using Obfuz; using Obfuz.EncryptionVM; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bootstrap : MonoBehaviour { // [ObfuzIgnore]指示Obfuz不要混淆这个函数 // 初始化EncryptionService后被混淆的代码才能正常运行, // 因此尽可能地早地初始化它。 [ObfuzIgnore] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] private static void SetUpStaticSecretKey() { Debug.Log("SetUpStaticSecret begin"); EncryptionService.Encryptor = new GeneratedEncryptionVirtualMachine(Resources.Load("Obfuz/defaultStaticSecretKey").bytes); Debug.Log("SetUpStaticSecret end"); } int Add(int a, int b) { return a + b + 1; } // Start is called before the first frame update void Start() { Debug.Log("Hello, Obfuz"); int a = Add(10, 20); Debug.Log($"a = {a}"); } }