using System.Collections.Generic;
namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
///
/// 获取特效目标性质的接口
///
public interface ITimeLineTargetEntity:ITimeLineEventBasic
{
BetterList GetTineLineTargetEntity(TimeLineEventLogicBasic timeLineEventLogicBasic);
BetterList FilterTarget(TimeLineEventLogicBasic timeLineEventLogicBasic, FXTargetType fixtarget,BetterList target);
BetterList FilterTargetForCombat(TimeLineEventLogicBasic timeLineEventLogicBasic, FXTargetType fixtarget,BetterList target);
}
}