using Excel2Json;
using Fort23.UTool;
namespace GameLogic.Hero
{
public class HeroInfo : CombatHeroInfo
{
private string _iconZhiYe;
public string iconZhiYe
{
get{
if (string.IsNullOrEmpty(_iconZhiYe))
{
switch (modelConfig.profession)
{
case 1 :
_iconZhiYe = "icon_zy_Shield";
break;
case 2 :
_iconZhiYe = "icon_zy_Hat";
break;
case 3 :
_iconZhiYe = "icon_zy_Potion";
break;
case 4 :
_iconZhiYe = "icon_zy_Bow";
break;
}
}
return _iconZhiYe;
}
}
///
/// 是否为上阵英雄
///
public bool isLead;
public void InitHero(AccountFileInfo.HeroData heroData)
{
modelID = heroData.heroModelId;
SetDataConfig(heroData.heroModelId,
heroData.heroPowerId,
heroData.heroPromoteId);
CalFactor();
CalAttribute();
}
public HeroInfo Upgrade()
{
level.Value++;
powerUpConfig = ConfigComponent.Instance.Get(level.Value);
CalFactor();
CalBasicAttribute();
PlayerManager.Instance.SaveHeroData(this);
return this;
}
public HeroInfo Promote()
{
star.Value++;
promoteConfig = ConfigComponent.Instance.Get(star.Value);
CalFactor();
CalBasicAttribute();
PlayerManager.Instance.SaveHeroData(this);
return this;
}
public AccountFileInfo.HeroData ToHeroData()
{
AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData
{
heroModelId = modelConfig.ID,
heroPowerId = powerUpConfig.ID,
heroPromoteId = promoteConfig.ID
};
return heroData;
}
}
}