using System.Collections.Generic; namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface { /// /// 获取特效目标性质的接口 /// public interface ITimeLineTargetEntity:ITimeLineEventBasic { BetterList GetTineLineTargetEntity(TimeLineEventLogicBasic timeLineEventLogicBasic); BetterList FilterTarget(TimeLineEventLogicBasic timeLineEventLogicBasic, FXTargetType fixtarget,BetterList target); BetterList FilterTargetForCombat(TimeLineEventLogicBasic timeLineEventLogicBasic, FXTargetType fixtarget,BetterList target); } }