using System.Diagnostics; using Common.Utility.CombatTimer; using Fort23.Core; using Fort23.UTool; using GameLogic.Combat.CombatTool; using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical; using UnityEngine; namespace Fort23.Mono { [UIBinding(prefab = "ShowTextWidget")] public partial class ShowTextWidget : UIComponent { private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public void ShowUI(CombatHeroEntity heroEntity, long att, HarmType harmType, bool isHarm) { Vector3 worldPos = heroEntity.combatHeroGameObject.hpTransform.position; Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos); Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p); transform.position = p2; string playName = "show"; if (harmType.HasFlag(HarmType.Shields)) { text.color = Color.cyan; } else if (harmType.HasFlag(HarmType.Buff)) { playName = "buffshow"; text.color = Color.white; } else if (harmType.HasFlag(HarmType.Recover)) { text.color = Color.green; } else if (harmType.HasFlag(HarmType.Default)) { text.color = Color.red; } // if (isHarm) // { // text.color=heroEntity.IsEnemy?Color.white:Color.red; // } // else // { // text.color=Color.green; // } text.text = att.ToString(); anim.Play(playName, false); // if (Animator != null) // { // if (harmType.HasFlag(HarmType.BaoJi)) // { // Animator.Play("ShowTextWidgetBaoji"); // } // else // { // Animator.Play("ShowTextWidgetShow"); // } // } CombatTimerManager.Instance.AddTimer(1, delegate { GObjectPool.Instance.Recycle(this); }); } } }