// Auto Generated Code By excel2json // Generate From Excel\HeroWeapon.xlsx. SheetName: WeaponAttrConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "WeaponAttrConfig.json")] public partial class WeaponAttrConfigHolder : ConfigHolder { } [Serializable] public struct WeaponAttrConfig : IConfig { public int GetID() {return ID;} /// ///表ID /// public int ID; /// ///名字语言表ID /// public int NameID; /// ///武器类型 1=短柄 2=长柄 3=盾牌 4=法杖 5=法器 6=弓箭 7=枪炮 9=怪物 /// public int WeaponType; /// ///品质 1-6 白绿蓝 紫橙红 /// public int quality; /// ///模型名字 /// public string ModelName; /// ///Icon名字 /// public string Icon; /// ///近战攻击id skillID (没得特殊需求都配81001吧,或者重新换一个默认ID) /// public int MeleeAttackID; /// ///远程攻击id skillID (没得特殊需求都配81003吧,或者重新换一个默认ID) /// public int RemotelyAttackID; /// ///攻击间隔 每秒攻击多少次 /// public float BasicSpeed; /// ///近战攻击距离 150=1.5米 1米=1人高 全员侏儒警告 /// public float MeleeAttackRange; /// ///远程攻击距离 600=6米 /// public float RemotelyAttackRange; /// ///基于WeaponLevelConfig表中attr0(威力)标准值的比例 100=100% /// public long BasicATKRate; /// ///属性编号 注意不是ID,而是WeaponLevelConfig中的attr编号 /// public int[] attrNum; /// ///属性标准值比例 100=100% /// public int[] attrValue; /// ///是否为默认武器 /// public bool isDefaultWeapon; /// ///特效ID(SuitID) 无特效填-1,有特效填特效表ID(暂时没定用什么表) /// public int[] effectValue; /// ///武器装等 /// public int Score; } } // End of Auto Generated Code