using Unity.Collections; using LitMotion.Adapters; namespace LitMotion { public static partial class LMotion { /// /// API for creating string motions. /// public static class String { /// /// Create a builder for building motion. /// /// Start value /// End value /// Duration /// Created motion builder public static MotionBuilder Create32Bytes(in FixedString32Bytes from, in FixedString32Bytes to, float duration) { return Create(from, to, duration); } /// /// Create a builder for building motion. /// /// Start value /// End value /// Duration /// Created motion builder public static MotionBuilder Create64Bytes(in FixedString64Bytes from, in FixedString64Bytes to, float duration) { return Create(from, to, duration); } /// /// Create a builder for building motion. /// /// Start value /// End value /// Duration /// Created motion builder public static MotionBuilder Create128Bytes(in FixedString128Bytes from, in FixedString128Bytes to, float duration) { return Create(from, to, duration); } /// /// Create a builder for building motion. /// /// Start value /// End value /// Duration /// Created motion builder public static MotionBuilder Create512Bytes(in FixedString512Bytes from, in FixedString512Bytes to, float duration) { return Create(from, to, duration); } /// /// Create a builder for building motion. /// /// Start value /// End value /// Duration /// Created motion builder public static MotionBuilder Create4096Bytes(in FixedString4096Bytes from, in FixedString4096Bytes to, float duration) { return Create(from, to, duration); } } } }