using System.Collections.Generic;
using UnityEngine;
namespace Core.Utility
{
///
/// 贝塞尔曲线
///
public class BesselPath
{
public List PosList;
public void SetPos(List PosList)
{
this.PosList = PosList;
}
public float GetPathCount(int count)
{
float step = 1f / count;
Vector3 startPos = GetValue(0);
float d = 0;
for (int i = 1; i < count; i++)
{
Vector3 currPos = GetValue(step * i);
d += Vector3.Distance(startPos, currPos);
}
return d;
}
public Vector3 GetValue(float t)
{
Vector3 a = PosList[0];
for (int i = 1; i < PosList.Count; i++)
{
Vector3 b = PosList[i];
Vector3 c = Vector3.Lerp(a, b, t);
a = c;
}
return a;
}
}
}