using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SummonScoreRuleWidget { #region 自定义数据 private Text _Text_Name; public Text Text_Name { get{ if (_Text_Name == null) { _Text_Name = GetUIUnit("Text_Name"); } return _Text_Name; } } private Text _Text_Score; public Text Text_Score { get{ if (_Text_Score == null) { _Text_Score = GetUIUnit("Text_Score"); } return _Text_Score; } } private Text _Text_CompleteCount; public Text Text_CompleteCount { get{ if (_Text_CompleteCount == null) { _Text_CompleteCount = GetUIUnit("Text_CompleteCount"); } return _Text_CompleteCount; } } private Text _Text_AllScore; public Text Text_AllScore { get{ if (_Text_AllScore == null) { _Text_AllScore = GetUIUnit("Text_AllScore"); } return _Text_AllScore; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }