using System.Collections.Generic;
using Excel2Json;
using Fort23.Core;
using Fort23.UTool;
using GameLogic.Bag;
using UnityEngine;
using UnityEngine.UI;
namespace Fort23.Mono
{
public static class HeroUITools
{
public static object[] GetSkillParam(SkillConfig skillConfig)
{
object[] data = null;
if (skillConfig.SkillType == 5)
{
data = new object[skillConfig.addPropertyValue.Length];
for (int j = 0; j < skillConfig.addPropertyValue.Length; j++)
{
data[j] = skillConfig.addPropertyValue[j];
}
}
else
{
data = new object[skillConfig.effectValue.Length];
for (int j = 0; j < skillConfig.effectValue.Length; j++)
{
data[j] = skillConfig.effectValue[j];
}
}
return data;
}
///
/// 更新对应职业的装备图标
/// 该方法调用后,可以把装备了的职业装备, 显示到指定的UI(eqsUIObj)上
///
/// 职业类型
/// 装备的icon
public static async void UpdateZyEqIcon(int zy, List