using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using TMPro; namespace Fort23.Mono { public partial class WidgetIconSkill { #region 自定义数据 private MyImage _iconSkill; public MyImage iconSkill { get{ if (_iconSkill == null) { _iconSkill = GetUIUnit("iconSkill"); } return _iconSkill; } } private TextMeshProUGUI _txtLv; public TextMeshProUGUI txtLv { get{ if (_txtLv == null) { _txtLv = GetUIUnit("txtLv"); } return _txtLv; } } private GameObject _unLockObj; public GameObject unLockObj { get{ if (_unLockObj == null) { _unLockObj = GetUIUnit("unLockObj"); } return _unLockObj; } } private GameObject _lockObj; public GameObject lockObj { get{ if (_lockObj == null) { _lockObj = GetUIUnit("lockObj"); } return _lockObj; } } private List _stars; public List stars { get{ if (_stars == null) { _stars = GetUIUnit>("stars"); } return _stars; } } private GameObject _lockImgObj; public GameObject lockImgObj { get{ if (_lockImgObj == null) { _lockImgObj = GetUIUnit("lockImgObj"); } return _lockImgObj; } } private Button _btnSkillDetail; public Button btnSkillDetail { get{ if (_btnSkillDetail == null) { _btnSkillDetail = GetUIUnit