// Auto Generated Code By excel2json // Generate From Excel\HeroWeapon.xlsx. SheetName: WeaponLevelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "WeaponLevelConfig.json")] public partial class WeaponLevelConfigHolder : ConfigHolder { } [Serializable] public struct WeaponLevelConfig : IConfig { public int GetID() {return ID;} /// ///表ID /// public int ID; /// ///需要飞艇等级 /// public int needLevel; /// ///武器威力 103 /// public int attr0; /// ///暴击几率201 /// public int attr1; /// ///秒伤加成202 /// public int attr2; /// ///暴击伤害203 /// public int attr3; /// ///攻击速度204 /// public int attr4; /// ///生命加成301 /// public int attr5; /// ///防御加成302 /// public int attr6; /// ///跌落恢复303 /// public int attr7; /// ///效果抗性304 /// public int attr8; /// ///充能速度401 /// public int attr9; /// ///技能冷却402 /// public int attr10; /// ///效果命中403 /// public int attr11; /// ///治疗效果404 /// public int attr12; /// ///武器评分 /// public int WeaponPower; } } // End of Auto Generated Code