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[{"$f":"K21*10+P21-1","v":11031},{"$f":"B14+1","v":13003},150,1011031,{"$f":"A21+1100000","v":1111031},"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。",1,"icon_s1103",{"$f":"CONCATENATE(\"S\",K21)","v":"S1103"},{"$f":"K14+1","v":1103},"1103_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y21:AE21)","v":"3;56;100;15"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ21=\"\",\"\",101),IF(AR21=\"\",\"\",102),IF(AS21=\"\",\"\",103),IF(AT21=\"\",\"\",106),IF(AU21=\"\",\"\",107),IF(AV21=\"\",\"\",108),IF(AW21=\"\",\"\",109),IF(AX21=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ21:AX21)","v":""},{"$f":"A21+1200000","v":1211031},null,null,3,{"$f":"ROUND(异常状态效果值!F10*(1-AL21-0.1)/AJ21,0)","v":56},100,15,null,null,null,"刀气命中回血","血刃金煌功·贰",null,178.723404255319,{"$f":"Y21","v":3},{"$f":"Z21","v":56},{"$f":"AJ21*异常状态效果值!B1/100","v":0.06},null,{"$f":"Z21*Y21*AB21/10000","v":0.252}]
[11032,13003,225,1011032,1111032,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,3,100,"3;64;100;20",2,"103","10",{"$f":"A22+1200000","v":1211032},10,null,3,{"$f":"ROUND(异常状态效果值!F11*(1-AL22-0.1)/AJ22,0)","v":64},100,20,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T22-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W22,\"%\")","v":"人物防御永久+10%"},"血刃金煌功·叁",null,204.255319148936,3,64,{"$f":"AJ22*异常状态效果值!B1/100","v":0.06},null,{"$f":"Z22*Y22*AB22/10000","v":0.38400000000000001},{"$nulls":4},10]
[11033,13003,337.5,1011033,1111033,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,4,100,"4;53;100;25",2,"103","10",1211033,1,null,4,{"$f":"ROUND(异常状态效果值!F12*(1-AL23-0.1)/AJ23,0)","v":53},100,25,null,null,null,{"$f":"CONCATENATE(\"刀气+\",W23)","v":"刀气+1"},"血刃金煌功·肆",null,230.434782608696,4,53,{"$f":"AJ23*异常状态效果值!B1/100","v":0.08},null,{"$f":"Z23*Y23*AB23/10000","v":0.53},{"$nulls":4},10]
[11034,13003,506.25,1011034,1111034,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,5,100,"4;62;100;30",2,"103","20",1211034,10,null,4,{"$f":"ROUND(异常状态效果值!F13*(1-AL24-0.1)/AJ24,0)","v":62},100,30,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T24-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W24,\"%\")","v":"人物防御永久+10%"},"血刃金煌功·伍",null,269.56521739130397,4,62,{"$f":"AJ24*异常状态效果值!B1/100","v":0.08},null,{"$f":"Z24*Y24*AB24/10000","v":0.74399999999999999},{"$nulls":4},20]
[11035,13003,759.375,1011035,1111035,"血刃金煌功","向前方挥动{0}次，每次挥动形成一道血刃剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率对敌人造成流血。\n刀气命中目标后，恢复本次伤害{3}%的生命。\n刀气对流血状态下的敌人造成的伤害+{4}%",1,"icon_s1103","S1103",1103,"1103_timeline_TD",1,1,1,6,100,"4;56;100;35;20",2,"103","20",1211035,null,null,4,{"$f":"ROUND(异常状态效果值!F14*(1-AL25-0.1)/AJ25,0)","v":56},100,35,20,null,null,"对流血目标增伤，再次放血","血刃金煌功·陆",null,311.11111111111097,4,56,{"$f":"AJ25*异常状态效果值!B1/100+AC25/100","v":0.28000000000000003},null,{"$f":"Z25*Y25*AB25/10000","v":0.78400000000000003},{"$nulls":4},20]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K27*10+P27-1","v":11040},{"$f":"B20+1","v":13004},{"$f":"异常状态效果值!H23","v":80},{"$f":"A27+1000000","v":1011040},{"$f":"A27+1100000","v":1111040},"飞刃","发射{0}枚飞刀，每把飞刀对敌人造成{1}%攻击力的伤害。",1,"icon_s1104",{"$f":"CONCATENATE(\"S\",K27)","v":"S1104"},{"$f":"K20+1","v":1104},"1104_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y27:AE27)","v":"3;50"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ27=\"\",\"\",101),IF(AR27=\"\",\"\",102),IF(AS27=\"\",\"\",103),IF(AT27=\"\",\"\",106),IF(AU27=\"\",\"\",107),IF(AV27=\"\",\"\",108),IF(AW27=\"\",\"\",109),IF(AX27=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ27:AX27)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!H9*(1-AL27-AN27*0.1)/AJ27,0)","v":50},{"$nulls":6},"飞刃·壹",null,150,{"$f":"Y27","v":3},{"$f":"Z27","v":50}]
[{"$f":"K28*10+P28-1","v":11041},{"$f":"B21+1","v":13004},{"$f":"异常状态效果值!H24","v":120},1011041,{"$f":"A28+1100000","v":1111041},"飞刃","发射{0}枚飞刀，每把飞刀对敌人造成{1}%攻击力的伤害。",1,"icon_s1104",{"$f":"CONCATENATE(\"S\",K28)","v":"S1104"},{"$f":"K21+1","v":1104},"1104_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y28:AE28)","v":"3;57"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ28=\"\",\"\",101),IF(AR28=\"\",\"\",102),IF(AS28=\"\",\"\",103),IF(AT28=\"\",\"\",106),IF(AU28=\"\",\"\",107),IF(AV28=\"\",\"\",108),IF(AW28=\"\",\"\",109),IF(AX28=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ28:AX28)","v":"5"},{"$f":"A28+1200000","v":1211041},5,null,3,{"$f":"ROUND(异常状态效果值!H10*(1-AL28-AN28*0.1)/AJ28,0)","v":57},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T28-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W28,\"%\")","v":"人物攻击永久+5%"},"飞刃·贰",null,171,{"$f":"Y28","v":3},{"$f":"Z28","v":57},{"$nulls":6},5]
[11042,13004,{"$f":"异常状态效果值!H25","v":180},1011042,1111042,"飞刃","发射{0}枚飞刀，每把飞刀对敌人造成{1}%攻击力的伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,3,100,"4;45",2,"102","5",{"$f":"A29+1200000","v":1211042},1,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-AL29-AN29*0.1)/AJ29,0)","v":45},{"$nulls":5},{"$f":"CONCATENATE(\"飞刀数量+\",W29)","v":"飞刀数量+1"},"飞刃·叁",null,180,4,45,{"$nulls":6},5]
[11043,13004,{"$f":"异常状态效果值!H26","v":270},1011043,1111043,"飞刃","发射{0}枚飞刀，每把飞刀对敌人造成{1}%攻击力的伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,4,100,"4;48",2,"102","10",1211043,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-AL30-AN30*0.1)/AJ30,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T30-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W30,\"%\")","v":"人物攻击永久+5%"},"飞刃·肆",null,192,4,48,{"$nulls":6},10]
[11044,13004,{"$f":"异常状态效果值!H27","v":405},1011044,1111044,"飞刃","发射{0}枚飞刀，每把飞刀对敌人造成{1}%攻击力的伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,5,100,"5;40",2,"102","10",1211044,1,null,5,{"$f":"ROUND(异常状态效果值!H13*(1-AL31-AN31*0.1)/AJ31,0)","v":40},{"$nulls":5},{"$f":"CONCATENATE(\"飞刀数量+\",W31)","v":"飞刀数量+1"},"飞刃·伍",null,200,5,40,{"$nulls":6},10]
[11045,13004,{"$f":"异常状态效果值!H28","v":607.5},1011045,1111045,"飞刃","发射{0}枚飞刀，每把飞刀对敌人造成{1}%攻击力的伤害。",1,"icon_s1104","S1104",1104,"1104_timeline_TD",1,1,1,6,100,"5;44",2,"102","15",1211045,5,null,5,{"$f":"ROUND(异常状态效果值!H14*(1-AL32-AN32*0.1)/AJ32,0)","v":44},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T32-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W32,\"%\")","v":"人物攻击永久+5%"},"飞刃·陆",null,220,5,44,{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K34*10+P34-1","v":11050},{"$f":"B27+1","v":13005},{"$f":"异常状态效果值!H23","v":80},{"$f":"A34+1000000","v":1011050},{"$f":"A34+1100000","v":1111050},"金针","手中快速发射{0}枚金针，每枚金针对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层流血。",1,"icon_s1105",{"$f":"CONCATENATE(\"S\",K34)","v":"S1105"},{"$f":"K27+1","v":1105},"1105_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y34:AE34)","v":"3;47;40"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ34=\"\",\"\",101),IF(AR34=\"\",\"\",102),IF(AS34=\"\",\"\",103),IF(AT34=\"\",\"\",106),IF(AU34=\"\",\"\",107),IF(AV34=\"\",\"\",108),IF(AW34=\"\",\"\",109),IF(AX34=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ34:AX34)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!H9*(1-AL34-AN34*0.1)/AJ34,0)","v":47},40,{"$nulls":5},"金针·壹",null,150,{"$f":"Y34","v":3},{"$f":"Z34","v":47},{"$f":"Y34*异常状态效果值!B1/100","v":0.06}]
[{"$f":"K35*10+P35-1","v":11051},{"$f":"B28+1","v":13005},{"$f":"异常状态效果值!H24","v":120},1011051,{"$f":"A35+1100000","v":1111051},"金针","手中快速发射{0}枚金针，每枚金针对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层流血。",1,"icon_s1105",{"$f":"CONCATENATE(\"S\",K35)","v":"S1105"},{"$f":"K28+1","v":1105},"1105_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y35:AE35)","v":"3;53;40"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ35=\"\",\"\",101),IF(AR35=\"\",\"\",102),IF(AS35=\"\",\"\",103),IF(AT35=\"\",\"\",106),IF(AU35=\"\",\"\",107),IF(AV35=\"\",\"\",108),IF(AW35=\"\",\"\",109),IF(AX35=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ35:AX35)","v":"5"},{"$f":"A35+1200000","v":1211051},5,null,3,{"$f":"ROUND(异常状态效果值!H10*(1-AL35-AN35*0.1)/AJ35,0)","v":53},40,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T35-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W35,\"%\")","v":"人物防御永久+5%"},"金针·贰",null,169.14893617021301,3,53,{"$f":"Y35*异常状态效果值!B1/100","v":0.06},{"$nulls":6},5]
[11052,13005,{"$f":"异常状态效果值!H25","v":180},1011052,1111052,"金针","手中快速发射{0}枚金针，每枚金针对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,3,100,"4;41;40",2,"103","5",{"$f":"A36+1200000","v":1211052},1,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-AL36-AN36*0.1)/AJ36,0)","v":41},40,{"$nulls":4},{"$f":"CONCATENATE(\"金针数量+\",W36)","v":"金针数量+1"},"金针·叁",null,178.26086956521701,4,41,{"$f":"Y36*异常状态效果值!B1/100","v":0.08},{"$nulls":6},5]
[11053,13005,{"$f":"异常状态效果值!H26","v":270},1011053,1111053,"金针","手中快速发射{0}枚金针，每枚金针对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,4,100,"4;44;40",2,"103","10",1211053,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-AL37-AN37*0.1)/AJ37,0)","v":44},40,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T37-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W37,\"%\")","v":"人物防御永久+5%"},"金针·肆",null,191.304347826087,4,44,{"$f":"Y37*异常状态效果值!B1/100","v":0.08},{"$nulls":6},10]
[11054,13005,{"$f":"异常状态效果值!H27","v":405},1011054,1111054,"金针","手中快速发射{0}枚金针，每枚金针对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,5,100,"5;36;40",2,"103","10",1211054,1,null,5,{"$f":"ROUND(异常状态效果值!H13*(1-AL38-AN38*0.1)/AJ38,0)","v":36},40,{"$nulls":4},{"$f":"CONCATENATE(\"金针数量+\",W38)","v":"金针数量+1"},"金针·伍",null,200,5,36,{"$f":"Y38*异常状态效果值!B1/100","v":0.1},{"$nulls":6},10]
[11055,13005,{"$f":"异常状态效果值!H28","v":607.5},1011055,1111055,"金针","手中快速发射{0}枚金针，每枚金针对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层流血。",1,"icon_s1105","S1105",1105,"1105_timeline_TD",1,1,1,6,100,"5;40;40",2,"103","15",1211055,5,null,5,{"$f":"ROUND(异常状态效果值!H14*(1-AL39-AN39*0.1)/AJ39,0)","v":40},40,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T39-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W39,\"%\")","v":"人物防御永久+5%"},"金针·陆",null,222.222222222222,5,40,{"$f":"Y39*异常状态效果值!B1/100","v":0.1},{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K41*10+P41-1","v":12010},{"$f":"B34+1","v":13006},100,{"$f":"A41+1000000","v":1012010},{"$f":"A41+1100000","v":1112010},"碧落幽冥劲","发出{0}道寒气冰锥，每道冰锥对敌人造成{1}%攻击力的伤害，每道冰锥有{2}%的概率对敌人施加1层寒气",2,"icon_s1201",{"$f":"CONCATENATE(\"S\",K41)","v":"S1201"},1201,"1201_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y41:AE41)","v":"3;47;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ41=\"\",\"\",101),IF(AR41=\"\",\"\",102),IF(AS41=\"\",\"\",103),IF(AT41=\"\",\"\",106),IF(AU41=\"\",\"\",107),IF(AV41=\"\",\"\",108),IF(AW41=\"\",\"\",109),IF(AX41=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ41:AX41)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!G9*(1-AL41-AN41*0.1)/AJ41,0)","v":47},100,{"$nulls":5},"碧落幽冥劲·壹",null,150,{"$f":"Y41","v":3},{"$f":"Z41","v":47},{"$f":"Y41*异常状态效果值!B2/100","v":0.06}]
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[14012,13016,225,1014012,1114012,"烈焰剑","向前方发出{0}柄飞剑，每柄飞剑对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,3,100,"4;53;100",2,"101","10",{"$f":"A113+1200000","v":1214012},10,null,4,{"$f":"ROUND(异常状态效果值!F11*(1-AL113-AN113*0.1)/AJ113,0)","v":53},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T113-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W113,\"%\")","v":"人物生命永久+10%"},"烈焰剑·叁",null,230.434782608696,4,53,{"$f":"Y113*异常状态效果值!B4/100","v":0.08},{"$nulls":4},10]
[14013,13016,337.5,1014013,1114013,"烈焰剑","向前方发出{0}柄飞剑，每柄飞剑对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,4,100,"5;47;100",2,"101","10",1214013,1,null,5,{"$f":"ROUND(异常状态效果值!F12*(1-AL114-AN114*0.1)/AJ114,0)","v":47},100,{"$nulls":4},{"$f":"CONCATENATE(\"剑柄数量+\",W114)","v":"剑柄数量+1"},"烈焰剑·肆",null,261.11111111111097,5,47,{"$f":"Y114*异常状态效果值!B4/100","v":0.1},{"$nulls":4},10]
[14014,13016,506.25,1014014,1114014,"烈焰剑","向前方发出{0}柄飞剑，每柄飞剑对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层灼烧。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,5,100,"5;54;100",2,"101","20",1214014,10,null,5,{"$f":"ROUND(异常状态效果值!F13*(1-AL115-AN115*0.1)/AJ115,0)","v":54},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T115-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W115,\"%\")","v":"人物生命永久+10%"},"烈焰剑·伍",null,300,5,54,{"$f":"Y115*异常状态效果值!B4/100","v":0.1},{"$nulls":4},20]
[14015,13016,759.375,1014015,1114015,"烈焰剑","向前方发出{0}柄飞剑，每柄飞剑对敌人造成{1}%攻击力的伤害，并有{2}%的概率施加1层灼烧。\n每柄烈焰剑将会对敌人造成爆燃，爆燃额外造成{3}%攻击力的伤害。",8,"icon_s1401","S1401",1401,"1401_timeline_TD",1,1,1,6,100,"5;65;100;20",2,"101","20",1214015,null,null,5,{"$f":"ROUND(异常状态效果值!F14*(1-AL116-AN116*0.1)/AJ116,0)","v":65},100,20,null,null,null,"额外造成爆燃伤害","烈焰剑·陆",null,433.33333333333297,5,65,{"$f":"Y116*异常状态效果值!B4/100","v":0.1},0.15,null,null,null,20]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K118*10+P118-1","v":14020},{"$f":"B111+1","v":13017},{"$f":"异常状态效果值!G23*1.2","v":120},{"$f":"A118+1000000","v":1014020},{"$f":"A118+1100000","v":1114020},"赤焰龙吟功","飞出{0}道巨龙，每道巨龙对敌人造成{1}%攻击力的伤害。",8,"icon_s1402",{"$f":"CONCATENATE(\"S\",K118)","v":"S1402"},1402,"1402_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y118:AE118)","v":"2;85"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ118=\"\",\"\",101),IF(AR118=\"\",\"\",102),IF(AS118=\"\",\"\",103),IF(AT118=\"\",\"\",106),IF(AU118=\"\",\"\",107),IF(AV118=\"\",\"\",108),IF(AW118=\"\",\"\",109),IF(AX118=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ118:AX118)","v":""},-1,null,null,2,{"$f":"ROUND(异常状态效果值!F9*(1-AL118-AN118*0.1)/AJ118,0)","v":85},{"$nulls":6},"赤焰龙吟功·壹",null,{"$f":"IF(A118=\"\",\"\",AJ118*AK118/(1-AL118-AM118))","v":170},{"$f":"Y118","v":2},{"$f":"Z118","v":85}]
[{"$f":"K119*10+P119-1","v":14021},{"$f":"B112+1","v":13017},{"$f":"异常状态效果值!G24*1.2","v":180},1014021,{"$f":"A119+1100000","v":1114021},"赤焰龙吟功","飞出{0}道巨龙，每道巨龙对敌人造成{1}%攻击力的伤害。\n如果敌人处于灼烧中，每层灼烧对其有{2}%概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402",{"$f":"CONCATENATE(\"S\",K119)","v":"S1402"},1402,"1402_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y119:AE119)","v":"2;90;5;3"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ119=\"\",\"\",101),IF(AR119=\"\",\"\",102),IF(AS119=\"\",\"\",103),IF(AT119=\"\",\"\",106),IF(AU119=\"\",\"\",107),IF(AV119=\"\",\"\",108),IF(AW119=\"\",\"\",109),IF(AX119=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ119:AX119)","v":""},{"$f":"A119+1200000","v":1214021},null,null,2,{"$f":"ROUND(异常状态效果值!F10*(1-AL119-AN119*0.1)/AJ119,0)","v":90},5,3,null,null,null,"眩晕处于灼烧中的敌人","赤焰龙吟功·贰",null,200,2,90,0.1]
[14022,13017,{"$f":"异常状态效果值!G25*1.2","v":270},1014022,1114022,"赤焰龙吟功","飞出{0}道巨龙，每道巨龙对敌人造成{1}%攻击力的伤害。\n如果敌人处于灼烧中，每层灼烧对其有{2}%概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,3,100,"2;104;5;3",2,"102","10",{"$f":"A120+1200000","v":1214022},10,null,2,{"$f":"ROUND(异常状态效果值!F11*(1-AL120-AN120*0.1)/AJ120,0)","v":104},5,3,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T120-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W120,\"%\")","v":"人物攻击永久+10%"},"赤焰龙吟功·叁",null,231.111111111111,2,104,0.1,{"$nulls":5},10]
[14023,13017,{"$f":"异常状态效果值!G26*1.2","v":405},1014023,1114023,"赤焰龙吟功","飞出{0}道巨龙，每道巨龙对敌人造成{1}%攻击力的伤害。\n如果敌人处于灼烧中，每层灼烧对其有{2}%概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,4,100,"3;73;5;3",2,"102","10",1214023,1,null,3,{"$f":"ROUND(异常状态效果值!F12*(1-AL121-AN121*0.1)/AJ121,0)","v":73},5,3,null,null,null,{"$f":"CONCATENATE(\"飞龙数量+\",W121,\"，额外造成灼烧\")","v":"飞龙数量+1，额外造成灼烧"},"赤焰龙吟功·肆",null,260.71428571428601,3,73,{"$f":"Y121*异常状态效果值!B4/100+10/100","v":0.16},{"$nulls":5},10]
[14024,13017,{"$f":"异常状态效果值!G27*1.2","v":607.5},1014024,1114024,"赤焰龙吟功","飞出{0}道巨龙，每道巨龙对敌人造成{1}%攻击力的伤害。\n并施加一层灼烧\n如果敌人处于灼烧中，每层灼烧对其有{2}%概率造成胆摄，眩晕敌人{3}秒。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,5,100,"3;84;5;3",2,"102","20",1214024,10,null,3,{"$f":"ROUND(异常状态效果值!F13*(1-AL122-AN122*0.1)/AJ122,0)","v":84},5,3,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T122-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W122,\"%\")","v":"人物攻击永久+10%"},"赤焰龙吟功·伍",null,300,3,84,{"$f":"Y122*异常状态效果值!B4/100+10/100","v":0.16},{"$nulls":5},20]
[14025,13017,{"$f":"异常状态效果值!G28*1.2","v":911.25},1014025,1114025,"赤焰龙吟功","飞出{0}道巨龙，每道巨龙对敌人造成{1}%攻击力的伤害。\n如果敌人处于灼烧造成伤害时，每层燃烧有{2}%的概率对其眩晕{3}秒\n并施加一层灼烧\n飞龙命中目标后引发天雷，对敌人额外造成{4}%攻击力的伤害。",8,"icon_s1402","S1402",1402,"1402_timeline_TD",1,1,1,6,100,"3;101;5;3;25",2,"102","20",1214025,null,null,3,{"$f":"ROUND(异常状态效果值!F14*(1-AL123-AN123*0.1)/AJ123,0)","v":101},5,3,25,null,null,"额外引发天雷伤害","赤焰龙吟功·陆",null,360.71428571428601,3,101,{"$f":"Y123*异常状态效果值!B4/100+10/100","v":0.16},{"$nulls":5},20]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K125*10+P125-1","v":14030},{"$f":"B118+1","v":13018},100,{"$f":"A125+1000000","v":1014030},{"$f":"A125+1100000","v":1114030},"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，每道对敌人造成{1}%攻击力的伤害，同时有{2}%概率施加1层灼烧。",8,"icon_s1403",{"$f":"CONCATENATE(\"S\",K125)","v":"S1403"},1403,"1403_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y125:AE125)","v":"1;27;25"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ125=\"\",\"\",101),IF(AR125=\"\",\"\",102),IF(AS125=\"\",\"\",103),IF(AT125=\"\",\"\",106),IF(AU125=\"\",\"\",107),IF(AV125=\"\",\"\",108),IF(AW125=\"\",\"\",109),IF(AX125=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ125:AX125)","v":""},-1,null,null,1,{"$f":"ROUND(异常状态效果值!G9*(1-(AL125+AM125)-AN125*0.1)/AJ125,0)","v":27},25,{"$nulls":5},"朱雀燎原指·壹",null,150,{"$f":"Y125*5","v":5},{"$f":"Z125","v":27},{"$f":"AJ125*异常状态效果值!B4/100","v":0.1}]
[{"$f":"K126*10+P126-1","v":14031},{"$f":"B119+1","v":13018},150,1014031,{"$f":"A126+1100000","v":1114031},"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，每道对敌人造成{1}%攻击力的伤害，同时有{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403",{"$f":"CONCATENATE(\"S\",K126)","v":"S1403"},1403,"1403_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y126:AE126)","v":"1;31;25;30"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ126=\"\",\"\",101),IF(AR126=\"\",\"\",102),IF(AS126=\"\",\"\",103),IF(AT126=\"\",\"\",106),IF(AU126=\"\",\"\",107),IF(AV126=\"\",\"\",108),IF(AW126=\"\",\"\",109),IF(AX126=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ126:AX126)","v":""},{"$f":"A126+1200000","v":1214031},null,null,1,{"$f":"ROUND(异常状态效果值!G10*(1-(AL126+AM126)-AN126*0.1)/AJ126,0)","v":31},25,30,null,null,null,"对灼烧的敌人额外增伤","朱雀燎原指·贰",null,172.222222222222,5,31,{"$f":"AJ126*异常状态效果值!B4/100","v":0.1}]
[14032,13018,225,1014032,1114032,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，每道对敌人造成{1}%攻击力的伤害，同时有{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,3,100,"1;36;25;30",2,"103","10",{"$f":"A127+1200000","v":1214032},10,null,1,{"$f":"ROUND(异常状态效果值!G11*(1-(AL127+AM127)-AN127*0.1)/AJ127,0)","v":36},25,30,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T127-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W127,\"%\")","v":"人物防御永久+10%"},"朱雀燎原指·叁",null,200,5,36,{"$f":"AJ127*异常状态效果值!B4/100","v":0.1},{"$nulls":6},10]
[14033,13018,337.5,1014033,1114033,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，每道对敌人造成{1}%攻击力的伤害，同时有{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,4,100,"1;41;25;30",2,"103","10",1214033,null,null,1,{"$f":"ROUND(异常状态效果值!G12*(1-(AL128+AM128)-AN128*0.1)/AJ128,0)","v":41},25,30,null,null,null,"烈焰伤害提升","朱雀燎原指·肆",null,227.777777777778,5,41,{"$f":"AJ128*异常状态效果值!B4/100","v":0.1},{"$nulls":6},10]
[14034,13018,506.25,1014034,1114034,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，每道对敌人造成{1}%攻击力的伤害，同时有{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,5,100,"1;47;25;30",2,"103","20",1214034,10,null,1,{"$f":"ROUND(异常状态效果值!G13*(1-(AL129+AM129)-AN129*0.1)/AJ129,0)","v":47},25,30,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T129-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W129,\"%\")","v":"人物防御永久+10%"},"朱雀燎原指·伍",null,261.11111111111097,5,47,{"$f":"AJ129*异常状态效果值!B4/100","v":0.1},{"$nulls":6},20]
[14035,13018,759.375,1014035,1114035,"朱雀燎原指","身后出现一只大手，每个手指发射{0}道烈焰，每道对敌人造成{1}%攻击力的伤害，同时有{2}%概率施加1层灼烧。\n对有灼烧的敌人额外造成{3}%最终伤害。\n烈焰数量翻倍，但每道烈焰伤害降低{4}%。",8,"icon_s1403","S1403",1403,"1403_timeline_TD",1,1,1,6,100,"1;54;25;40;40",2,"103","20",1214035,null,null,1,{"$f":"ROUND(异常状态效果值!G14*(1-(AL130+AM130)-AN130*0.1)/AJ130,0)","v":54},25,40,40,null,null,"每只手指额外发射一个弹道","朱雀燎原指·陆",null,300,5,54,{"$f":"AJ130*异常状态效果值!B4/100","v":0.1},{"$nulls":6},20]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K132*10+P132-1","v":14040},{"$f":"B125+1","v":13019},{"$f":"异常状态效果值!H23","v":80},{"$f":"A132+1000000","v":1014040},{"$f":"A132+1100000","v":1114040},"火球","发射{0}枚火球，每枚火球对敌人造成{1}%攻击力的伤害。有{2}%概率对敌人施加1层灼烧",8,"icon_s1404",{"$f":"CONCATENATE(\"S\",K132)","v":"S1404"},1404,"1404_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y132:AE132)","v":"3;47;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ132=\"\",\"\",101),IF(AR132=\"\",\"\",102),IF(AS132=\"\",\"\",103),IF(AT132=\"\",\"\",106),IF(AU132=\"\",\"\",107),IF(AV132=\"\",\"\",108),IF(AW132=\"\",\"\",109),IF(AX132=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ132:AX132)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL132+AM132)-AN132*0.1)/AJ132,0)","v":47},100,{"$nulls":5},"火球·壹",null,150,{"$f":"Y132","v":3},{"$f":"Z132","v":47},{"$f":"AJ132*异常状态效果值!B4/100","v":0.06}]
[{"$f":"K133*10+P133-1","v":14041},{"$f":"B126+1","v":13019},{"$f":"异常状态效果值!H24","v":120},1014041,{"$f":"A133+1100000","v":1114041},"火球","发射{0}枚火球，每枚火球对敌人造成{1}%攻击力的伤害。有{2}%概率对敌人施加1层灼烧",8,"icon_s1404",{"$f":"CONCATENATE(\"S\",K133)","v":"S1404"},1404,"1404_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y133:AE133)","v":"3;53;100"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ133=\"\",\"\",101),IF(AR133=\"\",\"\",102),IF(AS133=\"\",\"\",103),IF(AT133=\"\",\"\",106),IF(AU133=\"\",\"\",107),IF(AV133=\"\",\"\",108),IF(AW133=\"\",\"\",109),IF(AX133=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ133:AX133)","v":"5"},{"$f":"A133+1200000","v":1214041},5,null,3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL133+AM133)-AN133*0.1)/AJ133,0)","v":53},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T133-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W133,\"%\")","v":"人物防御永久+5%"},"火球·贰",null,169.14893617021301,3,53,{"$f":"AJ133*异常状态效果值!B4/100","v":0.06},{"$nulls":6},5]
[14042,13019,{"$f":"异常状态效果值!H25","v":180},1014042,1114042,"火球","发射{0}枚火球，每枚火球对敌人造成{1}%攻击力的伤害。有{2}%概率对敌人施加1层灼烧",8,"icon_s1404","S1404",1404,"1404_timeline_TD",1,1,1,3,100,"4;41;100",2,"103","5",{"$f":"A134+1200000","v":1214042},1,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-(AL134+AM134)-AN134*0.1)/AJ134,0)","v":41},100,{"$nulls":4},{"$f":"CONCATENATE(\"火球数量+\",W134)","v":"火球数量+1"},"火球·叁",null,178.26086956521701,4,41,{"$f":"AJ134*异常状态效果值!B4/100","v":0.08},{"$nulls":6},5]
[14043,13019,{"$f":"异常状态效果值!H26","v":270},1014043,1114043,"火球","发射{0}枚火球，每枚火球对敌人造成{1}%攻击力的伤害。有{2}%概率对敌人施加1层灼烧",8,{"$f":"IF(A135=\"\",\"\",CONCATENATE(\"icon_s\",K135))","v":"icon_s1404"},"S1404",1404,"1404_timeline_TD",1,1,1,4,100,"4;44;100",2,"103","10",1214043,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-(AL135+AM135)-AN135*0.1)/AJ135,0)","v":44},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T135-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W135,\"%\")","v":"人物防御永久+5%"},"火球·肆",null,{"$f":"IF(A135=\"\",\"\",AJ135*AK135/(1-AL135-AM135))","v":191.304347826087},4,44,{"$f":"AJ135*异常状态效果值!B4/100","v":0.08},{"$nulls":6},10]
[14044,13019,{"$f":"异常状态效果值!H27","v":405},1014044,1114044,"火球","发射{0}枚火球，每枚火球对敌人造成{1}%攻击力的伤害。有{2}%概率对敌人施加1层灼烧",8,"icon_s1404","S1404",1404,"1404_timeline_TD",1,1,1,5,100,"5;36;100",2,"103","10",1214044,1,null,5,{"$f":"ROUND(异常状态效果值!H13*(1-(AL136+AM136)-AN136*0.1)/AJ136,0)","v":36},100,{"$nulls":4},{"$f":"CONCATENATE(\"火球数量+\",W136)","v":"火球数量+1"},"火球·伍",null,200,5,36,{"$f":"AJ136*异常状态效果值!B4/100","v":0.1},{"$nulls":6},10]
[14045,13019,{"$f":"异常状态效果值!H28","v":607.5},1014045,1114045,"火球","发射{0}枚火球，每枚火球对敌人造成{1}%攻击力的伤害。有{2}%概率对敌人施加1层灼烧",8,"icon_s1404","S1404",1404,"1404_timeline_TD",1,1,1,6,100,"5;40;100",2,"103","15",1214045,5,null,5,{"$f":"ROUND(异常状态效果值!H14*(1-(AL137+AM137)-AN137*0.1)/AJ137,0)","v":40},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T137-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W137,\"%\")","v":"人物防御永久+5%"},"火球·陆",null,222.222222222222,5,40,{"$f":"AJ137*异常状态效果值!B4/100","v":0.1},{"$nulls":6},15]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,{"$f":"IF(A138=\"\",\"\",AJ138*AK138/(1-AL138-AM138))","v":""}]
[{"$f":"K139*10+P139-1","v":14050},{"$f":"B132+1","v":13020},{"$f":"异常状态效果值!H23","v":80},{"$f":"A139+1000000","v":1014050},{"$f":"A139+1100000","v":1114050},"火刀","发射{0}枚火刃，每柄火刃对敌人造成{1}%攻击力的伤害。",8,"icon_s1405",{"$f":"CONCATENATE(\"S\",K139)","v":"S1405"},1405,"1405_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y139:AE139)","v":"3;50"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ139=\"\",\"\",101),IF(AR139=\"\",\"\",102),IF(AS139=\"\",\"\",103),IF(AT139=\"\",\"\",106),IF(AU139=\"\",\"\",107),IF(AV139=\"\",\"\",108),IF(AW139=\"\",\"\",109),IF(AX139=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ139:AX139)","v":""},-1,null,null,3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL139+AM139)-AN139*0.1)/AJ139,0)","v":50},{"$nulls":6},"火刀·壹",null,150,{"$f":"Y139","v":3},{"$f":"Z139","v":50}]
[{"$f":"K140*10+P140-1","v":14051},{"$f":"B133+1","v":13020},{"$f":"异常状态效果值!H24","v":120},1014051,{"$f":"A140+1100000","v":1114051},"火刀","发射{0}枚火刃，每柄火刃对敌人造成{1}%攻击力的伤害。",8,"icon_s1405",{"$f":"CONCATENATE(\"S\",K140)","v":"S1405"},1405,"1405_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y140:AE140)","v":"3;57"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ140=\"\",\"\",101),IF(AR140=\"\",\"\",102),IF(AS140=\"\",\"\",103),IF(AT140=\"\",\"\",106),IF(AU140=\"\",\"\",107),IF(AV140=\"\",\"\",108),IF(AW140=\"\",\"\",109),IF(AX140=\"\",\"\",110))","v":"101"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ140:AX140)","v":"5"},{"$f":"A140+1200000","v":1214051},5,null,3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL140+AM140)-AN140*0.1)/AJ140,0)","v":57},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T140-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W140,\"%\")","v":"人物生命永久+5%"},"火刀·贰",null,171,3,57,{"$nulls":5},5]
[14052,13020,{"$f":"异常状态效果值!H25","v":180},1014052,1114052,"火刀","发射{0}枚火刃，每柄火刃对敌人造成{1}%攻击力的伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,3,100,"4;45",2,"101","5",{"$f":"A141+1200000","v":1214052},1,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-(AL141+AM141)-AN141*0.1)/AJ141,0)","v":45},{"$nulls":5},{"$f":"CONCATENATE(\"火刃数量+\",W141)","v":"火刃数量+1"},"火刀·叁",null,180,4,45,{"$nulls":5},5]
[14053,13020,{"$f":"异常状态效果值!H26","v":270},1014053,1114053,"火刀","发射{0}枚火刃，每柄火刃对敌人造成{1}%攻击力的伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,4,100,"4;48",2,"101","10",1214053,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-(AL142+AM142)-AN142*0.1)/AJ142,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T142-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W142,\"%\")","v":"人物生命永久+5%"},"火刀·肆",null,192,4,48,{"$nulls":5},10]
[14054,13020,{"$f":"异常状态效果值!H27","v":405},1014054,1114054,"火刀","发射{0}枚火刃，每柄火刃对敌人造成{1}%攻击力的伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,5,100,"5;40",2,"101","10",1214054,1,null,5,{"$f":"ROUND(异常状态效果值!H13*(1-(AL143+AM143)-AN143*0.1)/AJ143,0)","v":40},{"$nulls":5},{"$f":"CONCATENATE(\"火刃数量+\",W143)","v":"火刃数量+1"},"火刀·伍",null,200,5,40,{"$nulls":5},10]
[14055,13020,{"$f":"异常状态效果值!H28","v":607.5},1014055,1114055,"火刀","发射{0}枚火刃，每柄火刃对敌人造成{1}%攻击力的伤害。",8,"icon_s1405","S1405",1405,"1405_timeline_TD",1,1,1,6,100,"5;44",2,"101","15",1214055,5,null,5,{"$f":"ROUND(异常状态效果值!H14*(1-(AL144+AM144)-AN144*0.1)/AJ144,0)","v":44},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T144-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W144,\"%\")","v":"人物生命永久+5%"},"火刀·陆",null,220,5,44,{"$nulls":5},15]
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[15012,13021,225,1015012,1115012,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，每枚土刺对敌人造成{1}%攻击力的伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,3,100,"4;48;100",2,"101","10",{"$f":"A148+1200000","v":1215012},10,null,4,{"$f":"ROUND(异常状态效果值!G11*(1-(AL148+AM148)-AN148*0.1)/AJ148,0)","v":48},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T148-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W148,\"%\")","v":"人物生命永久+10%"},{"$f":"IF(F148=\"\",\"\",CONCATENATE(F148,\"·\",CHOOSE(P148,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"黄尘灭魂刺·叁"},null,200,4,48,{"$f":"AJ148*异常状态效果值!B5/100","v":0.04},{"$nulls":4},10]
[15013,13021,337.5,1015013,1115013,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，每枚土刺对敌人造成{1}%攻击力的伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,4,100,"5;44;100",2,"101","10",1215013,1,null,5,{"$f":"ROUND(异常状态效果值!G12*(1-(AL149+AM149)-AN149*0.1)/AJ149,0)","v":44},100,{"$nulls":4},{"$f":"CONCATENATE(\"土刺数量+\",W149)","v":"土刺数量+1"},"黄尘灭魂刺·肆",null,231.57894736842101,5,44,{"$f":"AJ149*异常状态效果值!B5/100","v":0.05},{"$nulls":4},10]
[15014,13021,506.25,1015014,1115014,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，每枚土刺对敌人造成{1}%攻击力的伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,5,100,"5;49;100",2,"101","20",1215014,10,null,5,{"$f":"ROUND(异常状态效果值!G13*(1-(AL150+AM150)-AN150*0.1)/AJ150,0)","v":49},100,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T150-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W150,\"%\")","v":"人物生命永久+10%"},"黄尘灭魂刺·伍",null,257.89473684210498,5,49,{"$f":"AJ150*异常状态效果值!B5/100","v":0.05},{"$nulls":4},20]
[15015,13021,759.375,1015015,1115015,"黄尘灭魂刺","沙尘汇聚成{0}枚土刺，每枚土刺对敌人造成{1}%攻击力的伤害，并有{2}%概率施加1层细尘。",16,"icon_s1501","S1501",1501,"1501_timeline_TD",1,1,1,6,100,"6;47;100",2,"101","20",1215015,1,null,6,{"$f":"ROUND(异常状态效果值!G14*(1-(AL151+AM151)-AN151*0.1)/AJ151,0)","v":47},100,{"$nulls":4},{"$f":"CONCATENATE(\"土刺数量+\",W151)","v":"土刺数量+1"},"黄尘灭魂刺·陆",null,300,6,47,{"$f":"AJ151*异常状态效果值!B5/100","v":0.06},{"$nulls":4},20]
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[15022,13022,225,1015022,1115022,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502","S1502",1502,"1502_timeline_TD",1,1,1,3,100,"4;48;30",2,"102","10",{"$f":"A155+1200000","v":1215022},10,null,4,{"$f":"ROUND(异常状态效果值!G11*(1-(AL155+AM155)-AN155*0.1)/AJ155,0)","v":48},30,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T155-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W155,\"%\")","v":"人物攻击永久+10%"},"地裂屠龙斩·叁",null,200,4,48,{"$f":"AJ155*异常状态效果值!B5/100","v":0.04},{"$nulls":5},10]
[15023,13022,337.5,1015023,1115023,"地裂屠龙斩","一柄虚空形成的大刀，横空挥砍形成{0}个剑气，每道剑气对敌人造成{1}%攻击力的伤害，并有{2}%概率叠加1层破甲",16,"icon_s1502","S1502",1502,"1502_timeline_TD",1,1,1,4,100,"5;44;30",2,"102","10",1215023,1,null,5,{"$f":"ROUND(异常状态效果值!G12*(1-(AL156+AM156)-AN156*0.1)/AJ156,0)","v":44},30,{"$nulls":4},{"$f":"CONCATENATE(\"刀气数量+\",W156)","v":"刀气数量+1"},"地裂屠龙斩·肆",null,231.57894736842101,5,44,{"$f":"AJ156*异常状态效果值!B5/100","v":0.05},{"$nulls":5},10]
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[null,13023,506.25,1000000,1100000,null,"占位",16,"","S1503",1503,"bingzhui_timeline_TD",1,1,1,5,100,"5;120;30",2,"103","20",1200000,10,null,5,120,30,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T164-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W164,\"%\")","v":"人物防御永久+10%"},"",null,"",5,120,{"$nulls":7},20]
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[{"$f":"K168*10+P168-1","v":15041},{"$f":"B161+1","v":13024},{"$f":"异常状态效果值!H24","v":120},1015041,{"$f":"A168+1100000","v":1115041},"落石","从天而降{0}枚落石，每颗对敌人造成{1}%攻击力的伤害。",16,"icon_s1504",{"$f":"CONCATENATE(\"S\",K168)","v":"S1504"},1504,"1504_timeline_TD",1,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y168:AE168)","v":"3;57"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ168=\"\",\"\",101),IF(AR168=\"\",\"\",102),IF(AS168=\"\",\"\",103),IF(AT168=\"\",\"\",106),IF(AU168=\"\",\"\",107),IF(AV168=\"\",\"\",108),IF(AW168=\"\",\"\",109),IF(AX168=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ168:AX168)","v":"5"},{"$f":"A168+1200000","v":1215041},5,null,3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL168+AM168)-AN168*0.1)/AJ168,0)","v":57},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T168-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W168,\"%\")","v":"人物攻击永久+5%"},"落石·贰",null,171,3,57,{"$nulls":6},5]
[15042,13024,{"$f":"异常状态效果值!H25","v":180},1015042,1115042,"落石","从天而降{0}枚落石，每颗对敌人造成{1}%攻击力的伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,3,100,"4;45",2,"102","5",{"$f":"A169+1200000","v":1215042},1,null,4,{"$f":"ROUND(异常状态效果值!H11*(1-(AL169+AM169)-AN169*0.1)/AJ169,0)","v":45},{"$nulls":5},{"$f":"CONCATENATE(\"落石数量+\",W169)","v":"落石数量+1"},"落石·叁",null,180,4,45,{"$nulls":6},5]
[15043,13024,{"$f":"异常状态效果值!H26","v":270},1015043,1115043,"落石","从天而降{0}枚落石，每颗对敌人造成{1}%攻击力的伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,4,100,"4;48",2,"102","10",1215043,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-(AL170+AM170)-AN170*0.1)/AJ170,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T170-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W170,\"%\")","v":"人物攻击永久+5%"},"落石·肆",null,192,4,48,{"$nulls":6},10]
[15044,13024,{"$f":"异常状态效果值!H27","v":405},1015044,1115044,"落石","从天而降{0}枚落石，每颗对敌人造成{1}%攻击力的伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,5,100,"5;40",2,"102","10",1215044,1,null,5,{"$f":"ROUND(异常状态效果值!H13*(1-(AL171+AM171)-AN171*0.1)/AJ171,0)","v":40},{"$nulls":5},{"$f":"CONCATENATE(\"落石数量+\",W171)","v":"落石数量+1"},"落石·伍",null,200,5,40,{"$nulls":6},10]
[15045,13024,{"$f":"异常状态效果值!H28","v":607.5},1015045,1115045,"落石","从天而降{0}枚落石，每颗对敌人造成{1}%攻击力的伤害。",16,"icon_s1504","S1504",1504,"1504_timeline_TD",1,1,1,6,100,"5;44",2,"102","15",1215045,5,null,5,{"$f":"ROUND(异常状态效果值!H14*(1-(AL172+AM172)-AN172*0.1)/AJ172,0)","v":44},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T172-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W172,\"%\")","v":"人物攻击永久+5%"},"落石·陆",null,220,5,44,{"$nulls":6},15]
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[15053,13025,{"$f":"异常状态效果值!H26","v":270},1015053,1115053,"小石头","发射{0}枚小石头，每颗对敌人造成{1}%攻击力的伤害。",16,"icon_s1505","S1505",1505,"1505_timeline_TD",1,1,1,4,100,"4;48",2,"101","10",1215053,5,null,4,{"$f":"ROUND(异常状态效果值!H12*(1-(AL177+AM177)-AN177*0.1)/AJ177,0)","v":48},{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T177-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W177,\"%\")","v":"人物生命永久+5%"},"小石头·肆",null,192,4,48,{"$nulls":5},10]
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[null,"英雄-被动功法区域",{"$nulls":6},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
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[20012,13501,225,1020012,1120012,"天衍星辰诀","引星辰之力入体，增强体魄，\n使后方槽位的功法无视功法法宝带来的防护罩以及自身护盾",0,"icon_s2001","S2001",2001,null,1,0,2,3,100,"",0,"103","6",{"$f":"A184+1200000","v":1220012},3,"0;-1",{"$nulls":7},"人物防御永久+3%","天衍星辰诀·叁",null,0,{"$nulls":9},6]
[20013,13501,337.5,1020013,1120013,"天衍星辰诀","引星辰之力入体，增强体魄，\n使后方槽位的功法无视功法法宝带来的防护罩以及自身护盾",0,"icon_s2001","S2001",2001,null,1,0,2,4,100,"",0,"103","9",1220013,3,"0;-1",{"$nulls":7},"人物防御永久+3%","天衍星辰诀·肆",null,0,{"$nulls":9},9]
[20014,13501,506.25,1020014,1120014,"天衍星辰诀","引星辰之力入体，增强体魄，\n使后方槽位的功法无视功法法宝带来的防护罩以及自身护盾",0,"icon_s2001","S2001",2001,null,1,0,2,5,100,"",0,"103","12",1220014,3,"0;-1",{"$nulls":7},"人物防御永久+3%","天衍星辰诀·伍",null,0,{"$nulls":9},12]
[20015,13501,759.375,1020015,1120015,"天衍星辰诀","引星辰之力入体，增强体魄，\n使后方槽位的功法无视功法法宝带来的防护罩以及自身护盾",0,"icon_s2001","S2001",2001,null,1,0,2,6,100,"",0,"103","12",1220015,null,"0;-1",{"$nulls":7},"穿过护盾时额外对护盾造成等额伤害","天衍星辰诀·陆",null,0,{"$nulls":9},12]
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[{"$f":"K189*10+P189-1","v":20020},13502,100,{"$f":"A189+1000000","v":1020020},{"$f":"A189+1100000","v":1120020},"法宝秘籍","后方槽位功法命中目标后，为法宝提供{0}%的充能",0,"icon_s2002",{"$f":"CONCATENATE(\"S\",K189)","v":"S2002"},{"$f":"K182+1","v":2002},null,1,0,2,1,30,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y189:AE189)","v":"1"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ189=\"\",\"\",101),IF(AR189=\"\",\"\",102),IF(AS189=\"\",\"\",103),IF(AT189=\"\",\"\",106),IF(AU189=\"\",\"\",107),IF(AV189=\"\",\"\",108),IF(AW189=\"\",\"\",109),IF(AX189=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ189:AX189)","v":""},-1,null,"0;-1",1,{"$nulls":7},"法宝秘籍·壹",null,0]
[{"$f":"K190*10+P190-1","v":20021},13502,150,1020021,{"$f":"A190+1100000","v":1120021},"法宝秘籍","后方槽位功法命中目标后，为法宝提供{0}%的充能",0,"icon_s2002",{"$f":"CONCATENATE(\"S\",K190)","v":"S2002"},{"$f":"K183+1","v":2002},null,1,0,2,2,30,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y190:AE190)","v":"1"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ190=\"\",\"\",101),IF(AR190=\"\",\"\",102),IF(AS190=\"\",\"\",103),IF(AT190=\"\",\"\",106),IF(AU190=\"\",\"\",107),IF(AV190=\"\",\"\",108),IF(AW190=\"\",\"\",109),IF(AX190=\"\",\"\",110))","v":"102"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ190:AX190)","v":"3"},{"$f":"A190+1200000","v":1220021},3,"0;-1",1,{"$nulls":6},{"$f":"CONCATENATE(\"人物\",CHOOSE(T190-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W190,\"%\")","v":"人物攻击永久+3%"},"法宝秘籍·贰",null,0,{"$nulls":8},3]
[20022,13502,225,1020022,1120022,"法宝秘籍","后方槽位功法命中目标后，为法宝提供{0}%的充能",0,"icon_s2002","S2002",2002,null,1,0,2,3,30,"1",1,"102","6",{"$f":"A191+1200000","v":1220022},3,"0;-1",1,{"$nulls":6},"人物攻击永久+3%","法宝秘籍·叁",null,0,{"$nulls":8},6]
[20023,13502,337.5,1020023,1120023,"法宝秘籍","后方槽位功法命中目标后，为法宝提供{0}%的充能",0,"icon_s2002","S2002",2002,null,1,0,2,4,30,"1",1,"102","9",1220023,3,"0;-1",1,{"$nulls":6},"人物攻击永久+3%","法宝秘籍·肆",null,0,{"$nulls":8},9]
[20024,13502,506.25,1020024,1120024,"法宝秘籍","后方槽位功法命中目标后，为法宝提供{0}%的充能",0,"icon_s2002","S2002",2002,null,1,0,2,5,30,"1",1,"102","12",1220024,3,"0;-1",1,{"$nulls":6},"人物攻击永久+3%","法宝秘籍·伍",null,0,{"$nulls":8},12]
[20025,13502,759.375,1020025,1120025,"法宝秘籍","后方槽位功法命中目标后，为法宝提供{0}%的充能。\n法宝可以瞬间施放，且规避法宝对拼。",0,"icon_s2002","S2002",2002,null,1,0,2,6,30,"3",1,"102","12",1220025,null,"0;-1",3,{"$nulls":6},"充能增效，法宝瞬发且不对拼","法宝秘籍·陆",null,0,{"$nulls":8},12]
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[{"$f":"K196*10+P196-1","v":20030},13503,100,{"$f":"A196+1000000","v":1020030},{"$f":"A196+1100000","v":1120030},"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003",{"$f":"CONCATENATE(\"S\",K196)","v":"S2003"},{"$f":"K189+1","v":2003},null,1,0,2,1,20,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y196:AE196)","v":"10"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ196=\"\",\"\",101),IF(AR196=\"\",\"\",102),IF(AS196=\"\",\"\",103),IF(AT196=\"\",\"\",106),IF(AU196=\"\",\"\",107),IF(AV196=\"\",\"\",108),IF(AW196=\"\",\"\",109),IF(AX196=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ196:AX196)","v":""},-1,null,"0;1",10,{"$nulls":7},"崩脉决·壹",null,0]
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[20032,13503,225,1020032,1120032,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003","S2003",2003,null,1,0,2,3,20,"14",1,"103","6",{"$f":"A198+1200000","v":1220032},3,"0;1",14,{"$nulls":6},"人物防御永久+3%","崩脉决·叁",null,0,{"$nulls":9},6]
[20033,13503,337.5,1020033,1120033,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,{"$f":"IF(A199=\"\",\"\",CONCATENATE(\"icon_s\",K199))","v":"icon_s2003"},"S2003",2003,null,1,0,2,4,20,"16",1,"103","9",1220033,3,"0;1",16,{"$nulls":6},"人物防御永久+3%","崩脉决·肆",null,{"$f":"IF(A199=\"\",\"\",AJ199*AK199/(1-AL199-AM199))","v":0},{"$nulls":9},9]
[20034,13503,506.25,1020034,1120034,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003","S2003",2003,null,1,0,2,5,20,"18",1,"103","12",1220034,3,"0;1",18,{"$nulls":6},"人物防御永久+3%","崩脉决·伍",null,0,{"$nulls":9},12]
[20035,13503,759.375,1020035,1120035,"崩脉决","前方功法造成伤害时有{0}%概率施加一层对应属性的伤势",0,"icon_s2003","S2003",2003,null,1,0,2,6,20,"20",1,"103","12",1220035,null,"0;1",20,{"$nulls":6},"触发概率提升","崩脉决·陆",null,0,{"$nulls":9},12]
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[{"$f":"K203*10+P203-1","v":20040},13504,100,{"$f":"A203+1000000","v":1020040},{"$f":"A203+1100000","v":1120040},"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004",{"$f":"CONCATENATE(\"S\",K203)","v":"S2004"},{"$f":"K196+1","v":2004},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y203:AE203)","v":"5"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ203=\"\",\"\",101),IF(AR203=\"\",\"\",102),IF(AS203=\"\",\"\",103),IF(AT203=\"\",\"\",106),IF(AU203=\"\",\"\",107),IF(AV203=\"\",\"\",108),IF(AW203=\"\",\"\",109),IF(AX203=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ203:AX203)","v":""},-1,null,"1;-1",5,{"$nulls":7},"两仪决·壹",null,0]
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[20042,13504,225,1020042,1120042,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004","S2004",2004,null,1,0,2,3,10,"9",1,"101","6",{"$f":"A205+1200000","v":1220042},3,"1;-1",9,{"$nulls":6},"人物生命永久+3%","两仪决·叁",null,0,{"$nulls":7},6]
[20043,13504,337.5,1020043,1120043,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004","S2004",2004,null,1,0,2,4,10,"11",1,"101","9",1220043,3,"1;-1",11,{"$nulls":6},"人物生命永久+3%","两仪决·肆",null,0,{"$nulls":7},9]
[20044,13504,506.25,1020044,1120044,"两仪决","前后方法宝如果相生则双生效果增强{0}%",0,"icon_s2004","S2004",2004,null,1,0,2,5,10,"13",1,"101","12",1220044,3,"1;-1",13,{"$nulls":6},"人物生命永久+3%","两仪决·伍",null,0,{"$nulls":7},12]
[20045,13504,759.375,1020045,1120045,"两仪决","前后方法宝如果相生则双生效果增强{0}%。\n前后方法宝如果不相生则双生效果增加{1}%。\n前方后法宝如果相克则双生效果增强{2}%。",0,"icon_s2004","S2004",2004,null,1,0,2,6,10,"35;15;10",1,"101","12",1220045,null,"1;-1",35,15,10,{"$nulls":4},"不相生甚至相克功法也生效","两仪决·陆",null,0,{"$nulls":7},12]
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[{"$f":"K210*10+P210-1","v":20050},13505,100,{"$f":"A210+1000000","v":1020050},{"$f":"A210+1100000","v":1120050},"火焰决","功法每次经过火属性经脉便使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005",{"$f":"CONCATENATE(\"S\",K210)","v":"S2005"},{"$f":"K203+1","v":2005},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y210:AE210)","v":"2;2"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ210=\"\",\"\",101),IF(AR210=\"\",\"\",102),IF(AS210=\"\",\"\",103),IF(AT210=\"\",\"\",106),IF(AU210=\"\",\"\",107),IF(AV210=\"\",\"\",108),IF(AW210=\"\",\"\",109),IF(AX210=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ210:AX210)","v":""},-1,null,null,2,2,{"$nulls":6},"火焰决·壹",null,0]
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[20052,13505,225,1020052,1120052,"火焰决","功法每次经过火属性经脉便使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005","S2005",2005,null,1,0,2,3,10,"4;2",1,"102","6",{"$f":"A212+1200000","v":1220052},3,null,4,2,{"$nulls":5},"人物攻击永久+3%","火焰决·叁",null,0,{"$nulls":8},6]
[20053,13505,337.5,1020053,1120053,"火焰决","功法每次经过火属性经脉便使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005","S2005",2005,null,1,0,2,4,10,"5;2",1,"102","9",1220053,3,null,5,2,{"$nulls":5},"人物攻击永久+3%","火焰决·肆",null,0,{"$nulls":8},9]
[20054,13505,506.25,1020054,1120054,"火焰决","功法每次经过火属性经脉便使火系功法伤害提升{0}%，最多叠加{1}层",0,"icon_s2005","S2005",2005,null,1,0,2,5,10,"6;2",1,"102","12",1220054,3,null,6,2,{"$nulls":5},"人物攻击永久+3%","火焰决·伍",null,0,{"$nulls":8},12]
[20055,13505,759.375,1020055,1120055,"火焰决","功法每次经过火属性经脉便使火系功法伤害提升{0}%，最多叠加{1}层\n达到满层后，任何火系功法命中后都会施加{1}层灼烧。",0,"icon_s2005","S2005",2005,null,1,0,2,6,10,"7;2;1",1,"102","12",1220055,null,null,7,2,1,{"$nulls":4},"满层时施加灼烧","火焰决·陆",null,0,{"$nulls":8},12]
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[{"$f":"K217*10+P217-1","v":20060},13506,100,{"$f":"A217+1000000","v":1020060},{"$f":"A217+1100000","v":1120060},"乾坤巨灵诀","使后方功法体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006",{"$f":"CONCATENATE(\"S\",K217)","v":"S2006"},{"$f":"K210+1","v":2006},null,1,0,2,1,50,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y217:AE217)","v":"8;30"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ217=\"\",\"\",101),IF(AR217=\"\",\"\",102),IF(AS217=\"\",\"\",103),IF(AT217=\"\",\"\",106),IF(AU217=\"\",\"\",107),IF(AV217=\"\",\"\",108),IF(AW217=\"\",\"\",109),IF(AX217=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ217:AX217)","v":""},-1,null,"0;-1",8,30,{"$nulls":6},"乾坤巨灵诀·壹",null,0]
[{"$f":"K218*10+P218-1","v":20061},13506,150,1020061,{"$f":"A218+1100000","v":1120061},"乾坤巨灵诀","使后方功法体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006",{"$f":"CONCATENATE(\"S\",K218)","v":"S2006"},{"$f":"K211+1","v":2006},null,1,0,2,2,50,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y218:AE218)","v":"10;30"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ218=\"\",\"\",101),IF(AR218=\"\",\"\",102),IF(AS218=\"\",\"\",103),IF(AT218=\"\",\"\",106),IF(AU218=\"\",\"\",107),IF(AV218=\"\",\"\",108),IF(AW218=\"\",\"\",109),IF(AX218=\"\",\"\",110))","v":"103"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ218:AX218)","v":"3"},{"$f":"A218+1200000","v":1220061},3,"0;-1",10,30,{"$nulls":5},{"$f":"CONCATENATE(\"人物\",CHOOSE(T218-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W218,\"%\")","v":"人物防御永久+3%"},"乾坤巨灵诀·贰",null,0,{"$nulls":9},3]
[20062,13506,225,1020062,1120062,"乾坤巨灵诀","使后方功法体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006","S2006",2006,null,1,0,2,3,50,"12;30",1,"103","6",{"$f":"A219+1200000","v":1220062},3,"0;-1",12,30,{"$nulls":5},"人物防御永久+3%",{"$f":"IF(F219=\"\",\"\",CONCATENATE(F219,\"·\",CHOOSE(P219,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"乾坤巨灵诀·叁"},null,0,{"$nulls":9},6]
[20063,13506,337.5,1020063,1120063,"乾坤巨灵诀","使后方功法体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006","S2006",2006,null,1,0,2,4,50,"14;30",1,"103","9",1220063,3,"0;-1",14,30,{"$nulls":5},"人物防御永久+3%","乾坤巨灵诀·肆",null,0,{"$nulls":9},9]
[20064,13506,506.25,1020064,1120064,"乾坤巨灵诀","使后方功法体型巨大化，且在对碰中强度增加{0}%",0,"icon_s2006","S2006",2006,null,1,0,2,5,50,"16;30",1,"103","12",1220064,3,"0;-1",16,30,{"$nulls":5},"人物防御永久+3%","乾坤巨灵诀·伍",null,0,{"$nulls":9},12]
[20065,13506,759.375,1020065,1120065,"乾坤巨灵诀","使后方功法体型巨大化，且在对碰中强度增加{0}%\n巨大化的功法在对拼耗尽后不会消失，且会恢复该功法{1}%对拼强度",0,"icon_s2006","S2006",2006,null,1,0,2,6,50,"18;30;30",1,"103","12",1220065,null,"0;-1",18,30,30,{"$nulls":4},"对拼时重生","乾坤巨灵诀·陆",null,0,{"$nulls":9},12]
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[{"$f":"K224*10+P224-1","v":20070},13507,100,{"$f":"A224+1000000","v":1020070},{"$f":"A224+1100000","v":1120070},"极速齿轮","后方功法催动时，使轮盘运转速度增加{0}%,持续{1}秒",0,"icon_s2007",{"$f":"CONCATENATE(\"S\",K224)","v":"S2007"},{"$f":"K217+1","v":2007},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y224:AE224)","v":"8;4"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ224=\"\",\"\",101),IF(AR224=\"\",\"\",102),IF(AS224=\"\",\"\",103),IF(AT224=\"\",\"\",106),IF(AU224=\"\",\"\",107),IF(AV224=\"\",\"\",108),IF(AW224=\"\",\"\",109),IF(AX224=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ224:AX224)","v":""},-1,null,"0;-1",8,4,{"$nulls":6},"极速齿轮·壹",null,0]
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[20121,13512,150,1020121,{"$f":"A260+1100000","v":1120121},"金煞决","前方功法对敌人造成伤害后额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,2,100,"",0,"102","3",{"$f":"A260+1200000","v":1220121},3,1,{"$nulls":7},{"$f":"CONCATENATE(\"人物\",CHOOSE(T260-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W260,\"%\")","v":"人物攻击永久+3%"},"金煞决·贰",null,0,{"$nulls":8},3]
[20122,13512,225,1020122,1120122,"金煞决","前方功法对敌人造成伤害后额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,3,100,"",0,"102","6",{"$f":"A261+1200000","v":1220122},3,1,{"$nulls":7},"人物攻击永久+3%","金煞决·叁",null,0,{"$nulls":8},6]
[20123,13512,337.5,1020123,1120123,"金煞决","前方功法对敌人造成伤害后额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,4,100,"",0,"102","9",1220123,3,1,{"$nulls":7},"人物攻击永久+3%","金煞决·肆",null,0,{"$nulls":8},9]
[20124,13512,506.25,1020124,1120124,"金煞决","前方功法对敌人造成伤害后额施加一层流血",0,{"$f":"IF(A263=\"\",\"\",CONCATENATE(\"icon_s\",K263))","v":"icon_s2012"},"S2012",2012,null,1,0,2,5,100,"",0,"102","12",1220124,3,1,{"$nulls":7},"人物攻击永久+3%","金煞决·伍",null,0,{"$nulls":8},12]
[20125,13512,759.375,1020125,1120125,"金煞决","前方功法对敌人造成伤害后额施加一层流血",0,"icon_s2012","S2012",2012,null,1,0,2,6,100,"",0,"102","12",1220125,null,1,{"$nulls":7},"前槽位也生效，剑气增强","金煞决·陆",null,0,{"$nulls":8},12]
[{"$nulls":8},"",{"$nulls":4},0,null,null,100]
[{"$f":"K266*10+P266-1","v":20130},13513,100,{"$f":"A266+1000000","v":1020130},{"$f":"A266+1100000","v":1120130},"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013",{"$f":"CONCATENATE(\"S\",K266)","v":"S2013"},{"$f":"K259+1","v":2013},null,1,0,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y266:AE266)","v":""},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ266=\"\",\"\",101),IF(AR266=\"\",\"\",102),IF(AS266=\"\",\"\",103),IF(AT266=\"\",\"\",106),IF(AU266=\"\",\"\",107),IF(AV266=\"\",\"\",108),IF(AW266=\"\",\"\",109),IF(AX266=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ266:AX266)","v":""},-1,null,1,{"$nulls":8},{"$f":"IF(F266=\"\",\"\",CONCATENATE(F266,\"·\",CHOOSE(P266,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"毒瘴领域·壹"},null,{"$f":"IF(A266=\"\",\"\",AJ266*AK266/(1-AL266-AM266))","v":0}]
[20131,13513,150,1020131,{"$f":"A267+1100000","v":1120131},"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,2,100,"",0,"103","3",{"$f":"A267+1200000","v":1220131},3,1,{"$nulls":7},{"$f":"CONCATENATE(\"人物\",CHOOSE(T267-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W267,\"%\")","v":"人物防御永久+3%"},"毒瘴领域·贰",null,0,{"$nulls":9},3]
[20132,13513,225,1020132,1120132,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,3,100,"",0,"103","6",{"$f":"A268+1200000","v":1220132},3,1,{"$nulls":7},"人物防御永久+3%","毒瘴领域·叁",null,0,{"$nulls":9},6]
[20133,13513,337.5,1020133,1120133,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,4,100,"",0,"103","9",1220133,3,1,{"$nulls":7},"人物防御永久+3%","毒瘴领域·肆",null,0,{"$nulls":9},9]
[20134,13513,506.25,1020134,1120134,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,5,100,"",0,"103","12",1220134,3,1,{"$nulls":7},"人物防御永久+3%","毒瘴领域·伍",null,0,{"$nulls":9},12]
[20135,13513,759.375,1020135,1120135,"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层",0,"icon_s2013","S2013",2013,null,1,0,2,6,100,"",0,"103","12",1220135,null,1,{"$nulls":7},"前槽位也生效，剑气增强","毒瘴领域·陆",null,0,{"$nulls":9},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K273*10+P273-1","v":20140},13514,100,{"$f":"A273+1000000","v":1020140},{"$f":"A273+1100000","v":1120140},"毒爆","后方功法击中目标后，如果目标身上有{0}层毒时则会对目标造成{1}%攻击力的额外伤害，并对周围的敌人造成该伤害的{2}%的伤害",0,"icon_s2014",{"$f":"CONCATENATE(\"S\",K273)","v":"S2014"},{"$f":"K266+1","v":2014},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y273:AE273)","v":"5;20;10"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ273=\"\",\"\",101),IF(AR273=\"\",\"\",102),IF(AS273=\"\",\"\",103),IF(AT273=\"\",\"\",106),IF(AU273=\"\",\"\",107),IF(AV273=\"\",\"\",108),IF(AW273=\"\",\"\",109),IF(AX273=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ273:AX273)","v":""},-1,null,"0;-1",5,20,10,{"$nulls":5},{"$f":"IF(F273=\"\",\"\",CONCATENATE(F273,\"·\",CHOOSE(P273,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"毒爆·壹"},null,{"$f":"IF(A273=\"\",\"\",AJ273*AK273/(1-AL273-AM273))","v":0}]
[20141,13514,150,1020141,{"$f":"A274+1100000","v":1120141},"毒爆","后方功法击中目标后，如果目标身上有{0}层毒时则会对目标造成{1}%攻击力的额外伤害，并对周围的敌人造成该伤害的{2}%的伤害",0,"icon_s2014","S2014",2014,null,1,0,2,2,10,"5;30;15",2,"101","3",{"$f":"A274+1200000","v":1220141},3,"0;-1",5,30,15,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T274-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W274,\"%\")","v":"人物生命永久+3%"},"毒爆·贰",null,0,{"$nulls":7},3]
[20142,13514,225,1020142,1120142,"毒爆","后方功法击中目标后，如果目标身上有{0}层毒时则会对目标造成{1}%攻击力的额外伤害，并对周围的敌人造成该伤害的{2}%的伤害",0,"icon_s2014","S2014",2014,null,1,0,2,3,10,"4;40;15",2,"101","6",{"$f":"A275+1200000","v":1220142},3,"0;-1",4,40,15,{"$nulls":4},"人物生命永久+3%","毒爆·叁",null,0,{"$nulls":7},6]
[20143,13514,337.5,1020143,1120143,"毒爆","后方功法击中目标后，如果目标身上有{0}层毒时则会对目标造成{1}%攻击力的额外伤害，并对周围的敌人造成该伤害的{2}%的伤害",0,"icon_s2014","S2014",2014,null,1,0,2,4,10,"4;50;20",2,"101","9",1220143,3,"0;-1",4,50,20,{"$nulls":4},"人物生命永久+3%","毒爆·肆",null,0,{"$nulls":7},9]
[20144,13514,506.25,1020144,1120144,"毒爆","后方功法击中目标后，如果目标身上有{0}层毒时则会对目标造成{1}%攻击力的额外伤害，并对周围的敌人造成该伤害的{2}%的伤害",0,"icon_s2014","S2014",2014,null,1,0,2,5,10,"4;60;25",2,"101","12",1220144,3,"0;-1",4,60,25,{"$nulls":4},"人物生命永久+3%","毒爆·伍",null,0,{"$nulls":7},12]
[20145,13514,759.375,1020145,1120145,"毒爆","后方功法击中目标后，如果目标身上有{0}层毒时则会对目标造成{1}%攻击力的额外伤害，并对周围的敌人造成该伤害的{2}%的伤害",0,"icon_s2014","S2014",2014,null,1,0,2,6,10,"3;70;30",2,"101","12",1220145,null,"0;-1",3,70,30,{"$nulls":4},"前槽位也生效，剑气增强","毒爆·陆",null,0,{"$nulls":7},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K280*10+P280-1","v":20150},13515,100,{"$f":"A280+1000000","v":1020150},{"$f":"A280+1100000","v":1120150},"异常转移","后方功法对目标造成异常状态后，有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015",{"$f":"CONCATENATE(\"S\",K280)","v":"S2015"},{"$f":"K273+1","v":2015},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y280:AE280)","v":"5;20;10"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ280=\"\",\"\",101),IF(AR280=\"\",\"\",102),IF(AS280=\"\",\"\",103),IF(AT280=\"\",\"\",106),IF(AU280=\"\",\"\",107),IF(AV280=\"\",\"\",108),IF(AW280=\"\",\"\",109),IF(AX280=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ280:AX280)","v":""},-1,null,"0;-1",5,20,10,{"$nulls":5},{"$f":"IF(F280=\"\",\"\",CONCATENATE(F280,\"·\",CHOOSE(P280,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"异常转移·壹"},null,{"$f":"IF(A280=\"\",\"\",AJ280*AK280/(1-AL280-AM280))","v":0}]
[20151,13515,150,1020151,{"$f":"A281+1100000","v":1120151},"异常转移","后方功法对目标造成异常状态后，有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,2,10,"5;30;15",1,"102","3",{"$f":"A281+1200000","v":1220151},3,"0;-1",5,30,15,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T281-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W281,\"%\")","v":"人物攻击永久+3%"},"异常转移·贰",null,0,{"$nulls":8},3]
[20152,13515,225,1020152,1120152,"异常转移","后方功法对目标造成异常状态后，有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,3,10,"4;40;15",1,"102","6",{"$f":"A282+1200000","v":1220152},3,"0;-1",4,40,15,{"$nulls":4},"人物攻击永久+3%","异常转移·叁",null,0,{"$nulls":8},6]
[20153,13515,337.5,1020153,1120153,"异常转移","后方功法对目标造成异常状态后，有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,4,10,"4;50;20",1,"102","9",1220153,3,"0;-1",4,50,20,{"$nulls":4},"人物攻击永久+3%","异常转移·肆",null,0,{"$nulls":8},9]
[20154,13515,506.25,1020154,1120154,"异常转移","后方功法对目标造成异常状态后，有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,5,10,"4;60;25",1,"102","12",1220154,3,"0;-1",4,60,25,{"$nulls":4},"人物攻击永久+3%","异常转移·伍",null,0,{"$nulls":8},12]
[20155,13515,759.375,1020155,1120155,"异常转移","后方功法对目标造成异常状态后，有{0}%概率转移到下一个目标，不会来回转移",0,"icon_s2015","S2015",2015,null,1,0,2,6,10,"3;70;30",1,"102","12",1220155,null,"0;-1;1",3,70,30,{"$nulls":4},"前槽位也生效，剑气增强","异常转移·陆",null,0,{"$nulls":8},12]
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[{"$f":"K287*10+P287-1","v":20160},13516,100,{"$f":"A287+1000000","v":1020160},{"$f":"A287+1100000","v":1120160},"阴水","前方功法会对目标附加阴水。目标身上有寒气时则会将阴水转换为冰冻值。冰冻值到达一定程度后冰冻敌人。",0,"icon_s2016",{"$f":"CONCATENATE(\"S\",K287)","v":"S2016"},{"$f":"K280+1","v":2016},null,1,0,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y287:AE287)","v":"5;20;10"},0,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ287=\"\",\"\",101),IF(AR287=\"\",\"\",102),IF(AS287=\"\",\"\",103),IF(AT287=\"\",\"\",106),IF(AU287=\"\",\"\",107),IF(AV287=\"\",\"\",108),IF(AW287=\"\",\"\",109),IF(AX287=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ287:AX287)","v":""},-1,null,1,5,20,10,{"$nulls":5},{"$f":"IF(F287=\"\",\"\",CONCATENATE(F287,\"·\",CHOOSE(P287,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"阴水·壹"},null,{"$f":"IF(A287=\"\",\"\",AJ287*AK287/(1-AL287-AM287))","v":0}]
[20161,13516,150,1020161,{"$f":"A288+1100000","v":1120161},"阴水","前方功法会对目标附加阴水。目标身上有寒气时则会将阴水转换为冰冻值。冰冻值到达一定程度后冰冻敌人。",0,"icon_s2016","S2016",2016,null,1,0,2,2,100,"5;30;15",0,"103","3",{"$f":"A288+1200000","v":1220161},3,1,5,30,15,{"$nulls":4},{"$f":"CONCATENATE(\"人物\",CHOOSE(T288-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W288,\"%\")","v":"人物防御永久+3%"},"阴水·贰",null,0,{"$nulls":9},3]
[20162,13516,225,1020162,1120162,"阴水","前方功法会对目标附加阴水。目标身上有寒气时则会将阴水转换为冰冻值。冰冻值到达一定程度后冰冻敌人。",0,"icon_s2016","S2016",2016,null,1,0,2,3,100,"4;40;15",0,"103","6",{"$f":"A289+1200000","v":1220162},3,1,4,40,15,{"$nulls":4},"人物防御永久+3%","阴水·叁",null,0,{"$nulls":9},6]
[20163,13516,337.5,1020163,1120163,"阴水","前方功法会对目标附加阴水。目标身上有寒气时则会将阴水转换为冰冻值。冰冻值到达一定程度后冰冻敌人。",0,"icon_s2016","S2016",2016,null,1,0,2,4,100,"4;50;20",0,"103","9",1220163,3,1,4,50,20,{"$nulls":4},"人物防御永久+3%","阴水·肆",null,0,{"$nulls":9},9]
[20164,13516,506.25,1020164,1120164,"阴水","前方功法会对目标附加阴水。目标身上有寒气时则会将阴水转换为冰冻值。冰冻值到达一定程度后冰冻敌人。",0,"icon_s2016","S2016",2016,null,1,0,2,5,100,"4;60;25",0,"103","12",1220164,3,1,4,60,25,{"$nulls":4},"人物防御永久+3%","阴水·伍",null,0,{"$nulls":9},12]
[20165,13516,759.375,1020165,1120165,"阴水","前方功法会对目标附加阴水。目标身上有寒气时则会将阴水转换为冰冻值。冰冻值到达一定程度后冰冻敌人。",0,"icon_s2016","S2016",2016,null,1,0,2,6,100,"3;70;30",0,"103","12",1220165,null,1,3,70,30,{"$nulls":4},"前槽位也生效，剑气增强","阴水·陆",null,0,{"$nulls":9},12]
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[{"$f":"K294*10+P294-1","v":20170},13517,100,{"$f":"A294+1000000","v":1020170},{"$f":"A294+1100000","v":1120170},"灵油","为前方功法附加上灵气汇聚而成的可燃物质，使火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017",{"$f":"CONCATENATE(\"S\",K294)","v":"S2017"},{"$f":"K287+1","v":2017},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y294:AE294)","v":"10"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ294=\"\",\"\",101),IF(AR294=\"\",\"\",102),IF(AS294=\"\",\"\",103),IF(AT294=\"\",\"\",106),IF(AU294=\"\",\"\",107),IF(AV294=\"\",\"\",108),IF(AW294=\"\",\"\",109),IF(AX294=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ294:AX294)","v":""},-1,null,1,10,{"$nulls":7},{"$f":"IF(F294=\"\",\"\",CONCATENATE(F294,\"·\",CHOOSE(P294,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"灵油·壹"},null,{"$f":"IF(A294=\"\",\"\",AJ294*AK294/(1-AL294-AM294))","v":0}]
[20171,13517,150,1020171,1120171,"灵油","为前方功法附加上灵气汇聚而成的可燃物质，使火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,2,10,"12",1,"101","3",{"$f":"A295+1200000","v":1220171},3,1,12,{"$nulls":6},{"$f":"CONCATENATE(\"人物\",CHOOSE(T295-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W295,\"%\")","v":"人物生命永久+3%"},"灵油·贰",null,0,{"$nulls":7},3]
[20172,13517,225,{"$f":"A296+1000000","v":1020172},{"$f":"A296+1100000","v":1120172},"灵油","为前方功法附加上灵气汇聚而成的可燃物质，使火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,3,10,"14",1,"101","6",{"$f":"A296+1200000","v":1220172},3,1,14,{"$nulls":6},"人物生命永久+3%","灵油·叁",null,0,{"$nulls":7},6]
[20173,13517,337.5,1020173,1120173,"灵油","为前方功法附加上灵气汇聚而成的可燃物质，使火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,4,10,"16",1,"101","9",1220173,3,1,16,{"$nulls":6},"人物生命永久+3%","灵油·肆",null,0,{"$nulls":7},9]
[20174,13517,506.25,1020174,1120174,"灵油","为前方功法附加上灵气汇聚而成的可燃物质，使火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,5,10,"18",1,"101","12",1220174,3,1,18,{"$nulls":6},"人物生命永久+3%","灵油·伍",null,0,{"$nulls":7},12]
[20175,13517,759.375,1020175,1120175,"灵油","为前方功法附加上灵气汇聚而成的可燃物质，使火属性伤害提升{0}%并额外施加一层灼烧",0,"icon_s2017","S2017",2017,null,1,0,2,6,10,"20",1,"101","12",1220175,null,1,20,{"$nulls":6},"前槽位也生效，剑气增强","灵油·陆",null,0,{"$nulls":7},12]
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[{"$f":"K301*10+P301-1","v":20180},13518,100,1020180,1120180,"厚土护体","每催动一次土系功法获得{0}层厚土增益，达到100层后防御力增加{1}%。持续{2}秒，每对敌人施加一次细尘额外获得{3}层",0,"icon_s2018",{"$f":"CONCATENATE(\"S\",K301)","v":"S2018"},{"$f":"K294+1","v":2018},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y301:AE301)","v":"10;8;10;5"},2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ301=\"\",\"\",101),IF(AR301=\"\",\"\",102),IF(AS301=\"\",\"\",103),IF(AT301=\"\",\"\",106),IF(AU301=\"\",\"\",107),IF(AV301=\"\",\"\",108),IF(AW301=\"\",\"\",109),IF(AX301=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ301:AX301)","v":""},-1,null,null,10,8,10,5,{"$nulls":4},{"$f":"IF(F301=\"\",\"\",CONCATENATE(F301,\"·\",CHOOSE(P301,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"厚土护体·壹"},null,{"$f":"IF(A301=\"\",\"\",AJ301*AK301/(1-AL301-AM301))","v":0}]
[20181,13518,150,1020181,1120181,"厚土护体","每催动一次土系功法获得{0}层厚土增益，达到100层后防御力增加{1}%。持续{2}秒，每对敌人施加一次细尘额外获得{3}层",0,"icon_s2018","S2018",2018,null,1,0,2,2,10,"10;9;10;5",2,"102","3",{"$f":"A302+1200000","v":1220181},3,null,10,9,10,5,null,null,null,{"$f":"CONCATENATE(\"人物\",CHOOSE(T302-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W302,\"%\")","v":"人物攻击永久+3%"},"厚土护体·贰",null,0,{"$nulls":8},3]
[20182,13518,225,{"$f":"A303+1000000","v":1020182},{"$f":"A303+1100000","v":1120182},"厚土护体","每催动一次土系功法获得{0}层厚土增益，达到100层后防御力增加{1}%。持续{2}秒，每对敌人施加一次细尘额外获得{3}层",0,"icon_s2018","S2018",2018,null,1,0,2,3,10,"10;10;10;5",2,"102","6",{"$f":"A303+1200000","v":1220182},3,null,10,10,10,5,null,null,null,"人物攻击永久+3%","厚土护体·叁",null,0,{"$nulls":8},6]
[20183,13518,337.5,1020183,1120183,"厚土护体","每催动一次土系功法获得{0}层厚土增益，达到100层后防御力增加{1}%。持续{2}秒，每对敌人施加一次细尘额外获得{3}层",0,"icon_s2018","S2018",2018,null,1,0,2,4,10,"10;11;10;5",2,"102","9",1220183,3,null,10,11,10,5,null,null,null,"人物攻击永久+3%","厚土护体·肆",null,0,{"$nulls":8},9]
[20184,13518,506.25,1020184,1120184,"厚土护体","每催动一次土系功法获得{0}层厚土增益，达到100层后防御力增加{1}%。持续{2}秒，每对敌人施加一次细尘额外获得{3}层",0,"icon_s2018","S2018",2018,null,1,0,2,5,10,"10;12;10;5",2,"102","12",1220184,3,null,10,12,10,5,null,null,null,"人物攻击永久+3%","厚土护体·伍",null,0,{"$nulls":8},12]
[20185,13518,759.375,1020185,1120185,"厚土护体","每催动一次土系功法获得{0}层厚土增益，达到100层后防御力增加{1}%。持续{2}秒，每对敌人施加一次细尘额外获得{3}层",0,"icon_s2018","S2018",2018,null,1,0,2,6,10,"10;13;10;5",2,"102","12",1220185,null,null,10,13,10,5,null,null,null,"前槽位也生效，剑气增强","厚土护体·陆",null,0,{"$nulls":8},12]
[{"$nulls":8},"",{"$nulls":4},0]
[{"$f":"K308*10+P308-1","v":20190},13519,100,{"$f":"A308+1000000","v":1020190},1120190,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019",{"$f":"CONCATENATE(\"S\",K308)","v":"S2019"},{"$f":"K301+1","v":2019},null,1,0,2,1,10,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y308:AE308)","v":"20"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ308=\"\",\"\",101),IF(AR308=\"\",\"\",102),IF(AS308=\"\",\"\",103),IF(AT308=\"\",\"\",106),IF(AU308=\"\",\"\",107),IF(AV308=\"\",\"\",108),IF(AW308=\"\",\"\",109),IF(AX308=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ308:AX308)","v":""},-1,null,1,20,{"$nulls":7},{"$f":"IF(F308=\"\",\"\",CONCATENATE(F308,\"·\",CHOOSE(P308,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"金沙·壹"},null,{"$f":"IF(A308=\"\",\"\",AJ308*AK308/(1-AL308-AM308))","v":0}]
[20191,13519,150,{"$f":"A309+1000000","v":1020191},1120191,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,2,10,"30",1,"103","3",{"$f":"A309+1200000","v":1220191},3,1,30,{"$nulls":6},{"$f":"CONCATENATE(\"人物\",CHOOSE(T309-100,\"生命\",\"攻击\",\"防御\"),\"永久+\",W309,\"%\")","v":"人物防御永久+3%"},"金沙·贰",null,0,{"$nulls":9},3]
[20192,13519,225,1020192,1120192,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,3,10,"40",1,"103","6",{"$f":"A310+1200000","v":1220192},3,1,40,{"$nulls":6},"人物防御永久+3%","金沙·叁",null,0,{"$nulls":9},6]
[20193,13519,337.5,1020193,1120193,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,4,10,"50",1,"103","9",1220193,3,1,50,{"$nulls":6},"人物防御永久+3%","金沙·肆",null,0,{"$nulls":9},9]
[20194,13519,506.25,1020194,1120194,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,5,10,"60",1,"103","12",1220194,3,1,60,{"$nulls":6},"人物防御永久+3%","金沙·伍",null,0,{"$nulls":9},12]
[20195,13519,759.375,1020195,1120195,"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的\n品质提升为金沙，效果提升{0}%",0,"icon_s2019","S2019",2019,null,1,0,2,6,10,"70",1,"103","12",1220195,null,1,70,{"$nulls":6},"前槽位也生效，剑气增强","金沙·陆",null,0,{"$nulls":9},12]
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[null,"英雄-法宝区域",{"$nulls":6},"",{"$nulls":7},100,{"$nulls":15},{"$f":"IF(F315=\"\",\"\",CONCATENATE(F315,\"·\",CHOOSE(P315,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":""},null,{"$f":"IF(A315=\"\",\"\",AJ315*AK315/(1-AL315-AM315))","v":""}]
[{"$f":"K316*10+P316-1","v":31010},11005,100,{"$f":"A316+1000000","v":1031010},{"$f":"A316+1100000","v":1131010},"神龙鼎","对敌人造成{0}%攻击力的伤害。使敌人五行混乱，敌人每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101",{"$f":"CONCATENATE(\"S\",K316)","v":"S3101"},3101,null,30,1,3,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y316:AE316)","v":"400;9"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ316=\"\",\"\",101),IF(AR316=\"\",\"\",102),IF(AS316=\"\",\"\",103),IF(AT316=\"\",\"\",106),IF(AU316=\"\",\"\",107),IF(AV316=\"\",\"\",108),IF(AW316=\"\",\"\",109),IF(AX316=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ316:AX316)","v":""},-1,null,null,{"$f":"ROUND(异常状态效果值!I9*(1-(AL316+AM316)-AN316*0.1)/AJ316,0)","v":400},9,{"$nulls":6},{"$f":"IF(F316=\"\",\"\",CONCATENATE(F316,\"·\",CHOOSE(P316,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"神龙鼎·壹"},null,0,1,null,0.2]
[{"$f":"K317*10+P317-1","v":31011},11005,120,1031011,{"$f":"A317+1100000","v":1131011},"神龙鼎","对敌人造成{0}%攻击力的伤害。使敌人五行混乱，敌人每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101",{"$f":"CONCATENATE(\"S\",K317)","v":"S3101"},3101,null,30,1,3,2,100,"560;9",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ317=\"\",\"\",101),IF(AR317=\"\",\"\",102),IF(AS317=\"\",\"\",103),IF(AT317=\"\",\"\",106),IF(AU317=\"\",\"\",107),IF(AV317=\"\",\"\",108),IF(AW317=\"\",\"\",109),IF(AX317=\"\",\"\",110))","v":"106"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ317:AX317)","v":"5"},{"$f":"A317+1200000","v":1231011},5,null,{"$f":"ROUND(异常状态效果值!I10*(1-(AL317+AM317)-AN317*0.1)/AJ317,0)","v":560},9,{"$nulls":5},{"$f":"CONCATENATE(\"金灵根+\",W317)","v":"金灵根+5"},"神龙鼎·贰",null,0,1,null,0.2,{"$nulls":7},5]
[31012,11005,225,1031012,1131012,"神龙鼎","对敌人造成{0}%攻击力的伤害。使敌人五行混乱，敌人每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101","S3101",3101,null,30,1,3,3,100,"720;9",1,"102;106","5;5",{"$f":"A318+1200000","v":1231012},5,null,{"$f":"ROUND(异常状态效果值!I11*(1-(AL318+AM318)-AN318*0.1)/AJ318,0)","v":720},9,{"$nulls":5},{"$f":"CONCATENATE(\"人物攻击永久+\",W318,\"%\")","v":"人物攻击永久+5%"},"神龙鼎·叁",null,0,1,null,0.2,{"$nulls":5},5,null,5]
[31013,11005,337.5,1031013,1131013,"神龙鼎","对敌人造成{0}%攻击力的伤害。使敌人五行混乱，敌人每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101","S3101",3101,null,30,1,3,4,100,"880;9",1,"102;106","5;10",1231013,5,null,{"$f":"ROUND(异常状态效果值!I12*(1-(AL319+AM319)-AN319*0.1)/AJ319,0)","v":880},9,{"$nulls":5},{"$f":"CONCATENATE(\"金灵根+\",W319)","v":"金灵根+5"},"神龙鼎·肆",null,0,1,null,0.2,{"$nulls":5},5,null,10]
[31014,11005,506.25,1031014,1131014,"神龙鼎","对敌人造成{0}%攻击力的伤害。使敌人五行混乱，敌人每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒",1,"icon_s3101","S3101",3101,null,30,1,3,5,100,"1040;9",1,"102;106","10;10",1231014,5,null,{"$f":"ROUND(异常状态效果值!I13*(1-(AL320+AM320)-AN320*0.1)/AJ320,0)","v":1040},9,{"$nulls":5},{"$f":"CONCATENATE(\"人物攻击永久+\",W320,\"%\")","v":"人物攻击永久+5%"},"神龙鼎·伍",null,0,1,null,0.2,{"$nulls":5},10,null,10]
[31015,11005,759.375,1031015,1131015,"神龙鼎","对敌人造成{0}%攻击力的伤害。使敌人五行混乱，敌人每次使用功法都将使用最低灵根属性作为伤害计算，持续{1}秒\n神龙鼎生效期间，敌人的所有灵根降低{2}%。",1,"icon_s3101","S3101",3101,null,30,1,3,6,100,"1200;9;15",1,"102;106","10;10",1231015,null,null,{"$f":"ROUND(异常状态效果值!I14*(1-(AL321+AM321)-AN321*0.1)/AJ321,0)","v":1200},9,15,{"$nulls":4},"降低敌人灵根","神龙鼎·陆",null,0,1,null,0.2,{"$nulls":5},10,null,10]
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[{"$f":"K323*10+P323-1","v":31020},11005,100,{"$f":"A323+1000000","v":1031020},{"$f":"A323+1100000","v":1131020},"噬空齿刃","无视敌人灵根，对敌人造成{0}%攻击力的伤害，同时让五行伤势+1",1,"icon_s3102",{"$f":"CONCATENATE(\"S\",K323)","v":"S3102"},3102,null,30,1,3,1,100,"250",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ323=\"\",\"\",101),IF(AR323=\"\",\"\",102),IF(AS323=\"\",\"\",103),IF(AT323=\"\",\"\",106),IF(AU323=\"\",\"\",107),IF(AV323=\"\",\"\",108),IF(AW323=\"\",\"\",109),IF(AX323=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ323:AX323)","v":""},-1,null,null,{"$f":"ROUND(异常状态效果值!I9*(1-(AL323+AM323)-AN323*0.1)/AJ323,0)","v":250},{"$nulls":7},"噬空齿刃·壹",null,0,1,null,0.5]
[31021,11005,150,1031021,{"$f":"A324+1100000","v":1131021},"噬空齿刃","无视敌人灵根，对敌人造成{0}%攻击力的伤害，同时让五行伤势+1",1,"icon_s3102",{"$f":"CONCATENATE(\"S\",K324)","v":"S3102"},3102,null,30,1,3,2,100,"350",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ324=\"\",\"\",101),IF(AR324=\"\",\"\",102),IF(AS324=\"\",\"\",103),IF(AT324=\"\",\"\",106),IF(AU324=\"\",\"\",107),IF(AV324=\"\",\"\",108),IF(AW324=\"\",\"\",109),IF(AX324=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ324:AX324)","v":""},{"$f":"A324+1200000","v":1231021},null,null,{"$f":"ROUND(异常状态效果值!I10*(1-(AL324+AM324)-AN324*0.1)/AJ324,0)","v":350},{"$nulls":6},"伤害+100%","噬空齿刃·贰",null,0,1,null,0.5]
[31022,11005,225,1031022,1131022,"噬空齿刃","无视敌人灵根，对敌人造成{0}%攻击力的伤害，同时让五行伤势+1",1,"icon_s3102","S3102",3102,null,30,1,3,3,100,"450",1,"","",{"$f":"A325+1200000","v":1231022},null,null,{"$f":"ROUND(异常状态效果值!I11*(1-(AL325+AM325)-AN325*0.1)/AJ325,0)","v":450},{"$nulls":6},"伤害+100%","噬空齿刃·叁",null,0,1,null,0.5]
[31023,11005,337.5,1031023,1131023,"噬空齿刃","无视敌人灵根，对敌人造成{0}%攻击力的伤害，同时让五行伤势+1",1,"icon_s3102","S3102",3102,null,30,1,3,4,100,"550",1,"","",1231023,null,null,{"$f":"ROUND(异常状态效果值!I12*(1-(AL326+AM326)-AN326*0.1)/AJ326,0)","v":550},{"$nulls":6},"伤害+100%","噬空齿刃·肆",null,0,1,null,0.5]
[31024,11005,506.25,1031024,1131024,"噬空齿刃","无视敌人灵根，对敌人造成{0}%攻击力的伤害，同时让五行伤势+1",1,{"$f":"IF(A327=\"\",\"\",CONCATENATE(\"icon_s\",K327))","v":"icon_s3102"},"S3102",3102,null,30,1,3,5,100,"650",1,"","",1231024,null,null,{"$f":"ROUND(异常状态效果值!I13*(1-(AL327+AM327)-AN327*0.1)/AJ327,0)","v":650},{"$nulls":6},"伤害+100%","噬空齿刃·伍",null,0,1,null,0.5]
[31025,11005,759.375,1031025,1131025,"噬空齿刃","无视敌人灵根，对敌人造成{0}%攻击力的伤害，同时让五行伤势+1",1,"icon_s3102","S3102",3102,null,30,1,3,6,100,"750",1,"","",1231025,null,null,{"$f":"ROUND(异常状态效果值!I14*(1-(AL328+AM328)-AN328*0.1)/AJ328,0)","v":750},{"$nulls":6},"伤害+100%","噬空齿刃·陆",null,0,1,null,0.5]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K330*10+P330-1","v":32010},11002,100,{"$f":"A330+1000000","v":1032010},{"$f":"A330+1100000","v":1132010},"翡翠葫芦","祭出法宝在场上形成一个域。敌方功法弹道进入域后将降低{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201",{"$f":"CONCATENATE(\"S\",K330)","v":"S3201"},3201,null,30,1,3,1,100,"50;12",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ330=\"\",\"\",101),IF(AR330=\"\",\"\",102),IF(AS330=\"\",\"\",103),IF(AT330=\"\",\"\",106),IF(AU330=\"\",\"\",107),IF(AV330=\"\",\"\",108),IF(AW330=\"\",\"\",109),IF(AX330=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ330:AX330)","v":""},-1,null,null,50,12,{"$nulls":6},"翡翠葫芦·壹",null,0]
[{"$f":"K331*10+P331-1","v":32011},11002,150,1032011,{"$f":"A331+1100000","v":1132011},"翡翠葫芦","祭出法宝在场上形成一个域。敌方功法弹道进入域后将降低{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201",{"$f":"CONCATENATE(\"S\",K331)","v":"S3201"},3201,null,30,1,3,2,100,"75;12",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ331=\"\",\"\",101),IF(AR331=\"\",\"\",102),IF(AS331=\"\",\"\",103),IF(AT331=\"\",\"\",106),IF(AU331=\"\",\"\",107),IF(AV331=\"\",\"\",108),IF(AW331=\"\",\"\",109),IF(AX331=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ331:AX331)","v":""},{"$f":"A331+1200000","v":1232011},null,null,75,12,{"$nulls":5},"降速效果提升","翡翠葫芦·贰",null,0]
[32012,11002,225,1032012,1132012,"翡翠葫芦","祭出法宝在场上形成一个域。敌方功法弹道进入域后将降低{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201","S3201",3201,null,30,1,3,3,100,"75;12",1,"108","5",{"$f":"A332+1200000","v":1232012},5,null,75,12,{"$nulls":5},{"$f":"CONCATENATE(\"水灵根+\",W332)","v":"水灵根+5"},"翡翠葫芦·叁",null,0,{"$nulls":12},5]
[32013,11002,337.5,1032013,1132013,"翡翠葫芦","祭出法宝在场上形成一个域。敌方功法弹道进入域后将降低{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201","S3201",3201,null,30,1,3,4,100,"75;12",1,"101;108","5;5",1232013,5,null,75,12,{"$nulls":5},{"$f":"CONCATENATE(\"人物生命永久+\",W333,\"%\")","v":"人物生命永久+5%"},"翡翠葫芦·肆",null,0,{"$nulls":7},5,{"$nulls":4},5]
[32014,11002,506.25,1032014,1132014,"翡翠葫芦","祭出法宝在场上形成一个域。敌方功法弹道进入域后将降低{0}%的功法弹道速度，持续{1}秒",2,"icon_s3201","S3201",3201,null,30,1,3,5,100,"75;12",1,"101;108","5;10",1232014,5,null,75,12,{"$nulls":5},{"$f":"CONCATENATE(\"水灵根+\",W334)","v":"水灵根+5"},"翡翠葫芦·伍",null,0,{"$nulls":7},5,{"$nulls":4},10]
[32015,11002,759.375,1032015,1132015,"翡翠葫芦","祭出法宝在场上形成一个域。敌方功法弹道进入域后将降低{0}%的功法弹道速度，持续{1}秒\n受影响的敌方功法强度将降低{2}%",2,"icon_s3201","S3201",3201,null,30,1,3,6,100,"75;12;50",1,"101;108","5;10",1232015,null,null,75,12,50,{"$nulls":4},"降低被影响功法的强度","翡翠葫芦·陆",null,0,{"$nulls":7},5,{"$nulls":4},10]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K337*10+P337-1","v":32020},11002,100,{"$f":"A337+1000000","v":1032020},{"$f":"A337+1100000","v":1132020},"混沌珠","使用后{2}秒内所有灵根提升{0}%，一场战斗可使用{1}次",2,"icon_s3202",{"$f":"CONCATENATE(\"S\",K337)","v":"S3202"},3202,null,30,1,3,1,100,"20;2;18",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ337=\"\",\"\",101),IF(AR337=\"\",\"\",102),IF(AS337=\"\",\"\",103),IF(AT337=\"\",\"\",106),IF(AU337=\"\",\"\",107),IF(AV337=\"\",\"\",108),IF(AW337=\"\",\"\",109),IF(AX337=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ337:AX337)","v":""},-1,null,null,20,2,18,{"$nulls":5},{"$f":"IF(F337=\"\",\"\",CONCATENATE(F337,\"·\",CHOOSE(P337,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"混沌珠·壹"},null,0]
[{"$f":"K338*10+P338-1","v":32021},11002,150,1032021,{"$f":"A338+1100000","v":1132021},"混沌珠","使用后{2}秒内所有灵根提升{0}%，一场战斗可使用{1}次",2,"icon_s3202",{"$f":"CONCATENATE(\"S\",K338)","v":"S3202"},3202,null,30,1,3,2,100,"20;2;18",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ338=\"\",\"\",101),IF(AR338=\"\",\"\",102),IF(AS338=\"\",\"\",103),IF(AT338=\"\",\"\",106),IF(AU338=\"\",\"\",107),IF(AV338=\"\",\"\",108),IF(AW338=\"\",\"\",109),IF(AX338=\"\",\"\",110))","v":"108"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ338:AX338)","v":"5"},{"$f":"A338+1200000","v":1232021},5,null,20,2,18,{"$nulls":4},{"$f":"CONCATENATE(\"水灵根+\",W338)","v":"水灵根+5"},"混沌珠·贰",null,0,{"$nulls":12},5]
[32022,11002,225,1032022,1132022,"混沌珠","使用后{2}秒内所有灵根提升{0}%，一场战斗可使用{1}次",2,"icon_s3202","S3202",3202,null,30,1,3,3,100,"20;2;18",1,"103;108","5;5",{"$f":"A339+1200000","v":1232022},5,null,20,2,18,{"$nulls":4},{"$f":"CONCATENATE(\"人物防御永久+\",W339,\"%\")","v":"人物防御永久+5%"},"混沌珠·叁",null,0,{"$nulls":9},5,null,null,5]
[32023,11002,337.5,1032023,1132023,"混沌珠","使用后{2}秒内所有灵根提升{0}%，一场战斗可使用{1}次",2,"icon_s3202","S3202",3202,null,30,1,3,4,100,"20;3;18",1,"103;108","5;5",1232023,null,null,20,3,18,{"$nulls":4},"可使用次数增加","混沌珠·肆",null,{"$f":"IF(A340=\"\",\"\",AJ340*AK340/(1-AL340-AM340))","v":0},{"$nulls":9},5,null,null,5]
[32024,11002,506.25,1032024,1132024,"混沌珠","使用后{2}秒内所有灵根提升{0}%，一场战斗可使用{1}次",2,"icon_s3202","S3202",3202,null,30,1,3,5,100,"20;3;18",1,"103;108","5;10",1232024,5,null,20,3,18,{"$nulls":4},{"$f":"CONCATENATE(\"水灵根+\",W341)","v":"水灵根+5"},"混沌珠·伍",null,0,{"$nulls":9},5,null,null,10]
[32025,11002,759.375,1032025,1132025,"混沌珠","使用后{2}秒内所有灵根提升{0}%，一场战斗可使用{1}次\n混沌珠生效期间，己方所有功法额外增伤{3}%",2,"icon_s3202","S3202",3202,null,30,1,3,6,100,"20;3;18;20",1,"103;108","5;10",1232025,null,null,20,3,18,20,null,null,null,"功法额外增伤","混沌珠·陆",null,0,{"$nulls":9},5,null,null,10]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K344*10+P344-1","v":32030},11002,100,{"$f":"A344+1000000","v":1032030},{"$f":"A344+1100000","v":1132030},"绝脉瓶","对敌人造成{0}%攻击力的伤害，随机封锁敌人的{1}个经脉使其{2}秒无法流动",2,"icon_s3203",{"$f":"CONCATENATE(\"S\",K344)","v":"S3203"},3203,null,30,1,3,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y344:AE344)","v":"350;1;5"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ344=\"\",\"\",101),IF(AR344=\"\",\"\",102),IF(AS344=\"\",\"\",103),IF(AT344=\"\",\"\",106),IF(AU344=\"\",\"\",107),IF(AV344=\"\",\"\",108),IF(AW344=\"\",\"\",109),IF(AX344=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ344:AX344)","v":""},-1,null,null,{"$f":"ROUND(异常状态效果值!I9*(1-(AL344+AM344)-AN344*0.1)/AJ344,0)","v":350},1,5,{"$nulls":5},{"$f":"IF(F344=\"\",\"\",CONCATENATE(F344,\"·\",CHOOSE(P344,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"绝脉瓶·壹"},null,0,1,null,0.3]
[32031,11002,150,1032031,{"$f":"A345+1100000","v":1132031},"绝脉瓶","对敌人造成{0}%攻击力的伤害，随机封锁敌人的{1}个经脉使其{2}秒无法流动",2,"icon_s3203",{"$f":"CONCATENATE(\"S\",K345)","v":"S3203"},3203,null,30,1,3,2,100,"490;1;5",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ345=\"\",\"\",101),IF(AR345=\"\",\"\",102),IF(AS345=\"\",\"\",103),IF(AT345=\"\",\"\",106),IF(AU345=\"\",\"\",107),IF(AV345=\"\",\"\",108),IF(AW345=\"\",\"\",109),IF(AX345=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ345:AX345)","v":""},{"$f":"A345+1200000","v":1232031},null,null,{"$f":"ROUND(异常状态效果值!I10*(1-(AL345+AM345)-AN345*0.1)/AJ345,0)","v":490},1,5,{"$nulls":4},"伤害+140%","绝脉瓶·贰",null,0,1,null,0.3]
[32032,11002,225,1032032,1132032,"绝脉瓶","对敌人造成{0}%攻击力的伤害，随机封锁敌人的{1}个经脉使其{2}秒无法流动",2,"icon_s3203",{"$f":"CONCATENATE(\"S\",K346)","v":"S3203"},3203,null,30,1,3,3,100,"630;1;5",1,"","",{"$f":"A346+1200000","v":1232032},null,null,{"$f":"ROUND(异常状态效果值!I11*(1-(AL346+AM346)-AN346*0.1)/AJ346,0)","v":630},1,5,{"$nulls":4},"伤害+140%","绝脉瓶·叁",null,0,1,null,0.3]
[32033,11002,337.5,1032033,1132033,"绝脉瓶","对敌人造成{0}%攻击力的伤害，随机封锁敌人的{1}个经脉使其{2}秒无法流动",2,"icon_s3203","S3203",3203,null,30,1,3,4,100,"770;1;5",1,"","",1232033,null,null,{"$f":"ROUND(异常状态效果值!I12*(1-(AL347+AM347)-AN347*0.1)/AJ347,0)","v":770},1,5,{"$nulls":4},"伤害+140%","绝脉瓶·肆",null,0,1,null,0.3]
[32034,11002,506.25,1032034,1132034,"绝脉瓶","对敌人造成{0}%攻击力的伤害，随机封锁敌人的{1}个经脉使其{2}秒无法流动",2,"icon_s3203","S3203",3203,null,30,1,3,5,100,"910;1;5",1,"","",1232034,null,null,{"$f":"ROUND(异常状态效果值!I13*(1-(AL348+AM348)-AN348*0.1)/AJ348,0)","v":910},1,5,{"$nulls":4},"伤害+140%","绝脉瓶·伍",null,0,1,null,0.3]
[32035,11002,759.375,1032035,1132035,"绝脉瓶","对敌人造成{0}%攻击力的伤害，随机封锁敌人的{1}个经脉使其{2}秒无法流动",2,"icon_s3203","S3203",3203,null,30,1,3,6,100,"1050;1;5",1,"","",1232035,null,null,{"$f":"ROUND(异常状态效果值!I14*(1-(AL349+AM349)-AN349*0.1)/AJ349,0)","v":1050},1,5,{"$nulls":4},"伤害+140%","绝脉瓶·陆",null,0,1,null,0.3]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K351*10+P351-1","v":33010},11004,100,{"$f":"A351+1000000","v":1033010},{"$f":"A351+1100000","v":1133010},"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用",4,"icon_s3301",{"$f":"CONCATENATE(\"S\",K351)","v":"S3301"},3301,null,30,1,3,1,100,"1;12;400",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ351=\"\",\"\",101),IF(AR351=\"\",\"\",102),IF(AS351=\"\",\"\",103),IF(AT351=\"\",\"\",106),IF(AU351=\"\",\"\",107),IF(AV351=\"\",\"\",108),IF(AW351=\"\",\"\",109),IF(AX351=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ351:AX351)","v":""},-1,null,null,1,12,{"$f":"ROUND(异常状态效果值!I9*(1-(AL351+AM351)-AN351*0.1)/AJ351,0)","v":400},{"$nulls":5},{"$f":"IF(F351=\"\",\"\",CONCATENATE(F351,\"·\",CHOOSE(P351,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"九幽镇魂瓶·壹"},null,0,1,null,0.2]
[{"$f":"K352*10+P352-1","v":33011},11004,150,1033011,{"$f":"A352+1100000","v":1133011},"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用",4,"icon_s3301",{"$f":"CONCATENATE(\"S\",K352)","v":"S3301"},3301,null,30,1,3,2,100,"2;12;560",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ352=\"\",\"\",101),IF(AR352=\"\",\"\",102),IF(AS352=\"\",\"\",103),IF(AT352=\"\",\"\",106),IF(AU352=\"\",\"\",107),IF(AV352=\"\",\"\",108),IF(AW352=\"\",\"\",109),IF(AX352=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ352:AX352)","v":""},{"$f":"A352+1200000","v":1233011},null,null,2,12,{"$f":"ROUND(异常状态效果值!I10*(1-(AL352+AM352)-AN352*0.1)/AJ352,0)","v":560},{"$nulls":4},"封印法宝数量增加","九幽镇魂瓶·贰",null,0,1,null,0.2]
[33012,11004,225,1033012,1133012,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用",4,"icon_s3301","S3301",3301,null,30,1,3,3,100,"2;12;720",2,"107","5",{"$f":"A353+1200000","v":1233012},5,null,2,12,{"$f":"ROUND(异常状态效果值!I11*(1-(AL353+AM353)-AN353*0.1)/AJ353,0)","v":720},{"$nulls":4},{"$f":"CONCATENATE(\"木灵根+\",W353)","v":"木灵根+5"},"九幽镇魂瓶·叁",null,0,1,null,0.2,{"$nulls":8},5]
[33013,11004,337.5,1033013,1133013,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用\n如果影响的法宝是相生法宝，则使其充能时间延长{3}%直至战斗结束",4,"icon_s3301","S3301",3301,null,30,1,3,4,100,"2;12;880;30",2,"107","5",1233013,null,null,2,12,{"$f":"ROUND(异常状态效果值!I12*(1-(AL354+AM354)-AN354*0.1)/AJ354,0)","v":880},30,null,null,null,"减缓相生法宝充能","九幽镇魂瓶·肆",null,0,1,null,0.2,{"$nulls":8},5]
[33014,11004,506.25,1033014,1133014,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用\n如果影响的法宝是相生法宝，则使其充能时间延长{3}%直至战斗结束",4,"icon_s3301","S3301",3301,null,30,1,3,5,100,"2;12;1040;30",2,"107","10",1233014,5,null,2,12,{"$f":"ROUND(异常状态效果值!I13*(1-(AL355+AM355)-AN355*0.1)/AJ355,0)","v":1040},30,null,null,null,{"$f":"CONCATENATE(\"木灵根+\",W355)","v":"木灵根+5"},"九幽镇魂瓶·伍",null,0,1,null,0.2,{"$nulls":8},10]
[33015,11004,759.375,1033015,1133015,"九幽镇魂瓶","对敌人造成{2}%伤害，并随机封锁敌人{0}个法宝，让其{1}秒内不能使用\n如果影响的法宝是相生法宝，则使其充能时间延长{3}%直至战斗结束",4,"icon_s3301","S3301",3301,null,30,1,3,6,100,"2;12;1200;300",2,"107","10",1233015,null,null,2,12,{"$f":"ROUND(异常状态效果值!I14*(1-(AL356+AM356)-AN356*0.1)/AJ356,0)","v":1200},300,null,null,null,"大幅减缓相生法宝充能","九幽镇魂瓶·陆",null,0,1,null,0.2,{"$nulls":8},10]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K358*10+P358-1","v":33020},11008,100,{"$f":"A358+1000000","v":1033020},{"$f":"A358+1100000","v":1133020},"玉莲守心灯","祭出一盏明灯围绕周身，在{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302",{"$f":"CONCATENATE(\"S\",K358)","v":"S3302"},3302,null,30,1,3,1,100,"10;1",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ358=\"\",\"\",101),IF(AR358=\"\",\"\",102),IF(AS358=\"\",\"\",103),IF(AT358=\"\",\"\",106),IF(AU358=\"\",\"\",107),IF(AV358=\"\",\"\",108),IF(AW358=\"\",\"\",109),IF(AX358=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ358:AX358)","v":""},-1,null,null,10,1,{"$nulls":6},{"$f":"IF(F358=\"\",\"\",CONCATENATE(F358,\"·\",CHOOSE(P358,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"玉莲守心灯·壹"},null,0]
[33021,11008,150,1033021,{"$f":"A359+1100000","v":1133021},"玉莲守心灯","祭出一盏明灯围绕周身，在{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302",{"$f":"CONCATENATE(\"S\",K359)","v":"S3302"},3302,null,30,1,3,2,100,"11;1",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ359=\"\",\"\",101),IF(AR359=\"\",\"\",102),IF(AS359=\"\",\"\",103),IF(AT359=\"\",\"\",106),IF(AU359=\"\",\"\",107),IF(AV359=\"\",\"\",108),IF(AW359=\"\",\"\",109),IF(AX359=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ359:AX359)","v":""},{"$f":"A359+1200000","v":1233021},null,null,11,1,{"$nulls":5},"持续时间提升1秒","玉莲守心灯·贰",null,0]
[33022,11008,225,1033022,1133022,"玉莲守心灯","祭出一盏明灯围绕周身，在{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,3,100,"12;1",1,"","",{"$f":"A360+1200000","v":1233022},null,null,12,1,{"$nulls":5},"持续时间提升1秒","玉莲守心灯·叁",null,0]
[33023,11008,337.5,1033023,1133023,"玉莲守心灯","祭出一盏明灯围绕周身，在{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,4,100,"13;1",1,"","",1233023,null,null,13,1,{"$nulls":5},"持续时间提升1秒","玉莲守心灯·肆",null,0]
[33024,11008,506.25,1033024,1133024,"玉莲守心灯","祭出一盏明灯围绕周身，在{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,5,100,"14;1",1,"","",1233024,null,null,14,1,{"$nulls":5},"持续时间提升1秒","玉莲守心灯·伍",null,0]
[33025,11008,759.375,1033025,1133025,"玉莲守心灯","祭出一盏明灯围绕周身，在{0}秒内抵消所有负面效果，每{1}秒触发1次。",4,"icon_s3302","S3302",3302,null,30,1,3,6,100,"15;1",1,"","",1233025,null,null,15,1,{"$nulls":5},"持续时间提升1秒","玉莲守心灯·陆",null,0]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":17},""]
[{"$f":"K365*10+P365-1","v":34010},11004,100,{"$f":"A365+1000000","v":1034010},{"$f":"A365+1100000","v":1134010},"融灵塔","祭出宝塔在身前释放扇形的域，敌方的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401",{"$f":"CONCATENATE(\"S\",K365)","v":"S3401"},3401,null,30,1,3,1,100,"40;12",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ365=\"\",\"\",101),IF(AR365=\"\",\"\",102),IF(AS365=\"\",\"\",103),IF(AT365=\"\",\"\",106),IF(AU365=\"\",\"\",107),IF(AV365=\"\",\"\",108),IF(AW365=\"\",\"\",109),IF(AX365=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ365:AX365)","v":""},-1,null,null,40,12,{"$nulls":6},{"$f":"IF(F365=\"\",\"\",CONCATENATE(F365,\"·\",CHOOSE(P365,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"融灵塔·壹"},null,0]
[{"$f":"K366*10+P366-1","v":34011},11004,150,1034011,{"$f":"A366+1100000","v":1134011},"融灵塔","祭出宝塔在身前释放扇形的域，敌方的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401",{"$f":"CONCATENATE(\"S\",K366)","v":"S3401"},3401,null,30,1,3,2,100,"40;12",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ366=\"\",\"\",101),IF(AR366=\"\",\"\",102),IF(AS366=\"\",\"\",103),IF(AT366=\"\",\"\",106),IF(AU366=\"\",\"\",107),IF(AV366=\"\",\"\",108),IF(AW366=\"\",\"\",109),IF(AX366=\"\",\"\",110))","v":"109"},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ366:AX366)","v":"5"},{"$f":"A366+1200000","v":1234011},5,null,40,12,{"$nulls":5},{"$f":"CONCATENATE(\"火灵根+\",W366)","v":"火灵根+5"},"融灵塔·贰",null,0,{"$nulls":13},5]
[34012,11004,225,1034012,1134012,"融灵塔","祭出宝塔在身前释放扇形的域，敌方的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401","S3401",3401,null,30,1,3,3,100,"60;12",2,"109","5",{"$f":"A367+1200000","v":1234012},null,null,60,12,{"$nulls":5},"增加吸收几率","融灵塔·叁",null,0,{"$nulls":13},5]
[34013,11004,337.5,1034013,1134013,"融灵塔","祭出宝塔在身前释放扇形的域，敌方的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401","S3401",3401,null,30,1,3,4,100,"60;12",2,"102;109","5;5",1234013,5,null,60,12,{"$nulls":5},{"$f":"CONCATENATE(\"人物攻击永久+\",W368,\"%\")","v":"人物攻击永久+5%"},"融灵塔·肆",null,0,{"$nulls":8},5,{"$nulls":4},5]
[34014,11004,506.25,1034014,1134014,"融灵塔","祭出宝塔在身前释放扇形的域，敌方的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒",8,"icon_s3401","S3401",3401,null,30,1,3,5,100,"60;12",2,"102;109","5;10",1234014,5,null,60,12,{"$nulls":5},{"$f":"CONCATENATE(\"火灵根+\",W369)","v":"火灵根+5"},"融灵塔·伍",null,0,{"$nulls":8},5,{"$nulls":4},10]
[34015,11004,759.375,1034015,1134015,"融灵塔","祭出宝塔在身前释放扇形的域，敌方的功法如果进入这个扇形区域有{0}%概率被法宝吸收，持续{1}秒\n敌方功法被吸收后，将临时增加自身{2}点对应属性的灵根，持续{3}秒",8,"icon_s3401","S3401",3401,null,30,1,3,6,100,"100;12;20;9",2,"102;109","5;10",1234015,null,null,100,12,20,9,null,null,null,"完全吸收，临时加灵根","融灵塔·陆",null,0,{"$nulls":8},5,{"$nulls":4},10]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K372*10+P372-1","v":34020},11004,100,{"$f":"A372+1000000","v":1034020},{"$f":"A372+1100000","v":1134020},"禁元珠","打断对手当前正在生效中的法宝",8,"icon_s3402",{"$f":"CONCATENATE(\"S\",K372)","v":"S3402"},3402,null,30,1,3,1,100,"",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ372=\"\",\"\",101),IF(AR372=\"\",\"\",102),IF(AS372=\"\",\"\",103),IF(AT372=\"\",\"\",106),IF(AU372=\"\",\"\",107),IF(AV372=\"\",\"\",108),IF(AW372=\"\",\"\",109),IF(AX372=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ372:AX372)","v":""},-1,{"$nulls":10},{"$f":"IF(F372=\"\",\"\",CONCATENATE(F372,\"·\",CHOOSE(P372,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"禁元珠·壹"},null,0]
[{"$f":"K373*10+P373-1","v":34021},11004,150,1034021,{"$f":"A373+1100000","v":1134021},"禁元珠","可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402",{"$f":"CONCATENATE(\"S\",K373)","v":"S3402"},3402,null,30,1,3,2,100,"12",2,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ373=\"\",\"\",101),IF(AR373=\"\",\"\",102),IF(AS373=\"\",\"\",103),IF(AT373=\"\",\"\",106),IF(AU373=\"\",\"\",107),IF(AV373=\"\",\"\",108),IF(AW373=\"\",\"\",109),IF(AX373=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ373:AX373)","v":""},{"$f":"A373+1200000","v":1234021},null,null,12,{"$nulls":6},"打断增强，避免对拼","禁元珠·贰",null,0]
[34022,11004,225,1034022,1134022,"禁元珠","可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402","S3402",3402,null,30,1,3,3,100,"12",2,"109","5",{"$f":"A374+1200000","v":1234022},5,null,12,{"$nulls":6},{"$f":"CONCATENATE(\"火灵根+\",W374)","v":"火灵根+5"},"禁元珠·叁",null,0,{"$nulls":13},5]
[34023,11004,337.5,1034023,1134023,"禁元珠","可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402","S3402",3402,null,30,1,3,4,100,"12",2,"102;109","5;5",1234023,5,null,12,{"$nulls":6},{"$f":"CONCATENATE(\"人物攻击永久+\",W375,\"%\")","v":"人物攻击永久+5%"},"禁元珠·肆",null,0,{"$nulls":8},5,{"$nulls":4},5]
[34024,11004,506.25,1034024,1134024,"禁元珠","可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒",8,"icon_s3402","S3402",3402,null,30,1,3,5,100,"12",2,"102;109","5;10",1234024,5,null,12,{"$nulls":6},{"$f":"CONCATENATE(\"火灵根+\",W376)","v":"火灵根+5"},"禁元珠·伍",null,0,{"$nulls":8},5,{"$nulls":4},10]
[34025,11004,759.375,1034025,1134025,"禁元珠","可以打断准备生效中的法宝，且避免己方法宝进入对拼状态，持续{0}秒\n每打断一次法宝，禁元珠的冷却时间将缩减{1}%，最多{2}次",8,"icon_s3402","S3402",3402,null,30,1,3,6,100,"12;15;3",2,"102;109","5;10",1234025,null,null,12,15,3,{"$nulls":4},"成功打断后加速冷却","禁元珠·陆",null,0,{"$nulls":8},5,{"$nulls":4},10]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[{"$f":"K379*10+P379-1","v":35010},11003,100,{"$f":"A379+1000000","v":1035010},{"$f":"A379+1100000","v":1135010},"玄龟盾","前方形成生命值上限{0}%的土属性护盾，持续{1}秒",16,"icon_s3501",{"$f":"CONCATENATE(\"S\",K379)","v":"S3501"},3501,null,30,1,3,1,100,"10;12",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ379=\"\",\"\",101),IF(AR379=\"\",\"\",102),IF(AS379=\"\",\"\",103),IF(AT379=\"\",\"\",106),IF(AU379=\"\",\"\",107),IF(AV379=\"\",\"\",108),IF(AW379=\"\",\"\",109),IF(AX379=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ379:AX379)","v":""},-1,null,null,10,12,{"$nulls":6},{"$f":"IF(F379=\"\",\"\",CONCATENATE(F379,\"·\",CHOOSE(P379,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"玄龟盾·壹"},null,0]
[{"$f":"K380*10+P380-1","v":35011},11003,150,1035011,{"$f":"A380+1100000","v":1135011},"玄龟盾","前方形成生命值上限{0}%的土属性护盾，持续{1}秒",16,"icon_s3501",{"$f":"CONCATENATE(\"S\",K380)","v":"S3501"},3501,null,30,1,3,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y380:AE380)","v":"13;12"},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ380=\"\",\"\",101),IF(AR380=\"\",\"\",102),IF(AS380=\"\",\"\",103),IF(AT380=\"\",\"\",106),IF(AU380=\"\",\"\",107),IF(AV380=\"\",\"\",108),IF(AW380=\"\",\"\",109),IF(AX380=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ380:AX380)","v":""},{"$f":"A380+1200000","v":1235011},null,null,13,12,{"$nulls":5},"盾强度提升","玄龟盾·贰",null,0]
[35012,11003,225,1035012,1135012,"玄龟盾","前方形成生命值上限{0}%的土属性护盾，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,3,100,"13;12",1,"110","5",{"$f":"A381+1200000","v":1235012},5,null,13,12,{"$nulls":5},{"$f":"CONCATENATE(\"土灵根+\",W381)","v":"土灵根+5"},"玄龟盾·叁",null,0,{"$nulls":14},5]
[35013,11003,337.5,1035013,1135013,"玄龟盾","前方形成生命值上限{0}%的土属性护盾，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,4,100,"16;12",1,"110","5",1235013,null,null,16,12,{"$nulls":5},"盾强度提升","玄龟盾·肆",null,0,{"$nulls":14},5]
[35014,11003,506.25,1035014,1135014,"玄龟盾","前方形成生命值上限{0}%的土属性护盾，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,5,100,"16;12",1,"110","10",1235014,5,null,16,12,{"$nulls":5},{"$f":"CONCATENATE(\"土灵根+\",W383)","v":"土灵根+5"},"玄龟盾·伍",null,0,{"$nulls":14},10]
[35015,11003,759.375,1035015,1135015,"玄龟盾","前方形成生命值上限{0}%的土属性护盾，持续{1}秒",16,"icon_s3501","S3501",3501,null,30,1,3,6,100,"20;12",1,"110","10",1235015,null,null,20,12,{"$nulls":5},"盾强度提升","玄龟盾·陆",null,0,{"$nulls":14},10]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[35020,11006,100,{"$f":"A386+1000000","v":1035020},{"$f":"A386+1100000","v":1135020},"天殇血刃剑","对敌人造成土属性伤害，并封锁敌人土系经脉6秒",16,"icon_s3502",{"$f":"CONCATENATE(\"S\",K386)","v":"S3502"},3502,null,30,1,3,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y386:AE386)","v":""},1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ386=\"\",\"\",101),IF(AR386=\"\",\"\",102),IF(AS386=\"\",\"\",103),IF(AT386=\"\",\"\",106),IF(AU386=\"\",\"\",107),IF(AV386=\"\",\"\",108),IF(AW386=\"\",\"\",109),IF(AX386=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ386:AX386)","v":""},-1,{"$nulls":10},"天殇血刃剑·壹",null,0]
[35021,11006,150,1035021,{"$f":"A387+1100000","v":1135021},"天殇血刃剑","对敌人造成土属性伤害，并封锁敌人土系经脉6秒",16,"icon_s3502",{"$f":"CONCATENATE(\"S\",K387)","v":"S3502"},3502,null,30,1,3,2,100,"",1,{"$f":"_xlfn.TEXTJOIN(\";\",1,IF(AQ387=\"\",\"\",101),IF(AR387=\"\",\"\",102),IF(AS387=\"\",\"\",103),IF(AT387=\"\",\"\",106),IF(AU387=\"\",\"\",107),IF(AV387=\"\",\"\",108),IF(AW387=\"\",\"\",109),IF(AX387=\"\",\"\",110))","v":""},{"$f":"_xlfn.TEXTJOIN(\";\",1,AQ387:AX387)","v":""},{"$f":"A387+1200000","v":1235021},{"$nulls":10},"天殇血刃剑·贰",null,0]
[35022,11006,225,1035022,1135022,"天殇血刃剑","对敌人造成土属性伤害，并封锁敌人土系经脉6秒",16,"icon_s3502","S3502",3502,null,30,1,3,3,100,"",1,"","",{"$f":"A388+1200000","v":1235022},{"$nulls":10},"天殇血刃剑·叁",null,0]
[35023,11006,337.5,1035023,1135023,"天殇血刃剑","对敌人造成土属性伤害，并封锁敌人土系经脉6秒",16,"icon_s3502","S3502",3502,null,30,1,3,4,100,"",1,"","",1235023,{"$nulls":10},"天殇血刃剑·肆",null,0]
[35024,11006,506.25,1035024,1135024,"天殇血刃剑","对敌人造成土属性伤害，并封锁敌人土系经脉6秒",16,"icon_s3502","S3502",3502,null,30,1,3,5,100,"",1,"","",1235024,{"$nulls":10},"天殇血刃剑·伍",null,0]
[35025,11006,759.375,1035025,1135025,"天殇血刃剑","对敌人造成土属性伤害，并封锁敌人土系经脉6秒",16,{"$f":"IF(A391=\"\",\"\",CONCATENATE(\"icon_s\",K391))","v":"icon_s3502"},"S3502",3502,null,30,1,3,6,100,"",1,"","",1235025,{"$nulls":10},"天殇血刃剑·陆",null,0]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":15},"",null,""]
[null,"英雄-大道区域",{"$nulls":6},"",{"$nulls":4},1,null,null,100,{"$nulls":17},""]
[601011,null,100,{"$f":"A394+1000000","v":1601011},{"$f":"A394+1100000","v":1701011},"星辰道","每次释放功法时获得{0}点能量，{1}点能量后提升{2}%转盘速度和{3}%攻击速度，持续{4}秒。",1,"dec_gf_di_xingchendao","DS60101",1001,null,1,1,4,"1",100,"10;100;50;50;9",0,{"$nulls":15},0]
[601021,null,100,1601021,{"$f":"A395+1100000","v":1701021},"生衍道","功法拥有生息之能，每次使用功法能获得1对应属性的充能，充能满后获得对应属性的加成 \n{0}金：提升{1}%攻击力 ,最大{2}%\n{0}木：恢复{3}%生命 \n{0}水：治疗最严重的伤势，使其伤势-{4} \n{0}火：功法强度提升{5}%，最大{6}%\n{0}土：玩家防御提升{7}%，最大{8}%",1,"dec_gf_di_shengyandao","DS60102",1002,null,1,1,4,"1",100,"3;3;30;5;1;3;30;3;30",0,{"$nulls":15},0]
[601031,null,100,1601031,{"$f":"A396+1100000","v":1701031},"玄黄道","每次使用功法时在当前位置留下一道属性印记，下一个放上来的功法如果和以前功法相生则功法效果提升{0}%，每次使用功法时都会治疗对应相生属性的{1}伤势。（均衡性功法搭配，转盘改变，变为金、水、木、火、土）",1,"dec_gf_di_xuanhuangdao","DS60103",1003,null,1,1,4,"1",100,"30;1",0,{"$nulls":15},0]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":17},""]
[null,"怪物-主动功法区域",{"$nulls":6},"",{"$nulls":4},1,null,null,100,{"$nulls":15},{"$f":"IF(F398=\"\",\"\",CONCATENATE(F398,\"·\",CHOOSE(P398,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":""},null,""]
[{"$f":"K399*10+P399-1","v":90010},null,300,{"$f":"A399+1000000","v":1090010},{"$f":"A399+1100000","v":1190010},"万箭穿心","(前摇时间长)：最多从汇聚10柄剑到自身周围，然后以一字行快速贯穿目标对目标照成{0}%攻击力的伤害，每命中目标肉体{1}次将削减{2}%的防御，目标肉体{3}次则所有伤势+{4}  ,如果目标上有剑意，每柄剑消耗{5}层剑意让敌人受到额外{6}%的伤害",1,"icon_s9001",{"$f":"CONCATENATE(\"S\",K399)","v":"S9001"},9001,"BossSk1_timeline_TD",3,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y399:AE399)","v":"42;5;1;10;1;1;30"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G9*(1-(AL399+AM399)-AN399*0.1)/AJ399,0)*M399","v":42},5,1,10,1,1,30,null,"万箭穿心·壹",null,466.66666666666703,10,{"$f":"Y399","v":42},0.1]
[90011,null,{"$f":"C399*1.5","v":450},{"$f":"A400+1000000","v":1090011},{"$f":"A400+1100000","v":1190011},"万箭穿心","(前摇时间长)：最多从汇聚10柄剑到自身周围，然后以一字行快速贯穿目标对目标照成{0}%攻击力的伤害，每命中目标肉体{1}次将削减{2}%的防御，目标肉体{3}次则所有伤势+{4}  ,如果目标上有剑意，每柄剑消耗{5}层剑意让敌人受到额外{6}%的伤害",1,"icon_s9001",{"$f":"CONCATENATE(\"S\",K400)","v":"S9001"},9001,"BossSk1_timeline_TD",3,1,1,2,100,"45;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G10*(1-(AL400+AM400)-AN400*0.1)/AJ400,0)*M400","v":45},5,1,10,1,1,30,null,{"$f":"IF(F400=\"\",\"\",CONCATENATE(F400,\"·\",CHOOSE(P400,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"万箭穿心·贰"},null,500,10,{"$f":"Y400","v":45},0.1]
[90012,null,{"$f":"C400*1.5","v":675},1090012,1190012,"万箭穿心","(前摇时间长)：最多从汇聚10柄剑到自身周围，然后以一字行快速贯穿目标对目标照成{0}%攻击力的伤害，每命中目标肉体{1}次将削减{2}%的防御，目标肉体{3}次则所有伤势+{4}  ,如果目标上有剑意，每柄剑消耗{5}层剑意让敌人受到额外{6}%的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,3,100,"54;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G11*(1-(AL401+AM401)-AN401*0.1)/AJ401,0)*M401","v":54},5,1,10,1,1,30,null,"万箭穿心·叁",null,600,10,54,0.1]
[90013,null,1012.5,1090013,1190013,"万箭穿心","(前摇时间长)：最多从汇聚10柄剑到自身周围，然后以一字行快速贯穿目标对目标照成{0}%攻击力的伤害，每命中目标肉体{1}次将削减{2}%的防御，目标肉体{3}次则所有伤势+{4}  ,如果目标上有剑意，每柄剑消耗{5}层剑意让敌人受到额外{6}%的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,4,100,"63;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G12*(1-(AL402+AM402)-AN402*0.1)/AJ402,0)*M402","v":63},5,1,10,1,1,30,null,"万箭穿心·肆",null,700,10,63,0.1]
[90014,null,1518.75,1090014,1190014,"万箭穿心","(前摇时间长)：最多从汇聚10柄剑到自身周围，然后以一字行快速贯穿目标对目标照成{0}%攻击力的伤害，每命中目标肉体{1}次将削减{2}%的防御，目标肉体{3}次则所有伤势+{4}  ,如果目标上有剑意，每柄剑消耗{5}层剑意让敌人受到额外{6}%的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,5,100,"69;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G13*(1-(AL403+AM403)-AN403*0.1)/AJ403,0)*M403","v":69},5,1,10,1,1,30,null,"万箭穿心·伍",null,766.66666666666697,10,69,0.1]
[90015,null,2278.125,1090015,1190015,"万箭穿心","(前摇时间长)：最多从汇聚10柄剑到自身周围，然后以一字行快速贯穿目标对目标照成{0}%攻击力的伤害，每命中目标肉体{1}次将削减{2}%的防御，目标肉体{3}次则所有伤势+{4}  ,如果目标上有剑意，每柄剑消耗{5}层剑意让敌人受到额外{6}%的伤害",1,"icon_s9001","S9001",9001,"BossSk1_timeline_TD",3,1,1,6,100,"81;5;1;10;1;1;30",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G14*(1-(AL404+AM404)-AN404*0.1)/AJ404,0)*M404","v":81},5,1,10,1,1,30,null,"万箭穿心·陆",null,{"$f":"IF(A404=\"\",\"\",AJ404*AK404/(1-AL404-AM404))","v":900},10,81,0.1]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100,{"$nulls":17},{"$f":"IF(A405=\"\",\"\",AJ405*AK405/(1-AL405-AM405))","v":""}]
[{"$f":"K406*10+P406-1","v":90020},null,300,{"$f":"A406+1000000","v":1090020},{"$f":"A406+1100000","v":1190020},"御剑术","身体周围围绕多柄剑进行飞行，可以阻挡相当于自身{0}%最大生命值的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到的火系伤害额外+{0}%。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,1,100,"30;50",{"$nulls":6},30,50,{"$nulls":6},"御剑术·壹",null,0,10,0,null,null,{"$f":"Y406/100","v":0.3},1]
[90021,null,{"$f":"C406*1.5","v":450},1090021,{"$f":"A407+1100000","v":1190021},"御剑术","身体周围围绕多柄剑进行飞行，可以阻挡相当于自身{0}%最大生命值的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到的火系伤害额外+{0}%。",1,"icon_s9002",{"$f":"CONCATENATE(\"S\",K407)","v":"S9002"},9002,"BossSk2_timeline_TD",2,1,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y407:AE407)","v":"35;50"},{"$nulls":6},35,50,{"$nulls":6},{"$f":"IF(F407=\"\",\"\",CONCATENATE(F407,\"·\",CHOOSE(P407,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"御剑术·贰"},null,0,10,0,null,null,0.35,1]
[90022,null,{"$f":"C407*1.5","v":675},1090022,1190022,"御剑术","身体周围围绕多柄剑进行飞行，可以阻挡相当于自身{0}%最大生命值的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到的火系伤害额外+{0}%。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,3,100,"40;50",{"$nulls":6},40,50,{"$nulls":6},"御剑术·叁",null,0,10,0,null,null,0.4,1]
[90023,null,1012.5,1090023,1190023,"御剑术","身体周围围绕多柄剑进行飞行，可以阻挡相当于自身{0}%最大生命值的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到的火系伤害额外+{0}%。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,4,100,"45;50",{"$nulls":6},45,50,{"$nulls":6},"御剑术·肆",null,0,10,0,null,null,0.45,1]
[90024,null,1518.75,1090024,1190024,"御剑术","身体周围围绕多柄剑进行飞行，可以阻挡相当于自身{0}%最大生命值的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到的火系伤害额外+{0}%。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,5,100,"50;50",{"$nulls":6},50,50,{"$nulls":6},"御剑术·伍",null,0,10,0,null,null,0.5,1]
[90025,null,2278.125,1090025,1190025,"御剑术","身体周围围绕多柄剑进行飞行，可以阻挡相当于自身{0}%最大生命值的伤害。该剑阵受到火系伤害时会升温，升温后会融化。另外该剑阵受到的火系伤害额外+{0}%。",1,"icon_s9002","S9002",9002,"BossSk2_timeline_TD",2,1,1,6,100,"55;50",{"$nulls":6},55,50,{"$nulls":6},"御剑术·陆",null,0,10,0,null,null,0.55000000000000004,1]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100]
[{"$f":"K413*10+P413-1","v":90030},null,100,{"$f":"A413+1000000","v":1090030},{"$f":"A413+1100000","v":1190030},"剑意","剑祖的攻击会让目标受到一层剑意",1,"icon_s9003","S9003",9003,null,1,1,2,1,100,"1",1,{"$nulls":5},1,{"$nulls":7},"剑意·壹",null,0]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100]
[{"$f":"K415*10+P415-1","v":90040},null,{"$f":"异常状态效果值!H23","v":80},{"$f":"A415+1000000","v":1090040},{"$f":"A415+1100000","v":1190040},"boss技能4","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y415:AE415)","v":"50"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H9*(1-(AL415+AM415)-AN415*0.1)/AJ415,0)*M415","v":50},{"$nulls":7},"boss技能4·壹",null,{"$f":"IF(A415=\"\",\"\",AJ415*AK415/(1-AL415-AM415))","v":150},3,{"$f":"Y415","v":50}]
[90041,null,{"$f":"异常状态效果值!H24","v":120},{"$f":"A416+1000000","v":1090041},{"$f":"A416+1100000","v":1190041},"boss技能4","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9004",{"$f":"CONCATENATE(\"S\",K416)","v":"S9004"},9004,"BossSk4_timeline_TD",1,1,1,2,100,"57",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H10*(1-(AL416+AM416)-AN416*0.1)/AJ416,0)*M416","v":57},{"$nulls":7},{"$f":"IF(F416=\"\",\"\",CONCATENATE(F416,\"·\",CHOOSE(P416,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"boss技能4·贰"},null,171,3,{"$f":"Y416","v":57}]
[90042,null,{"$f":"异常状态效果值!H25","v":180},1090042,1190042,"boss技能4","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,3,100,"60",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H11*(1-(AL417+AM417)-AN417*0.1)/AJ417,0)*M417","v":60},{"$nulls":7},"boss技能4·叁",null,180,3,60]
[90043,null,{"$f":"异常状态效果值!H26","v":270},1090043,1190043,"boss技能4","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,4,100,"63",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H12*(1-(AL418+AM418)-AN418*0.1)/AJ418,0)*M418","v":63},{"$nulls":7},"boss技能4·肆",null,189,3,63]
[90044,null,{"$f":"异常状态效果值!H27","v":405},1090044,1190044,"boss技能4","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9004","S9004",9004,"BossSk4_timeline_TD",1,1,1,5,100,"67",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H13*(1-(AL419+AM419)-AN419*0.1)/AJ419,0)*M419","v":67},{"$nulls":7},"boss技能4·伍",null,201,3,67]
[90045,null,{"$f":"异常状态效果值!H28","v":607.5},1090045,1190045,"boss技能4","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9004",{"$f":"CONCATENATE(\"S\",K420)","v":"S9004"},9004,"BossSk4_timeline_TD",1,1,1,6,100,"73",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H14*(1-(AL420+AM420)-AN420*0.1)/AJ420,0)*M420","v":73},{"$nulls":7},{"$f":"IF(F420=\"\",\"\",CONCATENATE(F420,\"·\",CHOOSE(P420,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"boss技能4·陆"},null,219,3,73]
[{"$nulls":8},"",{"$nulls":4},1,null,null,100]
[{"$f":"K422*10+P422-1","v":90050},null,{"$f":"异常状态效果值!H23","v":80},{"$f":"A422+1000000","v":1090050},{"$f":"A422+1100000","v":1190050},"boss技能5","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,1,100,"50",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H9*(1-(AL422+AM422)-AN422*0.1)/AJ422,0)*M422","v":50},{"$nulls":7},"boss技能5·壹",null,{"$f":"IF(A422=\"\",\"\",AJ422*AK422/(1-AL422-AM422))","v":150},3,{"$f":"Y422","v":50}]
[90051,null,{"$f":"异常状态效果值!H24","v":120},1090051,1190051,"boss技能5","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9005",{"$f":"CONCATENATE(\"S\",K423)","v":"S9005"},9005,"BossSk4_timeline_TD",1,1,1,2,100,"57",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H10*(1-(AL423+AM423)-AN423*0.1)/AJ423,0)*M423","v":57},{"$nulls":7},{"$f":"IF(F423=\"\",\"\",CONCATENATE(F423,\"·\",CHOOSE(P423,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"boss技能5·贰"},null,171,3,{"$f":"Y423","v":57}]
[90052,null,{"$f":"异常状态效果值!H25","v":180},1090052,1190052,"boss技能5","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,3,100,"60",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H11*(1-(AL424+AM424)-AN424*0.1)/AJ424,0)*M424","v":60},{"$nulls":7},"boss技能5·叁",null,180,3,60]
[90053,null,{"$f":"异常状态效果值!H26","v":270},1090053,1190053,"boss技能5","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,4,100,"63",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H12*(1-(AL425+AM425)-AN425*0.1)/AJ425,0)*M425","v":63},{"$nulls":7},"boss技能5·肆",null,189,3,63]
[90054,null,{"$f":"异常状态效果值!H27","v":405},1090054,1190054,"boss技能5","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,5,100,"67",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H13*(1-(AL426+AM426)-AN426*0.1)/AJ426,0)*M426","v":67},{"$nulls":7},"boss技能5·伍",null,201,3,67]
[90055,null,{"$f":"异常状态效果值!H28","v":607.5},1090055,1190055,"boss技能5","发射3柄剑，对敌人照成{0}%攻击力的伤害",1,"icon_s9005","S9005",9005,"BossSk4_timeline_TD",1,1,1,6,100,"73",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!H14*(1-(AL427+AM427)-AN427*0.1)/AJ427,0)*M427","v":73},{"$nulls":7},"boss技能5·陆",null,219,3,73]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K429*10+P429-1","v":90110},null,100,{"$f":"A429+1000000","v":1090110},{"$f":"A429+1100000","v":1190110},"凤凰技能1","凤凰煽动翅膀，在翅膀前方形成冰箭羽毛，生成{0}枚冰箭，对敌人造成{1}%攻击力的水属性伤害，并施加一层寒气",2,"icon_s9011",{"$f":"CONCATENATE(\"S\",K429)","v":"S9011"},9011,"Boss_fenghuang_TD",1,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y429:AE429)","v":"3;47"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AL429+AM429)-AN429*0.1)/AJ429,0)*M429","v":47},{"$nulls":6},{"$f":"IF(F429=\"\",\"\",CONCATENATE(F429,\"·\",CHOOSE(P429,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"凤凰技能1·壹"},null,{"$f":"IF(A429=\"\",\"\",AJ429*AK429/(1-AL429-AM429))","v":150},3,{"$f":"Z429","v":47},{"$f":"AJ429*异常状态效果值!B2/100","v":0.06}]
[90111,null,{"$f":"C429*1.5","v":150},1090111,1190111,"凤凰技能1","凤凰煽动翅膀，在翅膀前方形成冰箭羽毛，生成{0}枚冰箭，对敌人造成{1}%攻击力的水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,2,100,"3;53",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AL430+AM430)-AN430*0.1)/AJ430,0)*M430","v":53},{"$nulls":6},"凤凰技能1·贰",null,{"$f":"IF(A430=\"\",\"\",AJ430*AK430/(1-AL430-AM430))","v":169.14893617021301},3,53,{"$f":"AJ430*异常状态效果值!B2/100","v":0.06}]
[90112,null,225,1090112,1190112,"凤凰技能1","凤凰煽动翅膀，在翅膀前方形成冰箭羽毛，生成{0}枚冰箭，对敌人造成{1}%攻击力的水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,3,100,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AL431+AM431)-AN431*0.1)/AJ431,0)*M431","v":63},{"$nulls":6},"凤凰技能1·叁",null,201.063829787234,3,63,{"$f":"AJ431*异常状态效果值!B2/100","v":0.06}]
[90113,null,337.5,1090113,1190113,"凤凰技能1","凤凰煽动翅膀，在翅膀前方形成冰箭羽毛，生成{0}枚冰箭，对敌人造成{1}%攻击力的水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,4,100,"3;72",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AL432+AM432)-AN432*0.1)/AJ432,0)*M432","v":72},{"$nulls":6},"凤凰技能1·肆",null,229.787234042553,3,72,{"$f":"AJ432*异常状态效果值!B2/100","v":0.06}]
[90114,null,506.25,1090114,1190114,"凤凰技能1","凤凰煽动翅膀，在翅膀前方形成冰箭羽毛，生成{0}枚冰箭，对敌人造成{1}%攻击力的水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,5,100,"3;81",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AL433+AM433)-AN433*0.1)/AJ433,0)*M433","v":81},{"$nulls":6},"凤凰技能1·伍",null,258.51063829787199,3,81,{"$f":"AJ433*异常状态效果值!B2/100","v":0.06}]
[90115,null,759.375,1090115,1190115,"凤凰技能1","凤凰煽动翅膀，在翅膀前方形成冰箭羽毛，生成{0}枚冰箭，对敌人造成{1}%攻击力的水属性伤害，并施加一层寒气",2,"icon_s9011","S9011",9011,"Boss_fenghuang_TD",1,0,1,6,100,"3;94",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AL434+AM434)-AN434*0.1)/AJ434,0)*M434","v":94},{"$nulls":6},"凤凰技能1·陆",null,300,3,94,{"$f":"AJ434*异常状态效果值!B2/100","v":0.06}]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K436*10+P436-1","v":90120},null,100,{"$f":"A436+1000000","v":1090120},{"$f":"A436+1100000","v":1190120},"凤凰技能2","凤凰喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，造成{0}伤害，并额外造成寒气层数{1}倍的伤害",2,"icon_s9012",{"$f":"CONCATENATE(\"S\",K436)","v":"S9012"},9012,"Boss_fenghuang_TD",2,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y436:AE436)","v":"210;10"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G9*(1-(AL436+AM436)-AN436*0.1)/AJ436,0)*M436","v":210},10,{"$nulls":6},{"$f":"IF(F436=\"\",\"\",CONCATENATE(F436,\"·\",CHOOSE(P436,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"凤凰技能2·壹"},null,{"$f":"IF(A436=\"\",\"\",AJ436*AK436/(1-AL436-AM436))","v":310},1,{"$f":"Y436+Z436*0.7","v":217},null,0.3]
[90121,null,{"$f":"C436*1.5","v":150},1090121,1190121,"凤凰技能2","凤凰喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，造成{0}伤害，并额外造成寒气层数{1}倍的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y437:AE437)","v":"238;10"},1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G10*(1-(AL437+AM437)-AN437*0.1)/AJ437,0)*M437","v":238},10,{"$nulls":6},"凤凰技能2·贰",null,350,1,245,null,0.3]
[90122,null,225,1090122,1190122,"凤凰技能2","凤凰喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，造成{0}伤害，并额外造成寒气层数{1}倍的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,3,100,"280;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G11*(1-(AL438+AM438)-AN438*0.1)/AJ438,0)*M438","v":280},10,{"$nulls":6},"凤凰技能2·叁",null,410,1,287,null,0.3]
[90123,null,337.5,1090123,1190123,"凤凰技能2","凤凰喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，造成{0}伤害，并额外造成寒气层数{1}倍的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,4,100,"322;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G12*(1-(AL439+AM439)-AN439*0.1)/AJ439,0)*M439","v":322},10,{"$nulls":6},"凤凰技能2·肆",null,470,1,329,null,0.3]
[90124,null,506.25,1090124,1190124,"凤凰技能2","凤凰喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，造成{0}伤害，并额外造成寒气层数{1}倍的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,5,100,"364;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G13*(1-(AL440+AM440)-AN440*0.1)/AJ440,0)*M440","v":364},10,{"$nulls":6},"凤凰技能2·伍",null,530,1,371,null,0.3]
[90125,null,759.375,1090125,1190125,"凤凰技能2","凤凰喷吐出一股极寒霜息，形成远程席卷的寒潮波涛。直线飞行，造成{0}伤害，并额外造成寒气层数{1}倍的伤害",2,"icon_s9012","S9012",9012,"Boss_fenghuang_TD",2,0,1,6,100,"420;10",1,{"$nulls":5},{"$f":"ROUND(异常状态效果值!G14*(1-(AL441+AM441)-AN441*0.1)/AJ441,0)*M441","v":420},10,{"$nulls":6},"凤凰技能2·陆",null,610,1,427,null,0.3]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K443*10+P443-1","v":90130},null,100,{"$f":"A443+1000000","v":1090130},{"$f":"A443+1100000","v":1190130},"霜域新生","凤凰在血量还剩{0}%的时触发，寒气笼罩自身5秒，期间凤凰免疫任何伤害，并慢慢回血，直到恢复满，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向敌人造成{3}%攻击力的伤害",2,"icon_s9013",{"$f":"CONCATENATE(\"S\",K443)","v":"S9013"},9013,"Boss_fenghuang_TD",1,0,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y443:AE443)","v":"10;10;5;60"},4,{"$nulls":5},10,10,5,60,{"$nulls":4},{"$f":"IF(F443=\"\",\"\",CONCATENATE(F443,\"·\",CHOOSE(P443,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"霜域新生·壹"},null,{"$f":"IF(A443=\"\",\"\",AJ443*AK443/(1-AL443-AM443))","v":3},{"$f":"AA443","v":5},{"$f":"AB443/100","v":0.6},null,null,0.9,1,1]
[90131,null,{"$f":"C443*1.5","v":150},1090131,1190131,"霜域新生","凤凰在血量还剩{0}%的时触发，寒气笼罩自身5秒，期间凤凰免疫任何伤害，并慢慢回血，直到恢复满，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向敌人造成{3}%攻击力的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,2,100,"10;10;5;80",4,{"$nulls":5},10,10,5,80,{"$nulls":4},"霜域新生·贰",null,4,5,0.8,null,null,0.9,1,1]
[90132,null,225,1090132,1190132,"霜域新生","凤凰在血量还剩{0}%的时触发，寒气笼罩自身5秒，期间凤凰免疫任何伤害，并慢慢回血，直到恢复满，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向敌人造成{3}%攻击力的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,3,100,"10;10;5;100",4,{"$nulls":5},10,10,5,100,{"$nulls":4},"霜域新生·叁",null,5,5,1,null,null,0.9,1,1]
[90133,null,337.5,1090133,1190133,"霜域新生","凤凰在血量还剩{0}%的时触发，寒气笼罩自身5秒，期间凤凰免疫任何伤害，并慢慢回血，直到恢复满，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向敌人造成{3}%攻击力的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,4,100,"10;10;5;120",4,{"$nulls":5},10,10,5,120,{"$nulls":4},"霜域新生·肆",null,6,5,1.2,null,null,0.9,1,1]
[90134,null,506.25,1090134,1190134,"霜域新生","凤凰在血量还剩{0}%的时触发，寒气笼罩自身5秒，期间凤凰免疫任何伤害，并慢慢回血，直到恢复满，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向敌人造成{3}%攻击力的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,5,100,"10;10;5;140",4,{"$nulls":5},10,10,5,140,{"$nulls":4},"霜域新生·伍",null,7,5,1.4,null,null,0.9,1,1]
[90135,null,759.375,1090135,1190135,"霜域新生","凤凰在血量还剩{0}%的时触发，寒气笼罩自身5秒，期间凤凰免疫任何伤害，并慢慢回血，直到恢复满，恢复满后凤凰所有灵根增加{1}。冰块爆开，生成一个冲击波，对当前场上所有的弹道照成当前强度的强度攻击（强度不够的弹道会被摧毁），生成{2}枚冰锥冲向敌人造成{3}%攻击力的伤害",2,"icon_s9013","S9013",9013,"Boss_fenghuang_TD",1,0,2,6,100,"10;10;5;160",4,{"$nulls":5},10,10,5,160,{"$nulls":4},"霜域新生·陆",null,8,5,1.6,null,null,0.9,1,1]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K450*10+P450-1","v":90140},null,100,{"$f":"A450+1000000","v":1090140},{"$f":"A450+1100000","v":1190140},"冰星坠地","从天空中召唤出多道冰球，会有{0}枚砸向敌人，造成{1}%攻击力的伤害，并施加一层寒气",2,"icon_s9014",{"$f":"CONCATENATE(\"S\",K450)","v":"S9014"},9014,"Boss_fenghuang_TD",2,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y450:AE450)","v":"3;94"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AL450+AM450)-AN450*0.1)/AJ450,0)*M450","v":94},{"$nulls":6},{"$f":"IF(F450=\"\",\"\",CONCATENATE(F450,\"·\",CHOOSE(P450,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"冰星坠地·壹"},null,{"$f":"IF(A450=\"\",\"\",AJ450*AK450/(1-AL450-AM450))","v":30},{"$f":"Y450","v":3},{"$f":"Z450*0.5/5","v":9.4},{"$f":"AJ450*异常状态效果值!B2/100","v":0.06}]
[90141,null,{"$f":"C450*1.5","v":150},1090141,1190141,"冰星坠地","从天空中召唤出多道冰球，会有{0}枚砸向敌人，造成{1}%攻击力的伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,2,100,"3;106",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AL451+AM451)-AN451*0.1)/AJ451,0)*M451","v":106},{"$nulls":6},"冰星坠地·贰",null,33.829787234042598,3,10.6,{"$f":"AJ451*异常状态效果值!B2/100","v":0.06}]
[90142,null,225,1090142,1190142,"冰星坠地","从天空中召唤出多道冰球，会有{0}枚砸向敌人，造成{1}%攻击力的伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,3,100,"3;126",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AL452+AM452)-AN452*0.1)/AJ452,0)*M452","v":126},{"$nulls":6},"冰星坠地·叁",null,40.212765957446798,3,12.6,{"$f":"AJ452*异常状态效果值!B2/100","v":0.06}]
[90143,null,337.5,1090143,1190143,"冰星坠地","从天空中召唤出多道冰球，会有{0}枚砸向敌人，造成{1}%攻击力的伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,4,100,"3;144",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AL453+AM453)-AN453*0.1)/AJ453,0)*M453","v":144},{"$nulls":6},"冰星坠地·肆",null,45.957446808510603,3,14.4,{"$f":"AJ453*异常状态效果值!B2/100","v":0.06}]
[90144,null,506.25,1090144,1190144,"冰星坠地","从天空中召唤出多道冰球，会有{0}枚砸向敌人，造成{1}%攻击力的伤害，并施加一层寒气",2,"icon_s9014","S9014",9014,"Boss_fenghuang_TD",2,0,1,5,100,"3;162",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AL454+AM454)-AN454*0.1)/AJ454,0)*M454","v":162},{"$nulls":6},"冰星坠地·伍",null,51.702127659574501,3,16.2,{"$f":"AJ454*异常状态效果值!B2/100","v":0.06}]
[90145,null,759.375,1090145,1190145,"冰星坠地","从天空中召唤出多道冰球，会有{0}枚砸向敌人，造成{1}%攻击力的伤害，并施加一层寒气",2,{"$f":"IF(A455=\"\",\"\",CONCATENATE(\"icon_s\",K455))","v":"icon_s9014"},"S9014",9014,"Boss_fenghuang_TD",2,0,1,6,100,"3;188",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AL455+AM455)-AN455*0.1)/AJ455,0)*M455","v":188},{"$nulls":6},"冰星坠地·陆",null,60,3,18.8,{"$f":"AJ455*异常状态效果值!B2/100","v":0.06}]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K457*10+P457-1","v":90150},null,100,{"$f":"A457+1000000","v":1090150},{"$f":"A457+1100000","v":1190150},"羽箭","挥动翅膀发射{0}枚冰箭，每枚对敌人造成{1}%攻击力的伤害",2,"icon_s9015",{"$f":"CONCATENATE(\"S\",K457)","v":"S9015"},9015,"Boss_fenghuang_TD",1,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y457:AE457)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL457+AM457)-AN457*0.1)/AJ457,0)*M457","v":50},{"$nulls":6},{"$f":"IF(F457=\"\",\"\",CONCATENATE(F457,\"·\",CHOOSE(P457,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"羽箭·壹"},null,{"$f":"IF(A457=\"\",\"\",AJ457*AK457/(1-AL457-AM457))","v":150},{"$f":"Y457","v":3},{"$f":"Z457","v":50}]
[90151,null,{"$f":"C457*1.5","v":150},1090151,1190151,"羽箭","挥动翅膀发射{0}枚冰箭，每枚对敌人造成{1}%攻击力的伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL458+AM458)-AN458*0.1)/AJ458,0)*M458","v":57},{"$nulls":6},"羽箭·贰",null,171,3,57]
[90152,null,225,1090152,1190152,"羽箭","挥动翅膀发射{0}枚冰箭，每枚对敌人造成{1}%攻击力的伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,3,100,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AL459+AM459)-AN459*0.1)/AJ459,0)*M459","v":60},{"$nulls":6},"羽箭·叁",null,180,3,60]
[90153,null,337.5,1090153,1190153,"羽箭","挥动翅膀发射{0}枚冰箭，每枚对敌人造成{1}%攻击力的伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,4,100,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AL460+AM460)-AN460*0.1)/AJ460,0)*M460","v":63},{"$nulls":6},"羽箭·肆",null,189,3,63]
[90154,null,506.25,1090154,1190154,"羽箭","挥动翅膀发射{0}枚冰箭，每枚对敌人造成{1}%攻击力的伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,5,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AL461+AM461)-AN461*0.1)/AJ461,0)*M461","v":67},{"$nulls":6},"羽箭·伍",null,201,3,67]
[90155,null,759.375,1090155,1190155,"羽箭","挥动翅膀发射{0}枚冰箭，每枚对敌人造成{1}%攻击力的伤害",2,"icon_s9015","S9015",9015,"Boss_fenghuang_TD",1,0,1,6,100,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AL462+AM462)-AN462*0.1)/AJ462,0)*M462","v":73},{"$nulls":6},"羽箭·陆",null,219,3,73]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K464*10+P464-1","v":90210},null,100,{"$f":"A464+1000000","v":1090210},{"$f":"A464+1100000","v":1190210},"冰魄飞甲","神龟龟甲形成虚影快速收缩后爆开，形成{0}道神龟甲刃,对敌人造成{1}%攻击力的伤害，甲刃无视敌人{2}%防御",2,"icon_s9021",{"$f":"CONCATENATE(\"S\",K464)","v":"S9021"},9021,"Boss_BeiHaiGui_TD",2,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y464:AE464)","v":"1;270;10"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G9*(1-(AL464+AM464)-AN464*0.1)/AJ464,0)*M464","v":270},10,{"$nulls":5},{"$f":"IF(F464=\"\",\"\",CONCATENATE(F464,\"·\",CHOOSE(P464,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"冰魄飞甲·壹"},null,{"$f":"IF(A464=\"\",\"\",AJ464*AK464/(1-AL464-AM464))","v":300},{"$f":"Y464","v":1},{"$f":"Z464","v":270},{"$f":"AA464/100","v":0.1}]
[90211,null,{"$f":"C464*1.5","v":150},1090211,1190211,"冰魄飞甲","神龟龟甲形成虚影快速收缩后爆开，形成{0}道神龟甲刃,对敌人造成{1}%攻击力的伤害，甲刃无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,2,100,"1;300;12",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G10*(1-(AL465+AM465)-AN465*0.1)/AJ465,0)*M465","v":300},12,{"$nulls":5},"冰魄飞甲·贰",null,340.90909090909099,1,300,0.12]
[90212,null,225,1090212,1190212,"冰魄飞甲","神龟龟甲形成虚影快速收缩后爆开，形成{0}道神龟甲刃,对敌人造成{1}%攻击力的伤害，甲刃无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,3,100,"1;344;14",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G11*(1-(AL466+AM466)-AN466*0.1)/AJ466,0)*M466","v":344},14,{"$nulls":5},"冰魄飞甲·叁",null,400,1,344,0.14000000000000001]
[90213,null,337.5,1090213,1190213,"冰魄飞甲","神龟龟甲形成虚影快速收缩后爆开，形成{0}道神龟甲刃,对敌人造成{1}%攻击力的伤害，甲刃无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,4,100,"1;386;16",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G12*(1-(AL467+AM467)-AN467*0.1)/AJ467,0)*M467","v":386},16,{"$nulls":5},"冰魄飞甲·肆",null,459.52380952380997,1,386,0.16]
[90214,null,506.25,1090214,1190214,"冰魄飞甲","神龟龟甲形成虚影快速收缩后爆开，形成{0}道神龟甲刃,对敌人造成{1}%攻击力的伤害，甲刃无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,5,100,"1;426;18",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G13*(1-(AL468+AM468)-AN468*0.1)/AJ468,0)*M468","v":426},18,{"$nulls":5},"冰魄飞甲·伍",null,519.51219512195098,1,426,0.18]
[90215,null,759.375,1090215,1190215,"冰魄飞甲","神龟龟甲形成虚影快速收缩后爆开，形成{0}道神龟甲刃,对敌人造成{1}%攻击力的伤害，甲刃无视敌人{2}%防御",2,"icon_s9021","S9021",9021,"Boss_BeiHaiGui_TD",2,0,1,6,100,"1;480;20",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G14*(1-(AL469+AM469)-AN469*0.1)/AJ469,0)*M469","v":480},20,{"$nulls":5},"冰魄飞甲·陆",null,600,1,480,0.2]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K471*10+P471-1","v":90220},null,100,{"$f":"A471+1000000","v":1090220},{"$f":"A471+1100000","v":1190220},"玄甲护体","自天地间汲取灵气形成玄龟甲碎片凝聚成玄甲，防御增加{0}%,玄甲受到伤害时会对地方造成{1}%防御力的伤害。持续{2}秒",2,"icon_s9022",{"$f":"CONCATENATE(\"S\",K471)","v":"S9022"},9022,"Boss_BeiHaiGui_TD",2,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y471:AE471)","v":"20;35;10"},{"$nulls":6},20,35,10,{"$nulls":5},{"$f":"IF(F471=\"\",\"\",CONCATENATE(F471,\"·\",CHOOSE(P471,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"玄甲护体·壹"},null,{"$f":"IF(A471=\"\",\"\",AJ471*AK471/(1-AL471-AM471))/100*异常状态效果值!G9","v":52.5},1,{"$f":"Z471","v":35},null,null,{"$f":"Y471/100/2","v":0.1}]
[90221,null,{"$f":"C471*1.5","v":150},1090221,1190221,"玄甲护体","自天地间汲取灵气形成玄龟甲碎片凝聚成玄甲，防御增加{0}%,玄甲受到伤害时会对地方造成{1}%防御力的伤害。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y472:AE472)","v":"20;45;10"},{"$nulls":6},20,45,10,{"$nulls":5},"玄甲护体·贰",null,{"$f":"IF(A472=\"\",\"\",AJ472*AK472/(1-AL472-AM472))/100*异常状态效果值!G10","v":76.5},1,45,null,null,{"$f":"Y472/100/2","v":0.1}]
[90222,null,225,1090222,1190222,"玄甲护体","自天地间汲取灵气形成玄龟甲碎片凝聚成玄甲，防御增加{0}%,玄甲受到伤害时会对地方造成{1}%防御力的伤害。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,3,100,"20;55;10",{"$nulls":6},20,55,10,{"$nulls":5},"玄甲护体·叁",null,{"$f":"IF(A473=\"\",\"\",AJ473*AK473/(1-AL473-AM473))/100*异常状态效果值!G11","v":110},1,55,null,null,0.1]
[90223,null,337.5,1090223,1190223,"玄甲护体","自天地间汲取灵气形成玄龟甲碎片凝聚成玄甲，防御增加{0}%,玄甲受到伤害时会对地方造成{1}%防御力的伤害。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,4,100,"20;65;10",{"$nulls":6},20,65,10,{"$nulls":5},"玄甲护体·肆",null,{"$f":"IF(A474=\"\",\"\",AJ474*AK474/(1-AL474-AM474))/100*异常状态效果值!G12","v":149.5},1,65,null,null,0.1]
[90224,null,506.25,1090224,1190224,"玄甲护体","自天地间汲取灵气形成玄龟甲碎片凝聚成玄甲，防御增加{0}%,玄甲受到伤害时会对地方造成{1}%防御力的伤害。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,5,100,"20;75;10",{"$nulls":6},20,75,10,{"$nulls":5},"玄甲护体·伍",null,{"$f":"IF(A475=\"\",\"\",AJ475*AK475/(1-AL475-AM475))/100*异常状态效果值!G13","v":195},1,75,null,null,0.1]
[90225,null,759.375,1090225,1190225,"玄甲护体","自天地间汲取灵气形成玄龟甲碎片凝聚成玄甲，防御增加{0}%,玄甲受到伤害时会对地方造成{1}%防御力的伤害。持续{2}秒",2,"icon_s9022","S9022",9022,"Boss_BeiHaiGui_TD",2,0,1,6,100,"20;85;10",{"$nulls":6},20,85,10,{"$nulls":5},"玄甲护体·陆",null,{"$f":"IF(A476=\"\",\"\",AJ476*AK476/(1-AL476-AM476))/100*异常状态效果值!G14","v":255},1,85,null,null,0.1]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K478*10+P478-1","v":90230},null,100,{"$f":"A478+1000000","v":1090230},{"$f":"A478+1100000","v":1190230},"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人造成{1}%攻击力的伤害",2,"icon_s9023",{"$f":"CONCATENATE(\"S\",K478)","v":"S9023"},9023,"Boss_BeiHaiGui_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y478:AE478)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL478+AM478)-AN478*0.1)/AJ478,0)*M478","v":50},{"$nulls":6},{"$f":"IF(F478=\"\",\"\",CONCATENATE(F478,\"·\",CHOOSE(P478,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"水球·壹"},null,{"$f":"IF(A478=\"\",\"\",AJ478*AK478/(1-AL478-AM478))","v":150},{"$f":"Y478","v":3},{"$f":"Z478","v":50}]
[90231,null,{"$f":"C478*1.5","v":150},1090231,1190231,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人造成{1}%攻击力的伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL479+AM479)-AN479*0.1)/AJ479,0)*M479","v":57},{"$nulls":6},"水球·贰",null,171,3,57]
[90232,null,225,1090232,1190232,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人造成{1}%攻击力的伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,3,100,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AL480+AM480)-AN480*0.1)/AJ480,0)*M480","v":60},{"$nulls":6},"水球·叁",null,180,3,60]
[90233,null,337.5,1090233,1190233,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人造成{1}%攻击力的伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,4,100,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AL481+AM481)-AN481*0.1)/AJ481,0)*M481","v":63},{"$nulls":6},"水球·肆",null,189,3,63]
[90234,null,506.25,1090234,1190234,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人造成{1}%攻击力的伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,5,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AL482+AM482)-AN482*0.1)/AJ482,0)*M482","v":67},{"$nulls":6},"水球·伍",null,201,3,67]
[90235,null,759.375,1090235,1190235,"水球","乌龟从嘴里连续吐出{0}多个水球，对敌人造成{1}%攻击力的伤害",2,"icon_s9023","S9023",9023,"Boss_BeiHaiGui_TD",1,1,1,6,100,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AL483+AM483)-AN483*0.1)/AJ483,0)*M483","v":73},{"$nulls":6},"水球·陆",null,219,3,73]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K485*10+P485-1","v":90240},null,100,{"$f":"A485+1000000","v":1090240},{"$f":"A485+1100000","v":1190240},"冰魄牢域","生命低于{0}%时，神龟仰天长吼，震慑天地后，场上凝聚出寒气，所有主动伤害型技能命中目标后都会施加一层寒气，寒气叠到{1}层时，将消耗所有寒气层数对敌人造成{2}秒的冰冻效果",2,"icon_s9024",{"$f":"CONCATENATE(\"S\",K485)","v":"S9024"},9024,"Boss_BeiHaiGui_TD",1,0,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y485:AE485)","v":"50;10;3"},{"$nulls":6},50,10,3,{"$nulls":5},{"$f":"IF(F485=\"\",\"\",CONCATENATE(F485,\"·\",CHOOSE(P485,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"冰魄牢域·壹"},null,{"$f":"IF(A485=\"\",\"\",AJ485*AK485/(1-AL485-AM485))","v":150},3,{"$f":"Y485","v":50}]
[90241,null,{"$f":"C485*1.5","v":150},1090241,1190241,"冰魄牢域","生命低于{0}%时，神龟仰天长吼，震慑天地后，场上凝聚出寒气，所有主动伤害型技能命中目标后都会施加一层寒气，寒气叠到{1}层时，将消耗所有寒气层数对敌人造成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,2,100,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·贰",null,150,3,{"$f":"Y486","v":50}]
[90242,null,225,1090242,1190242,"冰魄牢域","生命低于{0}%时，神龟仰天长吼，震慑天地后，场上凝聚出寒气，所有主动伤害型技能命中目标后都会施加一层寒气，寒气叠到{1}层时，将消耗所有寒气层数对敌人造成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,3,100,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·叁",null,150,3,50]
[90243,null,337.5,1090243,1190243,"冰魄牢域","生命低于{0}%时，神龟仰天长吼，震慑天地后，场上凝聚出寒气，所有主动伤害型技能命中目标后都会施加一层寒气，寒气叠到{1}层时，将消耗所有寒气层数对敌人造成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,4,100,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·肆",null,150,3,50]
[90244,null,506.25,1090244,1190244,"冰魄牢域","生命低于{0}%时，神龟仰天长吼，震慑天地后，场上凝聚出寒气，所有主动伤害型技能命中目标后都会施加一层寒气，寒气叠到{1}层时，将消耗所有寒气层数对敌人造成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,5,100,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·伍",null,150,3,50]
[90245,null,759.375,1090245,1190245,"冰魄牢域","生命低于{0}%时，神龟仰天长吼，震慑天地后，场上凝聚出寒气，所有主动伤害型技能命中目标后都会施加一层寒气，寒气叠到{1}层时，将消耗所有寒气层数对敌人造成{2}秒的冰冻效果",2,"icon_s9024","S9024",9024,"Boss_BeiHaiGui_TD",1,0,2,6,100,"50;10;3",{"$nulls":6},50,10,3,{"$nulls":5},"冰魄牢域·陆",null,150,3,50]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K492*10+P492-1","v":90610},null,100,{"$f":"A492+1000000","v":1090610},{"$f":"A492+1100000","v":1190610},"幻花迷雾","身体摇动，天空散发出小小的花朵干扰敌方灵识。木灵隐藏其中时防御+{0}%,期间不再攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061",{"$f":"CONCATENATE(\"S\",K492)","v":"S9061"},9061,"Boss_Tree_TD",1,0,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y492:AE492)","v":"200;2"},{"$nulls":6},200,2,{"$nulls":6},{"$f":"IF(F492=\"\",\"\",CONCATENATE(F492,\"·\",CHOOSE(P492,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幻花迷雾·壹"},null,{"$f":"IF(A492=\"\",\"\",AJ492*AK492/(1-AL492-AM492))","v":0},3,0,null,null,0.1]
[90611,null,{"$f":"C492*1.5","v":150},1090611,1190611,"幻花迷雾","身体摇动，天空散发出小小的花朵干扰敌方灵识。木灵隐藏其中时防御+{0}%,期间不再攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,2,100,"230;2",{"$nulls":6},230,2,{"$nulls":6},"幻花迷雾·贰",null,0,3,0,null,null,0.11]
[90612,null,225,1090612,1190612,"幻花迷雾","身体摇动，天空散发出小小的花朵干扰敌方灵识。木灵隐藏其中时防御+{0}%,期间不再攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,3,100,"260;2",{"$nulls":6},260,2,{"$nulls":6},"幻花迷雾·叁",null,0,3,0,null,null,0.12]
[90613,null,337.5,1090613,1190613,"幻花迷雾","身体摇动，天空散发出小小的花朵干扰敌方灵识。木灵隐藏其中时防御+{0}%,期间不再攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,4,100,"290;2",{"$nulls":6},290,2,{"$nulls":6},"幻花迷雾·肆",null,0,3,0,null,null,0.13]
[90614,null,506.25,1090614,1190614,"幻花迷雾","身体摇动，天空散发出小小的花朵干扰敌方灵识。木灵隐藏其中时防御+{0}%,期间不再攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,5,100,"320;2",{"$nulls":6},320,2,{"$nulls":6},"幻花迷雾·伍",null,0,3,0,null,null,0.14000000000000001]
[90615,null,759.375,1090615,1190615,"幻花迷雾","身体摇动，天空散发出小小的花朵干扰敌方灵识。木灵隐藏其中时防御+{0}%,期间不再攻击，直到木灵之子全部死亡后的{1}秒消失",2,"icon_s9061","S9061",9061,"Boss_Tree_TD",1,0,2,6,100,"350;2",{"$nulls":6},350,2,{"$nulls":6},"幻花迷雾·陆",null,0,3,0,null,null,0.15]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K499*10+P499-1","v":90620},null,100,{"$f":"A499+1000000","v":1090620},{"$f":"A499+1100000","v":1190620},"木灵分身","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子继承木灵的{1}%的生命值，木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062",{"$f":"CONCATENATE(\"S\",K499)","v":"S9062"},9062,"Boss_Tree_TD",1,0,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y499:AE499)","v":"80;30;20"},{"$nulls":6},80,30,20,{"$nulls":5},{"$f":"IF(F499=\"\",\"\",CONCATENATE(F499,\"·\",CHOOSE(P499,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"木灵分身·壹"},null,{"$f":"IF(A499=\"\",\"\",AJ499*AK499/(1-AL499-AM499))","v":80},1,80]
[90621,null,{"$f":"C499*1.5","v":150},1090621,1190621,"木灵分身","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子继承木灵的{1}%的生命值，木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,2,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y500:AE500)","v":"80;30;20"},{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身·贰",null,80,1,{"$f":"Y500","v":80}]
[90622,null,225,1090622,1190622,"木灵分身","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子继承木灵的{1}%的生命值，木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,3,100,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身·叁",null,160,2,80]
[90623,null,337.5,1090623,1190623,"木灵分身","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子继承木灵的{1}%的生命值，木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,4,100,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身·肆",null,160,2,80]
[90624,null,506.25,1090624,1190624,"木灵分身","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子继承木灵的{1}%的生命值，木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,5,100,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身·伍",null,160,2,80]
[90625,null,759.375,1090625,1190625,"木灵分身","生命低于{0}%时会触发，木灵的根须快速在自身周围生出2个木灵之子，木灵之子继承木灵的{1}%的生命值，木灵之子全部死亡后{2}秒后会再次释放",2,"icon_s9062","S9062",9062,"Boss_Tree_TD",1,0,2,6,100,"80;30;20",{"$nulls":6},80,30,20,{"$nulls":5},"木灵分身·陆",null,160,2,80]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K506*10+P506-1","v":90630},null,100,{"$f":"A506+1000000","v":1090630},{"$f":"A506+1100000","v":1190630},"木桩","木灵挥手凝聚，从手中挥舞出{0}个木刺，直线飞向敌人\n，对敌人造成{1}%攻击力的伤害",2,"icon_s9063",{"$f":"CONCATENATE(\"S\",K506)","v":"S9063"},9063,"Boss_Tree_TD",1,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y506:AE506)","v":"1;150"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H9*(1-(AL506+AM506)-AN506*0.1)/AJ506,0)*M506","v":150},{"$nulls":6},{"$f":"IF(F506=\"\",\"\",CONCATENATE(F506,\"·\",CHOOSE(P506,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"木桩·壹"},null,{"$f":"IF(A506=\"\",\"\",AJ506*AK506/(1-AL506-AM506))","v":150},{"$f":"Y506","v":1},{"$f":"Z506","v":150}]
[90631,null,{"$f":"C506*1.5","v":150},1090631,1190631,"木桩","木灵挥手凝聚，从手中挥舞出{0}个木刺，直线飞向敌人\n，对敌人造成{1}%攻击力的伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,2,100,"1;170",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H10*(1-(AL507+AM507)-AN507*0.1)/AJ507,0)*M507","v":170},{"$nulls":6},"木桩·贰",null,170,1,170]
[90632,null,225,1090632,1190632,"木桩","木灵挥手凝聚，从手中挥舞出{0}个木刺，直线飞向敌人\n，对敌人造成{1}%攻击力的伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,3,100,"1;180",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H11*(1-(AL508+AM508)-AN508*0.1)/AJ508,0)*M508","v":180},{"$nulls":6},"木桩·叁",null,180,1,180]
[90633,null,337.5,1090633,1190633,"木桩","木灵挥手凝聚，从手中挥舞出{0}个木刺，直线飞向敌人\n，对敌人造成{1}%攻击力的伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,4,100,"1;190",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H12*(1-(AL509+AM509)-AN509*0.1)/AJ509,0)*M509","v":190},{"$nulls":6},"木桩·肆",null,190,1,190]
[90634,null,506.25,1090634,1190634,"木桩","木灵挥手凝聚，从手中挥舞出{0}个木刺，直线飞向敌人\n，对敌人造成{1}%攻击力的伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,5,100,"1;200",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H13*(1-(AL510+AM510)-AN510*0.1)/AJ510,0)*M510","v":200},{"$nulls":6},"木桩·伍",null,200,1,200]
[90635,null,759.375,1090635,1190635,"木桩","木灵挥手凝聚，从手中挥舞出{0}个木刺，直线飞向敌人\n，对敌人造成{1}%攻击力的伤害",2,"icon_s9063","S9063",9063,"Boss_Tree_TD",1,0,1,6,100,"1;220",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!H14*(1-(AL511+AM511)-AN511*0.1)/AJ511,0)*M511","v":220},{"$nulls":6},"木桩·陆",null,220,1,220]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K513*10+P513-1","v":90640},null,100,{"$f":"A513+1000000","v":1090640},{"$f":"A513+1100000","v":1190640},"缠绕","在敌方脚下生长出藤蔓，将敌人捆住。限制其在{0}秒内不能行动，且无法释放功法以及填充功法，并且受到木灵之子的攻击伤害+{1}%",2,"icon_s9064",{"$f":"CONCATENATE(\"S\",K513)","v":"S9064"},9064,"Boss_Tree_TD",3,0,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y513:AE513)","v":"6;90"},{"$nulls":6},6,90,{"$nulls":6},{"$f":"IF(F513=\"\",\"\",CONCATENATE(F513,\"·\",CHOOSE(P513,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"缠绕·壹"},null,{"$f":"IF(A513=\"\",\"\",AJ513*AK513/(1-AL513-AM513))/150*异常状态效果值!H9","v":90},1,{"$f":"Z513","v":90}]
[90641,null,{"$f":"C513*1.5","v":150},1090641,1190641,"缠绕","在敌方脚下生长出藤蔓，将敌人捆住。限制其在{0}秒内不能行动，且无法释放功法以及填充功法，并且受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,2,100,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·贰",null,{"$f":"IF(A514=\"\",\"\",AJ514*AK514/(1-AL514-AM514))/150*异常状态效果值!H10","v":102},1,90]
[90642,null,225,1090642,1190642,"缠绕","在敌方脚下生长出藤蔓，将敌人捆住。限制其在{0}秒内不能行动，且无法释放功法以及填充功法，并且受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,3,100,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·叁",null,{"$f":"IF(A515=\"\",\"\",AJ515*AK515/(1-AL515-AM515))/150*异常状态效果值!H11","v":108},1,90]
[90643,null,337.5,1090643,1190643,"缠绕","在敌方脚下生长出藤蔓，将敌人捆住。限制其在{0}秒内不能行动，且无法释放功法以及填充功法，并且受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,4,100,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·肆",null,{"$f":"IF(A516=\"\",\"\",AJ516*AK516/(1-AL516-AM516))/150*异常状态效果值!H12","v":114},1,90]
[90644,null,506.25,1090644,1190644,"缠绕","在敌方脚下生长出藤蔓，将敌人捆住。限制其在{0}秒内不能行动，且无法释放功法以及填充功法，并且受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,5,100,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·伍",null,{"$f":"IF(A517=\"\",\"\",AJ517*AK517/(1-AL517-AM517))/150*异常状态效果值!H13","v":120},1,90]
[90645,null,759.375,1090645,1190645,"缠绕","在敌方脚下生长出藤蔓，将敌人捆住。限制其在{0}秒内不能行动，且无法释放功法以及填充功法，并且受到木灵之子的攻击伤害+{1}%",2,"icon_s9064","S9064",9064,"Boss_Tree_TD",3,0,1,6,100,"6;90",{"$nulls":6},6,90,{"$nulls":6},"缠绕·陆",null,{"$f":"IF(A518=\"\",\"\",AJ518*AK518/(1-AL518-AM518))/150*异常状态效果值!H14","v":132},1,90]
[{"$nulls":8},{"$f":"IF(A519=\"\",\"\",CONCATENATE(\"icon_s\",K519))","v":""},{"$nulls":7},100]
[{"$f":"K520*10+P520-1","v":90710},null,100,{"$f":"A520+1000000","v":1090710},{"$f":"A520+1100000","v":1190710},"木刺","挥手发射{0}枚木刺，每根木刺敌人造成{1}%攻击力的伤害",2,"icon_s9071",{"$f":"CONCATENATE(\"S\",K520)","v":"S9071"},9071,"Boss_Tree_xiao_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y520:AE520)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL520+AM520)-AN520*0.1)/AJ520,0)*M520","v":50},{"$nulls":6},{"$f":"IF(F520=\"\",\"\",CONCATENATE(F520,\"·\",CHOOSE(P520,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"木刺·壹"},null,{"$f":"IF(A520=\"\",\"\",AJ520*AK520/(1-AL520-AM520))","v":150},{"$f":"Y520","v":3},{"$f":"Z520","v":50}]
[90711,null,{"$f":"C520*1.5","v":150},1090711,1190711,"木刺","挥手发射{0}枚木刺，每根木刺敌人造成{1}%攻击力的伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL521+AM521)-AN521*0.1)/AJ521,0)*M521","v":57},{"$nulls":6},"木刺·贰",null,171,3,57]
[90712,null,225,1090712,1190712,"木刺","挥手发射{0}枚木刺，每根木刺敌人造成{1}%攻击力的伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,3,100,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AL522+AM522)-AN522*0.1)/AJ522,0)*M522","v":60},{"$nulls":6},"木刺·叁",null,180,3,60]
[90713,null,337.5,1090713,1190713,"木刺","挥手发射{0}枚木刺，每根木刺敌人造成{1}%攻击力的伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,4,100,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AL523+AM523)-AN523*0.1)/AJ523,0)*M523","v":63},{"$nulls":6},"木刺·肆",null,189,3,63]
[90714,null,506.25,1090714,1190714,"木刺","挥手发射{0}枚木刺，每根木刺敌人造成{1}%攻击力的伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,5,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AL524+AM524)-AN524*0.1)/AJ524,0)*M524","v":67},{"$nulls":6},"木刺·伍",null,201,3,67]
[90715,null,759.375,1090715,1190715,"木刺","挥手发射{0}枚木刺，每根木刺敌人造成{1}%攻击力的伤害",2,"icon_s9071","S9071",9071,"Boss_Tree_xiao_TD",1,1,1,6,100,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AL525+AM525)-AN525*0.1)/AJ525,0)*M525","v":73},{"$nulls":6},"木刺·陆",null,219,3,73]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K527*10+P527-1","v":90510},null,100,{"$f":"A527+1000000","v":1090510},{"$f":"A527+1100000","v":1190510},"风刃","穷奇煽动翅膀，空中形成{0}枚风刃，对敌人造成{1}%攻击力的伤害",2,"icon_s9051",{"$f":"CONCATENATE(\"S\",K527)","v":"S9051"},9051,"Boss_QiongQi_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y527:AE527)","v":"3;25"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL527+AM527)-AN527*0.1)/AJ527/2,0)*M527","v":25},{"$nulls":6},{"$f":"IF(F527=\"\",\"\",CONCATENATE(F527,\"·\",CHOOSE(P527,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"风刃·壹"},null,{"$f":"IF(A527=\"\",\"\",AJ527*AK527/(1-AL527-AM527))","v":150},{"$f":"Y527","v":3},{"$f":"Z527*2","v":50}]
[90511,null,{"$f":"C527*1.5","v":150},1090511,1190511,"风刃","穷奇煽动翅膀，空中形成{0}枚风刃，对敌人造成{1}%攻击力的伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,2,100,"3;28",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL528+AM528)-AN528*0.1)/AJ528/2,0)*M528","v":28},{"$nulls":6},"风刃·贰",null,{"$f":"IF(A528=\"\",\"\",AJ528*AK528/(1-AL528-AM528))","v":168},3,56]
[90512,null,225,1090512,1190512,"风刃","穷奇煽动翅膀，空中形成{0}枚风刃，对敌人造成{1}%攻击力的伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,3,100,"3;30",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AL529+AM529)-AN529*0.1)/AJ529/2,0)*M529","v":30},{"$nulls":6},"风刃·叁",null,{"$f":"IF(A529=\"\",\"\",AJ529*AK529/(1-AL529-AM529))","v":180},3,60]
[90513,null,337.5,1090513,1190513,"风刃","穷奇煽动翅膀，空中形成{0}枚风刃，对敌人造成{1}%攻击力的伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,4,100,"3;32",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AL530+AM530)-AN530*0.1)/AJ530/2,0)*M530","v":32},{"$nulls":6},"风刃·肆",null,192,3,64]
[90514,null,506.25,1090514,1190514,"风刃","穷奇煽动翅膀，空中形成{0}枚风刃，对敌人造成{1}%攻击力的伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,5,100,"3;33",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AL531+AM531)-AN531*0.1)/AJ531/2,0)*M531","v":33},{"$nulls":6},"风刃·伍",null,198,3,66]
[90515,null,759.375,1090515,1190515,"风刃","穷奇煽动翅膀，空中形成{0}枚风刃，对敌人造成{1}%攻击力的伤害",2,"icon_s9051","S9051",9051,"Boss_QiongQi_TD",1,1,1,6,100,"3;37",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AL532+AM532)-AN532*0.1)/AJ532/2,0)*M532","v":37},{"$nulls":6},"风刃·陆",null,222,3,74]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K534*10+P534-1","v":90520},null,100,{"$f":"A534+1000000","v":1090520},{"$f":"A534+1100000","v":1190520},"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}%攻击力的伤害，每个光波带有雷电之力，对敌人施加一层感电",2,"icon_s9052",{"$f":"CONCATENATE(\"S\",K534)","v":"S9052"},9052,"Boss_QiongQi_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y534:AE534)","v":"5;29"},2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G9*(1-(AL534+AM534)-AN534*0.1)/AJ534,0)*M534","v":29},{"$nulls":6},{"$f":"IF(F534=\"\",\"\",CONCATENATE(F534,\"·\",CHOOSE(P534,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"雷罡波·壹"},null,152.63157894736801,{"$f":"Y534","v":5},{"$f":"Z534","v":29},{"$f":"AJ534*异常状态效果值!B6/100","v":0.05}]
[90521,null,{"$f":"C534*1.5","v":150},1090521,1190521,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}%攻击力的伤害，每个光波带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,2,100,"5;32",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G10*(1-(AL535+AM535)-AN535*0.1)/AJ535,0)*M535","v":32},{"$nulls":6},"雷罡波·贰",null,168.42105263157899,5,32,{"$f":"AJ535*异常状态效果值!B6/100","v":0.05}]
[90522,null,225,1090522,1190522,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}%攻击力的伤害，每个光波带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,3,100,"5;38",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G11*(1-(AL536+AM536)-AN536*0.1)/AJ536,0)*M536","v":38},{"$nulls":6},"雷罡波·叁",null,200,5,38,{"$f":"AJ536*异常状态效果值!B6/100","v":0.05}]
[90523,null,337.5,1090523,1190523,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}%攻击力的伤害，每个光波带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,4,100,"5;44",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G12*(1-(AL537+AM537)-AN537*0.1)/AJ537,0)*M537","v":44},{"$nulls":6},"雷罡波·肆",null,231.57894736842101,5,44,{"$f":"AJ537*异常状态效果值!B6/100","v":0.05}]
[90524,null,506.25,1090524,1190524,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}%攻击力的伤害，每个光波带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,5,100,"5;49",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G13*(1-(AL538+AM538)-AN538*0.1)/AJ538,0)*M538","v":49},{"$nulls":6},"雷罡波·伍",null,257.89473684210498,5,49,{"$f":"AJ538*异常状态效果值!B6/100","v":0.05}]
[90525,null,759.375,1090525,1190525,"雷罡波","穷奇自身引雷而下，快速的从嘴上吐出{0}个光波，\n对敌人造成{1}%攻击力的伤害，每个光波带有雷电之力，对敌人施加一层感电",2,"icon_s9052","S9052",9052,"Boss_QiongQi_TD",1,1,1,6,100,"5;57",2,{"$nulls":5},5,{"$f":"ROUND(异常状态效果值!G14*(1-(AL539+AM539)-AN539*0.1)/AJ539,0)*M539","v":57},{"$nulls":6},"雷罡波·陆",null,300,5,57,{"$f":"AJ539*异常状态效果值!B6/100","v":0.05}]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K541*10+P541-1","v":90530},null,100,{"$f":"A541+1000000","v":1090530},{"$f":"A541+1100000","v":1190530},"雷罡波","仰天施法，引导天雷，天雷在战场上随机落下，{0}%的概率击中目标，每层感电额外增加{1}%概率，至多击中目标{2}次，每次击中造成{3}%攻击力的伤害，每消耗一层感电额外照造成{4}%攻击力的伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053",{"$f":"CONCATENATE(\"S\",K541)","v":"S9053"},9053,"Boss_QiongQi_TD",3,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y541:AE541)","v":"50;3;5;81;10;10"},4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G9*(1-(AL541+AM541)-AN541*0.1)/AJ541,0)*M541","v":81},10,10,null,null,{"$f":"IF(F541=\"\",\"\",CONCATENATE(F541,\"·\",CHOOSE(P541,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"雷罡波·壹"},null,{"$f":"IF(A541=\"\",\"\",AJ541*AK541/(1-AL541-AM541))","v":225},{"$f":"AA541","v":5},{"$f":"AB541*0.5","v":40.5},{"$f":"AC541/100","v":0.1}]
[90531,null,{"$f":"C541*1.5","v":150},1090531,1190531,"雷罡波","仰天施法，引导天雷，天雷在战场上随机落下，{0}%的概率击中目标，每层感电额外增加{1}%概率，至多击中目标{2}次，每次击中造成{3}%攻击力的伤害，每消耗一层感电额外照造成{4}%攻击力的伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,2,100,"50;3;5;93;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G10*(1-(AL542+AM542)-AN542*0.1)/AJ542,0)*M542","v":93},10,10,null,null,"雷罡波·贰",null,{"$f":"IF(A542=\"\",\"\",AJ542*AK542/(1-AL542-AM542))","v":258.33333333333297},5,46.5,{"$f":"AC542/100","v":0.1}]
[90532,null,225,1090532,1190532,"雷罡波","仰天施法，引导天雷，天雷在战场上随机落下，{0}%的概率击中目标，每层感电额外增加{1}%概率，至多击中目标{2}次，每次击中造成{3}%攻击力的伤害，每消耗一层感电额外照造成{4}%攻击力的伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,3,100,"50;3;5;108;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G11*(1-(AL543+AM543)-AN543*0.1)/AJ543,0)*M543","v":108},10,10,null,null,"雷罡波·叁",null,300,5,54,0.1]
[90533,null,337.5,1090533,1190533,"雷罡波","仰天施法，引导天雷，天雷在战场上随机落下，{0}%的概率击中目标，每层感电额外增加{1}%概率，至多击中目标{2}次，每次击中造成{3}%攻击力的伤害，每消耗一层感电额外照造成{4}%攻击力的伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,4,100,"50;3;5;123;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G12*(1-(AL544+AM544)-AN544*0.1)/AJ544,0)*M544","v":123},10,10,null,null,"雷罡波·肆",null,341.66666666666703,5,61.5,0.1]
[90534,null,506.25,1090534,1190534,"雷罡波","仰天施法，引导天雷，天雷在战场上随机落下，{0}%的概率击中目标，每层感电额外增加{1}%概率，至多击中目标{2}次，每次击中造成{3}%攻击力的伤害，每消耗一层感电额外照造成{4}%攻击力的伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,5,100,"50;3;5;141;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G13*(1-(AL545+AM545)-AN545*0.1)/AJ545,0)*M545","v":141},10,10,null,null,"雷罡波·伍",null,391.66666666666703,5,70.5,0.1]
[90535,null,759.375,1090535,1190535,"雷罡波","仰天施法，引导天雷，天雷在战场上随机落下，{0}%的概率击中目标，每层感电额外增加{1}%概率，至多击中目标{2}次，每次击中造成{3}%攻击力的伤害，每消耗一层感电额外照造成{4}%攻击力的伤害。引雷可以击中弹道.持续{5}秒",2,"icon_s9053","S9053",9053,"Boss_QiongQi_TD",3,1,1,6,100,"50;3;5;162;10;10",4,{"$nulls":5},50,3,5,{"$f":"ROUND(异常状态效果值!G14*(1-(AL546+AM546)-AN546*0.1)/AJ546,0)*M546","v":162},10,10,null,null,"雷罡波·陆",null,450,5,81,0.1]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K548*10+P548-1","v":90540},null,100,{"$f":"A548+1000000","v":1090540},{"$f":"A548+1100000","v":1190540},"导电（被动）","每隔{0}秒，唤出天雷劈向带有感电的敌人，每层感电将对敌人造成{1}%攻击力的伤害",2,"icon_s9054",{"$f":"CONCATENATE(\"S\",K548)","v":"S9054"},9054,"Boss_QiongQi_TD",1,1,2,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y548:AE548)","v":"3;30"},2,{"$nulls":5},3,30,{"$nulls":6},{"$f":"IF(F548=\"\",\"\",CONCATENATE(F548,\"·\",CHOOSE(P548,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"导电（被动）·壹"},null,{"$f":"IF(A548=\"\",\"\",AJ548*AK548/(1-AL548-AM548))","v":450},1,{"$f":"Z548*3*5","v":450}]
[90541,null,{"$f":"C548*1.5","v":150},1090541,1190541,"导电（被动）","每隔{0}秒，唤出天雷劈向带有感电的敌人，每层感电将对敌人造成{1}%攻击力的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,2,100,"3;40",2,{"$nulls":5},3,40,{"$nulls":6},"导电（被动）·贰",null,600,1,600]
[90542,null,225,1090542,1190542,"导电（被动）","每隔{0}秒，唤出天雷劈向带有感电的敌人，每层感电将对敌人造成{1}%攻击力的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,3,100,"3;50",2,{"$nulls":5},3,50,{"$nulls":6},"导电（被动）·叁",null,750,1,750]
[90543,null,337.5,1090543,1190543,"导电（被动）","每隔{0}秒，唤出天雷劈向带有感电的敌人，每层感电将对敌人造成{1}%攻击力的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,4,100,"3;60",2,{"$nulls":5},3,60,{"$nulls":6},"导电（被动）·肆",null,900,1,900]
[90544,null,506.25,1090544,1190544,"导电（被动）","每隔{0}秒，唤出天雷劈向带有感电的敌人，每层感电将对敌人造成{1}%攻击力的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,5,100,"3;70",2,{"$nulls":5},3,70,{"$nulls":6},"导电（被动）·伍",null,1050,1,1050]
[90545,null,759.375,1090545,1190545,"导电（被动）","每隔{0}秒，唤出天雷劈向带有感电的敌人，每层感电将对敌人造成{1}%攻击力的伤害",2,"icon_s9054","S9054",9054,"Boss_QiongQi_TD",1,1,2,6,100,"3;80",2,{"$nulls":5},3,80,{"$nulls":6},"导电（被动）·陆",null,1200,1,1200]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K555*10+P555-1","v":90310},null,100,{"$f":"A555+1000000","v":1090310},{"$f":"A555+1100000","v":1190310},"毒刺）","蜘蛛从嘴里连续激发出{0}道毒刺，对敌人造成{1}%攻击力的伤害，命中敌人时有{2}%概率施加1层中毒",2,"icon_s9031",{"$f":"CONCATENATE(\"S\",K555)","v":"S9031"},9031,"Gw_zhizhu_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y555:AE555)","v":"3;47;30"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AL555+AM555)-AN555*0.1)/AJ555,0)*M555","v":47},30,{"$nulls":5},{"$f":"IF(F555=\"\",\"\",CONCATENATE(F555,\"·\",CHOOSE(P555,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"毒刺）·壹"},null,{"$f":"IF(A555=\"\",\"\",AJ555*AK555/(1-AL555-AM555))","v":150},{"$f":"Y555","v":3},{"$f":"Z555","v":47},{"$f":"AJ555*异常状态效果值!B3/100","v":0.06}]
[90311,null,{"$f":"C555*1.5","v":150},1090311,1190311,"毒刺）","蜘蛛从嘴里连续激发出{0}道毒刺，对敌人造成{1}%攻击力的伤害，命中敌人时有{2}%概率施加1层中毒",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,2,100,"3;53;35",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AL556+AM556)-AN556*0.1)/AJ556,0)*M556","v":53},35,{"$nulls":5},"毒刺）·贰",null,169.14893617021301,{"$f":"Y556","v":3},{"$f":"Z556","v":53},{"$f":"AJ556*异常状态效果值!B3/100","v":0.06}]
[90312,null,225,1090312,1190312,"毒刺）","蜘蛛从嘴里连续激发出{0}道毒刺，对敌人造成{1}%攻击力的伤害，命中敌人时有{2}%概率施加1层中毒",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,3,100,"3;63;40",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AL557+AM557)-AN557*0.1)/AJ557,0)*M557","v":63},40,{"$nulls":5},"毒刺）·叁",null,201.063829787234,{"$f":"Y557","v":3},63,{"$f":"AJ557*异常状态效果值!B3/100","v":0.06}]
[90313,null,337.5,1090313,1190313,"毒刺）","蜘蛛从嘴里连续激发出{0}道毒刺，对敌人造成{1}%攻击力的伤害，命中敌人时有{2}%概率施加1层中毒",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,4,100,"3;72;45",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AL558+AM558)-AN558*0.1)/AJ558,0)*M558","v":72},45,{"$nulls":5},"毒刺）·肆",null,229.787234042553,3,72,{"$f":"AJ558*异常状态效果值!B3/100","v":0.06}]
[90314,null,506.25,1090314,1190314,"毒刺）","蜘蛛从嘴里连续激发出{0}道毒刺，对敌人造成{1}%攻击力的伤害，命中敌人时有{2}%概率施加1层中毒",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,5,100,"3;81;50",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AL559+AM559)-AN559*0.1)/AJ559,0)*M559","v":81},50,{"$nulls":5},"毒刺）·伍",null,258.51063829787199,3,81,{"$f":"AJ559*异常状态效果值!B3/100","v":0.06}]
[90315,null,759.375,1090315,1190315,"毒刺）","蜘蛛从嘴里连续激发出{0}道毒刺，对敌人造成{1}%攻击力的伤害，命中敌人时有{2}%概率施加1层中毒",2,"icon_s9031","S9031",9031,"Gw_zhizhu_TD",1,1,1,6,100,"3;94;55",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AL560+AM560)-AN560*0.1)/AJ560,0)*M560","v":94},55,{"$nulls":5},"毒刺）·陆",null,300,3,94,{"$f":"AJ560*异常状态效果值!B3/100","v":0.06}]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K562*10+P562-1","v":90320},null,100,{"$f":"A562+1000000","v":1090320},{"$f":"A562+1100000","v":1190320},"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人造成{1}%攻击力的伤害",2,"icon_s9032",{"$f":"CONCATENATE(\"S\",K562)","v":"S9032"},9032,"Gw_zhizhu_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y562:AE562)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AL562+AM562)-AN562*0.1)/AJ562,0)*M562","v":50},{"$nulls":6},{"$f":"IF(F562=\"\",\"\",CONCATENATE(F562,\"·\",CHOOSE(P562,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"千蛛潮·壹"},null,{"$f":"IF(A562=\"\",\"\",AJ562*AK562/(1-AL562-AM562))","v":150},3,{"$f":"Z562","v":50}]
[90321,null,{"$f":"C562*1.5","v":150},1090321,1190321,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人造成{1}%攻击力的伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AL563+AM563)-AN563*0.1)/AJ563,0)*M563","v":57},{"$nulls":6},"千蛛潮·贰",null,171,3,57]
[90322,null,225,1090322,1190322,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人造成{1}%攻击力的伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,3,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AL564+AM564)-AN564*0.1)/AJ564,0)*M564","v":67},{"$nulls":6},"千蛛潮·叁",null,201,3,67]
[90323,null,337.5,1090323,1190323,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人造成{1}%攻击力的伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,4,100,"3;77",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AL565+AM565)-AN565*0.1)/AJ565,0)*M565","v":77},{"$nulls":6},"千蛛潮·肆",null,231,3,77]
[90324,null,506.25,1090324,1190324,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人造成{1}%攻击力的伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,5,100,"3;87",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AL566+AM566)-AN566*0.1)/AJ566,0)*M566","v":87},{"$nulls":6},"千蛛潮·伍",null,261,3,87]
[90325,null,759.375,1090325,1190325,"千蛛潮","蜘蛛身体抖动出现{0}个小蜘蛛飞向敌人，对敌人造成{1}%攻击力的伤害",2,"icon_s9032","S9032",9032,"Gw_zhizhu_TD",1,1,1,6,100,"3;100",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AL567+AM567)-AN567*0.1)/AJ567,0)*M567","v":100},{"$nulls":6},"千蛛潮·陆",null,300,3,100]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K569*10+P569-1","v":90330},null,100,{"$f":"A569+1000000","v":1090330},{"$f":"A569+1100000","v":1190330},"吐丝","嘴里吐出{0}道蜘蛛丝对敌人造成{1}%攻击力的伤害",2,"icon_s9033",{"$f":"CONCATENATE(\"S\",K569)","v":"S9033"},9033,"Gw_zhizhu_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y569:AE569)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL569+AM569)-AN569*0.1)/AJ569,0)*M569","v":50},{"$nulls":6},{"$f":"IF(F569=\"\",\"\",CONCATENATE(F569,\"·\",CHOOSE(P569,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"吐丝·壹"},null,{"$f":"IF(A569=\"\",\"\",AJ569*AK569/(1-AL569-AM569))","v":150},{"$f":"Y569","v":3},{"$f":"Z569","v":50}]
[90331,null,{"$f":"C569*1.5","v":150},1090331,1190331,"吐丝","嘴里吐出{0}道蜘蛛丝对敌人造成{1}%攻击力的伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL570+AM570)-AN570*0.1)/AJ570,0)*M570","v":57},{"$nulls":6},"吐丝·贰",null,171,3,57]
[90332,null,225,1090332,1190332,"吐丝","嘴里吐出{0}道蜘蛛丝对敌人造成{1}%攻击力的伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,3,100,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AL571+AM571)-AN571*0.1)/AJ571,0)*M571","v":60},{"$nulls":6},"吐丝·叁",null,180,3,60]
[90333,null,337.5,1090333,1190333,"吐丝","嘴里吐出{0}道蜘蛛丝对敌人造成{1}%攻击力的伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,4,100,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AL572+AM572)-AN572*0.1)/AJ572,0)*M572","v":63},{"$nulls":6},"吐丝·肆",null,189,3,63]
[90334,null,506.25,1090334,1190334,"吐丝","嘴里吐出{0}道蜘蛛丝对敌人造成{1}%攻击力的伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,5,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AL573+AM573)-AN573*0.1)/AJ573,0)*M573","v":67},{"$nulls":6},"吐丝·伍",null,201,3,67]
[90335,null,759.375,1090335,1190335,"吐丝","嘴里吐出{0}道蜘蛛丝对敌人造成{1}%攻击力的伤害",2,"icon_s9033","S9033",9033,"Gw_zhizhu_TD",1,1,1,6,100,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AL574+AM574)-AN574*0.1)/AJ574,0)*M574","v":73},{"$nulls":6},"吐丝·陆",null,219,3,73]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K576*10+P576-1","v":90410},null,100,{"$f":"A576+1000000","v":1090410},{"$f":"A576+1100000","v":1190410},"幻骨","甩动尾巴，生成{0}个黑色的骨刺形成一排，每根骨刺对敌人造成{1}%攻击力的伤害，命中时对敌人施加一层鼠疫",2,"icon_s9041",{"$f":"CONCATENATE(\"S\",K576)","v":"S9041"},9041,"Boss_ShuGuai_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y576:AE576)","v":"3;46"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AL576+AM576)-AN576*0.1)/AJ576,0)*M576","v":46},{"$nulls":6},{"$f":"IF(F576=\"\",\"\",CONCATENATE(F576,\"·\",CHOOSE(P576,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幻骨·壹"},null,{"$f":"IF(A576=\"\",\"\",AJ576*AK576/(1-AL576-AM576))","v":151.64835164835199},{"$f":"Y576","v":3},{"$f":"Z576","v":46},{"$f":"AJ576*异常状态效果值!B7/100","v":0.09}]
[90411,null,{"$f":"C576*1.5","v":150},1090411,1190411,"幻骨","甩动尾巴，生成{0}个黑色的骨刺形成一排，每根骨刺对敌人造成{1}%攻击力的伤害，命中时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,2,100,"3;52",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AL577+AM577)-AN577*0.1)/AJ577,0)*M577","v":52},{"$nulls":6},"幻骨·贰",null,171.42857142857099,3,52,{"$f":"AJ577*异常状态效果值!B7/100","v":0.09}]
[90412,null,225,1090412,1190412,"幻骨","甩动尾巴，生成{0}个黑色的骨刺形成一排，每根骨刺对敌人造成{1}%攻击力的伤害，命中时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,3,100,"3;61",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AL578+AM578)-AN578*0.1)/AJ578,0)*M578","v":61},{"$nulls":6},"幻骨·叁",null,201.098901098901,3,61,{"$f":"AJ578*异常状态效果值!B7/100","v":0.09}]
[90413,null,337.5,1090413,1190413,"幻骨","甩动尾巴，生成{0}个黑色的骨刺形成一排，每根骨刺对敌人造成{1}%攻击力的伤害，命中时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,4,100,"3;70",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AL579+AM579)-AN579*0.1)/AJ579,0)*M579","v":70},{"$nulls":6},"幻骨·肆",null,230.769230769231,3,70,{"$f":"AJ579*异常状态效果值!B7/100","v":0.09}]
[90414,null,506.25,1090414,1190414,"幻骨","甩动尾巴，生成{0}个黑色的骨刺形成一排，每根骨刺对敌人造成{1}%攻击力的伤害，命中时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,5,100,"3;79",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AL580+AM580)-AN580*0.1)/AJ580,0)*M580","v":79},{"$nulls":6},"幻骨·伍",null,260.43956043956001,3,79,{"$f":"AJ580*异常状态效果值!B7/100","v":0.09}]
[90415,null,759.375,1090415,1190415,"幻骨","甩动尾巴，生成{0}个黑色的骨刺形成一排，每根骨刺对敌人造成{1}%攻击力的伤害，命中时对敌人施加一层鼠疫",2,"icon_s9041","S9041",9041,"Boss_ShuGuai_TD",1,1,1,6,100,"3;91",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AL581+AM581)-AN581*0.1)/AJ581,0)*M581","v":91},{"$nulls":6},"幻骨·陆",null,300,3,91,{"$f":"AJ581*异常状态效果值!B7/100","v":0.09}]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K583*10+P583-1","v":90420},null,100,{"$f":"A583+1000000","v":1090420},{"$f":"A583+1100000","v":1190420},"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}%攻击力的伤害",2,{"$f":"IF(A583=\"\",\"\",CONCATENATE(\"icon_s\",K583))","v":"icon_s9042"},{"$f":"CONCATENATE(\"S\",K583)","v":"S9042"},9042,"Boss_ShuGuai_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y583:AE583)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H9*(1-(AL583+AM583)-AN583*0.1)/AJ583,0)*M583","v":50},{"$nulls":6},{"$f":"IF(F583=\"\",\"\",CONCATENATE(F583,\"·\",CHOOSE(P583,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"鼠角·壹"},null,{"$f":"IF(A583=\"\",\"\",AJ583*AK583/(1-AL583-AM583))","v":150},{"$f":"Y583","v":3},{"$f":"Z583","v":50}]
[90421,null,{"$f":"C583*1.5","v":150},1090421,1190421,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}%攻击力的伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H10*(1-(AL584+AM584)-AN584*0.1)/AJ584,0)*M584","v":57},{"$nulls":6},"鼠角·贰",null,171,3,57]
[90422,null,225,1090422,1190422,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}%攻击力的伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,3,100,"3;60",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H11*(1-(AL585+AM585)-AN585*0.1)/AJ585,0)*M585","v":60},{"$nulls":6},"鼠角·叁",null,180,3,60]
[90423,null,337.5,1090423,1190423,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}%攻击力的伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,4,100,"3;63",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H12*(1-(AL586+AM586)-AN586*0.1)/AJ586,0)*M586","v":63},{"$nulls":6},"鼠角·肆",null,189,3,63]
[90424,null,506.25,1090424,1190424,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}%攻击力的伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,5,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H13*(1-(AL587+AM587)-AN587*0.1)/AJ587,0)*M587","v":67},{"$nulls":6},"鼠角·伍",null,201,3,67]
[90425,null,759.375,1090425,1190425,"鼠角","扔出{0}个鼠牙一样的尖锐物体，对敌人造成{1}%攻击力的伤害",2,"icon_s9042","S9042",9042,"Boss_ShuGuai_TD",1,1,1,6,100,"3;73",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!H14*(1-(AL588+AM588)-AN588*0.1)/AJ588,0)*M588","v":73},{"$nulls":6},"鼠角·陆",null,219,3,73]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K590*10+P590-1","v":90430},null,100,{"$f":"A590+1000000","v":1090430},{"$f":"A590+1100000","v":1190430},"幽爪灭魂指","挥动鼠爪，将污浊的灵气形成指甲从指尖射出。生成{0}枚指甲，对敌人造成{1}%攻击力的伤害，并对敌人施加一层鼠疫",2,"icon_s9043",{"$f":"CONCATENATE(\"S\",K590)","v":"S9043"},9043,"Boss_ShuGuai_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y590:AE590)","v":"2;24"},2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G9*(1-(AL590+AM590)-AN590*0.1)/AJ590/3,0)*M590","v":24},{"$nulls":6},{"$f":"IF(F590=\"\",\"\",CONCATENATE(F590,\"·\",CHOOSE(P590,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幽爪灭魂指·壹"},null,{"$f":"IF(A590=\"\",\"\",AJ590*AK590/(1-AL590-AM590))","v":153.191489361702},{"$f":"Y590","v":2},{"$f":"Z590*3","v":72},{"$f":"AJ590*异常状态效果值!B7/100","v":0.06}]
[90431,null,{"$f":"C590*1.5","v":150},1090431,1190431,"幽爪灭魂指","挥动鼠爪，将污浊的灵气形成指甲从指尖射出。生成{0}枚指甲，对敌人造成{1}%攻击力的伤害，并对敌人施加一层鼠疫",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,2,100,"2;27",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G10*(1-(AL591+AM591)-AN591*0.1)/AJ591/3,0)*M591","v":27},{"$nulls":6},"幽爪灭魂指·贰",null,172.340425531915,2,81,{"$f":"AJ591*异常状态效果值!B7/100","v":0.06}]
[90432,null,225,1090432,1190432,"幽爪灭魂指","挥动鼠爪，将污浊的灵气形成指甲从指尖射出。生成{0}枚指甲，对敌人造成{1}%攻击力的伤害，并对敌人施加一层鼠疫",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,3,100,"2;31",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G11*(1-(AL592+AM592)-AN592*0.1)/AJ592/3,0)*M592","v":31},{"$nulls":6},"幽爪灭魂指·叁",null,197.872340425532,2,93,{"$f":"AJ592*异常状态效果值!B7/100","v":0.06}]
[90433,null,337.5,1090433,1190433,"幽爪灭魂指","挥动鼠爪，将污浊的灵气形成指甲从指尖射出。生成{0}枚指甲，对敌人造成{1}%攻击力的伤害，并对敌人施加一层鼠疫",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,4,100,"2;36",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G12*(1-(AL593+AM593)-AN593*0.1)/AJ593/3,0)*M593","v":36},{"$nulls":6},"幽爪灭魂指·肆",null,229.787234042553,2,108,{"$f":"AJ593*异常状态效果值!B7/100","v":0.06}]
[90434,null,506.25,1090434,1190434,"幽爪灭魂指","挥动鼠爪，将污浊的灵气形成指甲从指尖射出。生成{0}枚指甲，对敌人造成{1}%攻击力的伤害，并对敌人施加一层鼠疫",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,5,100,"2;41",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G13*(1-(AL594+AM594)-AN594*0.1)/AJ594/3,0)*M594","v":41},{"$nulls":6},"幽爪灭魂指·伍",null,261.70212765957501,2,123,{"$f":"AJ594*异常状态效果值!B7/100","v":0.06}]
[90435,null,759.375,1090435,1190435,"幽爪灭魂指","挥动鼠爪，将污浊的灵气形成指甲从指尖射出。生成{0}枚指甲，对敌人造成{1}%攻击力的伤害，并对敌人施加一层鼠疫",2,"icon_s9043","S9043",9043,"Boss_ShuGuai_TD",1,1,1,6,100,"2;47",2,{"$nulls":5},2,{"$f":"ROUND(异常状态效果值!G14*(1-(AL595+AM595)-AN595*0.1)/AJ595/3,0)*M595","v":47},{"$nulls":6},"幽爪灭魂指·陆",null,300,2,141,{"$f":"AJ595*异常状态效果值!B7/100","v":0.06}]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K597*10+P597-1","v":90440},null,100,{"$f":"A597+1000000","v":1090440},{"$f":"A597+1100000","v":1190440},"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸，浊气散开时对敌人造成{0}%攻击力的伤害，给敌人施加一层鼠疫。",2,"icon_s9044",{"$f":"CONCATENATE(\"S\",K597)","v":"S9044"},9044,"Boss_ShuGuai_TD",3,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y597:AE597)","v":"1;450"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G9*(1-(AL597+AM597)-AN597*0.1)/AJ597,0)*M597","v":450},{"$nulls":6},{"$f":"IF(F597=\"\",\"\",CONCATENATE(F597,\"·\",CHOOSE(P597,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"幽爪灭魂指·壹"},null,{"$f":"IF(A597=\"\",\"\",AJ597*AK597/(1-AL597-AM597))","v":450},{"$f":"Y597","v":1},{"$f":"Z597","v":450}]
[90441,null,{"$f":"C597*1.5","v":150},1090441,1190441,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸，浊气散开时对敌人造成{0}%攻击力的伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,2,100,"1;510",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G10*(1-(AL598+AM598)-AN598*0.1)/AJ598,0)*M598","v":510},{"$nulls":6},"幽爪灭魂指·贰",null,510,1,{"$f":"Z598","v":510}]
[90442,null,225,1090442,1190442,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸，浊气散开时对敌人造成{0}%攻击力的伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,3,100,"1;600",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G11*(1-(AL599+AM599)-AN599*0.1)/AJ599,0)*M599","v":600},{"$nulls":6},"幽爪灭魂指·叁",null,600,1,{"$f":"Z599","v":600}]
[90443,null,337.5,1090443,1190443,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸，浊气散开时对敌人造成{0}%攻击力的伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,4,100,"1;690",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G12*(1-(AL600+AM600)-AN600*0.1)/AJ600,0)*M600","v":690},{"$nulls":6},"幽爪灭魂指·肆",null,690,1,690]
[90444,null,506.25,1090444,1190444,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸，浊气散开时对敌人造成{0}%攻击力的伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,5,100,"1;780",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G13*(1-(AL601+AM601)-AN601*0.1)/AJ601,0)*M601","v":780},{"$nulls":6},"幽爪灭魂指·伍",null,780,1,780]
[90445,null,759.375,1090445,1190445,"幽爪灭魂指","老鼠将体内的浊气凝聚成一颗弹丸，快速射向对手。命中目标后爆炸，浊气散开时对敌人造成{0}%攻击力的伤害，给敌人施加一层鼠疫。",2,"icon_s9044","S9044",9044,"Boss_ShuGuai_TD",3,1,1,6,100,"1;900",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G14*(1-(AL602+AM602)-AN602*0.1)/AJ602,0)*M602","v":900},{"$nulls":6},"幽爪灭魂指·陆",null,900,1,900]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K604*10+P604-1","v":90910},null,100,{"$f":"A604+1000000","v":1090910},{"$f":"A604+1100000","v":1190910},"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛，每一根羽毛对敌人造成{1}%攻击力的伤害",2,"icon_s9091",{"$f":"CONCATENATE(\"S\",K604)","v":"S9091"},9091,"gw_xianhei_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y604:AE604)","v":"1;150"},2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G9*(1-(AL604+AM604)-AN604*0.1)/AJ604,0)*M604","v":150},{"$nulls":6},{"$f":"IF(F604=\"\",\"\",CONCATENATE(F604,\"·\",CHOOSE(P604,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"羽刃风暴·壹"},null,{"$f":"IF(A604=\"\",\"\",AJ604*AK604/(1-AL604-AM604))","v":150},{"$f":"Y604","v":1},150]
[90911,null,{"$f":"C604*1.5","v":150},1090911,1190911,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛，每一根羽毛对敌人造成{1}%攻击力的伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,2,100,"1;170",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G10*(1-(AL605+AM605)-AN605*0.1)/AJ605,0)*M605","v":170},{"$nulls":6},"羽刃风暴·贰",null,170,1,170]
[90912,null,225,1090912,1190912,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛，每一根羽毛对敌人造成{1}%攻击力的伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,3,100,"1;200",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G11*(1-(AL606+AM606)-AN606*0.1)/AJ606,0)*M606","v":200},{"$nulls":6},"羽刃风暴·叁",null,200,1,200]
[90913,null,337.5,1090913,1190913,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛，每一根羽毛对敌人造成{1}%攻击力的伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,4,100,"1;230",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G12*(1-(AL607+AM607)-AN607*0.1)/AJ607,0)*M607","v":230},{"$nulls":6},"羽刃风暴·肆",null,230,1,230]
[90914,null,506.25,1090914,1190914,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛，每一根羽毛对敌人造成{1}%攻击力的伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,5,100,"1;260",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G13*(1-(AL608+AM608)-AN608*0.1)/AJ608,0)*M608","v":260},{"$nulls":6},"羽刃风暴·伍",null,260,1,260]
[90915,null,759.375,1090915,1190915,"羽刃风暴","飞鹤煽动翅膀，飞出{0}个羽毛，每一根羽毛对敌人造成{1}%攻击力的伤害",2,"icon_s9091","S9091",9091,"gw_xianhei_TD",1,1,1,6,100,"1;300",2,{"$nulls":5},1,{"$f":"ROUND(异常状态效果值!G14*(1-(AL609+AM609)-AN609*0.1)/AJ609,0)*M609","v":300},{"$nulls":6},"羽刃风暴·陆",null,300,1,300]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K611*10+P611-1","v":90920},null,100,{"$f":"A611+1000000","v":1090920},{"$f":"A611+1100000","v":1190920},"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092",{"$f":"CONCATENATE(\"S\",K611)","v":"S9092"},9092,"gw_xianhei_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y611:AE611)","v":"300"},1,{"$nulls":5},300,{"$nulls":7},{"$f":"IF(F611=\"\",\"\",CONCATENATE(F611,\"·\",CHOOSE(P611,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"仙鹤朝露·壹"},null,{"$f":"IF(A611=\"\",\"\",AJ611*AK611/(1-AL611-AM611))","v":0},{"$f":"Y611","v":300},{"$f":"Z611","v":0},null,null,{"$f":"Y611/100","v":3}]
[90921,null,{"$f":"C611*1.5","v":150},1090921,1190921,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,2,100,"400",1,{"$nulls":5},400,{"$nulls":7},"仙鹤朝露·贰",null,0,400,0,null,null,4]
[90922,null,225,1090922,1190922,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,3,100,"500",1,{"$nulls":5},500,{"$nulls":7},"仙鹤朝露·叁",null,0,500,0,null,null,5]
[90923,null,337.5,1090923,1190923,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,4,100,"600",1,{"$nulls":5},600,{"$nulls":7},"仙鹤朝露·肆",null,0,600,0,null,null,6]
[90924,null,506.25,1090924,1190924,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,5,100,"700",1,{"$nulls":5},700,{"$nulls":7},"仙鹤朝露·伍",null,0,700,0,null,null,7]
[90925,null,759.375,1090925,1190925,"仙鹤朝露","随机为一名队友恢复{0}%生命值",2,"icon_s9092","S9092",9092,"gw_xianhei_TD",1,1,1,6,100,"800",1,{"$nulls":5},800,{"$nulls":7},"仙鹤朝露·陆",null,0,800,0,null,null,8]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K618*10+P618-1","v":91010},null,100,{"$f":"A618+1000000","v":1091010},{"$f":"A618+1100000","v":1191010},"狐火","从嘴中吐出{0}团狐火，对敌人造成{1}%攻击力的伤害",2,"icon_s9101",{"$f":"CONCATENATE(\"S\",K618)","v":"S9101"},9101,"gw_huli_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y618:AE618)","v":"3;50"},2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G9*(1-(AL618+AM618)-AN618*0.1)/AJ618,0)*M618","v":50},{"$nulls":6},{"$f":"IF(F618=\"\",\"\",CONCATENATE(F618,\"·\",CHOOSE(P618,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"狐火·壹"},null,{"$f":"IF(A618=\"\",\"\",AJ618*AK618/(1-AL618-AM618))","v":150},{"$f":"Y618","v":3},{"$f":"Z618","v":50}]
[91011,null,{"$f":"C618*1.5","v":150},1091011,1191011,"狐火","从嘴中吐出{0}团狐火，对敌人造成{1}%攻击力的伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,2,100,"3;57",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G10*(1-(AL619+AM619)-AN619*0.1)/AJ619,0)*M619","v":57},{"$nulls":6},"狐火·贰",null,171,3,57]
[91012,null,225,1091012,1191012,"狐火","从嘴中吐出{0}团狐火，对敌人造成{1}%攻击力的伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,3,100,"3;67",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G11*(1-(AL620+AM620)-AN620*0.1)/AJ620,0)*M620","v":67},{"$nulls":6},"狐火·叁",null,201,3,67]
[91013,null,337.5,1091013,1191013,"狐火","从嘴中吐出{0}团狐火，对敌人造成{1}%攻击力的伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,4,100,"3;77",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G12*(1-(AL621+AM621)-AN621*0.1)/AJ621,0)*M621","v":77},{"$nulls":6},"狐火·肆",null,231,3,77]
[91014,null,506.25,1091014,1191014,"狐火","从嘴中吐出{0}团狐火，对敌人造成{1}%攻击力的伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,5,100,"3;87",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G13*(1-(AL622+AM622)-AN622*0.1)/AJ622,0)*M622","v":87},{"$nulls":6},"狐火·伍",null,261,3,87]
[91015,null,759.375,1091015,1191015,"狐火","从嘴中吐出{0}团狐火，对敌人造成{1}%攻击力的伤害",2,"icon_s9101","S9101",9101,"gw_huli_TD",1,1,1,6,100,"3;100",2,{"$nulls":5},3,{"$f":"ROUND(异常状态效果值!G14*(1-(AL623+AM623)-AN623*0.1)/AJ623,0)*M623","v":100},{"$nulls":6},"狐火·陆",null,300,3,100]
[{"$nulls":8},"",{"$nulls":7},100]
[{"$f":"K625*10+P625-1","v":91020},null,100,{"$f":"A625+1000000","v":1091020},{"$f":"A625+1100000","v":1191020},"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102",{"$f":"CONCATENATE(\"S\",K625)","v":"S9102"},9102,"gw_huli_TD",1,1,1,1,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,Y625:AE625)","v":"1"},{"$nulls":6},1,{"$nulls":7},{"$f":"IF(F625=\"\",\"\",CONCATENATE(F625,\"·\",CHOOSE(P625,\"壹\",\"贰\",\"叁\",\"肆\",\"伍\",\"陆\")))","v":"灵狐渡厄·壹"},null,{"$f":"IF(A625=\"\",\"\",AJ625*AK625/(1-AL625-AM625))","v":0},{"$f":"Y625","v":1},{"$f":"Z625","v":0}]
[91021,null,{"$f":"C625*1.5","v":150},1091021,1191021,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,2,100,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·贰",null,0,1,0]
[91022,null,225,1091022,1191022,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,3,100,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·叁",null,0,1,0]
[91023,null,337.5,1091023,1191023,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,4,100,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·肆",null,0,1,0]
[91024,null,506.25,1091024,1191024,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,5,100,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·伍",null,0,1,0]
[91025,null,759.375,1091025,1191025,"灵狐渡厄","狐狸随机为队友清除一个debuff",2,"icon_s9102","S9102",9102,"gw_huli_TD",1,1,1,6,100,"1",{"$nulls":6},1,{"$nulls":7},"灵狐渡厄·陆",null,0,1,0]

{"sheet":"SkillPowerupConfig","index":1,"n_rows":304,"n_cols":13,"rows_kept":304,"cut":false,"hidden":false,"merged":[]}
["ID","MainPower","SkillPower1","LevelupItem","LevelupItemNum",{"$nulls":4},"PlayerLevelLimit"]
["int","float","float","int[]","int[]",{"$nulls":4},"int"]
[]
["等级","功法对拼标准强度","标准强度百分比","功法升级所需道具","攻击升级所需道具数量","道具1","数量1","道具2","数量2","升级所需境界",1.0369999999999999,100,3000]
[1,100,100,{"$f":"_xlfn.TEXTJOIN(\";\",1,F5,H5)","v":"1001;1005"},{"$f":"_xlfn.TEXTJOIN(\";\",1,G5,I5)","v":"505;100"},1001,{"$f":"ROUND(20*VLOOKUP(J5,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":505},1005,{"$f":"ROUND(VLOOKUP(J5-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":100},2,{"$f":"SUM(I$5:I5)","v":100}]
[2,{"$f":"ROUND(B5*K$4,0)","v":104},105,{"$f":"_xlfn.TEXTJOIN(\";\",1,F6,H6)","v":"1001;1005"},"510;101",1001,{"$f":"ROUND(20*VLOOKUP(J6,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":510},1005,{"$f":"ROUND(VLOOKUP(J6-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":101},3,{"$f":"SUM(I$5:I6)","v":201}]
[3,{"$f":"ROUND(B6*K$4,0)","v":108},110,"1001;1005","515;102",1001,{"$f":"ROUND(20*VLOOKUP(J7,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":515},1005,{"$f":"ROUND(VLOOKUP(J7-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":102},4,{"$f":"SUM(I$5:I7)","v":303}]
[4,112,115,"1001;1005","520;103",1001,{"$f":"ROUND(20*VLOOKUP(J8,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":520},1005,{"$f":"ROUND(VLOOKUP(J8-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":103},5,{"$f":"SUM(I$5:I8)","v":406}]
[5,116,120,"1001;1005","525;104",1001,{"$f":"ROUND(20*VLOOKUP(J9,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":525},1005,{"$f":"ROUND(VLOOKUP(J9-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":104},6,{"$f":"SUM(I$5:I9)","v":510}]
[6,120,125,"1001;1005","530;105",1001,{"$f":"ROUND(20*VLOOKUP(J10,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":530},1005,{"$f":"ROUND(VLOOKUP(J10-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":105},7,{"$f":"SUM(I$5:I10)","v":615}]
[7,124,130,"1001;1005","535;106",1001,{"$f":"ROUND(20*VLOOKUP(J11,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":535},1005,{"$f":"ROUND(VLOOKUP(J11-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":106},8,{"$f":"SUM(I$5:I11)","v":721}]
[8,129,135,"1001;1005","540;107",1001,{"$f":"ROUND(20*VLOOKUP(J12,[2]ResourceLevelConfig!$A:$G,3,FALSE)/40,0)","v":540},1005,{"$f":"ROUND(VLOOKUP(J12-1,[2]ResourceLevelConfig!$A:$G,7,FALSE)*2,0)","v":107},9,{"$f":"SUM(I$5:I12)","v":828}]
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{"$rows_empty":9}
[{"$nulls":25},"金","高速，低伤害"]
[{"$nulls":12},20,{"$nulls":8},"血祭神通","为所有流血状态附加上血祭，\n流血带来的伤害会充能血祭，充能满后\n对敌人照成大量伤害",null,null,null,"流血"]
[{"$nulls":21},"金煞决\n","前方功法对敌人照成伤害时额外附加一层流血",null,null,null,"放血"]
[]
[]
[]
[{"$nulls":21},"毒瘴领域\n","前方功法在击中目标时，额外施加 一层毒，对流血中的目标额外施加一层\n",null,null,"木","高范围，高异常伤害"]
[{"$nulls":21},"毒爆\n","后方功法击中目标后让目标身上\n的毒气爆炸开来，对目标照成额外的20%伤害，如果范围内其敌人也有毒，则对其他敌人照成等额的伤害",null,null,null,"毒"]
[]
[{"$nulls":21},"异常转移","对目标照成的以上状态有20%概率转移到\n周围的敌人身上"]
[]
[{"$nulls":21},"阴水","后方水系功法会让目标沾染上水，如果目标身上有寒气则会让会\n变为冰冻值，冰冻值满后会冰冻住敌人，敌人受到灼烧的概率下降50%",null,null,"水","高控"]
[{"$nulls":26},"寒气"]
[{"$nulls":26},"控制"]
[]
[]
[{"$nulls":21},"灵油\n\n\n","后方功法附加上灵气汇聚的油，\n火属性功法提升30%伤害，额外获得3层灼烧\n\n",null,null,"火","高爆发，高伤害"]
[{"$nulls":26},"燃烧"]
[]
[]
[]
[{"$nulls":21},"厚土护体\n\n","每使用一个土系功法获得3点土系值\n，土系值达到100时获得20%防御，持续10秒，每对敌人施加一次细尘额外获得1点",null,null,"土","高防"]
[{"$nulls":21},"金沙","后方功法命中目标额外施加1层土沙，命中目标后将敌人的土沙升级为金沙，效果提升20%\n",null,null,null,"加防"]
[{"$nulls":26},"减防"]

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["流血buff效果值",2]
["寒气buff转换为伤害值",2]
["毒的转换值",2]
["燃烧转换值",2]
["细尘转换值",1]
["感电转换值",1,{"$nulls":4},"功法伤害占比系数",1]
["鼠疫转换值",3]
[{"$nulls":5},"SSR功法","SR功法伤害强度","R普通","法宝伤害强度"]
[{"$nulls":5},170,150,150,500]
[{"$nulls":5},200,170,170,700]
[{"$nulls":5},230,200,180,900]
[{"$nulls":5},260,230,190,1100]
[{"$nulls":5},300,260,200,1300]
[{"$nulls":5},360,300,220,1500,null,null,"天衍星辰诀","引星辰之力入体，增强玩家体魄让后方槽位的功法无视防御性护盾（功法法宝带来的防护罩、自身护盾），"]
[]
[]
[{"$nulls":11},"法宝秘籍","后方槽位第一个技能在击中目前时为法宝提供1%充能"]
[]
[{"$nulls":11},"崩脉决","前方功法照成伤害时有{0}%概率施加一层对应属性的伤势"]
[{"$nulls":24},85,{"$nulls":11},{"$f":"AI20*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},"s碰撞强度","普通的碰撞强度",null,null,null,"两仪决","前后方法宝如果相生则功法效果增强，（具体效果值取决于技能）",{"$nulls":11},85,null,25,{"$nulls":9},{"$f":"AI21*异常状态效果值!B1/100","v":0},null,{"$f":"AA21/100","v":0.25}]
[{"$nulls":36},{"$f":"AI22*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},100,{"$f":"G23*0.8","v":80},null,null,null,"火焰决","每层经过火经脉时使火系功法伤害提升1%，最多叠加20层",{"$nulls":23},{"$f":"AI23*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},150,120,{"$nulls":28},{"$f":"AI24*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},225,180,null,null,null,"乾坤巨灵诀","后方槽位第一个技能体型巨大化体型提升{0}%，且在对碰中强度增加{1}%",{"$nulls":23},{"$f":"AI25*异常状态效果值!B1/100","v":0}]
[{"$nulls":6},337.5,270]
[{"$nulls":6},506.25,405,null,null,null,"天风迅灵法","前后槽位技能在催动时获得转盘加速{0}%,持续{1}秒"]
[{"$nulls":6},759.375,607.5]
[{"$nulls":11},"太虚剑意","后方槽位的功法在释放时额外释放一道剑气，对敌人照成100%伤害，并无视护盾类效果"]
[]
[{"$nulls":11},"青莲净体诀","前方槽位功法在命中目标时会获得青莲之气，青莲气体达到{0}层时清除自己{1}个随机debuff,并恢复{2}%最大生命"]
[]
[{"$nulls":11},"碧霄回春术","功法在经过木系区域时会触发生机，为角色治疗{0}生命值"]
[{"$nulls":11},"血祭神通","所有流血状态照成的伤害会转换成充能值，2圈后对全体敌人造成{0}%充能值的伤害"]
[]
[{"$nulls":11},"金煞决","前方功法对敌人照成伤害时额施加一层流血"]
[]
[{"$nulls":11},"毒瘴领域","前方功法击中目标时额外施加一层毒，对流血中的敌人再额外施加一层"]
[]
[{"$nulls":11},"毒爆","后方功法击中目标后，如果目标升上有{0}层毒时对目标额外照成{1}%伤害的伤害，并对周围的敌人照成该伤害的{2}伤害"]
[]
[{"$nulls":11},"异常转移","对目标造成的异常状态有{0}%概率转移到下一个目标，不会来回转移"]
[]
[{"$nulls":11},"阴水","前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值(冰冻值到达一定程度会冰冻敌人)"]
[]
[{"$nulls":11},"灵油","前方功法附加上灵气汇聚而成的可燃物质，火属性伤害提升{0}%并额外施加一层灼烧"]
[]
[{"$nulls":11},"厚土护体","每使用一个土系功法时获得{0}点土系值，达到100时获得{1}%防御。持续{2}秒，每对敌人施加一次细尘额外获得{3}点"]
[]
[{"$nulls":11},"金沙","前方功法命中目标时额外施加1层细尘。并将细尘的的品质提升为金沙，效果提升{0}%"]