null,null,"天风迅灵法","前后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"]
[{"$nulls":6},759.375,607.5]
[{"$nulls":11},"太虚剑意","后方槽位的功法在释放时额外释放一道剑气，对敌人照成100%伤害，并无视护盾类效果"]
[]
[{"$nulls":11},"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"]
[]
[{"$nulls":11},"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}生命值"]
[{"$nulls":11},"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害"]
[]
[{"$nulls":11},"金煞决","前方功法对敌人照成伤害时额施加一层流血"]
[]
[{"$nulls":11},"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层"]
[]
[{"$nulls":11},"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害"]
[]
[{"$nulls":11},"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移"]
[]
[{"$nulls":11},"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"]
[]
[{"$nulls":11},"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧"]
[]
[{"$nulls":11},"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点"]
[]
[{"$nulls":11},"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的品质提升为金沙，效果提升{0}%"]