%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: ScifiPanelDecal_7
  m_Shader: {fileID: 4800000, guid: c77dbb694aceba74dabd0a16484178d7, type: 3}
  m_ShaderKeywords: _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: 2001
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _Decal_BaseColor:
        m_Texture: {fileID: 2800000, guid: a494d020f4020ab4b8ae2aca06660431, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Decal_Emissive:
        m_Texture: {fileID: 2800000, guid: a973f709b92aa76488eb46bdd48fffe4, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Decal_MaskMap:
        m_Texture: {fileID: 2800000, guid: abafce4eb8166734d8a923d7eb05aa79, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Decal_Normal:
        m_Texture: {fileID: 2800000, guid: 9d098687fb5c01c48bdf5f4cde2f405f, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _texcoord:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AffectAO: 1
    - _AffectAlbedo: 1
    - _AffectEmission: 1
    - _AffectMetal: 1
    - _AffectNormal: 1
    - _AffectSmoothness: 1
    - _AlphaCutoff: 0.5
    - _DecalColorMask0: 15
    - _DecalColorMask1: 15
    - _DecalColorMask2: 15
    - _DecalColorMask3: 12
    - _DecalMeshBiasType: 0
    - _DecalMeshDepthBias: 0.15
    - _DecalMeshViewBias: 0
    - _DecalStencilRef: 16
    - _DecalStencilWriteMask: 16
    - _DrawOrder: 1.34
    - _Float0: 0
    - _Float1: 4
    - _TileNoise1: 0.356
    m_Colors:
    - _Color0: {r: 119.42823, g: 93.20086, b: 0, a: 1}
    - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
    - _EmissionTintIntensity: {r: 120.336685, g: 20.44959, b: 0.56762725, a: 1}
    - _Offset: {r: 0, g: 0, b: 0, a: 0}
    - _Tiling: {r: 1, g: 0.33, b: 0, a: 0}
  m_BuildTextureStacks: []
