// Auto Generated Code By excel2json // Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "LevelbattleConfig.json")] public partial class LevelbattleConfigHolder : ConfigHolder { } [Serializable] public struct LevelbattleConfig : IConfig { public int GetID() {return ID;} /// ///战斗组ID /// public int ID; /// ///包含的组ID (就是第二页的ID) /// public int[] Group; /// ///奖励随机掉落组 /// public int[] awardDrop; /// ///奖励道具数量 /// public int[] awardNum; /// ///用时(秒) /// public float combatTime; /// ///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261) /// public int combatType; /// ///怪物战斗组修为(实际) /// public int MonsterGroupTruePower; /// ///怪物战斗组修为(表现) /// public int MonsterGroupPower; } } // End of Auto Generated Code