using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using TMPro; namespace Fort23.Mono { public partial class HeroPowerUpPre { #region 自定义数据 private GameObject _objUpgrade; public GameObject objUpgrade { get{ if (_objUpgrade == null) { _objUpgrade = GetUIUnit("objUpgrade"); } return _objUpgrade; } } private GameObject _objPromote; public GameObject objPromote { get{ if (_objPromote == null) { _objPromote = GetUIUnit("objPromote"); } return _objPromote; } } private RectTransform _rtUpgradeBg; public RectTransform rtUpgradeBg { get{ if (_rtUpgradeBg == null) { _rtUpgradeBg = GetUIUnit("rtUpgradeBg"); } return _rtUpgradeBg; } } private TextMeshProUGUI _txtUpLv1; public TextMeshProUGUI txtUpLv1 { get{ if (_txtUpLv1 == null) { _txtUpLv1 = GetUIUnit("txtUpLv1"); } return _txtUpLv1; } } private TextMeshProUGUI _txtUpLv2; public TextMeshProUGUI txtUpLv2 { get{ if (_txtUpLv2 == null) { _txtUpLv2 = GetUIUnit("txtUpLv2"); } return _txtUpLv2; } } private GameObject _objAtts; public GameObject objAtts { get{ if (_objAtts == null) { _objAtts = GetUIUnit("objAtts"); } return _objAtts; } } private GameObject _objUpSkill; public GameObject objUpSkill { get{ if (_objUpSkill == null) { _objUpSkill = GetUIUnit("objUpSkill"); } return _objUpSkill; } } private TextMeshProUGUI _txtHPUpLv1; public TextMeshProUGUI txtHPUpLv1 { get{ if (_txtHPUpLv1 == null) { _txtHPUpLv1 = GetUIUnit("txtHPUpLv1"); } return _txtHPUpLv1; } } private TextMeshProUGUI _txtHPUpLv2; public TextMeshProUGUI txtHPUpLv2 { get{ if (_txtHPUpLv2 == null) { _txtHPUpLv2 = GetUIUnit("txtHPUpLv2"); } return _txtHPUpLv2; } } private TextMeshProUGUI _txtATKUpLv1; public TextMeshProUGUI txtATKUpLv1 { get{ if (_txtATKUpLv1 == null) { _txtATKUpLv1 = GetUIUnit("txtATKUpLv1"); } return _txtATKUpLv1; } } private TextMeshProUGUI _txtATKUpLv2; public TextMeshProUGUI txtATKUpLv2 { get{ if (_txtATKUpLv2 == null) { _txtATKUpLv2 = GetUIUnit("txtATKUpLv2"); } return _txtATKUpLv2; } } private TextMeshProUGUI _txtDEFUpLv1; public TextMeshProUGUI txtDEFUpLv1 { get{ if (_txtDEFUpLv1 == null) { _txtDEFUpLv1 = GetUIUnit("txtDEFUpLv1"); } return _txtDEFUpLv1; } } private TextMeshProUGUI _txtDEFUpLv2; public TextMeshProUGUI txtDEFUpLv2 { get{ if (_txtDEFUpLv2 == null) { _txtDEFUpLv2 = GetUIUnit("txtDEFUpLv2"); } return _txtDEFUpLv2; } } private TextMeshProUGUI _txtSHANBIUpLv1; public TextMeshProUGUI txtSHANBIUpLv1 { get{ if (_txtSHANBIUpLv1 == null) { _txtSHANBIUpLv1 = GetUIUnit("txtSHANBIUpLv1"); } return _txtSHANBIUpLv1; } } private TextMeshProUGUI _txtSHANBIUpLv2; public TextMeshProUGUI txtSHANBIUpLv2 { get{ if (_txtSHANBIUpLv2 == null) { _txtSHANBIUpLv2 = GetUIUnit("txtSHANBIUpLv2"); } return _txtSHANBIUpLv2; } } private MyImage _imgNewSkill4Up; public MyImage imgNewSkill4Up { get{ if (_imgNewSkill4Up == null) { _imgNewSkill4Up = GetUIUnit("imgNewSkill4Up"); } return _imgNewSkill4Up; } } private Text _txtSkillName4Up; public Text txtSkillName4Up { get{ if (_txtSkillName4Up == null) { _txtSkillName4Up = GetUIUnit("txtSkillName4Up"); } return _txtSkillName4Up; } } private Text _txSkillDesc4Up; public Text txSkillDesc4Up { get{ if (_txSkillDesc4Up == null) { _txSkillDesc4Up = GetUIUnit("txSkillDesc4Up"); } return _txSkillDesc4Up; } } private Text _txSkillUp; public Text txSkillUp { get{ if (_txSkillUp == null) { _txSkillUp = GetUIUnit("txSkillUp"); } return _txSkillUp; } } private RectTransform _rtPromoteBg; public RectTransform rtPromoteBg { get{ if (_rtPromoteBg == null) { _rtPromoteBg = GetUIUnit("rtPromoteBg"); } return _rtPromoteBg; } } private RectTransform _starsPos; public RectTransform starsPos { get{ if (_starsPos == null) { _starsPos = GetUIUnit("starsPos"); } return _starsPos; } } private List _Stars1; public List Stars1 { get{ if (_Stars1 == null) { _Stars1 = GetUIUnit>("Stars1"); } return _Stars1; } } private List _Stars2; public List Stars2 { get{ if (_Stars2 == null) { _Stars2 = GetUIUnit>("Stars2"); } return _Stars2; } } private GameObject _objProSkillUnlock; public GameObject objProSkillUnlock { get{ if (_objProSkillUnlock == null) { _objProSkillUnlock = GetUIUnit("objProSkillUnlock"); } return _objProSkillUnlock; } } private MyImage _imgNewSkill4Pro; public MyImage imgNewSkill4Pro { get{ if (_imgNewSkill4Pro == null) { _imgNewSkill4Pro = GetUIUnit("imgNewSkill4Pro"); } return _imgNewSkill4Pro; } } private Text _txtSkillName4Pro; public Text txtSkillName4Pro { get{ if (_txtSkillName4Pro == null) { _txtSkillName4Pro = GetUIUnit("txtSkillName4Pro"); } return _txtSkillName4Pro; } } private Text _txSkillLvDesc4Pro; public Text txSkillLvDesc4Pro { get{ if (_txSkillLvDesc4Pro == null) { _txSkillLvDesc4Pro = GetUIUnit("txSkillLvDesc4Pro"); } return _txSkillLvDesc4Pro; } } private RectTransform _rtSkillUpDi; public RectTransform rtSkillUpDi { get{ if (_rtSkillUpDi == null) { _rtSkillUpDi = GetUIUnit("rtSkillUpDi"); } return _rtSkillUpDi; } } private GameObject _objUpLvTips; public GameObject objUpLvTips { get{ if (_objUpLvTips == null) { _objUpLvTips = GetUIUnit("objUpLvTips"); } return _objUpLvTips; } } private HorizontalLayoutGroup _Stars1Layout; public HorizontalLayoutGroup Stars1Layout { get{ if (_Stars1Layout == null) { _Stars1Layout = GetUIUnit("Stars1Layout"); } return _Stars1Layout; } } private HorizontalLayoutGroup _Stars2Layout; public HorizontalLayoutGroup Stars2Layout { get{ if (_Stars2Layout == null) { _Stars2Layout = GetUIUnit("Stars2Layout"); } return _Stars2Layout; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }