using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class HeroAttributeWidget { #region 自定义数据 private Text _Text_Name; public Text Text_Name { get{ if (_Text_Name == null) { _Text_Name = GetUIUnit("Text_Name"); } return _Text_Name; } } private Text _Text_Value; public Text Text_Value { get{ if (_Text_Value == null) { _Text_Value = GetUIUnit("Text_Value"); } return _Text_Value; } } private Text _Text_NextValue; public Text Text_NextValue { get{ if (_Text_NextValue == null) { _Text_NextValue = GetUIUnit("Text_NextValue"); } return _Text_NextValue; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }