using System;
namespace ICSharpCode.SharpZipLib.Zip.Compression
{
///
/// This class is general purpose class for writing data to a buffer.
///
/// It allows you to write bits as well as bytes
/// Based on DeflaterPending.java
///
/// author of the original java version : Jochen Hoenicke
///
public class PendingBuffer
{
#region Instance Fields
///
/// Internal work buffer
///
readonly byte[] buffer;
int start;
int end;
uint bits;
int bitCount;
#endregion
#region Constructors
///
/// construct instance using default buffer size of 4096
///
public PendingBuffer() : this(4096)
{
}
///
/// construct instance using specified buffer size
///
///
/// size to use for internal buffer
///
public PendingBuffer(int bufferSize)
{
buffer = new byte[bufferSize];
}
#endregion
///
/// Clear internal state/buffers
///
public void Reset()
{
start = end = bitCount = 0;
}
///
/// Write a byte to buffer
///
///
/// The value to write
///
public void WriteByte(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)value);
}
///
/// Write a short value to buffer LSB first
///
///
/// The value to write.
///
public void WriteShort(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)value);
buffer[end++] = unchecked((byte)(value >> 8));
}
///
/// write an integer LSB first
///
/// The value to write.
public void WriteInt(int value)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)value);
buffer[end++] = unchecked((byte)(value >> 8));
buffer[end++] = unchecked((byte)(value >> 16));
buffer[end++] = unchecked((byte)(value >> 24));
}
///
/// Write a block of data to buffer
///
/// data to write
/// offset of first byte to write
/// number of bytes to write
public void WriteBlock(byte[] block, int offset, int length)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
System.Array.Copy(block, offset, buffer, end, length);
end += length;
}
///
/// The number of bits written to the buffer
///
public int BitCount {
get {
return bitCount;
}
}
///
/// Align internal buffer on a byte boundary
///
public void AlignToByte()
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
if (bitCount > 0) {
buffer[end++] = unchecked((byte)bits);
if (bitCount > 8) {
buffer[end++] = unchecked((byte)(bits >> 8));
}
}
bits = 0;
bitCount = 0;
}
///
/// Write bits to internal buffer
///
/// source of bits
/// number of bits to write
public void WriteBits(int b, int count)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
// if (DeflaterConstants.DEBUGGING) {
// //Console.WriteLine("writeBits("+b+","+count+")");
// }
#endif
bits |= (uint)(b << bitCount);
bitCount += count;
if (bitCount >= 16) {
buffer[end++] = unchecked((byte)bits);
buffer[end++] = unchecked((byte)(bits >> 8));
bits >>= 16;
bitCount -= 16;
}
}
///
/// Write a short value to internal buffer most significant byte first
///
/// value to write
public void WriteShortMSB(int s)
{
#if DebugDeflation
if (DeflaterConstants.DEBUGGING && (start != 0) )
{
throw new SharpZipBaseException("Debug check: start != 0");
}
#endif
buffer[end++] = unchecked((byte)(s >> 8));
buffer[end++] = unchecked((byte)s);
}
///
/// Indicates if buffer has been flushed
///
public bool IsFlushed {
get {
return end == 0;
}
}
///
/// Flushes the pending buffer into the given output array. If the
/// output array is to small, only a partial flush is done.
///
/// The output array.
/// The offset into output array.
/// The maximum number of bytes to store.
/// The number of bytes flushed.
public int Flush(byte[] output, int offset, int length)
{
if (bitCount >= 8) {
buffer[end++] = unchecked((byte)bits);
bits >>= 8;
bitCount -= 8;
}
if (length > end - start) {
length = end - start;
System.Array.Copy(buffer, start, output, offset, length);
start = 0;
end = 0;
} else {
System.Array.Copy(buffer, start, output, offset, length);
start += length;
}
return length;
}
///
/// Convert internal buffer to byte array.
/// Buffer is empty on completion
///
///
/// The internal buffer contents converted to a byte array.
///
public byte[] ToByteArray()
{
AlignToByte();
byte[] result = new byte[end - start];
System.Array.Copy(buffer, start, result, 0, result.Length);
start = 0;
end = 0;
return result;
}
}
}