namespace Fort23.Core { public class ClockPool { private static BetterList clockPool = new BetterList(); public static Clock GetClock() { lock (clockPool) { if (clockPool.size > 0) { Clock clock= clockPool[0]; clock.isBreak = false; clock.isLoadEnd = false; clockPool.Remove(clock); return clock; } Clock newClock = new Clock(); return newClock; } } public static void EnterPool(Clock clock) { lock (clockPool) { if (!clockPool.Contains(clock)) { clockPool.Add(clock); } } } } }