// Auto Generated Code By excel2json // Generate From Excel\StageTrapConfig.xlsx. SheetName: XNodeConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "XNodeConfig.json")] public partial class XNodeConfigHolder : ConfigHolder { } [Serializable] public struct XNodeConfig : IConfig { public int GetID() {return ID;} /// ///节点ID(和GUID一致) /// public int ID; /// ///节点GUID /// public int GUID; /// ///TrapID /// public int TrapID; /// ///前置条件节点GUID /// public int[] preconditionNodes; /// ///节点类型 0无 1使用道具 2获取道具 3随机节点 4战斗 5接任务 6任务计数 7解锁关卡 8通关结算 9获取buff 10遗物获取 属性变化 /// public int XNodeType; /// ///是否作为机关的完成标志(取反) /// public bool canRepetition; /// ///参数1 /// public int[] param1; /// ///参数2 /// public int[] param2; /// ///参数3 /// public int[] param3; /// ///参数4 /// public int[] param4; /// ///参数5 /// public int[] param5; /// ///参数6 /// public int[] param6; /// ///参数7 /// public int[] param7; /// ///参数8 /// public int[] param8; /// ///参数9 /// public int[] param9; /// ///参数10 /// public int[] param10; } } // End of Auto Generated Code