using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class EnemyGf_skill { #region 自定义数据 private MyImage _quan; public MyImage quan { get{ if (_quan == null) { _quan = GetUIUnit("quan"); } return _quan; } } private MyImage _useSkillIcon; public MyImage useSkillIcon { get{ if (_useSkillIcon == null) { _useSkillIcon = GetUIUnit("useSkillIcon"); } return _useSkillIcon; } } private MyImage _cd; public MyImage cd { get{ if (_cd == null) { _cd = GetUIUnit("cd"); } return _cd; } } private Button _mybutton; public Button mybutton { get{ if (_mybutton == null) { _mybutton = GetUIUnit