using System.Collections; using System.Collections.Generic; using Core.Utility; using UnityEngine; [System.Serializable] public class CombatHeroInfo { public EncryptionLong hp; public EncryptionLong defense; public EncryptionLong attack; public EncryptionFloat speed; public EncryptionFloat crit; public EncryptionFloat critDamage; public EncryptionFloat dodge; public string modelName; public CombatHeroInfo Copy() { CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone(); return combatHeroInfo; } }