using Common.Utility.CombatTimer; using Fort23.UTool; namespace Fort23.Mono { [UIBinding(prefab = "HeroUpTxtEft" )] public partial class HeroUpTxtEft : UIComponent { private void Init() { CombatTimerManager.Instance.AddTimer(1f, delegate { UIManager.Instance.DormancyGComponent(this); LogTool.Log("Recycle:" + poolObjName); }); // UIManager.Instance. } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } } }